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- #include "stdafx.h"
- #include "mapHandler.h"
- #include "CSemiDefHandler.h"
- #include "SDL_rotozoom.h"
- #include "SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "stdlib.h"
- #include <algorithm>
- extern SDL_Surface * ekran;
- class OCM_HLP
- {
- public:
- bool operator ()(const std::pair<CObjectInstance *, SDL_Rect> & a, const std::pair<CObjectInstance *, SDL_Rect> & b)
- {
- return (*a.first)<(*b.first);
- }
- } ocmptwo ;
- void CMapHandler::init()
- {
- fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
- partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
- for(int i=0; i<partialHide->ourImages.size(); ++i)
- {
- CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
- }
- visibility.resize(reader->map.width+2*Woff);
- for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
- {
- visibility[gg].resize(reader->map.height+2*Hoff);
- for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
- visibility[gg][jj] = true;
- }
- undVisibility.resize(reader->map.width+2*Woff);
- for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
- {
- undVisibility[gg].resize(reader->map.height+2*Woff);
- for(int jj=0; jj<reader->map.height+2*Woff; ++jj)
- undVisibility[gg][jj] = true;
- }
- visibility[6][7] = false;
- undVisibility[5][7] = false;
- visibility[7][7] = false;
- visibility[6][8] = false;
- visibility[6][6] = false;
- //visibility[5][6] = false;
- //visibility[7][8] = false;
- visibility[5][8] = false;
- visibility[7][6] = false;
- visibility[6][9] = false;
- //initializing road's and river's DefHandlers
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;
- int gmask = 0x00ff0000;
- int bmask = 0x0000ff00;
- int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff;
- int gmask = 0x0000ff00;
- int bmask = 0x00ff0000;
- int amask = 0xff000000;
- #endif
- SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
- rmask, gmask, bmask, amask);
- roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
- roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
- roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
- staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
- //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
- //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
- // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
- ttiles.resize(CGI->ac->map.width+2*Woff);
- for (int i=0;i<ttiles.size();i++)
- {
- ttiles[i].resize(CGI->ac->map.height+2*Hoff);
- }
- for (int i=0;i<ttiles.size();i++)
- {
- for (int j=0;j<CGI->ac->map.height+2*Hoff;j++)
- ttiles[i][j].resize(CGI->ac->map.twoLevel+1);
- }
- for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szerokoœci
- {
- for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysokoœci
- {
- if(!(i<Woff || i>reader->map.width+Woff-1 || j<Woff || j>reader->map.height+Hoff-1))
- {
- for (int k=0; k<=reader->map.twoLevel; ++k)
- {
- TerrainTile** pomm = reader->map.terrain; ;
- if (k==0)
- pomm = reader->map.terrain;
- else
- pomm = reader->map.undergroungTerrain;
- if(pomm[i-Woff][j-Hoff].malle)
- {
- int cDir;
- bool rotV, rotH;
- if(k==0)
- {
- int roadpom = reader->map.terrain[i-Woff][j-Hoff].malle-1,
- impom = reader->map.terrain[i-Woff][j-Hoff].roadDir;
- SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
- ttiles[i][j][k].roadbitmap.push_back(pom1);
- cDir = reader->map.terrain[i-Woff][j-Hoff].roadDir;
-
- rotH = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 5) & 1;
- rotV = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 4) & 1;
- }
- else
- {
- int pom111 = reader->map.undergroungTerrain[i-Woff][j-Hoff].malle-1,
- pom777 = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
- SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
- ttiles[i][j][k].roadbitmap.push_back(pom1);
- cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
- rotH = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 5) & 1;
- rotV = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 4) & 1;
- }
- if(rotH)
- {
- ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
- }
- if(rotV)
- {
- ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
- }
- if(rotH || rotV)
- {
- ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
- SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
- SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
- ttiles[i][j][k].roadbitmap[0] = buf;
- }
- }
- }
- }
- }
- }
- //initializing simple values
- for (int i=0; i<ttiles.size(); i++) //jest po szerokoœci
- {
- for (int j=0; j<ttiles[0].size();j++) //po wysokoœci
- {
- for(int k=0; k<ttiles[0][0].size(); ++k)
- {
- ttiles[i][j][k].pos = int3(i, j, k);
- ttiles[i][j][k].blocked = false;
- ttiles[i][j][k].visitable = false;
- if(i<Woff || j<Hoff || i>=CGI->ac->map.width+Woff || j>=CGI->ac->map.height+Hoff)
- {
- ttiles[i][j][k].blocked = true;
- continue;
- }
- ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].tertype : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].tertype);
- ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].malle : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].malle);
- ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].nuine : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].nuine);
- ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].rivDir : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].rivDir);
- ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].roadDir : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].roadDir);
- }
- }
- }
- //simple values initialized
- for (int i=0; i<reader->map.width+Woff; i++) //jest po szerokoœci
- {
- for (int j=0; j<reader->map.height+Hoff;j++) //po wysokoœci
- {
- for(int k=0; k<=reader->map.twoLevel; ++k)
- {
- if(i<4 || j<4)
- continue;
- TerrainTile** pomm = reader->map.terrain;
- if(k==0)
- {
- pomm = reader->map.terrain;
- }
- else
- {
- pomm = reader->map.undergroungTerrain;
- }
- if(pomm[i-Woff][j-Hoff].nuine)
- {
- int cDir;
- bool rotH, rotV;
- if(k==0)
- {
- ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.terrain[i-Woff][j-Hoff].rivDir].bitmap);
- cDir = reader->map.terrain[i-Woff][j-Hoff].rivDir;
- rotH = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 3) & 1;
- rotV = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 2) & 1;
- }
- else
- {
- ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir].bitmap);
- cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir;
- rotH = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 3) & 1;
- rotV = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 2) & 1;
- }
- if(rotH)
- {
- ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
- }
- if(rotV)
- {
- ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
- }
- if(rotH || rotV)
- {
- ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
- SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
- SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
- ttiles[i][j][k].rivbitmap[0] = buf;
- }
- }
- }
- }
- }
- SDL_FreeSurface(su);
- //road's and river's DefHandlers initialized
- //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
- //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
- // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
- CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
- for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szerokoœci
- {
- for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysokoœci
- {
- for(int k=0; k<=reader->map.twoLevel; ++k)
- {
- if(i < Woff || i > (reader->map.width+Woff-1) || j < Hoff || j > (reader->map.height+Hoff-1))
- {
- if(i==Woff-1 && j==Hoff-1)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
- continue;
- }
- else if(i==Woff-1 && j==(reader->map.height+Hoff))
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
- continue;
- }
- else if(i==(reader->map.width+Woff) && j==Hoff-1)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
- continue;
- }
- else if(i==(reader->map.width+Woff) && j==(reader->map.height+Hoff))
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
- continue;
- }
- else if(j == Hoff-1 && i > Woff-1 && i < reader->map.height+Woff)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
- continue;
- }
- else if(i == Woff-1 && j > Hoff-1 && j < reader->map.height+Hoff)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
- continue;
- }
- else if(j == reader->map.height+Hoff && i > Woff-1 && i < reader->map.width+Woff)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
- continue;
- }
- else if(i == reader->map.width+Woff && j > Hoff-1 && j < reader->map.height+Hoff)
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
- continue;
- }
- else
- {
- ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
- continue;
- }
- }
- //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
- std::string name;
- if (k>0)
- name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i-Woff][j-Hoff].tertype);
- else
- name = CSemiDefHandler::nameFromType(reader->map.terrain[i-Woff][j-Hoff].tertype);
- for (unsigned int m=0; m<reader->defs.size(); m++)
- {
- try
- {
- if (reader->defs[m]->defName != name)
- continue;
- else
- {
- int ktora;
- if (k==0)
- ktora = reader->map.terrain[i-Woff][j-Hoff].terview;
- else
- ktora = reader->map.undergroungTerrain[i-Woff][j-Hoff].terview;
- ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
- int zz;
- if (k==0)
- zz = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4;
- else
- zz = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4;
- switch (zz)
- {
- case 1:
- {
- ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
- break;
- }
- case 2:
- {
- ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
- break;
- }
- case 3:
- {
- ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
- break;
- }
- }
- break;
- }
- }
- catch (...)
- {
- continue;
- }
- }
- }
- }
- }
- //initializing objects / rects
- for(int f=0; f<CGI->objh->objInstances.size(); ++f)
- {
- CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
- for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- {
- for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- {
- SDL_Rect cr;
- cr.w = 32;
- cr.h = 32;
- cr.x = fx*32;
- cr.y = fy*32;
- std::pair<CObjectInstance *, SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f], cr);
- if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff)<=ttiles.size() && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff)<=ttiles[0].size())
- {
- TerrainTile2 & curt = ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff][CGI->objh->objInstances[f]->pos.z];
- ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
- }
- } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
- } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
- } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
- for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
- {
- if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
- continue;
- CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
- for(int fx=0; fx<8; ++fx)
- {
- for(int fy=0; fy<6; ++fy)
- {
- int xVal = CGI->objh->objInstances[f]->pos.x + Woff + fx - 7;
- int yVal = CGI->objh->objInstances[f]->pos.y + Hoff + fy - 5;
- int zVal = CGI->objh->objInstances[f]->pos.z;
- if(xVal>=0 && xVal<ttiles.size() && yVal>=0 && yVal<ttiles[0].size())
- {
- TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
- if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
- curt.visitable = true;
- if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
- curt.blocked = true;
- }
- }
- }
- }
- for(int ix=0; ix<ttiles.size(); ++ix)
- {
- for(int iy=0; iy<ttiles[0].size(); ++iy)
- {
- for(int iz=0; iz<ttiles[0][0].size(); ++iz)
- {
- stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
- }
- }
- }
- }
- SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim)
- {
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;
- int gmask = 0x00ff0000;
- int bmask = 0x0000ff00;
- int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff;
- int gmask = 0x0000ff00;
- int bmask = 0x00ff0000;
- int amask = 0xff000000;
- #endif
- SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
- rmask, gmask, bmask, amask);
- if (((dx+x)>((reader->map.width+8)) || (dy+y)>((reader->map.height+8))) || ((x<0)||(y<0) ) )
- throw new std::string("terrainRect: out of range");
- ////printing terrain
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- SDL_Rect * sr = new SDL_Rect;
- sr->y=by*32;
- sr->x=bx*32;
- sr->h=sr->w=32;
- SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
- delete sr;
- }
- }
- ////terrain printed
- ////printing rivers
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- SDL_Rect * sr = new SDL_Rect;
- sr->y=by*32;
- sr->x=bx*32;
- sr->h=sr->w=32;
- if(ttiles[x+bx][y+by][level].rivbitmap.size())
- SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,sr);
- delete sr;
- }
- }
- ////rivers printed
- ////printing roads
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- SDL_Rect * sr = new SDL_Rect;
- sr->y=by*32+16;
- sr->x=bx*32;
- sr->h=sr->w=32;
- if(ttiles[x+bx][y+by][level].roadbitmap.size())
- SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,sr);
- delete sr;
- }
- }
- ////roads printed
- ////printing objects
- for (int bx=(x==0 ? 0 : -1); bx<dx; bx++)
- {
- for (int by=( y==0 ? 0 : -1); by<dy; by++)
- {
- if(true)
- {
- for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
- {
- SDL_Rect * sr = new SDL_Rect;
- sr->w = 32;
- sr->h = 32;
- sr->x = (bx+1)*32;
- sr->y = (by+1)*32;
- SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
- int imgVal = CGI->ac->map.defy[
- ttiles[x+bx][y+by][level].objects[h].first->defNumber]
- .handler->ourImages.size();
- SDL_Surface * tb = CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap;
- SDL_BlitSurface(
- CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap,
- &pp,su,sr);
- delete sr;
- }
- }
- }
- }
- ////objects printed, printing shadow
- for (int bx=0; bx<dx; bx++)
- {
- for (int by=0; by<dy; by++)
- {
- SDL_Rect * sr = new SDL_Rect;
- sr->y=by*32;
- sr->x=bx*32;
- sr->h=sr->w=32;
- if (!level)
- {
-
- if( bx+x>Woff-1 && by+y>Hoff-1 && bx+x<visibility.size()-(Woff-1) && by+y<visibility[0].size()-(Hoff-1) && !visibility[bx+x][by+y])
- {
- SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibility);
- SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
- SDL_BlitSurface(hide2, NULL, su, sr);
- SDL_FreeSurface(hide2);
- }
- }
- else
- {
- if( bx+x>Woff-1 && by+y>Hoff-1 && bx+x<undVisibility.size()-(Woff-1) && by+y<undVisibility[0].size()-(Hoff-1) && !undVisibility[bx+x][by+y])
- {
- SDL_Surface * hide = getVisBitmap(bx+x, by+y, undVisibility);
- SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
- SDL_BlitSurface(hide2, NULL, su, sr);
- SDL_FreeSurface(hide2);
- }
- }
- delete sr;
- }
- }
- ////shadow printed
- //printing borders
- for (int bx=(x==0 ? 0 : -1); bx<dx; bx++)
- {
- for (int by=(y==0 ? 0 : -1); by<dy; by++)
- {
- if(bx+x<Woff || by+y<Hoff || bx+x>reader->map.width+(Woff-1) || by+y>reader->map.height+(Hoff-1))
- {
- SDL_Rect * sr = new SDL_Rect;
- sr->y=by*32;
- sr->x=bx*32;
- sr->h=sr->w=32;
- SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
- delete sr;
- }
- else
- {
- if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
- {
- SDL_Rect * sr = new SDL_Rect;
- sr->y=by*32;
- sr->x=bx*32;
- sr->h=sr->w=32;
- SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
- rmask, gmask, bmask, amask);
- for(int f=0; f<ns->w*ns->h*4; ++f)
- {
- *((unsigned char*)(ns->pixels) + f) = 128;
- }
- SDL_BlitSurface(ns,NULL,su,sr);
- SDL_FreeSurface(ns);
- delete sr;
- }
- if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
- {
- SDL_Rect * sr = new SDL_Rect;
- sr->y=by*32;
- sr->x=bx*32;
- sr->h=sr->w=32;
- SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
- rmask, gmask, bmask, amask);
- for(int f=0; f<ns->w*ns->h*4; ++f)
- {
- *((unsigned char*)(ns->pixels) + f) = 128;
- }
- SDL_BlitSurface(ns,NULL,su,sr);
- SDL_FreeSurface(ns);
- delete sr;
- }
- }
- }
- }
- CSDL_Ext::update(su);
- //borders printed
- return su;
- }
- SDL_Surface * CMapHandler::terrBitmap(int x, int y)
- {
- return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
- }
- SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
- {
- return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
- }
- SDL_Surface * CMapHandler::getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility)
- {
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
- {
- return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
- }
- else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
- {
- return partialHide->ourImages[22].bitmap; //visible right bottom corner
- }
- else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
- {
- return partialHide->ourImages[15].bitmap; //visible right top corner
- }
- else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
- }
- else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
- }
- else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
- {
- //return partialHide->ourImages[rand()%2].bitmap; //visible top
- return partialHide->ourImages[0].bitmap; //visible top
- }
- else if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
- return partialHide->ourImages[4].bitmap; //visble bottom
- }
- else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
- return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
- }
- else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
- {
- //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
- return partialHide->ourImages[2].bitmap; //visible right
- }
- else if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1])
- {
- //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
- return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
- }
- else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x-1][y+1])
- {
- return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
- }
- else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
- }
- else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y-1])
- {
- //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
- return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
- }
- else if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
- {
- return partialHide->ourImages[16].bitmap; //visible right corners
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
- {
- return partialHide->ourImages[18].bitmap; //visible top corners
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
- {
- return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- return partialHide->ourImages[19].bitmap; //visible corners without left top
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
- {
- return partialHide->ourImages[20].bitmap; //visible corners without left bottom
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
- {
- return partialHide->ourImages[21].bitmap; //visible all corners only
- }
- if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1])
- {
- return partialHide->ourImages[6].bitmap; //hidden top
- }
- if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
- {
- return partialHide->ourImages[7].bitmap; //hidden right
- }
- if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
- {
- return partialHide->ourImages[8].bitmap; //hidden bottom
- }
- if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[6].bitmap); //hidden left
- }
- if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
- {
- return partialHide->ourImages[9].bitmap; //hidden top and bottom
- }
- if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
- {
- return partialHide->ourImages[29].bitmap; //hidden left and right
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x-1][y+1])
- {
- return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x-1][y+1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && visibility[x-1][y+1])
- {
- return partialHide->ourImages[33].bitmap; //visible top and bottom corners
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
- }
- if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1])
- {
- return partialHide->ourImages[32].bitmap; //visible left and right corners
- }
- if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y-1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
- }
- if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y-1])
- {
- return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
- }
- if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y-1])
- {
- return partialHide->ourImages[31].bitmap; //visible bottom and top corners
- }
- if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x-1][y+1])
- {
- return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
- }
- if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x-1][y+1])
- {
- return partialHide->ourImages[26].bitmap; //visible right and left top corner
- }
- if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x-1][y+1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
- }
- if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1])
- {
- return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
- }
- else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y+1])
- {
- return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
- }
- else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
- }
- else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y-1])
- {
- return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
- }
- return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
- }
- char & CMapHandler::visAccess(int x, int y)
- {
- return visibility[x+Woff][y+Hoff];
- }
- char & CMapHandler::undVisAccess(int x, int y)
- {
- return undVisibility[x+Woff][y+Hoff];
- }
- int CMapHandler::getCost(int3 &a, int3 &b, CHeroInstance *hero)
- {
- int ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
- if(!(a.x==b.x || a.y==b.y))
- ret*=1.4142;
- //TODO: use hero's pathfinding skill during calculating cost
- return ret;
- }
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