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- /*
- * ContentTypeHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../json/JsonNode.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class IHandlerBase;
- class CModInfo;
- /// internal type to handle loading of one data type (e.g. artifacts, creatures)
- class DLL_LINKAGE ContentTypeHandler
- {
- JsonNode conflictList;
- public:
- struct ModInfo
- {
- /// mod data from this mod and for this mod
- JsonNode modData;
- /// mod data for this mod from other mods (patches)
- JsonNode patches;
- };
- /// handler to which all data will be loaded
- IHandlerBase * handler;
- std::string entityName;
- /// contains all loaded H3 data
- std::vector<JsonNode> originalData;
- std::map<std::string, ModInfo> modData;
- ContentTypeHandler(IHandlerBase * handler, const std::string & objectName);
- /// local version of methods in ContentHandler
- /// returns true if loading was successful
- bool preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate);
- bool loadMod(const std::string & modName, bool validate);
- void loadCustom();
- void afterLoadFinalization();
- };
- /// class used to load all game data into handlers. Used only during loading
- class DLL_LINKAGE CContentHandler
- {
- /// preloads all data from fileList as data from modName.
- bool preloadModData(const std::string & modName, JsonNode modConfig, bool validate);
- /// actually loads data in mod
- bool loadMod(const std::string & modName, bool validate);
- std::map<std::string, ContentTypeHandler> handlers;
- public:
- void init();
- /// preloads all data from fileList as data from modName.
- void preloadData(CModInfo & mod);
- /// actually loads data in mod
- void load(CModInfo & mod);
- void loadCustom();
- /// all data was loaded, time for final validation / integration
- void afterLoadFinalization();
- const ContentTypeHandler & operator[] (const std::string & name) const;
- };
- VCMI_LIB_NAMESPACE_END
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