CArtHandler.cpp 11 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CArtHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <boost/assign/list_of.hpp>
  8. #include "../lib/VCMI_Lib.h"
  9. extern CLodHandler *bitmaph;
  10. using namespace boost::assign;
  11. /*
  12. * CArtHandler.cpp, part of VCMI engine
  13. *
  14. * Authors: listed in file AUTHORS in main folder
  15. *
  16. * License: GNU General Public License v2.0 or later
  17. * Full text of license available in license.txt file, in main folder
  18. *
  19. */
  20. const std::string & CArtifact::Name() const
  21. {
  22. if(name.size())
  23. return name;
  24. else
  25. return VLC->generaltexth->artifNames[id];
  26. }
  27. const std::string & CArtifact::Description() const
  28. {
  29. if(description.size())
  30. return description;
  31. else
  32. return VLC->generaltexth->artifDescriptions[id];
  33. }
  34. CArtHandler::CArtHandler()
  35. {
  36. VLC->arth = this;
  37. }
  38. void CArtHandler::loadArtifacts(bool onlyTxt)
  39. {
  40. std::vector<ui16> slots;
  41. slots += 17, 16, 15,14,13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  42. std::map<char,EartClass> classes =
  43. map_list_of('S',ART_SPECIAL)('T',ART_TREASURE)('N',ART_MINOR)('J',ART_MAJOR)('R',ART_RELIC);
  44. std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
  45. int it=0;
  46. for(int i=0; i<2; ++i)
  47. {
  48. loadToIt(dump,buf,it,3);
  49. }
  50. VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);
  51. VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);
  52. for (int i=0; i<ARTIFACTS_QUANTITY; i++)
  53. {
  54. CArtifact nart;
  55. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  56. loadToIt(pom,buf,it,4);
  57. nart.price=atoi(pom.c_str());
  58. for(int j=0;j<slots.size();j++)
  59. {
  60. loadToIt(pom,buf,it,4);
  61. if(pom[0]=='x')
  62. nart.possibleSlots.push_back(slots[j]);
  63. }
  64. loadToIt(pom,buf,it,4);
  65. nart.aClass = classes[pom[0]];
  66. loadToIt(VLC->generaltexth->artifDescriptions[i],buf,it,3);
  67. nart.id=i;
  68. if(!onlyTxt)
  69. artifacts.push_back(nart);
  70. }
  71. sortArts();
  72. addBonuses();
  73. }
  74. int CArtHandler::convertMachineID(int id, bool creToArt )
  75. {
  76. int dif = 142;
  77. if(creToArt)
  78. {
  79. switch (id)
  80. {
  81. case 147:
  82. dif--;
  83. break;
  84. case 148:
  85. dif++;
  86. break;
  87. }
  88. dif = -dif;
  89. }
  90. else
  91. {
  92. switch (id)
  93. {
  94. case 6:
  95. dif--;
  96. break;
  97. case 5:
  98. dif++;
  99. break;
  100. }
  101. }
  102. return id + dif;
  103. }
  104. void CArtHandler::sortArts()
  105. {
  106. for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
  107. {
  108. switch (artifacts[i].aClass)
  109. {
  110. case ART_TREASURE:
  111. treasures.push_back(&(artifacts[i]));
  112. break;
  113. case ART_MINOR:
  114. minors.push_back(&(artifacts[i]));
  115. break;
  116. case ART_MAJOR:
  117. majors.push_back(&(artifacts[i]));
  118. break;
  119. case ART_RELIC:
  120. relics.push_back(&(artifacts[i]));
  121. break;
  122. }
  123. }
  124. }
  125. void CArtHandler::giveArtBonus( int aid, HeroBonus::BonusType type, int val, int subtype )
  126. {
  127. artifacts[aid].bonuses.push_back(HeroBonus(HeroBonus::PERMANENT,type,HeroBonus::ARTIFACT,val,aid,subtype));
  128. }
  129. void CArtHandler::addBonuses()
  130. {
  131. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,HeroBonus::PRIMARY_SKILL,val,whichSkill)
  132. #define ART_MORALE(ID, val) giveArtBonus(ID,HeroBonus::MORALE,val)
  133. #define ART_LUCK(ID, val) giveArtBonus(ID,HeroBonus::LUCK,val)
  134. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,HeroBonus::MORALE_AND_LUCK,val)
  135. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  136. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  137. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  138. //Attack bonus artifacts (Weapons)
  139. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  140. ART_PRIM_SKILL(8,0,+3);
  141. ART_PRIM_SKILL(9,0,+4);
  142. ART_PRIM_SKILL(10,0,+5);
  143. ART_PRIM_SKILL(11,0,+6);
  144. ART_PRIM_SKILL(12,0,+12);
  145. ART_PRIM_SKILL(12,1,-3);
  146. //Defense bonus artifacts (Shields)
  147. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  148. ART_PRIM_SKILL(14,1,+3);
  149. ART_PRIM_SKILL(15,1,+4);
  150. ART_PRIM_SKILL(16,1,+5);
  151. ART_PRIM_SKILL(17,1,+6);
  152. ART_PRIM_SKILL(18,1,+12);
  153. ART_PRIM_SKILL(18,0,-3);
  154. //Knowledge bonus artifacts (Helmets)
  155. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  156. ART_PRIM_SKILL(20,3,+2);
  157. ART_PRIM_SKILL(21,3,+3);
  158. ART_PRIM_SKILL(22,3,+4);
  159. ART_PRIM_SKILL(23,3,+5);
  160. ART_PRIM_SKILL(24,3,+10);
  161. ART_PRIM_SKILL(24,2,-2);
  162. //Spell power bonus artifacts (Armours)
  163. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  164. ART_PRIM_SKILL(26,2,+2);
  165. ART_PRIM_SKILL(27,2,+3);
  166. ART_PRIM_SKILL(28,2,+4);
  167. ART_PRIM_SKILL(29,2,+5);
  168. ART_PRIM_SKILL(30,2,+10);
  169. ART_PRIM_SKILL(30,3,-2);
  170. //All primary skills (various)
  171. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  172. ART_ALL_PRIM_SKILLS(32,+2);
  173. ART_ALL_PRIM_SKILLS(33,+3);
  174. ART_ALL_PRIM_SKILLS(34,+4);
  175. ART_ALL_PRIM_SKILLS(35,+5);
  176. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  177. //Attack and Defense (various)
  178. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  179. ART_ATTACK_AND_DEFENSE(38,+2);
  180. ART_ATTACK_AND_DEFENSE(39,+3);
  181. ART_ATTACK_AND_DEFENSE(40,+4);
  182. //Spell power and Knowledge (various)
  183. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  184. ART_POWER_AND_KNOWLEDGE(42,+2);
  185. ART_POWER_AND_KNOWLEDGE(43,+3);
  186. ART_POWER_AND_KNOWLEDGE(44,+4);
  187. //Luck and morale
  188. ART_MORALE(45,+1); //Still Eye of the Dragon
  189. ART_LUCK(46,+1); //Clover of Fortune
  190. ART_LUCK(47,+1); //Cards of Prophecy
  191. ART_LUCK(48,+1); //Ladybird of Luck
  192. ART_MORALE(49,+1); //Badge of Courage
  193. ART_MORALE(50,+1); //Crest of Valor
  194. ART_MORALE(51,+1); //Glyph of Gallantry
  195. giveArtBonus(52,HeroBonus::SIGHT_RADIOUS,+1);//Speculum
  196. giveArtBonus(53,HeroBonus::SIGHT_RADIOUS,+1);//Spyglass
  197. //necromancy bonus
  198. giveArtBonus(54,HeroBonus::SECONDARY_SKILL_PREMY,+5,12);//Amulet of the Undertaker
  199. giveArtBonus(55,HeroBonus::SECONDARY_SKILL_PREMY,+10,12);//Vampire's Cowl
  200. giveArtBonus(56,HeroBonus::SECONDARY_SKILL_PREMY,+15,12);//Dead Man's Boots
  201. giveArtBonus(57,HeroBonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
  202. giveArtBonus(58,HeroBonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
  203. giveArtBonus(59,HeroBonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
  204. //archery bonus
  205. giveArtBonus(60,HeroBonus::SECONDARY_SKILL_PREMY,+5,1);//Bow of Elven Cherrywood
  206. giveArtBonus(61,HeroBonus::SECONDARY_SKILL_PREMY,+10,1);//Bowstring of the Unicorn's Mane
  207. giveArtBonus(62,HeroBonus::SECONDARY_SKILL_PREMY,+15,1);//Angel Feather Arrows
  208. //eagle eye bonus
  209. giveArtBonus(63,HeroBonus::SECONDARY_SKILL_PREMY,+5,11);//Bird of Perception
  210. giveArtBonus(64,HeroBonus::SECONDARY_SKILL_PREMY,+10,11);//Stoic Watchman
  211. giveArtBonus(65,HeroBonus::SECONDARY_SKILL_PREMY,+15,11);//Emblem of Cognizance
  212. //reducing cost of surrendering
  213. giveArtBonus(66,HeroBonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  214. giveArtBonus(67,HeroBonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  215. giveArtBonus(68,HeroBonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  216. giveArtBonus(69,HeroBonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  217. giveArtBonus(70,HeroBonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  218. giveArtBonus(71,HeroBonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  219. giveArtBonus(72,HeroBonus::FLYING_MOVEMENT,+1);//Angel Wings
  220. giveArtBonus(73,HeroBonus::MANA_REGENERATION,+1);//Charm of Mana
  221. giveArtBonus(74,HeroBonus::MANA_REGENERATION,+2);//Talisman of Mana
  222. giveArtBonus(75,HeroBonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  223. giveArtBonus(76,HeroBonus::SPELL_DURATION,+1);//Collar of Conjuring
  224. giveArtBonus(77,HeroBonus::SPELL_DURATION,+2);//Ring of Conjuring
  225. giveArtBonus(78,HeroBonus::SPELL_DURATION,+3);//Cape of Conjuring
  226. giveArtBonus(79,HeroBonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  227. giveArtBonus(80,HeroBonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  228. giveArtBonus(81,HeroBonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  229. giveArtBonus(82,HeroBonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  230. giveArtBonus(83,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
  231. giveArtBonus(84,HeroBonus::BLOCK_MORALE,0);//Spirit of Oppression
  232. giveArtBonus(85,HeroBonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  233. giveArtBonus(86,HeroBonus::FIRE_SPELLS,0);//Tome of Fire Magic
  234. giveArtBonus(87,HeroBonus::AIR_SPELLS,0);//Tome of Air Magic
  235. giveArtBonus(88,HeroBonus::WATER_SPELLS,0);//Tome of Water Magic
  236. giveArtBonus(89,HeroBonus::EARTH_SPELLS,0);//Tome of Earth Magic
  237. giveArtBonus(90,HeroBonus::WATER_WALKING,0);//Boots of Levitation
  238. giveArtBonus(91,HeroBonus::NO_SHOTING_PENALTY,0);//Golden Bow
  239. giveArtBonus(92,HeroBonus::DISPEL_IMMUNITY,0);//Sphere of Permanence
  240. giveArtBonus(93,HeroBonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  241. giveArtBonus(94,HeroBonus::STACK_HEALTH,+1);//Ring of Vitality
  242. giveArtBonus(95,HeroBonus::STACK_HEALTH,+1);//Ring of Life
  243. giveArtBonus(96,HeroBonus::STACK_HEALTH,+2);//Vial of Lifeblood
  244. giveArtBonus(97,HeroBonus::STACKS_SPEED,+1);//Necklace of Swiftness
  245. giveArtBonus(98,HeroBonus::LAND_MOVEMENT,+600);//Boots of Speed
  246. giveArtBonus(99,HeroBonus::STACKS_SPEED,+1);//Cape of Velocity
  247. giveArtBonus(100,HeroBonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
  248. giveArtBonus(101,HeroBonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
  249. giveArtBonus(102,HeroBonus::SPELL_IMMUNITY,42);//Pendant of Holiness
  250. giveArtBonus(103,HeroBonus::SPELL_IMMUNITY,24);//Pendant of Life
  251. giveArtBonus(104,HeroBonus::SPELL_IMMUNITY,25);//Pendant of Death
  252. giveArtBonus(105,HeroBonus::SPELL_IMMUNITY,60);//Pendant of Free Will
  253. giveArtBonus(106,HeroBonus::SPELL_IMMUNITY,17);//Pendant of Negativity
  254. giveArtBonus(107,HeroBonus::SPELL_IMMUNITY,61);//Pendant of Total Recall
  255. giveArtBonus(108,HeroBonus::MORALE_AND_LUCK,+3);//Pendant of Courage
  256. giveArtBonus(109,HeroBonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  257. giveArtBonus(110,HeroBonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  258. giveArtBonus(111,HeroBonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  259. giveArtBonus(112,HeroBonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  260. giveArtBonus(113,HeroBonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  261. giveArtBonus(114,HeroBonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  262. giveArtBonus(115,HeroBonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
  263. giveArtBonus(116,HeroBonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
  264. giveArtBonus(117,HeroBonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
  265. giveArtBonus(118,HeroBonus::CREATURE_GROWTH,+5,2); //Legs of Legion
  266. giveArtBonus(119,HeroBonus::CREATURE_GROWTH,+4,3); //Loins of Legion
  267. giveArtBonus(120,HeroBonus::CREATURE_GROWTH,+3,4); //Torso of Legion
  268. giveArtBonus(121,HeroBonus::CREATURE_GROWTH,+2,5); //Arms of Legion
  269. giveArtBonus(122,HeroBonus::CREATURE_GROWTH,+1,6); //Head of Legion
  270. //Sea Captain's Hat
  271. giveArtBonus(123,HeroBonus::WHIRLPOOL_PROTECTION,0);
  272. giveArtBonus(123,HeroBonus::SEA_MOVEMENT,+500);
  273. giveArtBonus(123,HeroBonus::SPELL,3,0);
  274. giveArtBonus(123,HeroBonus::SPELL,3,1);
  275. giveArtBonus(124,HeroBonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  276. giveArtBonus(125,HeroBonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  277. giveArtBonus(126,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
  278. }