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							- /*
 
-  * CMessage.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CMessage.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../render/CAnimation.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/Graphics.h"
 
- #include "../render/IFont.h"
 
- #include "../render/IImage.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/Slider.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../../lib/texts/TextOperations.h"
 
- constexpr int RIGHT_CLICK_POPUP_MIN_SIZE = 100;
 
- constexpr int RIGHT_CLICK_POPUP_MAX_HEIGHT_TEXTONLY = 450;
 
- constexpr int SIDE_MARGIN = 11;
 
- constexpr int TOP_MARGIN = 20;
 
- constexpr int BOTTOM_MARGIN = 16;
 
- constexpr int INTERVAL_BETWEEN_BUTTONS = 18;
 
- constexpr int INTERVAL_BETWEEN_TEXT_AND_BUTTONS = 24;
 
- static std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
 
- static std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
 
- void CMessage::init()
 
- {
 
- 	for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 
- 	{
 
- 		dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
 
- 		for(int j = 0; j < dialogBorders[i]->size(0); j++)
 
- 		{
 
- 			auto image = dialogBorders[i]->getImage(j, 0);
 
- 			//assume blue color initially
 
- 			if(i != 1)
 
- 				image->playerColored(PlayerColor(i));
 
- 			piecesOfBox[i].push_back(image);
 
- 		}
 
- 	}
 
- }
 
- void CMessage::dispose()
 
- {
 
- 	for(auto & item : dialogBorders)
 
- 		item.reset();
 
- }
 
- std::vector<std::string> CMessage::breakText(std::string text, size_t maxLineWidth, EFonts font)
 
- {
 
- 	assert(maxLineWidth != 0);
 
- 	if(maxLineWidth == 0)
 
- 		return {text};
 
- 	std::vector<std::string> ret;
 
- 	boost::algorithm::trim_right_if(text, boost::algorithm::is_any_of(std::string(" ")));
 
- 	const auto & fontPtr = GH.renderHandler().loadFont(font);
 
- 	// each iteration generates one output line
 
- 	while(text.length())
 
- 	{
 
- 		ui32 wordBreak = -1; //last position for line break (last space character)
 
- 		ui32 currPos = 0; //current position in text
 
- 		bool opened = false; //set to true when opening brace is found
 
- 		std::string color; //color found
 
- 		size_t symbolSize = 0; // width of character, in bytes
 
- 		std::string printableString;
 
- 		// loops till line is full or end of text reached
 
- 		while(currPos < text.length() && text[currPos] != 0x0a && fontPtr->getStringWidth(printableString) <= maxLineWidth)
 
- 		{
 
- 			symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
 
- 			// candidate for line break
 
- 			if(ui8(text[currPos]) <= ui8(' '))
 
- 				wordBreak = currPos;
 
- 			/* We don't count braces in string length. */
 
- 			if(text[currPos] == '{')
 
- 			{
 
- 				opened = true;
 
- 				std::smatch match;
 
- 				std::regex expr("^\\{(.*?)\\|");
 
- 				std::string tmp = text.substr(currPos);
 
- 				if(std::regex_search(tmp, match, expr))
 
- 				{
 
- 					std::string colorText = match[1].str();
 
- 					if(auto c = Colors::parseColor(colorText))
 
- 					{
 
- 						color = colorText + "|";
 
- 						currPos += colorText.length() + 1;
 
- 					}
 
- 				}
 
- 			}
 
- 			else if(text[currPos] == '}')
 
- 			{
 
- 				opened = false;
 
- 				color = "";
 
- 			}
 
- 			else
 
- 				printableString.append(text.data() + currPos, symbolSize);
 
- 			currPos += symbolSize;
 
- 		}
 
- 		// not all line has been processed - it turned out to be too long, so erase everything after last word break
 
- 		// if string consists from a single word (or this is Chinese/Korean) - erase only last symbol to bring line back to allowed length
 
- 		if(currPos < text.length() && (text[currPos] != 0x0a))
 
- 		{
 
- 			if(wordBreak != ui32(-1))
 
- 			{
 
- 				currPos = wordBreak;
 
- 				if(boost::count(text.substr(0, currPos), '{') == boost::count(text.substr(0, currPos), '}'))
 
- 				{
 
- 					opened = false;
 
- 					color = "";
 
- 				}
 
- 			}
 
- 			else
 
- 				currPos -= symbolSize;
 
- 		}
 
- 		//non-blank line
 
- 		if(currPos != 0)
 
- 		{
 
- 			ret.push_back(text.substr(0, currPos));
 
- 			if(opened)
 
- 				/* Close the brace for the current line. */
 
- 				ret.back() += '}';
 
- 			text.erase(0, currPos);
 
- 		}
 
- 		else if(text[currPos] == 0x0a)
 
- 		{
 
- 			ret.push_back(""); //add empty string, no extra actions needed
 
- 		}
 
- 		if(text.length() != 0 && text[0] == 0x0a)
 
- 		{
 
- 			/* Remove LF */
 
- 			text.erase(0, 1);
 
- 		}
 
- 		else
 
- 		{
 
- 			// trim only if line does not starts with LF
 
- 			// FIXME: necessary? All lines will be trimmed before returning anyway
 
- 			boost::algorithm::trim_left_if(text, boost::algorithm::is_any_of(std::string(" ")));
 
- 		}
 
- 		if(opened)
 
- 		{
 
- 			/* Add an opening brace for the next line. */
 
- 			if(text.length() != 0)
 
- 				text.insert(0, "{" + color);
 
- 		}
 
- 	}
 
- 	/* Trim whitespaces of every line. */
 
- 	for(auto & elem : ret)
 
- 		boost::algorithm::trim(elem);
 
- 	return ret;
 
- }
 
- std::string CMessage::guessHeader(const std::string & msg)
 
- {
 
- 	size_t begin = 0;
 
- 	std::string delimiters = "{}";
 
- 	size_t start = msg.find_first_of(delimiters[0], begin);
 
- 	size_t end = msg.find_first_of(delimiters[1], start);
 
- 	if(start > msg.size() || end > msg.size())
 
- 		return "";
 
- 	return msg.substr(begin, end);
 
- }
 
- int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
 
- {
 
- 	const auto & fontPtr = GH.renderHandler().loadFont(font);
 
- 	const auto lines = CMessage::breakText(txt, width, font);
 
- 	size_t lineHeight = fontPtr->getLineHeight();
 
- 	return lineHeight * lines.size();
 
- }
 
- int CMessage::getEstimatedComponentHeight(int numComps)
 
- {
 
- 	if(numComps > 8) //Bigger than 8 components - return invalid value
 
- 		return std::numeric_limits<int>::max();
 
- 	if(numComps > 2)
 
- 		return 160; // 32px * 1 row + 20 to offset
 
- 	if(numComps > 0)
 
- 		return 118; // 118 px to offset
 
- 	return 0;
 
- }
 
- void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
 
- {
 
- 	// possible sizes of text boxes section of window
 
- 	// game should pick smallest one that can fit text without slider
 
- 	// or, if not possible - pick last one and use slider
 
- 	constexpr std::array textAreaSizes = {
 
- 		// FIXME: this size should only be used for single-line texts: Point(206, 72),
 
- 		Point(270, 72),
 
- 		Point(270, 136),
 
- 		Point(270, 200),
 
- 		Point(400, 136),
 
- 		Point(400, 200),
 
- 		Point(590, 200)
 
- 	};
 
- 	assert(ret && ret->text);
 
- 	// STEP 1: DETERMINE SIZE OF ALL ELEMENTS
 
- 	for(const auto & area : textAreaSizes)
 
- 	{
 
- 		ret->text->resize(area);
 
- 		if(!ret->text->slider)
 
- 			break; // suitable size found, use it
 
- 	}
 
- 	int textHeight = ret->text->pos.h;
 
- 	if(ret->text->slider)
 
- 		ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
 
- 	int buttonsWidth = 0;
 
- 	int buttonsHeight = 0;
 
- 	if(!ret->buttons.empty())
 
- 	{
 
- 		// Compute total width of buttons
 
- 		buttonsWidth = INTERVAL_BETWEEN_BUTTONS * (ret->buttons.size() - 1); // space between all buttons
 
- 		for(const auto & elem : ret->buttons) //and add buttons width
 
- 		{
 
- 			buttonsWidth += elem->pos.w;
 
- 			vstd::amax(buttonsHeight, elem->pos.h);
 
- 		}
 
- 	}
 
- 	// STEP 2: COMPUTE WINDOW SIZE
 
- 	if(ret->buttons.empty() && !ret->components)
 
- 	{
 
- 		// use more compact form for right-click popup with no buttons / components
 
- 		if(ret->text->slider)
 
- 		{
 
- 			ret->text->resize(Point(ret->text->pos.w, std::min(ret->text->label->textSize.y, RIGHT_CLICK_POPUP_MAX_HEIGHT_TEXTONLY)));
 
- 			ret->pos.w = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->pos.w + 2 * SIDE_MARGIN);
 
- 			ret->pos.h = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->pos.h + TOP_MARGIN + BOTTOM_MARGIN);
 
- 		}
 
- 		else
 
- 		{
 
- 			ret->pos.w = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.x + 2 * SIDE_MARGIN);
 
- 			ret->pos.h = std::max(RIGHT_CLICK_POPUP_MIN_SIZE, ret->text->label->textSize.y + TOP_MARGIN + BOTTOM_MARGIN);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		int windowContentWidth = ret->text->pos.w;
 
- 		int windowContentHeight = ret->text->pos.h;
 
- 		if(ret->components)
 
- 		{
 
- 			vstd::amax(windowContentWidth, ret->components->pos.w);
 
- 			windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + ret->components->pos.h;
 
- 		}
 
- 		if(!ret->buttons.empty())
 
- 		{
 
- 			vstd::amax(windowContentWidth, buttonsWidth);
 
- 			windowContentHeight += INTERVAL_BETWEEN_TEXT_AND_BUTTONS + buttonsHeight;
 
- 		}
 
- 		ret->pos.w = windowContentWidth + 2 * SIDE_MARGIN;
 
- 		ret->pos.h = windowContentHeight + TOP_MARGIN + BOTTOM_MARGIN;
 
- 	}
 
- 	// STEP 3: MOVE ALL ELEMENTS IN PLACE
 
- 	if(ret->buttons.empty() && !ret->components)
 
- 	{
 
- 		ret->text->trimToFit();
 
- 		ret->text->center(ret->pos.center());
 
- 	}
 
- 	else
 
- 	{
 
- 		if(ret->components)
 
- 			ret->components->moveBy(Point((ret->pos.w - ret->components->pos.w) / 2, TOP_MARGIN + ret->text->pos.h + INTERVAL_BETWEEN_TEXT_AND_BUTTONS));
 
- 		ret->text->trimToFit();
 
- 		ret->text->moveBy(Point((ret->pos.w - ret->text->pos.w) / 2, TOP_MARGIN + (textHeight - ret->text->pos.h) / 2 ));
 
- 		if(!ret->buttons.empty())
 
- 		{
 
- 			int buttonPosX = ret->pos.w / 2 - buttonsWidth / 2;
 
- 			int buttonPosY = ret->pos.h - BOTTOM_MARGIN - ret->buttons[0]->pos.h;
 
- 			for(const auto & elem : ret->buttons)
 
- 			{
 
- 				elem->moveBy(Point(buttonPosX, buttonPosY));
 
- 				buttonPosX += elem->pos.w + INTERVAL_BETWEEN_BUTTONS;
 
- 			}
 
- 		}
 
- 	}
 
- 	ret->backgroundTexture->pos = ret->pos;
 
- 	ret->center();
 
- }
 
- void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y)
 
- {
 
- 	if(playerColor.isSpectator())
 
- 		playerColor = PlayerColor(1);
 
- 	auto & box = piecesOfBox.at(playerColor.getNum());
 
- 	// Note: this code assumes that the corner dimensions are all the same.
 
- 	// Horizontal borders
 
- 	int start_x = x + box[0]->width();
 
- 	const int stop_x = x + w - box[1]->width();
 
- 	const int bottom_y = y + h - box[7]->height() + 1;
 
- 	while(start_x < stop_x)
 
- 	{
 
- 		// Top border
 
- 		to.draw(box[6], Point(start_x, y));
 
- 		// Bottom border
 
- 		to.draw(box[7], Point(start_x, bottom_y));
 
- 		start_x += box[6]->width();
 
- 	}
 
- 	// Vertical borders
 
- 	int start_y = y + box[0]->height();
 
- 	const int stop_y = y + h - box[2]->height() + 1;
 
- 	const int right_x = x + w - box[5]->width();
 
- 	while(start_y < stop_y)
 
- 	{
 
- 		// Left border
 
- 		to.draw(box[4], Point(x, start_y));
 
- 		// Right border
 
- 		to.draw(box[5], Point(right_x, start_y));
 
- 		start_y += box[4]->height();
 
- 	}
 
- 	//corners
 
- 	to.draw(box[0], Point(x, y));
 
- 	to.draw(box[1], Point(x + w - box[1]->width(), y));
 
- 	to.draw(box[2], Point(x, y + h - box[2]->height() + 1));
 
- 	to.draw(box[3], Point(x + w - box[3]->width(), y + h - box[3]->height() + 1));
 
- }
 
 
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