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- #pragma once
- #include "GameConstants.h"
- #include "../lib/ConstTransitivePtr.h"
- /*
- * CDefObjInfoHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CBinaryReader;
- class CLegacyConfigParser;
- class JsonNode;
- class DLL_LINKAGE ObjectTemplate
- {
- enum EBlockMapBits
- {
- VISIBLE = 1,
- VISITABLE = 2,
- BLOCKED = 4
- };
- /// tiles that are covered by this object, uses EBlockMapBits enum as flags
- std::vector<std::vector<ui8>> usedTiles;
- /// directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
- ui8 visitDir;
- /// list of terrains on which this object can be placed
- std::set<ETerrainType> allowedTerrains;
- public:
- /// H3 ID/subID of this object
- Obj id;
- si32 subid;
- /// print priority, objects with higher priority will be print first, below everything else
- si32 printPriority;
- /// animation file that should be used to display object
- std::string animationFile;
- /// string ID, equals to def base name for h3m files (lower case, no extension) or specified in mod data
- std::string stringID;
- ui32 getWidth() const;
- ui32 getHeight() const;
- void setSize(ui32 width, ui32 height);
- bool isVisitable() const;
- // Checks object used tiles
- // Position is relative to bottom-right corner of the object, can not be negative
- bool isWithin(si32 X, si32 Y) const;
- bool isVisitableAt(si32 X, si32 Y) const;
- bool isVisibleAt(si32 X, si32 Y) const;
- bool isBlockedAt(si32 X, si32 Y) const;
- // Checks if object is visitable from certain direction. X and Y must be between -1..+1
- bool isVisitableFrom(si8 X, si8 Y) const;
- // Checks if object can be placed on specific terrain
- bool canBePlacedAt(ETerrainType terrain) const;
- ObjectTemplate();
- void readTxt(CLegacyConfigParser & parser);
- void readMsk();
- void readMap(CBinaryReader & reader);
- void readJson(const JsonNode & node);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & usedTiles & allowedTerrains & animationFile & stringID;
- h & id & subid & printPriority & visitDir;
- }
- };
- class DLL_LINKAGE CDefObjInfoHandler
- {
- /// list of all object templates loaded from text files
- /// actual object have ObjectTemplate as member "appearance"
- std::vector<ObjectTemplate> objects;
- /// reads one of H3 text files that contain object templates description
- void readTextFile(std::string path);
- public:
- CDefObjInfoHandler();
- /// Erases all templates with given type/subtype
- void eraseAll(Obj type, si32 subtype);
- /// Add new template into the list
- void registerTemplate(ObjectTemplate obj);
- /// picks all possible candidates for specific pair <type, subtype>
- std::vector<ObjectTemplate> pickCandidates(Obj type, si32 subtype) const;
- /// picks all candidates for <type, subtype> and of possible - also filters them by terrain
- std::vector<ObjectTemplate> pickCandidates(Obj type, si32 subtype, ETerrainType terrain) const;
- /// as above, but also filters out templates that are not applicable according to accepted test
- std::vector<ObjectTemplate> pickCandidates(Obj type, si32 subtype, ETerrainType terrain, std::function<bool(ObjectTemplate &)> filter) const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & objects;
- }
- };
- class IObjectInfo
- {
- public:
- virtual bool givesResources() const = 0;
- virtual bool givesExperience() const = 0;
- virtual bool givesMana() const = 0;
- virtual bool givesMovement() const = 0;
- virtual bool givesPrimarySkills() const = 0;
- virtual bool givesSecondarySkills() const = 0;
- virtual bool givesArtifacts() const = 0;
- virtual bool givesCreatures() const = 0;
- virtual bool givesSpells() const = 0;
- virtual bool givesBonuses() const = 0;
- };
- class CGObjectInstance;
- class IObjectTypesHandler
- {
- public:
- virtual std::vector<ObjectTemplate> getTemplates(si32 type, si32 subType) const = 0;
- virtual CGObjectInstance * create(ObjectTemplate tmpl) const = 0;
- virtual bool handlesID(ObjectTemplate tmpl) const = 0;
- virtual void configureObject(CGObjectInstance * object) const = 0;
- virtual const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const = 0;
- };
- typedef std::shared_ptr<IObjectTypesHandler> TObjectTypeHandler;
- class CObjectGroupsHandler
- {
- /// list of object handlers, each of them handles 1 or more object type
- std::vector<TObjectTypeHandler> objectTypes;
- public:
- /// returns handler for specified object (ID-based). ObjectHandler keeps ownership
- IObjectTypesHandler * getHandlerFor(ObjectTemplate tmpl) const;
- /// creates object based on specified template
- CGObjectInstance * createObject(ObjectTemplate tmpl);
- template<typename CObjectClass>
- CObjectClass * createObjectTyped(ObjectTemplate tmpl)
- {
- auto objInst = createObject(tmpl);
- auto objClass = dynamic_cast<CObjectClass*>(objInst);
- assert(objClass);
- return objClass;
- }
- };
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