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- /*
- * CGuiHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class Point;
- class Rect;
- VCMI_LIB_NAMESPACE_END
- enum class MouseButton;
- class ShortcutHandler;
- class FramerateManager;
- class IStatusBar;
- class CIntObject;
- class IUpdateable;
- class IShowActivatable;
- class IRenderHandler;
- class IScreenHandler;
- class WindowHandler;
- class EventDispatcher;
- class InputHandler;
- // Handles GUI logic and drawing
- class CGuiHandler
- {
- private:
- /// Fake no-op version status bar, for use in windows that have no status bar
- std::shared_ptr<IStatusBar> fakeStatusBar;
- /// Status bar of current window, if any. Uses weak_ptr to allow potential hanging reference after owned window has been deleted
- std::weak_ptr<IStatusBar> currentStatusBar;
- std::unique_ptr<ShortcutHandler> shortcutsHandlerInstance;
- std::unique_ptr<WindowHandler> windowHandlerInstance;
- std::unique_ptr<IScreenHandler> screenHandlerInstance;
- std::unique_ptr<IRenderHandler> renderHandlerInstance;
- std::unique_ptr<FramerateManager> framerateManagerInstance;
- std::unique_ptr<EventDispatcher> eventDispatcherInstance;
- std::unique_ptr<InputHandler> inputHandlerInstance;
- public:
- boost::mutex interfaceMutex;
- /// returns current position of mouse cursor, relative to vcmi window
- const Point & getCursorPosition() const;
- ShortcutHandler & shortcuts();
- FramerateManager & framerate();
- EventDispatcher & events();
- InputHandler & input();
- /// Returns current logical screen dimensions
- /// May not match size of window if user has UI scaling different from 100%
- Point screenDimensions() const;
- /// returns true if Alt is currently pressed down
- bool isKeyboardAltDown() const;
- /// returns true if Ctrl is currently pressed down
- /// on Apple system, this also tests for Cmd key
- /// For use with keyboard-based events
- bool isKeyboardCtrlDown() const;
- /// on Apple systems, returns true if Cmd key is pressed
- /// on other systems, returns true if Ctrl is pressed
- /// /// For use with mouse-based events
- bool isKeyboardCmdDown() const;
- /// returns true if Shift is currently pressed down
- bool isKeyboardShiftDown() const;
- void startTextInput(const Rect & where);
- void stopTextInput();
- IScreenHandler & screenHandler();
- IRenderHandler & renderHandler();
- WindowHandler & windows();
- /// Returns currently active status bar. Guaranteed to be non-null
- std::shared_ptr<IStatusBar> statusbar();
- /// Set currently active status bar
- void setStatusbar(std::shared_ptr<IStatusBar>);
- IUpdateable *curInt;
- bool captureChildren; //all newly created objects will get their parents from stack and will be added to parents children list
- std::list<CIntObject *> createdObj; //stack of objs being created
- CGuiHandler();
- ~CGuiHandler();
- void init();
- void renderFrame();
- /// called whenever SDL_WINDOWEVENT_RESTORED is reported or the user selects a different resolution, requiring to center/resize all windows
- void onScreenResize(bool resolutionChanged);
- void handleEvents(); //takes events from queue and calls interested objects
- void fakeMouseMove();
- void drawFPSCounter(); // draws the FPS to the upper left corner of the screen
- bool amIGuiThread();
- /// Calls provided functor in main thread on next execution frame
- void dispatchMainThread(const std::function<void()> & functor);
- };
- extern CGuiHandler GH; //global gui handler
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