IGameCallback.cpp 3.8 KB

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  1. #define VCMI_DLL
  2. #include "IGameCallback.h"
  3. #include "../CGameState.h"
  4. #include "../map.h"
  5. #include "../hch/CObjectHandler.h"
  6. #include "../StartInfo.h"
  7. #include "../hch/CArtHandler.h"
  8. #include "../lib/VCMI_Lib.h"
  9. /*
  10. * IGameCallback.cpp, part of VCMI engine
  11. *
  12. * Authors: listed in file AUTHORS in main folder
  13. *
  14. * License: GNU General Public License v2.0 or later
  15. * Full text of license available in license.txt file, in main folder
  16. *
  17. */
  18. const CGObjectInstance* IGameCallback::getObj(int objid)
  19. {
  20. if(objid < 0 || objid >= gs->map->objects.size())
  21. {
  22. tlog1 << "Cannot get object with id " << objid << std::endl;
  23. return NULL;
  24. }
  25. else if (!gs->map->objects[objid])
  26. {
  27. tlog1 << "Cannot get object with id " << objid << ". Object was removed.\n";
  28. return NULL;
  29. }
  30. return gs->map->objects[objid];
  31. }
  32. const CGHeroInstance* IGameCallback::getHero(int objid)
  33. {
  34. const CGObjectInstance *obj = getObj(objid);
  35. if(obj)
  36. return dynamic_cast<const CGHeroInstance*>(obj);
  37. else
  38. return NULL;
  39. }
  40. const CGTownInstance* IGameCallback::getTown(int objid)
  41. {
  42. const CGObjectInstance *obj = getObj(objid);
  43. if(obj)
  44. return dynamic_cast<const CGTownInstance*>(gs->map->objects[objid]);
  45. else
  46. return NULL;
  47. }
  48. int IGameCallback::getOwner(int heroID)
  49. {
  50. return gs->map->objects[heroID]->tempOwner;
  51. }
  52. int IGameCallback::getResource(int player, int which)
  53. {
  54. return gs->players.find(player)->second.resources[which];
  55. }
  56. int IGameCallback::getDate(int mode)
  57. {
  58. return gs->getDate(mode);
  59. }
  60. const CGHeroInstance* IGameCallback::getSelectedHero( int player )
  61. {
  62. return getHero(gs->players.find(player)->second.currentSelection);
  63. }
  64. const PlayerSettings * IGameCallback::getPlayerSettings( int color )
  65. {
  66. return &gs->scenarioOps->getIthPlayersSettings(color);
  67. }
  68. int IGameCallback::getHeroCount( int player, bool includeGarrisoned )
  69. {
  70. int ret = 0;
  71. if(includeGarrisoned)
  72. return gs->getPlayer(player)->heroes.size();
  73. else
  74. for(int i=0; i < gs->getPlayer(player)->heroes.size(); i++)
  75. if(!gs->getPlayer(player)->heroes[i]->inTownGarrison)
  76. ret++;
  77. return ret;
  78. }
  79. void IGameCallback::getTilesInRange( std::set<int3> &tiles, int3 pos, int radious, int player/*=-1*/, int mode/*=0*/ )
  80. {
  81. if(player >= PLAYER_LIMIT)
  82. {
  83. tlog1 << "Illegal call to getTilesInRange!\n";
  84. return;
  85. }
  86. for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
  87. {
  88. for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
  89. {
  90. double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
  91. if(distance <= radious)
  92. {
  93. if(player < 0
  94. || (mode == 1 && gs->players.find(player)->second.fogOfWarMap[xd][yd][pos.z]==0)
  95. || (mode == -1 && gs->players.find(player)->second.fogOfWarMap[xd][yd][pos.z]==1)
  96. )
  97. tiles.insert(int3(xd,yd,pos.z));
  98. }
  99. }
  100. }
  101. }
  102. bool IGameCallback::isAllowed( int type, int id )
  103. {
  104. switch(type)
  105. {
  106. case 0:
  107. return gs->map->allowedSpell[id];
  108. case 1:
  109. return gs->map->allowedArtifact[id];
  110. default:
  111. tlog1 << "Wrong call to IGameCallback::isAllowed!\n";
  112. return false;
  113. }
  114. }
  115. void IGameCallback::getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> CArtHandler::*arts)
  116. {
  117. for(int i = 0; i < (VLC->arth->*arts).size(); i++)
  118. {
  119. CArtifact *art = (VLC->arth->*arts)[i];
  120. if(isAllowed(1,art->id))
  121. {
  122. out.push_back(art);
  123. }
  124. }
  125. }
  126. void IGameCallback::getAllowed(std::vector<CArtifact*> &out, int flags)
  127. {
  128. if(flags & ART_TREASURE)
  129. getAllowedArts(out,&CArtHandler::treasures);
  130. if(flags & ART_MINOR)
  131. getAllowedArts(out,&CArtHandler::minors);
  132. if(flags & ART_MAJOR)
  133. getAllowedArts(out,&CArtHandler::majors);
  134. if(flags & ART_RELIC)
  135. getAllowedArts(out,&CArtHandler::relics);
  136. }