CHeroHandler.cpp 12 KB

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  1. #include "stdafx.h"
  2. #include "CHeroHandler.h"
  3. #include "CGameInfo.h"
  4. #include <sstream>
  5. #include "CGameInfo.h"
  6. #include "CGeneralTextHandler.h"
  7. CHeroHandler::~CHeroHandler()
  8. {
  9. for (int j=0;j<heroes.size();j++)
  10. {
  11. if (heroes[j]->portraitSmall)
  12. SDL_FreeSurface(heroes[j]->portraitSmall);
  13. delete heroes[j];
  14. }
  15. }
  16. void CHeroHandler::loadPortraits()
  17. {
  18. std::ifstream of("portrety.txt");
  19. for (int j=0;j<heroes.size();j++)
  20. {
  21. int ID;
  22. of>>ID;
  23. std::string path;
  24. of>>path;
  25. heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
  26. if (!heroes[ID]->portraitSmall)
  27. std::cout<<"Can't read portrait for "<<ID<<" ("<<path<<")\n";
  28. }
  29. of.close();
  30. }
  31. void CHeroHandler::loadHeroes()
  32. {
  33. int ID=0;
  34. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HOTRAITS.TXT");
  35. int it=0;
  36. std::string dump;
  37. for(int i=0; i<2; ++i)
  38. {
  39. CGeneralTextHandler::loadToIt(dump,buf,it,3);
  40. }
  41. int numberOfCurrentClassHeroes = 0;
  42. int currentClass = 0;
  43. int additHero = 0;
  44. EHeroClasses addTab[12];
  45. addTab[0] = HERO_KNIGHT;
  46. addTab[1] = HERO_WITCH;
  47. addTab[2] = HERO_KNIGHT;
  48. addTab[3] = HERO_WIZARD;
  49. addTab[4] = HERO_RANGER;
  50. addTab[5] = HERO_BARBARIAN;
  51. addTab[6] = HERO_DEATHKNIGHT;
  52. addTab[7] = HERO_WARLOCK;
  53. addTab[8] = HERO_KNIGHT;
  54. addTab[9] = HERO_WARLOCK;
  55. addTab[10] = HERO_BARBARIAN;
  56. addTab[11] = HERO_DEMONIAC;
  57. for (int i=0; i<HEROES_QUANTITY; i++)
  58. {
  59. CHero * nher = new CHero;
  60. if(currentClass<18)
  61. {
  62. nher->heroType = (EHeroClasses)currentClass;
  63. ++numberOfCurrentClassHeroes;
  64. if(numberOfCurrentClassHeroes==8)
  65. {
  66. numberOfCurrentClassHeroes = 0;
  67. ++currentClass;
  68. }
  69. }
  70. else
  71. {
  72. nher->heroType = addTab[additHero++];
  73. }
  74. std::string pom ;
  75. CGeneralTextHandler::loadToIt(nher->name,buf,it,4);
  76. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  77. nher->low1stack = atoi(pom.c_str());
  78. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  79. nher->high1stack = atoi(pom.c_str());
  80. CGeneralTextHandler::loadToIt(nher->refType1stack,buf,it,4);
  81. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  82. nher->low2stack = atoi(pom.c_str());
  83. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  84. nher->high2stack = atoi(pom.c_str());
  85. CGeneralTextHandler::loadToIt(nher->refType2stack,buf,it,4);
  86. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  87. nher->low3stack = atoi(pom.c_str());
  88. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  89. nher->high3stack = atoi(pom.c_str());
  90. CGeneralTextHandler::loadToIt(nher->refType3stack,buf,it,3);
  91. nher->ID = heroes.size();
  92. heroes.push_back(nher);
  93. }
  94. loadSpecialAbilities();
  95. loadBiographies();
  96. loadHeroClasses();
  97. initHeroClasses();
  98. return;
  99. }
  100. void CHeroHandler::loadSpecialAbilities()
  101. {
  102. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROSPEC.TXT");
  103. int it=0;
  104. std::string dump;
  105. for(int i=0; i<2; ++i)
  106. {
  107. CGeneralTextHandler::loadToIt(dump,buf,it,3);
  108. }
  109. for (int i=0;i<heroes.size();i++)
  110. {
  111. CGeneralTextHandler::loadToIt(heroes[i]->bonusName,buf,it,4);
  112. CGeneralTextHandler::loadToIt(heroes[i]->shortBonus,buf,it,4);
  113. CGeneralTextHandler::loadToIt(heroes[i]->longBonus,buf,it,3);
  114. }
  115. }
  116. void CHeroHandler::loadBiographies()
  117. {
  118. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROBIOS.TXT");
  119. int it=0;
  120. for (int i=0;i<heroes.size();i++)
  121. {
  122. CGeneralTextHandler::loadToIt(heroes[i]->biography,buf,it,3);
  123. }
  124. }
  125. void CHeroHandler::loadHeroClasses()
  126. {
  127. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
  128. int andame = buf.size();
  129. for(int y=0; y<andame; ++y)
  130. if(buf[y]==',')
  131. buf[y]='.';
  132. int i = 0; //buf iterator
  133. int hmcr = 0;
  134. for(i; i<andame; ++i) //omitting rubbish
  135. {
  136. if(buf[i]=='\r')
  137. ++hmcr;
  138. if(hmcr==2)
  139. break;
  140. }
  141. i+=2;
  142. for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
  143. {
  144. CHeroClass * hc = new CHeroClass;
  145. int befi=i;
  146. for(i; i<andame; ++i)
  147. {
  148. if(buf[i]=='\t')
  149. break;
  150. }
  151. hc->name = buf.substr(befi, i-befi);
  152. ++i;
  153. befi=i;
  154. for(i; i<andame; ++i)
  155. {
  156. if(buf[i]=='\t')
  157. break;
  158. }
  159. hc->aggression = atof(buf.substr(befi, i-befi).c_str());
  160. ++i;
  161. befi=i;
  162. for(i; i<andame; ++i)
  163. {
  164. if(buf[i]=='\t')
  165. break;
  166. }
  167. hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
  168. ++i;
  169. befi=i;
  170. for(i; i<andame; ++i)
  171. {
  172. if(buf[i]=='\t')
  173. break;
  174. }
  175. hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
  176. ++i;
  177. befi=i;
  178. for(i; i<andame; ++i)
  179. {
  180. if(buf[i]=='\t')
  181. break;
  182. }
  183. hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
  184. ++i;
  185. befi=i;
  186. for(i; i<andame; ++i)
  187. {
  188. if(buf[i]=='\t')
  189. break;
  190. }
  191. hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
  192. ++i;
  193. befi=i;
  194. for(i; i<andame; ++i)
  195. {
  196. if(buf[i]=='\t')
  197. break;
  198. }
  199. hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
  200. ++i;
  201. befi=i;
  202. for(i; i<andame; ++i)
  203. {
  204. if(buf[i]=='\t')
  205. break;
  206. }
  207. hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
  208. ++i;
  209. befi=i;
  210. for(i; i<andame; ++i)
  211. {
  212. if(buf[i]=='\t')
  213. break;
  214. }
  215. hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
  216. ++i;
  217. befi=i;
  218. for(i; i<andame; ++i)
  219. {
  220. if(buf[i]=='\t')
  221. break;
  222. }
  223. hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
  224. ++i;
  225. befi=i;
  226. for(i; i<andame; ++i)
  227. {
  228. if(buf[i]=='\t')
  229. break;
  230. }
  231. hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
  232. ++i;
  233. befi=i;
  234. for(i; i<andame; ++i)
  235. {
  236. if(buf[i]=='\t')
  237. break;
  238. }
  239. hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
  240. ++i;
  241. befi=i;
  242. for(i; i<andame; ++i)
  243. {
  244. if(buf[i]=='\t')
  245. break;
  246. }
  247. hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
  248. ++i;
  249. befi=i;
  250. for(i; i<andame; ++i)
  251. {
  252. if(buf[i]=='\t')
  253. break;
  254. }
  255. hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
  256. ++i;
  257. //CHero kkk = heroes[0];
  258. for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
  259. {
  260. befi=i;
  261. for(i; i<andame; ++i)
  262. {
  263. if(buf[i]=='\t')
  264. break;
  265. }
  266. int buff = atoi(buf.substr(befi, i-befi).c_str());
  267. ++i;
  268. hc->proSec.push_back(buff);
  269. }
  270. for(int dd=0; dd<9; ++dd)
  271. {
  272. befi=i;
  273. for(i; i<andame; ++i)
  274. {
  275. if(buf[i]=='\t' || buf[i]=='\r')
  276. break;
  277. }
  278. hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
  279. ++i;
  280. }
  281. ++i;
  282. heroClasses.push_back(hc);
  283. }
  284. }
  285. void CHeroHandler::initHeroClasses()
  286. {
  287. for(int gg=0; gg<heroes.size(); ++gg)
  288. {
  289. heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
  290. }
  291. initTerrainCosts();
  292. }
  293. unsigned int CHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
  294. {
  295. unsigned int ret = type->heroClass->terrCosts[ttype];
  296. switch(rdtype)
  297. {
  298. case Eroad::dirtRoad:
  299. ret*=0.75;
  300. break;
  301. case Eroad::grazvelRoad:
  302. ret*=0.667;
  303. break;
  304. case Eroad::cobblestoneRoad:
  305. ret*=0.5;
  306. break;
  307. }
  308. return ret;
  309. }
  310. unsigned int CHeroHandler::level(unsigned int experience)
  311. {
  312. return 0; //TODO: finish it
  313. }
  314. unsigned int CHeroInstance::getLowestCreatureSpeed()
  315. {
  316. unsigned int sl = 100;
  317. for(int h=0; h<army.slots.size(); ++h)
  318. {
  319. if(army.slots[h].first->speed<sl)
  320. sl = army.slots[h].first->speed;
  321. }
  322. return sl;
  323. }
  324. void CHeroHandler::initTerrainCosts()
  325. {
  326. for(int i=0; i<heroClasses.size(); ++i)
  327. {
  328. switch (i)
  329. {
  330. case EHeroClasses::HERO_KNIGHT: case EHeroClasses::HERO_CLERIC:
  331. {
  332. heroClasses[i]->terrCosts.push_back(100); //dirt
  333. heroClasses[i]->terrCosts.push_back(150); //sand
  334. heroClasses[i]->terrCosts.push_back(100); //grass
  335. heroClasses[i]->terrCosts.push_back(150); //snow
  336. heroClasses[i]->terrCosts.push_back(175); //swamp
  337. heroClasses[i]->terrCosts.push_back(125); //rough
  338. heroClasses[i]->terrCosts.push_back(100); //subterrain
  339. heroClasses[i]->terrCosts.push_back(100); //lava
  340. heroClasses[i]->terrCosts.push_back(-1); //water
  341. heroClasses[i]->terrCosts.push_back(-1); //rock
  342. break;
  343. }
  344. case EHeroClasses::HERO_RANGER: case EHeroClasses::HERO_DRUID:
  345. {
  346. heroClasses[i]->terrCosts.push_back(100); //dirt
  347. heroClasses[i]->terrCosts.push_back(150); //sand
  348. heroClasses[i]->terrCosts.push_back(100); //grass
  349. heroClasses[i]->terrCosts.push_back(150); //snow
  350. heroClasses[i]->terrCosts.push_back(175); //swamp
  351. heroClasses[i]->terrCosts.push_back(125); //rough
  352. heroClasses[i]->terrCosts.push_back(100); //subterrain
  353. heroClasses[i]->terrCosts.push_back(100); //lava
  354. heroClasses[i]->terrCosts.push_back(-1); //water
  355. heroClasses[i]->terrCosts.push_back(-1); //rock
  356. break;
  357. }
  358. case EHeroClasses::HERO_ALCHEMIST: case EHeroClasses::HERO_WIZARD:
  359. {
  360. heroClasses[i]->terrCosts.push_back(100); //dirt
  361. heroClasses[i]->terrCosts.push_back(150); //sand
  362. heroClasses[i]->terrCosts.push_back(100); //grass
  363. heroClasses[i]->terrCosts.push_back(100); //snow
  364. heroClasses[i]->terrCosts.push_back(175); //swamp
  365. heroClasses[i]->terrCosts.push_back(125); //rough
  366. heroClasses[i]->terrCosts.push_back(100); //subterrain
  367. heroClasses[i]->terrCosts.push_back(100); //lava
  368. heroClasses[i]->terrCosts.push_back(-1); //water
  369. heroClasses[i]->terrCosts.push_back(-1); //rock
  370. break;
  371. }
  372. case EHeroClasses::HERO_DEMONIAC: case EHeroClasses::HERO_HERETIC:
  373. {
  374. heroClasses[i]->terrCosts.push_back(100); //dirt
  375. heroClasses[i]->terrCosts.push_back(150); //sand
  376. heroClasses[i]->terrCosts.push_back(100); //grass
  377. heroClasses[i]->terrCosts.push_back(150); //snow
  378. heroClasses[i]->terrCosts.push_back(175); //swamp
  379. heroClasses[i]->terrCosts.push_back(125); //rough
  380. heroClasses[i]->terrCosts.push_back(100); //subterrain
  381. heroClasses[i]->terrCosts.push_back(100); //lava
  382. heroClasses[i]->terrCosts.push_back(-1); //water
  383. heroClasses[i]->terrCosts.push_back(-1); //rock
  384. break;
  385. }
  386. case EHeroClasses::HERO_DEATHKNIGHT: case EHeroClasses::HERO_NECROMANCER:
  387. {
  388. heroClasses[i]->terrCosts.push_back(100); //dirt
  389. heroClasses[i]->terrCosts.push_back(150); //sand
  390. heroClasses[i]->terrCosts.push_back(100); //grass
  391. heroClasses[i]->terrCosts.push_back(150); //snow
  392. heroClasses[i]->terrCosts.push_back(175); //swamp
  393. heroClasses[i]->terrCosts.push_back(125); //rough
  394. heroClasses[i]->terrCosts.push_back(100); //subterrain
  395. heroClasses[i]->terrCosts.push_back(100); //lava
  396. heroClasses[i]->terrCosts.push_back(-1); //water
  397. heroClasses[i]->terrCosts.push_back(-1); //rock
  398. break;
  399. }
  400. case EHeroClasses::HERO_WARLOCK: case EHeroClasses::HERO_OVERLORD:
  401. {
  402. heroClasses[i]->terrCosts.push_back(100); //dirt
  403. heroClasses[i]->terrCosts.push_back(150); //sand
  404. heroClasses[i]->terrCosts.push_back(100); //grass
  405. heroClasses[i]->terrCosts.push_back(150); //snow
  406. heroClasses[i]->terrCosts.push_back(175); //swamp
  407. heroClasses[i]->terrCosts.push_back(125); //rough
  408. heroClasses[i]->terrCosts.push_back(100); //subterrain
  409. heroClasses[i]->terrCosts.push_back(100); //lava
  410. heroClasses[i]->terrCosts.push_back(-1); //water
  411. heroClasses[i]->terrCosts.push_back(-1); //rock
  412. break;
  413. }
  414. case EHeroClasses::HERO_BARBARIAN: case EHeroClasses::HERO_BATTLEMAGE:
  415. {
  416. heroClasses[i]->terrCosts.push_back(100); //dirt
  417. heroClasses[i]->terrCosts.push_back(150); //sand
  418. heroClasses[i]->terrCosts.push_back(100); //grass
  419. heroClasses[i]->terrCosts.push_back(150); //snow
  420. heroClasses[i]->terrCosts.push_back(175); //swamp
  421. heroClasses[i]->terrCosts.push_back(100); //rough
  422. heroClasses[i]->terrCosts.push_back(100); //subterrain
  423. heroClasses[i]->terrCosts.push_back(100); //lava
  424. heroClasses[i]->terrCosts.push_back(-1); //water
  425. heroClasses[i]->terrCosts.push_back(-1); //rock
  426. break;
  427. }
  428. case EHeroClasses::HERO_BEASTMASTER: case EHeroClasses::HERO_WITCH:
  429. {
  430. heroClasses[i]->terrCosts.push_back(100); //dirt
  431. heroClasses[i]->terrCosts.push_back(150); //sand
  432. heroClasses[i]->terrCosts.push_back(100); //grass
  433. heroClasses[i]->terrCosts.push_back(150); //snow
  434. heroClasses[i]->terrCosts.push_back(100); //swamp
  435. heroClasses[i]->terrCosts.push_back(125); //rough
  436. heroClasses[i]->terrCosts.push_back(100); //subterrain
  437. heroClasses[i]->terrCosts.push_back(100); //lava
  438. heroClasses[i]->terrCosts.push_back(-1); //water
  439. heroClasses[i]->terrCosts.push_back(-1); //rock
  440. break;
  441. }
  442. }
  443. }
  444. }