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							- /*
 
-  * ISimpleResourceLoader.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- class CInputStream;
 
- class ResourceID;
 
- /**
 
-  * A class which knows the files containing in the archive or system and how to load them.
 
-  */
 
- class DLL_LINKAGE ISimpleResourceLoader
 
- {
 
- public:
 
- 	virtual ~ISimpleResourceLoader() { };
 
- 	/**
 
- 	 * Loads a resource with the given resource name.
 
- 	 *
 
- 	 * @param resourceName The unqiue resource name in space of the archive.
 
- 	 * @return a input stream object
 
- 	 */
 
- 	virtual std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const = 0;
 
- 	/**
 
- 	 * Checks if the entry exists.
 
- 	 *
 
- 	 * @return Returns true if the entry exists, false if not.
 
- 	 */
 
- 	virtual bool existsResource(const ResourceID & resourceName) const = 0;
 
- 	/**
 
- 	 * Gets mount point to which this loader was attached
 
- 	 *
 
- 	 * @return mount point URI
 
- 	 */
 
- 	virtual std::string getMountPoint() const = 0;
 
- 	/**
 
- 	 * Gets full name of resource, e.g. name of file in filesystem.
 
- 	 *
 
- 	 * @return path or empty optional if file can't be accessed independently (e.g. file in archive)
 
- 	 */
 
- 	virtual boost::optional<boost::filesystem::path> getResourceName(const ResourceID & resourceName) const
 
- 	{
 
- 		return boost::optional<boost::filesystem::path>();
 
- 	}
 
- 	/**
 
- 	 * Gets all full names of matching resources, e.g. names of files in filesystem.
 
- 	 *
 
- 	 * @return std::set with names.
 
- 	 */
 
- 	virtual std::set<boost::filesystem::path> getResourceNames(const ResourceID & resourceName) const
 
- 	{
 
- 		std::set<boost::filesystem::path> result;
 
- 		auto rn = getResourceName(resourceName);
 
- 		if(rn)
 
- 		{
 
- 			result.insert(rn->string());
 
- 		}
 
- 		return result;
 
- 	}
 
- 	/**
 
- 	 * Update lists of files that match filter function
 
- 	 *
 
- 	 * @param filter Filter that returns true if specified mount point matches filter
 
- 	 */
 
- 	virtual void updateFilteredFiles(std::function<bool(const std::string &)> filter) const = 0;
 
- 	/**
 
- 	 * Get list of files that match filter function
 
- 	 *
 
- 	 * @param filter Filter that returns true if specified ID matches filter
 
- 	 * @return Returns list of flies
 
- 	 */
 
- 	virtual std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const = 0;
 
- 	/**
 
- 	 * Creates new resource with specified filename.
 
- 	 *
 
- 	 * @return true if new file was created, false on error or if file already exists
 
- 	 */
 
- 	virtual bool createResource(std::string filename, bool update = false)
 
- 	{
 
- 		return false;
 
- 	}
 
- 	/**
 
- 	 * @brief Returns all loaders that have resource with such name
 
- 	 *
 
- 	 * @return vector with all loaders
 
- 	 */
 
- 	virtual std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const
 
- 	{
 
- 		if (existsResource(resourceName))
 
- 			return std::vector<const ISimpleResourceLoader *>(1, this);
 
- 		return std::vector<const ISimpleResourceLoader *>();
 
- 	}
 
- };
 
 
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