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- #include "stdafx.h"
- #include "CHeroHandler.h"
- #include "CGameInfo.h"
- #include <sstream>
- #include "CGameInfo.h"
- #include "CGeneralTextHandler.h"
- CHeroHandler::~CHeroHandler()
- {
- for (int j=0;j<heroes.size();j++)
- {
- if (heroes[j]->portraitSmall)
- SDL_FreeSurface(heroes[j]->portraitSmall);
- delete heroes[j];
- }
- }
- void CHeroHandler::loadPortraits()
- {
- std::ifstream of("portrety.txt");
- for (int j=0;j<heroes.size();j++)
- {
- int ID;
- of>>ID;
- std::string path;
- of>>path;
- heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
- if (!heroes[ID]->portraitSmall)
- std::cout<<"Can't read portrait for "<<ID<<" ("<<path<<")\n";
- }
- of.close();
- }
- void CHeroHandler::loadHeroes()
- {
- int ID=0;
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HOTRAITS.TXT");
- int it=0;
- std::string dump;
- for(int i=0; i<2; ++i)
- {
- CGeneralTextHandler::loadToIt(dump,buf,it,3);
- }
- int numberOfCurrentClassHeroes = 0;
- int currentClass = 0;
- int additHero = 0;
- EHeroClasses addTab[12];
- addTab[0] = HERO_KNIGHT;
- addTab[1] = HERO_WITCH;
- addTab[2] = HERO_KNIGHT;
- addTab[3] = HERO_WIZARD;
- addTab[4] = HERO_RANGER;
- addTab[5] = HERO_BARBARIAN;
- addTab[6] = HERO_DEATHKNIGHT;
- addTab[7] = HERO_WARLOCK;
- addTab[8] = HERO_KNIGHT;
- addTab[9] = HERO_WARLOCK;
- addTab[10] = HERO_BARBARIAN;
- addTab[11] = HERO_DEMONIAC;
-
- for (int i=0; i<HEROES_QUANTITY; i++)
- {
- CHero * nher = new CHero;
- if(currentClass<18)
- {
- nher->heroType = (EHeroClasses)currentClass;
- ++numberOfCurrentClassHeroes;
- if(numberOfCurrentClassHeroes==8)
- {
- numberOfCurrentClassHeroes = 0;
- ++currentClass;
- }
- }
- else
- {
- nher->heroType = addTab[additHero++];
- }
- std::string pom ;
- CGeneralTextHandler::loadToIt(nher->name,buf,it,4);
- CGeneralTextHandler::loadToIt(pom,buf,it,4);
- nher->low1stack = atoi(pom.c_str());
- CGeneralTextHandler::loadToIt(pom,buf,it,4);
- nher->high1stack = atoi(pom.c_str());
- CGeneralTextHandler::loadToIt(nher->refType1stack,buf,it,4);
- CGeneralTextHandler::loadToIt(pom,buf,it,4);
- nher->low2stack = atoi(pom.c_str());
- CGeneralTextHandler::loadToIt(pom,buf,it,4);
- nher->high2stack = atoi(pom.c_str());
- CGeneralTextHandler::loadToIt(nher->refType2stack,buf,it,4);
- CGeneralTextHandler::loadToIt(pom,buf,it,4);
- nher->low3stack = atoi(pom.c_str());
- CGeneralTextHandler::loadToIt(pom,buf,it,4);
- nher->high3stack = atoi(pom.c_str());
- CGeneralTextHandler::loadToIt(nher->refType3stack,buf,it,3);
-
- nher->ID = heroes.size();
- heroes.push_back(nher);
- }
- loadSpecialAbilities();
- loadBiographies();
- loadHeroClasses();
- initHeroClasses();
- return;
- }
- void CHeroHandler::loadSpecialAbilities()
- {
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROSPEC.TXT");
- int it=0;
- std::string dump;
- for(int i=0; i<2; ++i)
- {
- CGeneralTextHandler::loadToIt(dump,buf,it,3);
- }
- for (int i=0;i<heroes.size();i++)
- {
- CGeneralTextHandler::loadToIt(heroes[i]->bonusName,buf,it,4);
- CGeneralTextHandler::loadToIt(heroes[i]->shortBonus,buf,it,4);
- CGeneralTextHandler::loadToIt(heroes[i]->longBonus,buf,it,3);
- }
- }
- void CHeroHandler::loadBiographies()
- {
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROBIOS.TXT");
- int it=0;
- for (int i=0;i<heroes.size();i++)
- {
- CGeneralTextHandler::loadToIt(heroes[i]->biography,buf,it,3);
- }
- }
- void CHeroHandler::loadHeroClasses()
- {
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
- int andame = buf.size();
- for(int y=0; y<andame; ++y)
- if(buf[y]==',')
- buf[y]='.';
- int i = 0; //buf iterator
- int hmcr = 0;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
- {
- CHeroClass * hc = new CHeroClass;
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->aggression = atof(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- //CHero kkk = heroes[0];
- for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
- {
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- int buff = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- hc->proSec.push_back(buff);
- }
- for(int dd=0; dd<9; ++dd)
- {
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t' || buf[i]=='\r')
- break;
- }
- hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- }
- ++i;
- heroClasses.push_back(hc);
- }
- }
- void CHeroHandler::initHeroClasses()
- {
- for(int gg=0; gg<heroes.size(); ++gg)
- {
- heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
- }
- initTerrainCosts();
- }
- unsigned int CHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
- {
- unsigned int ret = type->heroClass->terrCosts[ttype];
- switch(rdtype)
- {
- case Eroad::dirtRoad:
- ret*=0.75;
- break;
- case Eroad::grazvelRoad:
- ret*=0.667;
- break;
- case Eroad::cobblestoneRoad:
- ret*=0.5;
- break;
- }
- return ret;
- }
- unsigned int CHeroHandler::level(unsigned int experience)
- {
- return 0; //TODO: finish it
- }
- unsigned int CHeroInstance::getLowestCreatureSpeed()
- {
- unsigned int sl = 100;
- for(int h=0; h<army.slots.size(); ++h)
- {
- if(army.slots[h].first->speed<sl)
- sl = army.slots[h].first->speed;
- }
- return sl;
- }
- void CHeroHandler::initTerrainCosts()
- {
- for(int i=0; i<heroClasses.size(); ++i)
- {
- switch (i)
- {
- case EHeroClasses::HERO_KNIGHT: case EHeroClasses::HERO_CLERIC:
- {
- heroClasses[i]->terrCosts.push_back(100); //dirt
- heroClasses[i]->terrCosts.push_back(150); //sand
- heroClasses[i]->terrCosts.push_back(100); //grass
- heroClasses[i]->terrCosts.push_back(150); //snow
- heroClasses[i]->terrCosts.push_back(175); //swamp
- heroClasses[i]->terrCosts.push_back(125); //rough
- heroClasses[i]->terrCosts.push_back(100); //subterrain
- heroClasses[i]->terrCosts.push_back(100); //lava
- heroClasses[i]->terrCosts.push_back(-1); //water
- heroClasses[i]->terrCosts.push_back(-1); //rock
- break;
- }
- case EHeroClasses::HERO_RANGER: case EHeroClasses::HERO_DRUID:
- {
- heroClasses[i]->terrCosts.push_back(100); //dirt
- heroClasses[i]->terrCosts.push_back(150); //sand
- heroClasses[i]->terrCosts.push_back(100); //grass
- heroClasses[i]->terrCosts.push_back(150); //snow
- heroClasses[i]->terrCosts.push_back(175); //swamp
- heroClasses[i]->terrCosts.push_back(125); //rough
- heroClasses[i]->terrCosts.push_back(100); //subterrain
- heroClasses[i]->terrCosts.push_back(100); //lava
- heroClasses[i]->terrCosts.push_back(-1); //water
- heroClasses[i]->terrCosts.push_back(-1); //rock
- break;
- }
- case EHeroClasses::HERO_ALCHEMIST: case EHeroClasses::HERO_WIZARD:
- {
- heroClasses[i]->terrCosts.push_back(100); //dirt
- heroClasses[i]->terrCosts.push_back(150); //sand
- heroClasses[i]->terrCosts.push_back(100); //grass
- heroClasses[i]->terrCosts.push_back(100); //snow
- heroClasses[i]->terrCosts.push_back(175); //swamp
- heroClasses[i]->terrCosts.push_back(125); //rough
- heroClasses[i]->terrCosts.push_back(100); //subterrain
- heroClasses[i]->terrCosts.push_back(100); //lava
- heroClasses[i]->terrCosts.push_back(-1); //water
- heroClasses[i]->terrCosts.push_back(-1); //rock
- break;
- }
- case EHeroClasses::HERO_DEMONIAC: case EHeroClasses::HERO_HERETIC:
- {
- heroClasses[i]->terrCosts.push_back(100); //dirt
- heroClasses[i]->terrCosts.push_back(150); //sand
- heroClasses[i]->terrCosts.push_back(100); //grass
- heroClasses[i]->terrCosts.push_back(150); //snow
- heroClasses[i]->terrCosts.push_back(175); //swamp
- heroClasses[i]->terrCosts.push_back(125); //rough
- heroClasses[i]->terrCosts.push_back(100); //subterrain
- heroClasses[i]->terrCosts.push_back(100); //lava
- heroClasses[i]->terrCosts.push_back(-1); //water
- heroClasses[i]->terrCosts.push_back(-1); //rock
- break;
- }
- case EHeroClasses::HERO_DEATHKNIGHT: case EHeroClasses::HERO_NECROMANCER:
- {
- heroClasses[i]->terrCosts.push_back(100); //dirt
- heroClasses[i]->terrCosts.push_back(150); //sand
- heroClasses[i]->terrCosts.push_back(100); //grass
- heroClasses[i]->terrCosts.push_back(150); //snow
- heroClasses[i]->terrCosts.push_back(175); //swamp
- heroClasses[i]->terrCosts.push_back(125); //rough
- heroClasses[i]->terrCosts.push_back(100); //subterrain
- heroClasses[i]->terrCosts.push_back(100); //lava
- heroClasses[i]->terrCosts.push_back(-1); //water
- heroClasses[i]->terrCosts.push_back(-1); //rock
- break;
- }
- case EHeroClasses::HERO_WARLOCK: case EHeroClasses::HERO_OVERLORD:
- {
- heroClasses[i]->terrCosts.push_back(100); //dirt
- heroClasses[i]->terrCosts.push_back(150); //sand
- heroClasses[i]->terrCosts.push_back(100); //grass
- heroClasses[i]->terrCosts.push_back(150); //snow
- heroClasses[i]->terrCosts.push_back(175); //swamp
- heroClasses[i]->terrCosts.push_back(125); //rough
- heroClasses[i]->terrCosts.push_back(100); //subterrain
- heroClasses[i]->terrCosts.push_back(100); //lava
- heroClasses[i]->terrCosts.push_back(-1); //water
- heroClasses[i]->terrCosts.push_back(-1); //rock
- break;
- }
- case EHeroClasses::HERO_BARBARIAN: case EHeroClasses::HERO_BATTLEMAGE:
- {
- heroClasses[i]->terrCosts.push_back(100); //dirt
- heroClasses[i]->terrCosts.push_back(150); //sand
- heroClasses[i]->terrCosts.push_back(100); //grass
- heroClasses[i]->terrCosts.push_back(150); //snow
- heroClasses[i]->terrCosts.push_back(175); //swamp
- heroClasses[i]->terrCosts.push_back(100); //rough
- heroClasses[i]->terrCosts.push_back(100); //subterrain
- heroClasses[i]->terrCosts.push_back(100); //lava
- heroClasses[i]->terrCosts.push_back(-1); //water
- heroClasses[i]->terrCosts.push_back(-1); //rock
- break;
- }
- case EHeroClasses::HERO_BEASTMASTER: case EHeroClasses::HERO_WITCH:
- {
- heroClasses[i]->terrCosts.push_back(100); //dirt
- heroClasses[i]->terrCosts.push_back(150); //sand
- heroClasses[i]->terrCosts.push_back(100); //grass
- heroClasses[i]->terrCosts.push_back(150); //snow
- heroClasses[i]->terrCosts.push_back(100); //swamp
- heroClasses[i]->terrCosts.push_back(125); //rough
- heroClasses[i]->terrCosts.push_back(100); //subterrain
- heroClasses[i]->terrCosts.push_back(100); //lava
- heroClasses[i]->terrCosts.push_back(-1); //water
- heroClasses[i]->terrCosts.push_back(-1); //rock
- break;
- }
- }
- }
- }
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