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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CArtHandler.h"
- #include "CLodHandler.h"
- #include "CGeneralTextHandler.h"
- #include <boost/assign/std/vector.hpp>
- #include <boost/assign/list_of.hpp>
- #include "../lib/VCMI_Lib.h"
- extern CLodHandler *bitmaph;
- using namespace boost::assign;
- /*
- * CArtHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- const std::string & CArtifact::Name() const
- {
- if(name.size())
- return name;
- else
- return VLC->generaltexth->artifNames[id];
- }
- const std::string & CArtifact::Description() const
- {
- if(description.size())
- return description;
- else
- return VLC->generaltexth->artifDescriptions[id];
- }
- CArtHandler::CArtHandler()
- {
- VLC->arth = this;
- }
- void CArtHandler::loadArtifacts(bool onlyTxt)
- {
- std::vector<ui16> slots;
- slots += 17, 16, 15,14,13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
- std::map<char,EartClass> classes =
- map_list_of('S',ART_SPECIAL)('T',ART_TREASURE)('N',ART_MINOR)('J',ART_MAJOR)('R',ART_RELIC);
- std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
- int it=0;
- for(int i=0; i<2; ++i)
- {
- loadToIt(dump,buf,it,3);
- }
- VLC->generaltexth->artifNames.resize(ARTIFACTS_QUANTITY);
- VLC->generaltexth->artifDescriptions.resize(ARTIFACTS_QUANTITY);
- for (int i=0; i<ARTIFACTS_QUANTITY; i++)
- {
- CArtifact nart;
- loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
- loadToIt(pom,buf,it,4);
- nart.price=atoi(pom.c_str());
- for(int j=0;j<slots.size();j++)
- {
- loadToIt(pom,buf,it,4);
- if(pom[0]=='x')
- nart.possibleSlots.push_back(slots[j]);
- }
- loadToIt(pom,buf,it,4);
- nart.aClass = classes[pom[0]];
- loadToIt(VLC->generaltexth->artifDescriptions[i],buf,it,3);
- nart.id=i;
- if(!onlyTxt)
- artifacts.push_back(nart);
- }
- sortArts();
- addBonuses();
- }
- int CArtHandler::convertMachineID(int id, bool creToArt )
- {
- int dif = 142;
- if(creToArt)
- {
- switch (id)
- {
- case 147:
- dif--;
- break;
- case 148:
- dif++;
- break;
- }
- dif = -dif;
- }
- else
- {
- switch (id)
- {
- case 6:
- dif--;
- break;
- case 5:
- dif++;
- break;
- }
- }
- return id + dif;
- }
- void CArtHandler::sortArts()
- {
- for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
- {
- switch (artifacts[i].aClass)
- {
- case ART_TREASURE:
- treasures.push_back(&(artifacts[i]));
- break;
- case ART_MINOR:
- minors.push_back(&(artifacts[i]));
- break;
- case ART_MAJOR:
- majors.push_back(&(artifacts[i]));
- break;
- case ART_RELIC:
- relics.push_back(&(artifacts[i]));
- break;
- }
- }
- }
- void CArtHandler::giveArtBonus( int aid, HeroBonus::BonusType type, int val, int subtype )
- {
- artifacts[aid].bonuses.push_back(HeroBonus(HeroBonus::PERMANENT,type,HeroBonus::ARTIFACT,val,aid,subtype));
- }
- void CArtHandler::addBonuses()
- {
- #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,HeroBonus::PRIMARY_SKILL,val,whichSkill)
- #define ART_MORALE(ID, val) giveArtBonus(ID,HeroBonus::MORALE,val)
- #define ART_LUCK(ID, val) giveArtBonus(ID,HeroBonus::LUCK,val)
- #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,HeroBonus::MORALE_AND_LUCK,val)
- #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
- #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
- #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
- //Attack bonus artifacts (Weapons)
- ART_PRIM_SKILL(7,0,+2); //Centaur Axe
- ART_PRIM_SKILL(8,0,+3);
- ART_PRIM_SKILL(9,0,+4);
- ART_PRIM_SKILL(10,0,+5);
- ART_PRIM_SKILL(11,0,+6);
- ART_PRIM_SKILL(12,0,+12);
- ART_PRIM_SKILL(12,1,-3);
- //Defense bonus artifacts (Shields)
- ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
- ART_PRIM_SKILL(14,1,+3);
- ART_PRIM_SKILL(15,1,+4);
- ART_PRIM_SKILL(16,1,+5);
- ART_PRIM_SKILL(17,1,+6);
- ART_PRIM_SKILL(18,1,+12);
- ART_PRIM_SKILL(18,0,-3);
- //Knowledge bonus artifacts (Helmets)
- ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
- ART_PRIM_SKILL(20,3,+2);
- ART_PRIM_SKILL(21,3,+3);
- ART_PRIM_SKILL(22,3,+4);
- ART_PRIM_SKILL(23,3,+5);
- ART_PRIM_SKILL(24,3,+10);
- ART_PRIM_SKILL(24,2,-2);
- //Spell power bonus artifacts (Armours)
- ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
- ART_PRIM_SKILL(26,2,+2);
- ART_PRIM_SKILL(27,2,+3);
- ART_PRIM_SKILL(28,2,+4);
- ART_PRIM_SKILL(29,2,+5);
- ART_PRIM_SKILL(30,2,+10);
- ART_PRIM_SKILL(30,3,-2);
- //All primary skills (various)
- ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
- ART_ALL_PRIM_SKILLS(32,+2);
- ART_ALL_PRIM_SKILLS(33,+3);
- ART_ALL_PRIM_SKILLS(34,+4);
- ART_ALL_PRIM_SKILLS(35,+5);
- ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
- //Attack and Defense (various)
- ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
- ART_ATTACK_AND_DEFENSE(38,+2);
- ART_ATTACK_AND_DEFENSE(39,+3);
- ART_ATTACK_AND_DEFENSE(40,+4);
- //Spell power and Knowledge (various)
- ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
- ART_POWER_AND_KNOWLEDGE(42,+2);
- ART_POWER_AND_KNOWLEDGE(43,+3);
- ART_POWER_AND_KNOWLEDGE(44,+4);
- //Luck and morale
- ART_MORALE(45,+1); //Still Eye of the Dragon
- ART_LUCK(46,+1); //Clover of Fortune
- ART_LUCK(47,+1); //Cards of Prophecy
- ART_LUCK(48,+1); //Ladybird of Luck
- ART_MORALE(49,+1); //Badge of Courage
- ART_MORALE(50,+1); //Crest of Valor
- ART_MORALE(51,+1); //Glyph of Gallantry
- giveArtBonus(52,HeroBonus::SIGHT_RADIOUS,+1);//Speculum
- giveArtBonus(53,HeroBonus::SIGHT_RADIOUS,+1);//Spyglass
- //necromancy bonus
- giveArtBonus(54,HeroBonus::SECONDARY_SKILL_PREMY,+5,12);//Amulet of the Undertaker
- giveArtBonus(55,HeroBonus::SECONDARY_SKILL_PREMY,+10,12);//Vampire's Cowl
- giveArtBonus(56,HeroBonus::SECONDARY_SKILL_PREMY,+15,12);//Dead Man's Boots
- giveArtBonus(57,HeroBonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
- giveArtBonus(58,HeroBonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
- giveArtBonus(59,HeroBonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
- //archery bonus
- giveArtBonus(60,HeroBonus::SECONDARY_SKILL_PREMY,+5,1);//Bow of Elven Cherrywood
- giveArtBonus(61,HeroBonus::SECONDARY_SKILL_PREMY,+10,1);//Bowstring of the Unicorn's Mane
- giveArtBonus(62,HeroBonus::SECONDARY_SKILL_PREMY,+15,1);//Angel Feather Arrows
- //eagle eye bonus
- giveArtBonus(63,HeroBonus::SECONDARY_SKILL_PREMY,+5,11);//Bird of Perception
- giveArtBonus(64,HeroBonus::SECONDARY_SKILL_PREMY,+10,11);//Stoic Watchman
- giveArtBonus(65,HeroBonus::SECONDARY_SKILL_PREMY,+15,11);//Emblem of Cognizance
- //reducing cost of surrendering
- giveArtBonus(66,HeroBonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
- giveArtBonus(67,HeroBonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
- giveArtBonus(68,HeroBonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
- giveArtBonus(69,HeroBonus::STACKS_SPEED,+1);//Ring of the Wayfarer
- giveArtBonus(70,HeroBonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
- giveArtBonus(71,HeroBonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
- giveArtBonus(72,HeroBonus::FLYING_MOVEMENT,+1);//Angel Wings
- giveArtBonus(73,HeroBonus::MANA_REGENERATION,+1);//Charm of Mana
- giveArtBonus(74,HeroBonus::MANA_REGENERATION,+2);//Talisman of Mana
- giveArtBonus(75,HeroBonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
- giveArtBonus(76,HeroBonus::SPELL_DURATION,+1);//Collar of Conjuring
- giveArtBonus(77,HeroBonus::SPELL_DURATION,+2);//Ring of Conjuring
- giveArtBonus(78,HeroBonus::SPELL_DURATION,+3);//Cape of Conjuring
- giveArtBonus(79,HeroBonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
- giveArtBonus(80,HeroBonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
- giveArtBonus(81,HeroBonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
- giveArtBonus(82,HeroBonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
- giveArtBonus(83,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
- giveArtBonus(84,HeroBonus::BLOCK_MORALE,0);//Spirit of Oppression
- giveArtBonus(85,HeroBonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
- giveArtBonus(86,HeroBonus::FIRE_SPELLS,0);//Tome of Fire Magic
- giveArtBonus(87,HeroBonus::AIR_SPELLS,0);//Tome of Air Magic
- giveArtBonus(88,HeroBonus::WATER_SPELLS,0);//Tome of Water Magic
- giveArtBonus(89,HeroBonus::EARTH_SPELLS,0);//Tome of Earth Magic
- giveArtBonus(90,HeroBonus::WATER_WALKING,0);//Boots of Levitation
- giveArtBonus(91,HeroBonus::NO_SHOTING_PENALTY,0);//Golden Bow
- giveArtBonus(92,HeroBonus::DISPEL_IMMUNITY,0);//Sphere of Permanence
- giveArtBonus(93,HeroBonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
- giveArtBonus(94,HeroBonus::STACK_HEALTH,+1);//Ring of Vitality
- giveArtBonus(95,HeroBonus::STACK_HEALTH,+1);//Ring of Life
- giveArtBonus(96,HeroBonus::STACK_HEALTH,+2);//Vial of Lifeblood
- giveArtBonus(97,HeroBonus::STACKS_SPEED,+1);//Necklace of Swiftness
- giveArtBonus(98,HeroBonus::LAND_MOVEMENT,+600);//Boots of Speed
- giveArtBonus(99,HeroBonus::STACKS_SPEED,+1);//Cape of Velocity
- giveArtBonus(100,HeroBonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
- giveArtBonus(101,HeroBonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
- giveArtBonus(102,HeroBonus::SPELL_IMMUNITY,42);//Pendant of Holiness
- giveArtBonus(103,HeroBonus::SPELL_IMMUNITY,24);//Pendant of Life
- giveArtBonus(104,HeroBonus::SPELL_IMMUNITY,25);//Pendant of Death
- giveArtBonus(105,HeroBonus::SPELL_IMMUNITY,60);//Pendant of Free Will
- giveArtBonus(106,HeroBonus::SPELL_IMMUNITY,17);//Pendant of Negativity
- giveArtBonus(107,HeroBonus::SPELL_IMMUNITY,61);//Pendant of Total Recall
- giveArtBonus(108,HeroBonus::MORALE_AND_LUCK,+3);//Pendant of Courage
- giveArtBonus(109,HeroBonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
- giveArtBonus(110,HeroBonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
- giveArtBonus(111,HeroBonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
- giveArtBonus(112,HeroBonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
- giveArtBonus(113,HeroBonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
- giveArtBonus(114,HeroBonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
- giveArtBonus(115,HeroBonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
- giveArtBonus(116,HeroBonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
- giveArtBonus(117,HeroBonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
- giveArtBonus(118,HeroBonus::CREATURE_GROWTH,+5,2); //Legs of Legion
- giveArtBonus(119,HeroBonus::CREATURE_GROWTH,+4,3); //Loins of Legion
- giveArtBonus(120,HeroBonus::CREATURE_GROWTH,+3,4); //Torso of Legion
- giveArtBonus(121,HeroBonus::CREATURE_GROWTH,+2,5); //Arms of Legion
- giveArtBonus(122,HeroBonus::CREATURE_GROWTH,+1,6); //Head of Legion
- //Sea Captain's Hat
- giveArtBonus(123,HeroBonus::WHIRLPOOL_PROTECTION,0);
- giveArtBonus(123,HeroBonus::SEA_MOVEMENT,+500);
- giveArtBonus(123,HeroBonus::SPELL,3,0);
- giveArtBonus(123,HeroBonus::SPELL,3,1);
- giveArtBonus(124,HeroBonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
- giveArtBonus(125,HeroBonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
- giveArtBonus(126,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
- }
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