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							- /*
 
-  * CGMarket.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CGObjectInstance.h"
 
- #include "IMarket.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class MarketInstanceConstructor;
 
- class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
 
- {
 
- protected:
 
- 	std::shared_ptr<MarketInstanceConstructor> getMarketHandler() const;
 
- public:
 
- 	CGMarket(IGameInfoCallback *cb);
 
- 	///IObjectInterface
 
- 	void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override; //open trading window
 
- 	void initObj(IGameRandomizer & gameRandomizer) override;//set skills for trade
 
- 	std::string getPopupText(PlayerColor player) const override;
 
- 	std::string getPopupText(const CGHeroInstance * hero) const override;
 
- 	///IMarket
 
- 	ObjectInstanceID getObjInstanceID() const override;
 
- 	int getMarketEfficiency() const override;
 
- 	int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
 
- 	std::set<EMarketMode> availableModes() const override;
 
- };
 
- class DLL_LINKAGE CGBlackMarket : public CGMarket
 
- {
 
- public:
 
- 	using CGMarket::CGMarket;
 
- 	std::vector<ArtifactID> artifacts; //available artifacts
 
- 	void newTurn(IGameEventCallback & gameEvents, IGameRandomizer & gameRandomizer) const override; //reset artifacts for black market every month
 
- 	std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGMarket&>(*this);
 
- 		h & artifacts;
 
- 	}
 
- };
 
- class DLL_LINKAGE CGUniversity : public CGMarket
 
- {
 
- public:
 
- 	using CGMarket::CGMarket;
 
- 	std::string getSpeechTranslated() const;
 
- 	std::vector<TradeItemBuy> skills; //available skills
 
- 	std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
 
- 	void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override; //open window
 
- 	std::vector<Component> getPopupComponents(PlayerColor player) const override;
 
- 	bool wasVisited (PlayerColor player) const override;
 
- 	template <typename Handler> void serialize(Handler &h)
 
- 	{
 
- 		h & static_cast<CGMarket&>(*this);
 
- 		h & skills;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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