mapHandler.cpp 33 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include <algorithm>
  9. extern SDL_Surface * ekran;
  10. class OCM_HLP
  11. {
  12. public:
  13. bool operator ()(const std::pair<CObjectInstance *, SDL_Rect> & a, const std::pair<CObjectInstance *, SDL_Rect> & b)
  14. {
  15. return (*a.first)<(*b.first);
  16. }
  17. } ocmptwo ;
  18. void CMapHandler::init()
  19. {
  20. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  21. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  22. for(int i=0; i<partialHide->ourImages.size(); ++i)
  23. {
  24. CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
  25. }
  26. visibility.resize(reader->map.width+2*Woff);
  27. for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  28. {
  29. visibility[gg].resize(reader->map.height+2*Hoff);
  30. for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  31. visibility[gg][jj] = true;
  32. }
  33. undVisibility.resize(reader->map.width+2*Woff);
  34. for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  35. {
  36. undVisibility[gg].resize(reader->map.height+2*Woff);
  37. for(int jj=0; jj<reader->map.height+2*Woff; ++jj)
  38. undVisibility[gg][jj] = true;
  39. }
  40. visibility[6][7] = false;
  41. undVisibility[5][7] = false;
  42. visibility[7][7] = false;
  43. visibility[6][8] = false;
  44. visibility[6][6] = false;
  45. //visibility[5][6] = false;
  46. //visibility[7][8] = false;
  47. visibility[5][8] = false;
  48. visibility[7][6] = false;
  49. visibility[6][9] = false;
  50. //initializing road's and river's DefHandlers
  51. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  52. int rmask = 0xff000000;
  53. int gmask = 0x00ff0000;
  54. int bmask = 0x0000ff00;
  55. int amask = 0x000000ff;
  56. #else
  57. int rmask = 0x000000ff;
  58. int gmask = 0x0000ff00;
  59. int bmask = 0x00ff0000;
  60. int amask = 0xff000000;
  61. #endif
  62. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  63. rmask, gmask, bmask, amask);
  64. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  65. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  66. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  67. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  68. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  69. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  70. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  71. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  72. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  73. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  74. ttiles.resize(CGI->ac->map.width+2*Woff);
  75. for (int i=0;i<ttiles.size();i++)
  76. {
  77. ttiles[i].resize(CGI->ac->map.height+2*Hoff);
  78. }
  79. for (int i=0;i<ttiles.size();i++)
  80. {
  81. for (int j=0;j<CGI->ac->map.height+2*Hoff;j++)
  82. ttiles[i][j].resize(CGI->ac->map.twoLevel+1);
  83. }
  84. for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szerokoœci
  85. {
  86. for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysokoœci
  87. {
  88. if(!(i<Woff || i>reader->map.width+Woff-1 || j<Woff || j>reader->map.height+Hoff-1))
  89. {
  90. for (int k=0; k<=reader->map.twoLevel; ++k)
  91. {
  92. TerrainTile** pomm = reader->map.terrain; ;
  93. if (k==0)
  94. pomm = reader->map.terrain;
  95. else
  96. pomm = reader->map.undergroungTerrain;
  97. if(pomm[i-Woff][j-Hoff].malle)
  98. {
  99. int cDir;
  100. bool rotV, rotH;
  101. if(k==0)
  102. {
  103. int roadpom = reader->map.terrain[i-Woff][j-Hoff].malle-1,
  104. impom = reader->map.terrain[i-Woff][j-Hoff].roadDir;
  105. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  106. ttiles[i][j][k].roadbitmap.push_back(pom1);
  107. cDir = reader->map.terrain[i-Woff][j-Hoff].roadDir;
  108. rotH = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 5) & 1;
  109. rotV = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 4) & 1;
  110. }
  111. else
  112. {
  113. int pom111 = reader->map.undergroungTerrain[i-Woff][j-Hoff].malle-1,
  114. pom777 = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
  115. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  116. ttiles[i][j][k].roadbitmap.push_back(pom1);
  117. cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
  118. rotH = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 5) & 1;
  119. rotV = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 4) & 1;
  120. }
  121. if(rotH)
  122. {
  123. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  124. }
  125. if(rotV)
  126. {
  127. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  128. }
  129. if(rotH || rotV)
  130. {
  131. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  132. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  133. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  134. ttiles[i][j][k].roadbitmap[0] = buf;
  135. }
  136. }
  137. }
  138. }
  139. }
  140. }
  141. //initializing simple values
  142. for (int i=0; i<ttiles.size(); i++) //jest po szerokoœci
  143. {
  144. for (int j=0; j<ttiles[0].size();j++) //po wysokoœci
  145. {
  146. for(int k=0; k<ttiles[0][0].size(); ++k)
  147. {
  148. ttiles[i][j][k].pos = int3(i, j, k);
  149. ttiles[i][j][k].blocked = false;
  150. ttiles[i][j][k].visitable = false;
  151. if(i<Woff || j<Hoff || i>=CGI->ac->map.width+Woff || j>=CGI->ac->map.height+Hoff)
  152. {
  153. ttiles[i][j][k].blocked = true;
  154. continue;
  155. }
  156. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].tertype : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].tertype);
  157. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].malle : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].malle);
  158. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].nuine : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].nuine);
  159. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].rivDir : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].rivDir);
  160. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].roadDir : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].roadDir);
  161. }
  162. }
  163. }
  164. //simple values initialized
  165. for (int i=0; i<reader->map.width+Woff; i++) //jest po szerokoœci
  166. {
  167. for (int j=0; j<reader->map.height+Hoff;j++) //po wysokoœci
  168. {
  169. for(int k=0; k<=reader->map.twoLevel; ++k)
  170. {
  171. if(i<4 || j<4)
  172. continue;
  173. TerrainTile** pomm = reader->map.terrain;
  174. if(k==0)
  175. {
  176. pomm = reader->map.terrain;
  177. }
  178. else
  179. {
  180. pomm = reader->map.undergroungTerrain;
  181. }
  182. if(pomm[i-Woff][j-Hoff].nuine)
  183. {
  184. int cDir;
  185. bool rotH, rotV;
  186. if(k==0)
  187. {
  188. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.terrain[i-Woff][j-Hoff].rivDir].bitmap);
  189. cDir = reader->map.terrain[i-Woff][j-Hoff].rivDir;
  190. rotH = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 3) & 1;
  191. rotV = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 2) & 1;
  192. }
  193. else
  194. {
  195. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir].bitmap);
  196. cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir;
  197. rotH = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 3) & 1;
  198. rotV = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 2) & 1;
  199. }
  200. if(rotH)
  201. {
  202. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  203. }
  204. if(rotV)
  205. {
  206. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  207. }
  208. if(rotH || rotV)
  209. {
  210. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  211. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  212. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  213. ttiles[i][j][k].rivbitmap[0] = buf;
  214. }
  215. }
  216. }
  217. }
  218. }
  219. SDL_FreeSurface(su);
  220. //road's and river's DefHandlers initialized
  221. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  222. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  223. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  224. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  225. for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szerokoœci
  226. {
  227. for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysokoœci
  228. {
  229. for(int k=0; k<=reader->map.twoLevel; ++k)
  230. {
  231. if(i < Woff || i > (reader->map.width+Woff-1) || j < Hoff || j > (reader->map.height+Hoff-1))
  232. {
  233. if(i==Woff-1 && j==Hoff-1)
  234. {
  235. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  236. continue;
  237. }
  238. else if(i==Woff-1 && j==(reader->map.height+Hoff))
  239. {
  240. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  241. continue;
  242. }
  243. else if(i==(reader->map.width+Woff) && j==Hoff-1)
  244. {
  245. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  246. continue;
  247. }
  248. else if(i==(reader->map.width+Woff) && j==(reader->map.height+Hoff))
  249. {
  250. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  251. continue;
  252. }
  253. else if(j == Hoff-1 && i > Woff-1 && i < reader->map.height+Woff)
  254. {
  255. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  256. continue;
  257. }
  258. else if(i == Woff-1 && j > Hoff-1 && j < reader->map.height+Hoff)
  259. {
  260. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  261. continue;
  262. }
  263. else if(j == reader->map.height+Hoff && i > Woff-1 && i < reader->map.width+Woff)
  264. {
  265. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  266. continue;
  267. }
  268. else if(i == reader->map.width+Woff && j > Hoff-1 && j < reader->map.height+Hoff)
  269. {
  270. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  271. continue;
  272. }
  273. else
  274. {
  275. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  276. continue;
  277. }
  278. }
  279. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  280. std::string name;
  281. if (k>0)
  282. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i-Woff][j-Hoff].tertype);
  283. else
  284. name = CSemiDefHandler::nameFromType(reader->map.terrain[i-Woff][j-Hoff].tertype);
  285. for (unsigned int m=0; m<reader->defs.size(); m++)
  286. {
  287. try
  288. {
  289. if (reader->defs[m]->defName != name)
  290. continue;
  291. else
  292. {
  293. int ktora;
  294. if (k==0)
  295. ktora = reader->map.terrain[i-Woff][j-Hoff].terview;
  296. else
  297. ktora = reader->map.undergroungTerrain[i-Woff][j-Hoff].terview;
  298. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  299. int zz;
  300. if (k==0)
  301. zz = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4;
  302. else
  303. zz = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4;
  304. switch (zz)
  305. {
  306. case 1:
  307. {
  308. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  309. break;
  310. }
  311. case 2:
  312. {
  313. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  314. break;
  315. }
  316. case 3:
  317. {
  318. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  319. break;
  320. }
  321. }
  322. break;
  323. }
  324. }
  325. catch (...)
  326. {
  327. continue;
  328. }
  329. }
  330. }
  331. }
  332. }
  333. //initializing objects / rects
  334. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  335. {
  336. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  337. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  338. {
  339. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  340. {
  341. SDL_Rect cr;
  342. cr.w = 32;
  343. cr.h = 32;
  344. cr.x = fx*32;
  345. cr.y = fy*32;
  346. std::pair<CObjectInstance *, SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f], cr);
  347. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff)<=ttiles.size() && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff)<=ttiles[0].size())
  348. {
  349. TerrainTile2 & curt = ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff][CGI->objh->objInstances[f]->pos.z];
  350. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  351. }
  352. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  353. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  354. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  355. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  356. {
  357. if(CGI->objh->objInstances[f]->defObjInfoNumber == -1)
  358. continue;
  359. CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
  360. for(int fx=0; fx<8; ++fx)
  361. {
  362. for(int fy=0; fy<6; ++fy)
  363. {
  364. int xVal = CGI->objh->objInstances[f]->pos.x + Woff + fx - 7;
  365. int yVal = CGI->objh->objInstances[f]->pos.y + Hoff + fy - 5;
  366. int zVal = CGI->objh->objInstances[f]->pos.z;
  367. if(xVal>=0 && xVal<ttiles.size() && yVal>=0 && yVal<ttiles[0].size())
  368. {
  369. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  370. if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
  371. curt.visitable = true;
  372. if(!((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].blockMap[fy] >> (7 - fx)) & 1))
  373. curt.blocked = true;
  374. }
  375. }
  376. }
  377. }
  378. for(int ix=0; ix<ttiles.size(); ++ix)
  379. {
  380. for(int iy=0; iy<ttiles[0].size(); ++iy)
  381. {
  382. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  383. {
  384. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  385. }
  386. }
  387. }
  388. }
  389. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim)
  390. {
  391. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  392. int rmask = 0xff000000;
  393. int gmask = 0x00ff0000;
  394. int bmask = 0x0000ff00;
  395. int amask = 0x000000ff;
  396. #else
  397. int rmask = 0x000000ff;
  398. int gmask = 0x0000ff00;
  399. int bmask = 0x00ff0000;
  400. int amask = 0xff000000;
  401. #endif
  402. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  403. rmask, gmask, bmask, amask);
  404. if (((dx+x)>((reader->map.width+8)) || (dy+y)>((reader->map.height+8))) || ((x<0)||(y<0) ) )
  405. throw new std::string("terrainRect: out of range");
  406. ////printing terrain
  407. for (int bx=0; bx<dx; bx++)
  408. {
  409. for (int by=0; by<dy; by++)
  410. {
  411. SDL_Rect * sr = new SDL_Rect;
  412. sr->y=by*32;
  413. sr->x=bx*32;
  414. sr->h=sr->w=32;
  415. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
  416. delete sr;
  417. }
  418. }
  419. ////terrain printed
  420. ////printing rivers
  421. for (int bx=0; bx<dx; bx++)
  422. {
  423. for (int by=0; by<dy; by++)
  424. {
  425. SDL_Rect * sr = new SDL_Rect;
  426. sr->y=by*32;
  427. sr->x=bx*32;
  428. sr->h=sr->w=32;
  429. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  430. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,sr);
  431. delete sr;
  432. }
  433. }
  434. ////rivers printed
  435. ////printing roads
  436. for (int bx=0; bx<dx; bx++)
  437. {
  438. for (int by=0; by<dy; by++)
  439. {
  440. SDL_Rect * sr = new SDL_Rect;
  441. sr->y=by*32+16;
  442. sr->x=bx*32;
  443. sr->h=sr->w=32;
  444. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  445. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,sr);
  446. delete sr;
  447. }
  448. }
  449. ////roads printed
  450. ////printing objects
  451. for (int bx=(x==0 ? 0 : -1); bx<dx; bx++)
  452. {
  453. for (int by=( y==0 ? 0 : -1); by<dy; by++)
  454. {
  455. if(true)
  456. {
  457. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  458. {
  459. SDL_Rect * sr = new SDL_Rect;
  460. sr->w = 32;
  461. sr->h = 32;
  462. sr->x = (bx+1)*32;
  463. sr->y = (by+1)*32;
  464. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
  465. int imgVal = CGI->ac->map.defy[
  466. ttiles[x+bx][y+by][level].objects[h].first->defNumber]
  467. .handler->ourImages.size();
  468. SDL_Surface * tb = CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap;
  469. SDL_BlitSurface(
  470. CGI->ac->map.defy[ttiles[x+bx][y+by][level].objects[h].first->defNumber].handler->ourImages[anim%imgVal].bitmap,
  471. &pp,su,sr);
  472. delete sr;
  473. }
  474. }
  475. }
  476. }
  477. ////objects printed, printing shadow
  478. for (int bx=0; bx<dx; bx++)
  479. {
  480. for (int by=0; by<dy; by++)
  481. {
  482. SDL_Rect * sr = new SDL_Rect;
  483. sr->y=by*32;
  484. sr->x=bx*32;
  485. sr->h=sr->w=32;
  486. if (!level)
  487. {
  488. if( bx+x>Woff-1 && by+y>Hoff-1 && bx+x<visibility.size()-(Woff-1) && by+y<visibility[0].size()-(Hoff-1) && !visibility[bx+x][by+y])
  489. {
  490. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibility);
  491. SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  492. SDL_BlitSurface(hide2, NULL, su, sr);
  493. SDL_FreeSurface(hide2);
  494. }
  495. }
  496. else
  497. {
  498. if( bx+x>Woff-1 && by+y>Hoff-1 && bx+x<undVisibility.size()-(Woff-1) && by+y<undVisibility[0].size()-(Hoff-1) && !undVisibility[bx+x][by+y])
  499. {
  500. SDL_Surface * hide = getVisBitmap(bx+x, by+y, undVisibility);
  501. SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  502. SDL_BlitSurface(hide2, NULL, su, sr);
  503. SDL_FreeSurface(hide2);
  504. }
  505. }
  506. delete sr;
  507. }
  508. }
  509. ////shadow printed
  510. //printing borders
  511. for (int bx=(x==0 ? 0 : -1); bx<dx; bx++)
  512. {
  513. for (int by=(y==0 ? 0 : -1); by<dy; by++)
  514. {
  515. if(bx+x<Woff || by+y<Hoff || bx+x>reader->map.width+(Woff-1) || by+y>reader->map.height+(Hoff-1))
  516. {
  517. SDL_Rect * sr = new SDL_Rect;
  518. sr->y=by*32;
  519. sr->x=bx*32;
  520. sr->h=sr->w=32;
  521. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,sr);
  522. delete sr;
  523. }
  524. else
  525. {
  526. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  527. {
  528. SDL_Rect * sr = new SDL_Rect;
  529. sr->y=by*32;
  530. sr->x=bx*32;
  531. sr->h=sr->w=32;
  532. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  533. rmask, gmask, bmask, amask);
  534. for(int f=0; f<ns->w*ns->h*4; ++f)
  535. {
  536. *((unsigned char*)(ns->pixels) + f) = 128;
  537. }
  538. SDL_BlitSurface(ns,NULL,su,sr);
  539. SDL_FreeSurface(ns);
  540. delete sr;
  541. }
  542. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  543. {
  544. SDL_Rect * sr = new SDL_Rect;
  545. sr->y=by*32;
  546. sr->x=bx*32;
  547. sr->h=sr->w=32;
  548. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  549. rmask, gmask, bmask, amask);
  550. for(int f=0; f<ns->w*ns->h*4; ++f)
  551. {
  552. *((unsigned char*)(ns->pixels) + f) = 128;
  553. }
  554. SDL_BlitSurface(ns,NULL,su,sr);
  555. SDL_FreeSurface(ns);
  556. delete sr;
  557. }
  558. }
  559. }
  560. }
  561. CSDL_Ext::update(su);
  562. //borders printed
  563. return su;
  564. }
  565. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  566. {
  567. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  568. }
  569. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  570. {
  571. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  572. }
  573. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility)
  574. {
  575. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  576. {
  577. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  578. }
  579. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  580. {
  581. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  582. }
  583. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  584. {
  585. return partialHide->ourImages[15].bitmap; //visible right top corner
  586. }
  587. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  588. {
  589. return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  590. }
  591. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  592. {
  593. return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  594. }
  595. else if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  596. {
  597. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  598. return partialHide->ourImages[0].bitmap; //visible top
  599. }
  600. else if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  601. {
  602. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  603. return partialHide->ourImages[4].bitmap; //visble bottom
  604. }
  605. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  606. {
  607. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  608. return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  609. }
  610. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  611. {
  612. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  613. return partialHide->ourImages[2].bitmap; //visible right
  614. }
  615. else if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1])
  616. {
  617. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  618. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  619. }
  620. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x-1][y+1])
  621. {
  622. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  623. }
  624. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1])
  625. {
  626. return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  627. }
  628. else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y-1])
  629. {
  630. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  631. return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  632. }
  633. else if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  634. {
  635. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  636. }
  637. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  638. {
  639. return partialHide->ourImages[16].bitmap; //visible right corners
  640. }
  641. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  642. {
  643. return partialHide->ourImages[18].bitmap; //visible top corners
  644. }
  645. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  646. {
  647. return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  648. }
  649. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  650. {
  651. return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  652. }
  653. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  654. {
  655. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  656. }
  657. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && !visibility[x-1][y+1])
  658. {
  659. return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  660. }
  661. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  662. {
  663. return partialHide->ourImages[19].bitmap; //visible corners without left top
  664. }
  665. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && !visibility[x-1][y+1])
  666. {
  667. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  668. }
  669. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  670. {
  671. return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  672. }
  673. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1] && visibility[x-1][y+1])
  674. {
  675. return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  676. }
  677. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1] && visibility[x-1][y+1])
  678. {
  679. return partialHide->ourImages[21].bitmap; //visible all corners only
  680. }
  681. if(visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1])
  682. {
  683. return partialHide->ourImages[6].bitmap; //hidden top
  684. }
  685. if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  686. {
  687. return partialHide->ourImages[7].bitmap; //hidden right
  688. }
  689. if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  690. {
  691. return partialHide->ourImages[8].bitmap; //hidden bottom
  692. }
  693. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
  694. {
  695. return CSDL_Ext::rotate01(partialHide->ourImages[6].bitmap); //hidden left
  696. }
  697. if(!visibility[x][y+1] && visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1])
  698. {
  699. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  700. }
  701. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1])
  702. {
  703. return partialHide->ourImages[29].bitmap; //hidden left and right
  704. }
  705. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x-1][y+1])
  706. {
  707. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  708. }
  709. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x-1][y+1])
  710. {
  711. return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  712. }
  713. if(!visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1] && visibility[x-1][y+1])
  714. {
  715. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  716. }
  717. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && !visibility[x+1][y+1] && visibility[x+1][y-1])
  718. {
  719. return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  720. }
  721. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && !visibility[x+1][y-1])
  722. {
  723. return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  724. }
  725. if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y+1] && visibility[x+1][y-1])
  726. {
  727. return partialHide->ourImages[32].bitmap; //visible left and right corners
  728. }
  729. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x+1][y-1])
  730. {
  731. return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  732. }
  733. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x+1][y-1])
  734. {
  735. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  736. }
  737. if(visibility[x][y+1] && !visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x+1][y-1])
  738. {
  739. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  740. }
  741. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && !visibility[x-1][y-1] && visibility[x-1][y+1])
  742. {
  743. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  744. }
  745. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && !visibility[x-1][y+1])
  746. {
  747. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  748. }
  749. if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1] && visibility[x-1][y+1])
  750. {
  751. return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  752. }
  753. if(visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && !visibility[x][y-1] && visibility[x-1][y-1])
  754. {
  755. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  756. }
  757. else if(!visibility[x][y+1] && visibility[x+1][y] && !visibility[x-1][y] && visibility[x][y-1] && visibility[x-1][y+1])
  758. {
  759. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  760. }
  761. else if(!visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && visibility[x][y-1] && visibility[x+1][y+1])
  762. {
  763. return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  764. }
  765. else if(visibility[x][y+1] && !visibility[x+1][y] && visibility[x-1][y] && !visibility[x][y-1] && visibility[x+1][y-1])
  766. {
  767. return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  768. }
  769. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  770. }
  771. char & CMapHandler::visAccess(int x, int y)
  772. {
  773. return visibility[x+Woff][y+Hoff];
  774. }
  775. char & CMapHandler::undVisAccess(int x, int y)
  776. {
  777. return undVisibility[x+Woff][y+Hoff];
  778. }
  779. int CMapHandler::getCost(int3 &a, int3 &b, CHeroInstance *hero)
  780. {
  781. int ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  782. if(!(a.x==b.x || a.y==b.y))
  783. ret*=1.4142;
  784. //TODO: use hero's pathfinding skill during calculating cost
  785. return ret;
  786. }