| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203 | /* * CMapEditManager.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CMapEditManager.h"#include "../mapObjects/CGHeroInstance.h"#include "../VCMI_Lib.h"#include "CDrawRoadsOperation.h"#include "CMapOperation.h"VCMI_LIB_NAMESPACE_BEGINCMapUndoManager::CMapUndoManager() :	undoRedoLimit(100000), //not sure if we ever need to bother about undo limit	undoCallback([](bool, bool) {}){}CMapUndoManager::~CMapUndoManager() = default;void CMapUndoManager::undo(){	doOperation(undoStack, redoStack, true);}void CMapUndoManager::redo(){	doOperation(redoStack, undoStack, false);}void CMapUndoManager::clearAll(){	//FIXME: Will crash if an object was added twice to actions	undoStack.clear();	redoStack.clear();	onUndoRedo();}int CMapUndoManager::getUndoRedoLimit() const{	return undoRedoLimit;}void CMapUndoManager::setUndoRedoLimit(int value){	assert(value >= 0);	undoStack.resize(std::min(undoStack.size(), static_cast<TStack::size_type>(value)));	redoStack.resize(std::min(redoStack.size(), static_cast<TStack::size_type>(value)));	onUndoRedo();}const CMapOperation * CMapUndoManager::peekRedo() const{	return peek(redoStack);}const CMapOperation * CMapUndoManager::peekUndo() const{	return peek(undoStack);}void CMapUndoManager::addOperation(std::unique_ptr<CMapOperation> && operation){	undoStack.push_front(std::move(operation));	if(undoStack.size() > undoRedoLimit) undoStack.pop_back();	redoStack.clear();	onUndoRedo();}void CMapUndoManager::doOperation(TStack & fromStack, TStack & toStack, bool doUndo){	if(fromStack.empty()) return;	auto & operation = fromStack.front();	if(doUndo)	{		operation->undo();	}	else	{		operation->redo();	}	toStack.push_front(std::move(operation));	fromStack.pop_front();	onUndoRedo();}const CMapOperation * CMapUndoManager::peek(const TStack & stack) const{	if(stack.empty()) return nullptr;	return stack.front().get();}void CMapUndoManager::onUndoRedo(){	//true if there's anything on the stack	undoCallback((bool)peekUndo(), (bool)peekRedo());}void CMapUndoManager::setUndoCallback(std::function<void(bool, bool)> functor){	undoCallback = std::move(functor);	onUndoRedo(); //inform immediately}CMapEditManager::CMapEditManager(CMap * map)	: map(map), terrainSel(map), objectSel(map){}CMap * CMapEditManager::getMap(){	return map;}void CMapEditManager::clearTerrain(CRandomGenerator * gen){	execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));}void CMapEditManager::drawTerrain(TerrainId terType, int decorationsPercentage, CRandomGenerator * gen){	execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, decorationsPercentage, gen ? gen : &(this->gen)));	terrainSel.clearSelection();}void CMapEditManager::drawRoad(RoadId roadType, CRandomGenerator* gen){	execute(std::make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));	terrainSel.clearSelection();}void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen){	execute(std::make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : &(this->gen)));	terrainSel.clearSelection();}void CMapEditManager::insertObject(CGObjectInstance * obj){	execute(std::make_unique<CInsertObjectOperation>(map, obj));}void CMapEditManager::insertObjects(std::set<CGObjectInstance*>& objects){	auto composedOperation = std::make_unique<CComposedOperation>(map);	for(auto * obj : objects)	{		composedOperation->addOperation(std::make_unique<CInsertObjectOperation>(map, obj));	}	execute(std::move(composedOperation));}void CMapEditManager::moveObject(CGObjectInstance * obj, const int3 & pos){	execute(std::make_unique<CMoveObjectOperation>(map, obj, pos));}void CMapEditManager::removeObject(CGObjectInstance * obj){	execute(std::make_unique<CRemoveObjectOperation>(map, obj));}void CMapEditManager::removeObjects(std::set<CGObjectInstance*> & objects){	auto composedOperation = std::make_unique<CComposedOperation>(map);	for(auto * obj : objects)	{		composedOperation->addOperation(std::make_unique<CRemoveObjectOperation>(map, obj));	}	execute(std::move(composedOperation));}void CMapEditManager::execute(std::unique_ptr<CMapOperation> && operation){	operation->execute();	undoManager.addOperation(std::move(operation));}CTerrainSelection & CMapEditManager::getTerrainSelection(){	return terrainSel;}CObjectSelection & CMapEditManager::getObjectSelection(){	return objectSel;}CMapUndoManager & CMapEditManager::getUndoManager(){	return undoManager;}VCMI_LIB_NAMESPACE_END
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