| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 | /* * CModHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma onceVCMI_LIB_NAMESPACE_BEGINclass CModHandler;class CModIdentifier;class CModInfo;struct CModVersion;class JsonNode;class IHandlerBase;class CIdentifierStorage;class CContentHandler;struct ModVerificationInfo;class ResourcePath;class MetaString;using TModID = std::string;class DLL_LINKAGE CModHandler final : boost::noncopyable{	std::map <TModID, CModInfo> allMods;	std::vector <TModID> activeMods;//active mods, in order in which they were loaded	std::unique_ptr<CModInfo> coreMod;	mutable std::unique_ptr<MetaString> modLoadErrors;	bool hasCircularDependency(const TModID & mod, std::set<TModID> currentList = std::set<TModID>()) const;	/**	* 1. Set apart mods with resolved dependencies from mods which have unresolved dependencies	* 2. Sort resolved mods using topological algorithm	* 3. Log all problem mods and their unresolved dependencies	*	* @param modsToResolve list of valid mod IDs (checkDependencies returned true - TODO: Clarify it.)	* @return a vector of the topologically sorted resolved mods: child nodes (dependent mods) have greater index than parents	*/	std::vector <TModID> validateAndSortDependencies(std::vector <TModID> modsToResolve) const;	std::vector<std::string> getModList(const std::string & path) const;	void loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods);	void loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods);	void loadTranslation(const TModID & modName);	bool validateTranslations(TModID modName) const;	CModVersion getModVersion(TModID modName) const;public:	std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private	/// receives list of available mods and trying to load mod.json from all of them	void initializeConfig();	void loadMods();	void loadModFilesystems();	/// returns ID of mod that provides selected file resource	TModID findResourceOrigin(const ResourcePath & name) const;	std::string getModLanguage(const TModID & modId) const;	std::set<TModID> getModDependencies(const TModID & modId) const;	std::set<TModID> getModDependencies(const TModID & modId, bool & isModFound) const;	/// returns list of all (active) mods	std::vector<std::string> getAllMods() const;	std::vector<std::string> getActiveMods() const;	/// Returns human-readable string that describes errors encounter during mod loading, such as missing dependencies	std::string getModLoadErrors() const;		const CModInfo & getModInfo(const TModID & modId) const;	/// load content from all available mods	void load();	void afterLoad(bool onlyEssential);	CModHandler();	~CModHandler();};VCMI_LIB_NAMESPACE_END
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