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							- #ifndef __STACK_FEATURE_H__
 
- #define __STACK_FEATURE_H__
 
- struct StackFeature
 
- {
 
- #define VCMI_CREATURE_ABILITY_LIST										\
 
- 	VCMI_CREATURE_ABILITY_NAME(NO_TYPE)									\
 
- 	VCMI_CREATURE_ABILITY_NAME(DOUBLE_WIDE)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(FLYING)									\
 
- 	VCMI_CREATURE_ABILITY_NAME(SHOOTER)									\
 
- 	VCMI_CREATURE_ABILITY_NAME(CHARGE_IMMUNITY)							\
 
- 	VCMI_CREATURE_ABILITY_NAME(ADDITIONAL_ATTACK)						\
 
- 	VCMI_CREATURE_ABILITY_NAME(UNLIMITED_RETALIATIONS)					\
 
- 	VCMI_CREATURE_ABILITY_NAME(NO_MELEE_PENALTY)						\
 
- 	VCMI_CREATURE_ABILITY_NAME(JOUSTING) /*for champions*/				\
 
- 	VCMI_CREATURE_ABILITY_NAME(RAISING_MORALE) /*value - how much raises*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(HATE) /*eg. angels hate devils, subtype - ID of hated creature*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(KING1)									\
 
- 	VCMI_CREATURE_ABILITY_NAME(KING2)									\
 
- 	VCMI_CREATURE_ABILITY_NAME(KING3)									\
 
- 	VCMI_CREATURE_ABILITY_NAME(MAGIC_RESISTANCE) /*in % (value)*/		\
 
- 	VCMI_CREATURE_ABILITY_NAME(CHANGES_SPELL_COST_FOR_ALLY) /*in mana points (value) , eg. mage*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(CHANGES_SPELL_COST_FOR_ENEMY) /*in mana points (value) , eg. pegasus */ \
 
- 	VCMI_CREATURE_ABILITY_NAME(SPELL_AFTER_ATTACK) /* subtype - spell id, value - spell level, (additional info)%1000 - chance in %; eg. dendroids, (additional info)/1000 -> [0 - all attacks, 1 - shot only, 2 - melee only*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(SPELL_RESISTANCE_AURA) /*eg. unicorns, value - resistance bonus in % for adjacent creatures*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(LEVEL_SPELL_IMMUNITY) /*creature is immune to all spell with level below or equal to value of this bonus*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(TWO_HEX_ATTACK_BREATH) /*eg. dragons*/	\
 
- 	VCMI_CREATURE_ABILITY_NAME(SPELL_DAMAGE_REDUCTION) /*eg. golems; value - reduction in %, subtype - spell school; -1 - all, 0 - air, 1 - fire, 2 - water, 3 - earth*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(NO_WALL_PENALTY)							\
 
- 	VCMI_CREATURE_ABILITY_NAME(NON_LIVING) /*eg. gargoyle*/				\
 
- 	VCMI_CREATURE_ABILITY_NAME(RANDOM_GENIE_SPELLCASTER) /*eg. master genie*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(BLOCKS_RETALIATION) /*eg. naga*/			\
 
- 	VCMI_CREATURE_ABILITY_NAME(SPELL_IMMUNITY) /*subid - spell id*/		\
 
- 	VCMI_CREATURE_ABILITY_NAME(MANA_CHANNELING) /*value in %, eg. familiar*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(SPELL_LIKE_ATTACK) /*value - spell id; range is taken from spell, but damage from creature; eg. magog*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(THREE_HEADED_ATTACK) /*eg. cerberus*/	\
 
- 	VCMI_CREATURE_ABILITY_NAME(DAEMON_SUMMONING) /*pit lord*/			\
 
- 	VCMI_CREATURE_ABILITY_NAME(FIRE_IMMUNITY)							\
 
- 	VCMI_CREATURE_ABILITY_NAME(FIRE_SHIELD)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(ENEMY_MORALE_DECREASING) /*value - how much it decreases*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(ENEMY_LUCK_DECREASING)					\
 
- 	VCMI_CREATURE_ABILITY_NAME(UNDEAD)									\
 
- 	VCMI_CREATURE_ABILITY_NAME(HP_REGENERATION) /*creature regenerates val HP every new round*/					\
 
- 	VCMI_CREATURE_ABILITY_NAME(FULL_HP_REGENERATION) /*first creature regenerates all HP every new round; subtype 0 - animation 4 (trolllike), 1 - animation 47 (wightlike)*/		\
 
- 	VCMI_CREATURE_ABILITY_NAME(MANA_DRAIN) /*value - spell points per turn*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(LIFE_DRAIN)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(DOUBLE_DAMAGE_CHANCE) /*value in %, eg. dread knight*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(RETURN_AFTER_STRIKE)						\
 
- 	VCMI_CREATURE_ABILITY_NAME(SELF_MORALE) /*eg. minotaur*/			\
 
- 	VCMI_CREATURE_ABILITY_NAME(SPELLCASTER) /*subtype - spell id, value - level of school, additional info - spell power*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(CATAPULT)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(ENEMY_DEFENCE_REDUCTION) /*in % (value) eg. behemots*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(GENERAL_DAMAGE_REDUCTION) /* shield / air shield effect */ \
 
- 	VCMI_CREATURE_ABILITY_NAME(GENERAL_ATTACK_REDUCTION) /*eg. while stoned or blinded - in %, subtype: -1 - any damage, 0 - melee damage, 1 - ranged damage*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(ATTACKS_ALL_ADJACENT) /*eg. hydra*/		\
 
- 	VCMI_CREATURE_ABILITY_NAME(MORE_DAMAGE_FROM_SPELL) /*value - damage increase in %, subtype - spell id*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(CASTS_SPELL_WHEN_KILLED) /*similar to spell after attack*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(FEAR)									\
 
- 	VCMI_CREATURE_ABILITY_NAME(FEARLESS)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(NO_DISTANCE_PENALTY)						\
 
- 	VCMI_CREATURE_ABILITY_NAME(NO_OBSTACLES_PENALTY)					\
 
- 	VCMI_CREATURE_ABILITY_NAME(SELF_LUCK) /*halfling*/					\
 
- 	VCMI_CREATURE_ABILITY_NAME(ATTACK_BONUS) /*subtype: -1 - any attack, 0 - melee, 1 - ranged*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(DEFENCE_BONUS) /*subtype: -1 - any attack, 0 - melee, 1 - ranged*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(SPEED_BONUS) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - substracted to this part*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(HP_BONUS)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(ENCHANTER)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(HEALER)									\
 
- 	VCMI_CREATURE_ABILITY_NAME(SIEGE_WEAPON)							\
 
- 	VCMI_CREATURE_ABILITY_NAME(LUCK_BONUS)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(MORALE_BONUS)							\
 
- 	VCMI_CREATURE_ABILITY_NAME(HYPNOTIZED)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(ADDITIONAL_RETALIATION) /*value - number of additional retaliations*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(MAGIC_MIRROR) /* value - chance of redirecting in %*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(SUMMONED)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(ALWAYS_MINIMUM_DAMAGE) /*unit does its minimum damage from range; subtype: -1 - any attack, 0 - melee, 1 - ranged, value: additional damage, additional info - multiplicative anti-bonus for dmg in % [eg 20 means that creature will inflict 80% of normal dmg]*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(ALWAYS_MAXIMUM_DAMAGE) /*eg. bless effect, subtype: -1 - any attack, 0 - melee, 1 - ranged, value: additional damage, additional info - multiplicative bonus for dmg in %*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(ATTACKS_NEAREST_CREATURE) /*while in berserk*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(IN_FRENZY) /*value - level*/				\
 
- 	VCMI_CREATURE_ABILITY_NAME(SLAYER) /*value - level*/				\
 
- 	VCMI_CREATURE_ABILITY_NAME(FORGETFULL) /*forgetfullnes spell effect, value - level*/ \
 
- 	VCMI_CREATURE_ABILITY_NAME(CLONED)									\
 
- 	VCMI_CREATURE_ABILITY_NAME(NOT_ACTIVE)								\
 
- 	VCMI_CREATURE_ABILITY_NAME(NO_LUCK) /*eg. when fighting on cursed ground*/	\
 
- 	VCMI_CREATURE_ABILITY_NAME(NO_MORALE) /*eg. when fighting on cursed ground*/
 
- 	
 
- 	//general list of stack abilities and effects
 
- 	enum ECombatFeatures
 
- 	{
 
- #define VCMI_CREATURE_ABILITY_NAME(x) x,
 
- 		VCMI_CREATURE_ABILITY_LIST
 
- #undef VCMI_CREATURE_ABILITY_NAME
 
- 	};
 
- 	enum EDuration
 
- 	{
 
- 		WHOLE_BATTLE = 1,
 
- 		N_TURNS = 2,
 
- 		UNITL_BEING_ATTACKED = 4,/*removed after attack and counterattacks are performed*/
 
- 		UNTIL_ATTACK = 8 /*removed after attack and counterattacks are performed*/
 
- 	};
 
- 	enum ESource
 
- 	{
 
- 		CREATURE_ABILITY,
 
- 		BONUS_FROM_HERO,
 
- 		SPELL_EFFECT,
 
- 		OTHER_SOURCE /*eg. bonus from terrain if native*/
 
- 	};
 
- 	ui8 type;//ECombatFeatures
 
- 	ui8 duration;//EDuration //bitfield
 
- 	ui8 source;//ESource
 
- 	si8 positiveness; //+1 - positive, 0 - neutral, -1 - negative; used mostly for spell features
 
- 	ui16 turnsRemain; //if duration is N_TURNS it describes how long the effect will last
 
- 	si16 subtype; //subtype of bonus/feature
 
- 	si32 value;
 
- 	si32 additionalInfo;
 
- 	inline bool operator == (const ECombatFeatures & cf) const
 
- 	{
 
- 		return type == cf;
 
- 	}
 
- 	StackFeature() : type(NO_TYPE)
 
- 	{}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & type & duration & source & positiveness & turnsRemain & subtype & value & additionalInfo;
 
- 	}
 
- };
 
- //generates StackFeature from given data
 
- inline StackFeature makeFeature(StackFeature::ECombatFeatures type, ui8 duration, si16 subtype, si32 value, StackFeature::ESource source, ui16 turnsRemain = 0, si32 additionalInfo = 0)
 
- {
 
- 	StackFeature sf;
 
- 	sf.type = type;
 
- 	sf.duration = duration;
 
- 	sf.source = source;
 
- 	sf.turnsRemain = turnsRemain;
 
- 	sf.subtype = subtype;
 
- 	sf.value = value;
 
- 	sf.additionalInfo = additionalInfo;
 
- 	return sf;
 
- }
 
- inline StackFeature makeCreatureAbility(StackFeature::ECombatFeatures type, si32 value, si16 subtype = 0, si32 additionalInfo = 0)
 
- {
 
- 	return makeFeature(type, StackFeature::WHOLE_BATTLE, subtype, value, StackFeature::CREATURE_ABILITY, 0, additionalInfo);
 
- }
 
- #endif //__STACK_FEATURE_H__
 
 
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