ChangeLog 40 KB

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  1. 0.9 -> 0.91 (Feb 01 2013)
  2. GENERAL:
  3. * VCMI build on OS X is now supported
  4. * Completely removed autotools
  5. MODS:
  6. - Simplified mod structure. Mods from 0.9 will not be compatible.
  7. * Mods can be turned on and off in config/modSettings.json file
  8. * Support for new factions, including:
  9. - New towns
  10. - New hero classes
  11. - New heroes
  12. - New town-related external dwellings
  13. * Support for new artifact, including combined, commander and stack artifacts
  14. * Extended configuration options
  15. - All game objects are referenced by string identifiers
  16. - Subtype resolution for bonuses
  17. BATTLES:
  18. * Support for "enchanted" WoG ability
  19. ADVENTURE AI:
  20. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  21. * Improved exploration algorithm
  22. * AI will prioritize dwellings and mines when there are no opponents visible
  23. 0.89 -> 0.9 (Oct 01 2012)
  24. GENERAL:
  25. * Provisional support creature-adding mods
  26. * New filesystem allowing easier resource adding/replacing
  27. * Reorganized package for better compatibility with HotA and not affecting the original game
  28. * Moved many hard-coded settings into text config files
  29. * Commander level-up dialog
  30. * New Quest Log window
  31. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  32. BATTLES
  33. * New graphics for Stack Queue
  34. * Death Stare works identically to H3
  35. * No explosion when catapult fails to damage the wall
  36. * Fixed crash when attacking stack dies before counterattack
  37. * Fixed crash when attacking stack dies in the Moat just before the attack
  38. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  39. * Fleeing hero won't lose artifacts.
  40. * Spellbook won't be captured.
  41. ADVENTURE AI
  42. * support for quests (Seer Huts, Quest Guardians, and so)
  43. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  44. * AI will now understand threat of Abandoned Mine.
  45. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  46. * Fixed strange case when AI found allied town extremely dangerous
  47. * Fixed crash when AI tried to "revisit" a Boat
  48. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  49. * Fixed a possible freeze when exchanging resources at marketplace
  50. BATTLE AI
  51. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  52. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  53. 0.88 -> 0.89 (Jun 01 2012)
  54. GENERAL
  55. * Mostly implemented Commanders feature (missing level-up dialog)
  56. * Support for stack artifacts
  57. * New creature window graphics contributed by fishkebab
  58. * Config file may have multiple upgrades for creatures
  59. * CTRL+T will open marketplace window
  60. * G will open thieves guild window if player owns at least one town with tavern
  61. * Implemented restart functionality. CTRL+R will trigger a quick restart
  62. * Save game screen and returning to main menu will work if game was started with --start option
  63. * Simple mechanism for detecting game desynchronization after init
  64. * 1280x800 resolution graphics, contributed by Topas
  65. ADVENTURE MAP
  66. * Fixed monsters regenerating casualties from battle at the start of new week.
  67. * T in adventure map will switch to next town
  68. BATTLES
  69. * It's possible to switch active creature during tacts phase by clicking on stack
  70. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  71. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  72. * Fixed crash when death stare or acid breath activated on stack that was just killed
  73. * First aid tent can heal only creatures that suffered damage
  74. * War machines can't be healed by tent
  75. * Creatures casting spells won't try to cast them during tactic phase
  76. * Console tooltips for first aid tent
  77. * Console tooltips for teleport spell
  78. * Cursor is reset to pointer when action is requested
  79. * Fixed a few other missing or wrong tooltips/cursors
  80. * Implemented opening creature window by l-clicking on stack
  81. * Fixed crash on attacking walls with Cyclop Kings
  82. * Fixed and simplified Teleport casting
  83. * Fixed Remove Obstacle spell
  84. * New spells supported:
  85. - Chain Lightning
  86. - Fire Wall
  87. - Force Field
  88. - Land Mine
  89. - Quicksands
  90. - Sacrifice
  91. TOWNS:
  92. * T in castle window will open a tavern window (if available)
  93. PREGAME
  94. * Pregame will use same resolution as main game
  95. * Support for scaling background image
  96. * Customization of graphics with config file.
  97. ADVENTURE AI
  98. * basic rule system for threat evaluation
  99. * new town development logic
  100. * AI can now use external dwellings
  101. * AI will weekly revisit dwellings & mills
  102. * AI will now always pick best stacks from towns
  103. * AI will recruit multiple heroes for exploration
  104. * AI won't try attacking its own heroes
  105. 0.87 -> 0.88 (Mar 01 2012)
  106. * added an initial version of new adventure AI: VCAI
  107. * system settings window allows to change default resolution
  108. * introduced unified JSON-based settings system
  109. * fixed all known localization issues
  110. * Creature Window can handle descriptions of spellcasting abilities
  111. * Support for the clone spell
  112. 0.86 -> 0.87 (Dec 01 2011)
  113. GENERAL:
  114. * Pathfinder can find way using ships and subterranean gates
  115. * Hero reminder & sleep button
  116. PREGAME:
  117. * Credits are implemented
  118. BATTLES
  119. * All attacked hexes will be highlighted
  120. * New combat abilities supported:
  121. - Spell Resistance aura
  122. - Random spellcaster (Genies)
  123. - Mana channeling
  124. - Daemon summoning
  125. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  126. - Fear
  127. - Fearless
  128. - No wall penalty
  129. - Enchanter
  130. - Bind
  131. - Dispell helpful spells
  132. 0.85 -> 0.86 (Sep 01 2011)
  133. GENERAL:
  134. * Reinstated music support
  135. * Bonus system optimizations (caching)
  136. * converted many config files to JSON
  137. * .tga file support
  138. * New artifacts supported
  139. - Admiral's Hat
  140. - Statue of Legion
  141. - Titan's Thunder
  142. BATTLES:
  143. * Correct handling of siege obstacles
  144. * Catapult animation
  145. * New combat abilities supported
  146. - Dragon Breath
  147. - Three-headed Attack
  148. - Attack all around
  149. - Death Cloud / Fireball area attack
  150. - Death Blow
  151. - Lightning Strike
  152. - Rebirth
  153. * New WoG abilities supported
  154. - Defense Bonus
  155. - Cast before attack
  156. - Immunity to direct damage spells
  157. * New spells supported
  158. - Magic Mirror
  159. - Titan's Lightning Bolt
  160. 0.84 -> 0.85 (Jun 01 2011)
  161. GENERAL:
  162. * Support for stack experience
  163. * Implemented original campaign selection screens
  164. * New artifacts supported:
  165. - Statesman's Medal
  166. - Diplomat's Ring
  167. - Ambassador's Sash
  168. TOWNS:
  169. * Implemented animation for new town buildings
  170. * It's possible to sell artifacts at Artifact Merchants
  171. BATTLES:
  172. * Neutral monsters will be split into multiple stacks
  173. * Hero can surrender battle to keep army
  174. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  175. * Partial support for Stone Gaze, Paralyze, Mana drain
  176. 0.83 -> 0.84 (Mar 01 2011)
  177. GENERAL:
  178. * Bonus system has been rewritten
  179. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  180. * New artifacts supported:
  181. - Angellic Alliance
  182. - Bird of Perception
  183. - Emblem of Cognizance
  184. - Spell Scroll
  185. - Stoic Watchman
  186. BATTLES:
  187. * Better animations handling
  188. * Defensive stance is supported
  189. HERO:
  190. * New secondary skills supported:
  191. - Artillery
  192. - Eagle Eye
  193. - Tactics
  194. AI PLAYER:
  195. * new AI leading neutral creatures in combat, slightly better then previous
  196. 0.82 -> 0.83 (Nov 01 2010)
  197. GENERAL:
  198. * Alliances support
  199. * Week of / Month of events
  200. * Mostly done pregame for MP games (temporarily only for local clients)
  201. * Support for 16bpp displays
  202. * Campaigns:
  203. - support for building bonus
  204. - moving to next map after victory
  205. * Town Portal supported
  206. * Vial of Dragon Blood and Statue of Legion supported
  207. HERO:
  208. * remaining specialities have been implemented
  209. TOWNS:
  210. * town events supported
  211. * Support for new town structures: Deiety of Fire and Escape Tunnel
  212. BATTLES:
  213. * blocked retreating from castle
  214. 0.81 -> 0.82 (Aug 01 2010)
  215. GENERAL:
  216. * Some of the starting bonuses in campaigns are supported
  217. * It's possible to select difficulty level of mission in campaign
  218. * new cheat codes:
  219. - vcmisilmaril - player wins
  220. - vcmimelkor - player loses
  221. ADVENTURE MAP:
  222. * Neutral armies growth implemented (10% weekly)
  223. * Power rating of neutral stacks
  224. * Favourable Winds reduce sailing cost
  225. HERO:
  226. * Learning secondary skill supported.
  227. * Most of hero specialities are supported, including:
  228. -Creature specialities (progressive, fixed, Sir Mullich)
  229. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  230. -Secondary skill bonuses
  231. -Creature Upgrades (Gelu)
  232. -Resorce generation
  233. -Starting Skill (Adrienne)
  234. TOWNS:
  235. * Support for new town structures:
  236. - Artifact Merchant
  237. - Aurora Borealis
  238. - Castle Gates
  239. - Magic University
  240. - Portal of Summoning
  241. - Skeleton transformer
  242. - Veil of Darkness
  243. OBJECTS:
  244. * Stables will now upgrade Cavaliers to Champions.
  245. New object supported:
  246. - Abandoned Mine
  247. - Altar of Sacrifice
  248. - Black Market
  249. - Cover of Darkness
  250. - Hill Fort
  251. - Refugee Camp
  252. - Sanctuary
  253. - Tavern
  254. - University
  255. - Whirlpool
  256. 0.8 -> 0.81 (Jun 01 2010)
  257. GENERAL:
  258. * It's possible to start campaign
  259. * Support for build grail victory condition
  260. * New artifacts supported:
  261. - Angel's Wings
  262. - Boots of levitation
  263. - Orb of Vulnerability
  264. - Ammo cart
  265. - Golden Bow
  266. - Hourglass of Evil Hour
  267. - Bow of Sharpshooter
  268. - Armor of the Damned
  269. ADVENTURE MAP:
  270. * Creatures now guard surrounding tiles
  271. * New adventura map spells supported:
  272. - Summon Boat
  273. - Scuttle Boat
  274. - Dimension Door
  275. - Fly
  276. - Water walk
  277. BATTLES:
  278. * A number of new creature abilities supported
  279. * First Aid Tent is functional
  280. * Support for distance/wall/melee penalties & no * penalty abilities
  281. * Reworked damage calculation to fit OH3 formula better
  282. * Luck support
  283. * Teleportation spell
  284. HERO:
  285. * First Aid secondary skill
  286. * Improved formula for necromancy to match better OH3
  287. TOWNS:
  288. * Sending resources to other players by marketplace
  289. * Support for new town structures:
  290. - Lighthouse
  291. - Colossus
  292. - Freelancer's Guild
  293. - Guardian Spirit
  294. - Necromancy Amplifier
  295. - Soul Prison
  296. OBJECTS:
  297. New object supported:
  298. - Freelancer's Guild
  299. - Trading Post
  300. - War Machine Factory
  301. 0.75 -> 0.8 (Mar 01 2010)
  302. GENERAL:
  303. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  304. * Implemented assembling and disassembling of combination artifacts.
  305. * Kingdom Overview screen is now available.
  306. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  307. * Replaced TTF fonts with original ones.
  308. ADVENTURE MAP:
  309. * Implemented rivers animations (thx to GrayFace).
  310. BATTLES:
  311. * Fire Shield spell (and creature ability) supported
  312. * affecting morale/luck and casting spell after attack creature abilities supported
  313. HERO:
  314. * Implementation of Scholar secondary skill
  315. TOWN:
  316. * New left-bottom info panel functionalities.
  317. TOWNS:
  318. * new town structures supported:
  319. - Ballista Yard
  320. - Blood Obelisk
  321. - Brimstone Clouds
  322. - Dwarven Treasury
  323. - Fountain of Fortune
  324. - Glyphs of Fear
  325. - Mystic Pond
  326. - Thieves Guild
  327. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  328. OBJECTS:
  329. New objects supported:
  330. - Border gate
  331. - Den of Thieves
  332. - Lighthouse
  333. - Obelisk
  334. - Quest Guard
  335. - Seer hut
  336. A lot of of various bugfixes and improvements:
  337. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  338. 0.74 -> 0.75 (Dec 01 2009)
  339. GENERAL:
  340. * Implemented "main menu" in-game option.
  341. * Hide the mouse cursor while displaying a popup window.
  342. * Better handling of huge and empty message boxes (still needs more changes)
  343. * Fixed several crashes when exiting.
  344. ADVENTURE INTERFACE:
  345. * Movement cursor shown for unguarded enemy towns.
  346. * Battle cursor shown for guarded enemy garrisons.
  347. * Clicking on the border no longer opens an empty info windows
  348. HERO WINDOW:
  349. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  350. TOWNS:
  351. * new special town structures supported:
  352. - Academy of Battle Scholars
  353. - Cage of Warlords
  354. - Mana Vortex
  355. - Stables
  356. - Skyship (revealing entire map only)
  357. OBJECTS:
  358. * External dwellings increase town growth
  359. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  360. * Scholar won't give unavaliable spells anymore.
  361. A lot of of various bugfixes and improvements:
  362. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  363. 0.73 -> 0.74 (Oct 01 2009)
  364. GENERAL:
  365. * Scenario Information window
  366. * Save Game window
  367. * VCMI window should start centered
  368. * support for Necromancy and Ballistics secondary skills
  369. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  370. * VCMI client has its own icon (thx for graphic to Dikamilo)
  371. * Ellipsis won't be split when breaking text on several lines
  372. * split button will be grayed out when no creature is selected
  373. * fixed issue when splitting stack to the hero with only one creatures
  374. * a few fixes for shipyard window
  375. ADVENTURE INTERFACE:
  376. * Cursor shows if tile is accesible and how many turns away
  377. * moving hero with arrow keys / numpad
  378. * fixed Next Hero button behaviour
  379. * fixed Surface/Underground switch button in higher resolutions
  380. BATTLES:
  381. * partial siege support
  382. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  383. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  384. * more creatures special abilities supported
  385. * battle settings will be stored
  386. * fixed crashes occuring on attacking two hex creatures from back
  387. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  388. * even large stack numbers will fit the boxes
  389. * when active stack is killed by spell, game behaves properly
  390. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  391. * ballista can shoot even if there's an enemy creature next to it
  392. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  393. * selecting attack directions works as in H3
  394. * estimating damage that will be dealt while choosing stack to be attacked
  395. * modified the positioning of battle effects, they should look about right now.
  396. * after selecting a spell during combat, l-click is locked for any action other than casting.
  397. * flying creatures will be blitted over all other creatures, obstacles and wall
  398. * obstacles and units should be printed in better order (not tested)
  399. * fixed armageddon animation
  400. * new spells supported:
  401. - Anti-Magic
  402. - Cure
  403. - Resurrection
  404. - Animate Dead
  405. - Counterstrike
  406. - Berserk
  407. - Hypnotize
  408. - Blind
  409. - Fire Elemental
  410. - Earth Elemental
  411. - Water Elemental
  412. - Air Elemental
  413. - Remove obstacle
  414. TOWNS:
  415. * enemy castle can be taken over
  416. * only one capitol per player allowed (additional ones will be lost)
  417. * garrisoned hero can buy a spellbook
  418. * heroes available in tavern sould be always different
  419. * ship bought in town will be correctly placed
  420. * new special town structures supported:
  421. - Lookout Tower
  422. - Temple of Valhalla
  423. - Wall of Knowledge
  424. - Order of Fire
  425. HERO WINDOW:
  426. * war machines cannot be unequiped
  427. PREGAME:
  428. * sorting: a second click on the column header sorts in descending order.
  429. * advanced options tab: r-click popups for selected town, hero and bonus
  430. * starting scenario / game by double click
  431. * arrows in options tab are hidden when not available
  432. * subtitles for choosen hero/town/bonus in pregame
  433. OBJECTS:
  434. * fixed pairing Subterranean Gates
  435. New objects supported:
  436. - Borderguard & Keymaster Tent
  437. - Cartographer
  438. - Creature banks
  439. - Eye of the Magi & Hut of the Magi
  440. - Garrison
  441. - Stables
  442. - Pandora Box
  443. - Pyramid
  444. 0.72 -> 0.73 (Aug 01 2009)
  445. GENERAL:
  446. * infowindow popup will be completely on screen
  447. * fixed possible crash with in game console
  448. * fixed crash when gaining artifact after r-click on hero in tavern
  449. * Estates / hero bonuses won't give resources on first day.
  450. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  451. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  452. * 'T' hotkey opens marketplace window
  453. * giving starting spells for heroes
  454. * pressing enter or escape close spellbook
  455. * removed redundant quotation marks from skills description and artifact events texts
  456. * disabled autosaving on first turn
  457. * bonuses from bonus artifacts
  458. * increased char per line limit for subtitles under components
  459. * corrected some exp/level values
  460. * primary skills cannot be negative
  461. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  462. * fixed timed events reappearing
  463. * saving system options
  464. * saving hero direction
  465. * r-click popups on enemy heroes and towns
  466. * hero leveling formula matches the H3
  467. ADVENTURE INTERFACE:
  468. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  469. * The size of the frame around the map depends on the screen size.
  470. * spellbook shows adventure spells when opened on adventure map
  471. * erasing path after picking objects with last movement point
  472. BATTLES:
  473. * spell resistance supported (secondary skill, artifacts, creature skill)
  474. * corrected damage inflicted by spells and ballista
  475. * added some missing projectile infos
  476. * added native terrain bonuses in battles
  477. * number of units in stack in battle should better fit the box
  478. * non-living and undead creatures have now always 0 morale
  479. * displaying luck effect animation
  480. * support for battleground overlays:
  481. - cursed ground
  482. - magic plains
  483. - fiery fields
  484. - rock lands
  485. - magic clouds
  486. - lucid pools
  487. - holy ground
  488. - clover field
  489. - evil fog
  490. TOWNS:
  491. * fixes for horde buildings
  492. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  493. * capitol bar in town hall is grey (not red) if already one exists
  494. * fixed crash on entering hall when town was near map edge
  495. HERO WINDOW:
  496. * garrisoned heroes won't be shown on the list
  497. * artifacts will be present on morale/luck bonuses list
  498. PREGAME:
  499. * saves are sorted primary by map format, secondary by name
  500. * fixed displaying date of saved game (uses local time, removed square character)
  501. OBJECTS:
  502. * Fixed primary/secondary skill levels given by a scholar.
  503. * fixed problems with 3-tiles monoliths
  504. * fixed crash with flaggable building next to map edge
  505. * fixed some descriptions for events
  506. * New objects supported:
  507. - Buoy
  508. - Creature Generators
  509. - Flotsam
  510. - Mermaid
  511. - Ocean bottle
  512. - Sea Chest
  513. - Shipwreck Survivor
  514. - Shipyard
  515. - Sirens
  516. 0.71 -> 0.72 (Jun 1 2009)
  517. GENERAL:
  518. * many sound effects and music
  519. * autosave (to 5 subsequent files)
  520. * artifacts support (most of them)
  521. * added internal game console (activated on TAB)
  522. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  523. * improved randomization
  524. * fixed crash on closing application
  525. * VCMI won't always give all three stacks in the starting armies
  526. * fix for drawing starting army creatures count
  527. * Diplomacy secondary skill support
  528. * timed events won't cause resources amount to be negative
  529. * support for sorcery secondary skill
  530. * reduntant quotation marks from artifact descriptions are removed
  531. * no income at the first day
  532. ADVENTURE INTERFACE:
  533. * fixed crasbug occurring on revisiting objects (by pressing space)
  534. * always restoring default cursor when movng mouse out of the terrain
  535. * fixed map scrolling with ctrl+arrows when some windows are opened
  536. * clicking scrolling arrows in town/hero list won't open town/hero window
  537. * pathfinder will now look for a path going via printed positions of roads when it's possible
  538. * enter can be used to open window with selected hero/town
  539. BATTLES:
  540. * many creatures special skills implemented
  541. * battle will end when one side has only war machines
  542. * fixed some problems with handling obstacles info
  543. * fixed bug with defending / waiting while no stack is active
  544. * spellbook button is inactive when hero cannot cast any spell
  545. * obstacles will be placed more properly when resolution is different than 800x600
  546. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  547. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  548. * new spells:
  549. - frost ring
  550. - fireball
  551. - inferno
  552. - meteor shower
  553. - death ripple
  554. - destroy undead
  555. - dispel
  556. - armageddon
  557. - disrupting ray
  558. - protection from air
  559. - protection from fire
  560. - protection from water
  561. - protection from earth
  562. - precision
  563. - slayer
  564. TOWNS:
  565. * resting in town with mage guild will replenih all the mana points
  566. * fixed Blacksmith
  567. * the number of creatures at the beginning of game is their base growth
  568. * it's possible to enter Tavern via Brotherhood of Sword
  569. HERO WINDOW:
  570. * fixed mana limit info in the hero window
  571. * war machines can't be removed
  572. * fixed problems with removing artifacts when all visible slots in backpack are full
  573. PREGAME:
  574. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  575. * Fix position of maps names.
  576. * Made the slider cursor much more responsive. Speedup the map select screen.
  577. * Try to behave when no maps/saves are present.
  578. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  579. OBJECTS:
  580. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  581. * leaving guardians in flagged mines.
  582. * support for Scholar object
  583. * support for School of Magic
  584. * support for School of War
  585. * support for Pillar of Fire
  586. * support for Corpse
  587. * support for Lean To
  588. * support for Wagon
  589. * support for Warrior's Tomb
  590. * support for Event
  591. * Corpse (Skeleton) will be accessible from all directions
  592. 0.7 -> 0.71 (Apr 01 2009)
  593. GENERAL:
  594. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  595. * morale/luck system and corresponding sec. skills supported
  596. * fixed crash when hero get level and has less than two sec. skills to choose between
  597. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  598. * proper handling of custom portraits of heroes
  599. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  600. * fixed crash when there was no hero available to hire for some player
  601. * fixed problems with 1024x600 screen resolution
  602. * updating blockmap/visitmap of randomized objects
  603. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  604. * further fixes for leveling-up (stability and identical offered skills bug)
  605. * splitting window allows to rebalance two stack with the same creatures
  606. * support for numpad keyboard
  607. * support for timed events
  608. ADVENTURE INTERFACE:
  609. * added "Next hero" button functionality
  610. * added missing path arrows
  611. * corrected centering on hero's position
  612. * recalculating hero path after reselecting hero
  613. * further changes in pathfinder making it more like original one
  614. * orientation of hero can't be change if movement points are exhausted
  615. * campfire, borderguard, bordergate, questguard will be accessible from the top
  616. * new movement cost calculation algorithm
  617. * fixed sight radious calculation
  618. * it's possible to stop hero movement
  619. * faster minimap refreshing
  620. * provisional support for "Save" button in System Options Window
  621. * it's possible to revisit object under hero by pressing Space
  622. BATTLES:
  623. * partial support for battle obstacles
  624. * only one spell can be casted per turn
  625. * blocked opening sepllbook if hero doesn't have a one
  626. * spells not known by hero can't be casted
  627. * spell books won't be placed in War Machine slots after battle
  628. * attack is now possible when hex under cursor is not displayed
  629. * glowing effect of yellow border around creatures
  630. * blue glowing border around hovered creature
  631. * made animation on battlefield more smooth
  632. * standing stacks have more static animation
  633. * probably fixed problem with displaying corpses on battlefield
  634. * fixes for two-hex creatures actions
  635. * fixed hero casting spell animation
  636. * corrected stack death animation
  637. * battle settings will be remembered between battles
  638. * improved damage calculation formula
  639. * correct handling of flying creatures in battles
  640. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  641. * amounts of units taking actions / being an object of actions won't be shown until action ends
  642. * fixed positions of stack queue and battle result window when resolution is != 800x600
  643. * corrected duration of frenzy spell which was incorrect in certain cases
  644. * corrected hero spell casting animation
  645. * better support for battle backgrounds
  646. * blocked "save" command during battle
  647. * spellbook displays only spells known by Hero
  648. New spells supported:
  649. - Mirth
  650. - Sorrow
  651. - Fortune
  652. - Misfortune
  653. TOWN INTERFACE:
  654. * cannot build more than one capitol
  655. * cannot build shipyard if town is not near water
  656. * Rampart's Treasury requires Miner's Guild
  657. * minor improvements in Recruitment Window
  658. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  659. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  660. * fixed blinking resdatabar in town screen when buying (800x600)
  661. * fixed horde buildings displaying in town hall
  662. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  663. PREGAME:
  664. * added scrolling scenario list with mouse wheel
  665. * fixed mouse slow downs
  666. * cannot select heroes for computer player (pregame)
  667. * no crash if uses gives wrong resolution ID number
  668. * minor fixes
  669. OBJECTS:
  670. * windmill gives 500 gold only during first week ever (not every month)
  671. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  672. New objects supported:
  673. * Prison
  674. * Magic Well
  675. * Faerie Ring
  676. * Swan Pond
  677. * Idol of Fortune
  678. * Fountain of Fortune
  679. * Rally Flag
  680. * Oasis
  681. * Temple
  682. * Watering Hole
  683. * Fountain of Youth
  684. * support for Redwood Observatory
  685. * support for Shrine of Magic Incantation / Gesture / Thought
  686. * support for Sign / Ocean Bottle
  687. AI PLAYER:
  688. Minor improvements and fixes.
  689. 0.64 -> 0.7 (Feb 01 2009)
  690. GENERAL:
  691. * move some settings to the config/settings.txt file
  692. * partial support for new screen resolutions
  693. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  694. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  695. * fixed crashbug occuring when hero levelled above 15 level
  696. * support for non-standard screen resolutions
  697. * F4 toggles between full-screen and windowed mode
  698. * minor improvements in creature card window
  699. * splitting stacks with the shift+click
  700. * creature card window contains info about modified speed
  701. ADVENTURE INTERFACE:
  702. * added water animation
  703. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  704. * partial handling r-clicks on adventure map
  705. TOWN INTERFACE:
  706. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  707. * fixed cloning creatures bug in garrisons (and related issues)
  708. BATTLES
  709. * support for the Wait command
  710. * magic arrow *really* works
  711. * war machines support partially added
  712. * queue of stacks narrowed
  713. * spell effect animation displaying improvements
  714. * positive/negative spells cannot be cast on hostile/our stacks
  715. * showing spell effects affecting stack in creature info window
  716. * more appropriate coloring of stack amount box when stack is affected by a spell
  717. * battle console displays notifications about wait/defend commands
  718. * several reported bugs fixed
  719. * new spells supported:
  720. a) Haste
  721. b) lightning bolt
  722. c) ice bolt
  723. d) slow
  724. e) implosion
  725. f) forgetfulness
  726. g) shield
  727. h) air shield
  728. i) bless
  729. j) curse
  730. k) bloodlust
  731. l) weakness
  732. m) stone skin
  733. n) prayer
  734. o) frenzy
  735. AI PLAYER:
  736. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  737. OBJECTS:
  738. * Guardians property for resources is handled
  739. * support for Witch Hut
  740. * support for Arena
  741. * support for Library of Enlightenment
  742. And a lot of minor fixes
  743. 0.63 -> 0.64 (Nov 01 2008)
  744. GENERAL:
  745. * sprites from /Sprites folder are handled correctly
  746. * several fixes for pathfinder and path arrows
  747. * better handling disposed/predefined heroes
  748. * heroes regain 1 mana point each turn
  749. * support for mistycisim and intelligence skills
  750. * hero hiring possible
  751. * added support for a number of hotkeys
  752. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  753. * many minor improvements
  754. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  755. a) woggaladriel -> vcmiainur
  756. b) wogoliphaunt -> vcminoldor
  757. c) wogshadowfax -> vcminahar
  758. d) wogeyeofsauron -> vcmieagles
  759. e) wogisengard -> vcmiformenos
  760. f) wogsaruman -> vcmiistari
  761. g) wogpathofthedead -> vcmiangband
  762. h) woggandalfwhite -> vcmiglorfindel
  763. ADVENTURE INTERFACE:
  764. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  765. * slowed map scrolling
  766. * blocked scrolling adventure map with mouse when left ctrl is pressed
  767. * blocked map scrolling when dialog window is opened
  768. * scholar will be accessible from the top
  769. TOWN INTERFACE:
  770. * partially done tavern window (only hero hiring functionality)
  771. BATTLES:
  772. * water elemental will really be treated as 2 hex creature
  773. * potential infinite loop in reverseCreature removed
  774. * better handling of battle cursor
  775. * fixed blocked shooter behavior
  776. * it's possible in battles to check remeaining HP of neutral stacks
  777. * partial support for Magic Arrow spell
  778. * fixed bug with dying unit
  779. * stack queue hotkey is now 'Q'
  780. * added shots limit
  781. 0.62 -> 0.63 (Oct 01 2008)
  782. GENERAL:
  783. * coloured console output, logging all info to txt files
  784. * it's possible to use other port than 3030 by passing it as an additional argument
  785. * removed some redundant warnings
  786. * partially done spellbook
  787. * Alt+F4 quits the game
  788. * some crashbugs was fixed
  789. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  790. * magical hero are given spellbook at the beginning
  791. * added initial secondary skills for heroes
  792. BATTLES:
  793. * very significant optimization of battles
  794. * battle summary window
  795. * fixed crashbug occurring sometimes on exiting battle
  796. * confirm window is shown before retreat
  797. * graphic stack queue in battle (shows when 'c' key is pressed)
  798. * it's possible to attack enemy hero
  799. * neutral monster army disappears when defeated
  800. * casualties among hero army and neutral creatures are saved
  801. * better animation handling in battles
  802. * directional attack in battles
  803. * mostly done battle options (although they're not saved)
  804. * added receiving exp (and leveling-up) after a won battle
  805. * added support for archery, offence and armourer secondary abilities
  806. * hero's primary skills accounted for damage dealt by creatures in battle
  807. TOWNS:
  808. * mostly done marketplace
  809. * fixed crashbug with battles on swamps and rough terrain
  810. * counterattacks
  811. * heroes can learn new spells in towns
  812. * working resource silo
  813. * fixed bug with the mage guild when no spells available
  814. * it's possible to build lighthouse
  815. HERO WINDOW:
  816. * setting army formation
  817. * tooltips for artifacts in backpack
  818. ADVENTURE INTERFACE:
  819. * fixed bug with disappearing head of a hero in adventure map
  820. * some objects are no longer accessible from the top
  821. * no tooltips for objects under FoW
  822. * events won't be shown
  823. * working Subterranean Gates, Monoliths
  824. * minimap shows all flaggable objects (towns, mines, etc.)
  825. * artifacts we pick up go to the appropriate slot (if free)
  826. 0.61 -> 0.62 (Sep 01 2008)
  827. General:
  828. * restructured to the server-client model
  829. * support for heroes placed in towns
  830. * upgrading creatures
  831. * working gaining levels for heroes (including dialog with skill selection)
  832. * added graphical cursor
  833. * showing creature amount in the creature info window
  834. * giving starting bonus
  835. Castles:
  836. * icon in infobox showing that there is hero in town garrison
  837. * fort/citadel/castle screen
  838. * taking last stack from the heroes army should be impossible (or at least harder)
  839. * fixed reading forbidden structures
  840. * randomizing spells in towns
  841. * viewing hero window in the town screen
  842. * possibility of moving hero into the garrison
  843. * mage guild screen
  844. * support for blacksmith
  845. * if hero doesn't have a spell book, he can buy one in a mage guild
  846. * it's possible to build glyph of fear in fortress
  847. * creatures placeholders work properly
  848. Adventure Interface:
  849. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  850. Hero Window:
  851. * bugfix: splitting stacks works in hero window
  852. * removed bug causing significant increase of CPU consumption
  853. Battles:
  854. * shooting
  855. * removed some displaying problems
  856. * showing last group of frames in creature animation won't crash
  857. * added start moving and end moving animations
  858. * fixed moving two-hex creatures
  859. * showing/hiding graphic cursor
  860. * a part of using graphic cursor
  861. * slightly optimized showing of battle interface
  862. * animation of getting hit / death by shooting is displayed when it should be
  863. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  864. * minor optimizations
  865. PreGame:
  866. * updates settings when selecting new map after changing sorting criteria
  867. * if sorting not by name, name will be used as a secondary criteria
  868. * when filter is applied a first available map is selected automatically
  869. * slider position updated after sorting in pregame
  870. Objects:
  871. * support for the Tree of knowledge
  872. * support for Campfires
  873. * added event message when picking artifact
  874. 0.6 -> 0.61 (Jun 15 2008)
  875. Improvements:
  876. * improved attacking in the battles
  877. * it's possible to kill hostile stack
  878. * animations won't go in the same phase
  879. * Better pathfinder
  880. * "%s" substitutions in Right-click information in town hall
  881. * windmill won't give wood
  882. * hover text for heroes
  883. * support for ZSoft-style PCX files in /Data
  884. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  885. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  886. * stack at the limit of unit's range can now be attacked
  887. * range of unit is now properly displayed
  888. * battle log is scrolled down when new event occurs
  889. * console is closed when application exits
  890. Bugfixes:
  891. * stack at the limit of unit's range can now be attacked
  892. * good background for the town hall screen in Stronghold
  893. * fixed typo in hall.txt
  894. * VCMI won't crash when r-click neutral stack during the battle
  895. * water won't blink behind shipyard in the Castle
  896. * fixed several memory leaks
  897. * properly displaying two-hex creatures in recruit/split/info window
  898. * corrupted map file won't cause crash on initializing main menu
  899. 0.59 -> 0.6 (Jun 1 2008)
  900. * partially done attacking in battles
  901. * screen isn't now refreshed while blitting creature info window
  902. * r-click creature info windows in battles
  903. * no more divison by 0 in slider
  904. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  905. * fixed estate problems
  906. * fixed blinking mana vortex
  907. * grail increases creature growths
  908. * new pathfinder
  909. * several minor improvements
  910. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  911. * fixed memory leak in battles
  912. * blitting creature animations to rects in the recruitment window
  913. * fixed wrong creatures def names
  914. * better battle pathfinder and unit reversing
  915. * improved slider ( #58 )
  916. * fixed problems with horde buildings (won't block original dwellings)
  917. * giving primary skill when hero get level (but there is still no dialog)
  918. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  919. * creature levels not messed in Fortress
  920. * war machines are added to the hero's inventory, not to the garrison
  921. * support for H3-style PCX graphics in Data/
  922. * VCMI won't crash when is unable to initialize audio system
  923. * fixed displaying wrong town defs
  924. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  925. * creature info window (only r-click)
  926. * callback for buttons/lists based on boost::function
  927. * a lot of minor improvements
  928. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  929. Towns:
  930. * recruiting creatures
  931. * working creature growths (including castle and horde building influences)
  932. * towns give income
  933. * town hall screen
  934. * building buildings (requirements and cost are handled)
  935. * hints for structures
  936. * updating town infobox
  937. Garrisons:
  938. * merging stacks
  939. * splitting stacks
  940. Battles:
  941. * starting battles
  942. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  943. * leaving battle by pressing flee button
  944. * moving units in battles and displaying thier ranges
  945. * defend command for units
  946. General:
  947. * a number of minor fixes and improvements
  948. 0.54 -> 0.55 (Feb 29 2008)
  949. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  950. * randomization quantity of creatures on the map
  951. * fix of Pandora's Box handling
  952. * reading disposed/predefined heroes
  953. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  954. * more detailed logs
  955. * reported problems with hero flags resolved
  956. * heroes cannot occupy the same tile
  957. * hints for most of creature generators
  958. * some minor stuff
  959. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  960. * given hero is placed in the town entrance
  961. * some objects such as river delta won't be blitted "on" hero
  962. * tiles under FoW are inaccessible
  963. * giving random hero on RoE maps
  964. * improved protection against hero duplication
  965. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  966. * right click popups with infoboxes for heroes/towns lists
  967. * new interface coloring (many thanks to GrayFace ;])
  968. * fixed bug in object flag's coloring
  969. * added hints in town lists
  970. * eliminated square from city hints
  971. 0.53 - 0.53b (Feb 20 2008)
  972. * added giving default buildings in towns
  973. * town infobox won't crash on empty town
  974. 0.52 - 0.53 (Feb 18 2008):
  975. * hopefully the last bugfix of Pandora's Box
  976. * fixed blockmaps of generated heroes
  977. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  978. * fixed town randomization
  979. * fixed hero randomization
  980. * fixed displaying heroes in preGame
  981. * fixed selecting/deselecting artifact slots in hero window
  982. * much faster pathfinder
  983. * memory usage and load time significantly decreased
  984. * it's impossible to select empty artifact slot in hero window
  985. * fixed problem with FoW displaying on minimap on L-sized maps
  986. * fixed crashbug in hero list connected with heroes dismissing
  987. * mostly done town infobox
  988. * town daily income is properly calculated
  989. 0.51 - 0.52 (Feb 7 2008):
  990. * [feature] giving starting hero
  991. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  992. * [feature] picked artifacts are added to hero's backpack
  993. * [feature] possibility of choosing player to play
  994. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  995. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  996. * [bugfix] improved randomization
  997. * [bugfix] pathfinder can't be cheated (what caused errors)
  998. 0.5 - 0.51 (Feb 3 2008):
  999. * close button properly closes (same does 'q' key)
  1000. * two players can't have selected same hero
  1001. * double click on "Show Available Scenarios" won't reset options
  1002. * fixed possible crashbug in town/hero lists
  1003. * fixed crashbug in initializing game caused by wrong prisons handling
  1004. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1005. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1006. * fixed crashbug on reading blank Quest Guards
  1007. * better console messages
  1008. * map reading speed up (though it's still slow, especially on bigger maps)
  1009. to 0.5 (Feb 2 2008 - first closed release):
  1010. * Main menu and New game screens
  1011. * Scenario selection, part of advanced options support
  1012. * Partially done adventure map, town and hero interfaces
  1013. * Moving hero
  1014. * Interactions with several objects (mines, resources, mills, and others)