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| /* * MiscWidgets.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MiscWidgets.h"#include "CComponent.h"#include "../gui/CGuiHandler.h"#include "../gui/CursorHandler.h"#include "../CMT.h"#include "../CPlayerInterface.h"#include "../CGameInfo.h"#include "../PlayerLocalState.h"#include "../gui/WindowHandler.h"#include "../eventsSDL/InputHandler.h"#include "../windows/CMarketWindow.h"#include "../widgets/CGarrisonInt.h"#include "../widgets/GraphicalPrimitiveCanvas.h"#include "../widgets/TextControls.h"#include "../windows/CCastleInterface.h"#include "../windows/InfoWindows.h"#include "../render/Canvas.h"#include "../../CCallback.h"#include "../../lib/CConfigHandler.h"#include "../../lib/GameSettings.h"#include "../../lib/entities/faction/CTownHandler.h"#include "../../lib/gameState/InfoAboutArmy.h"#include "../../lib/mapObjects/CGCreature.h"#include "../../lib/mapObjects/CGHeroInstance.h"#include "../../lib/mapObjects/CGTownInstance.h"#include "../../lib/texts/CGeneralTextHandler.h"#include "../../lib/texts/TextOperations.h"void CHoverableArea::hover (bool on){	if (on)		GH.statusbar()->write(hoverText);	else		GH.statusbar()->clearIfMatching(hoverText);}CHoverableArea::CHoverableArea(){	addUsedEvents(HOVER);}CHoverableArea::~CHoverableArea(){}void LRClickableAreaWText::clickPressed(const Point & cursorPosition){	if(!text.empty())		LOCPLINT->showInfoDialog(text);}void LRClickableAreaWText::showPopupWindow(const Point & cursorPosition){	if (!text.empty())		CRClickPopup::createAndPush(text);}LRClickableAreaWText::LRClickableAreaWText(){	init();}LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText){	init();	pos = Pos + pos.topLeft();	hoverText = HoverText;	text = ClickText;}LRClickableAreaWText::~LRClickableAreaWText(){}void LRClickableAreaWText::init(){	addUsedEvents(LCLICK | SHOW_POPUP | HOVER);}void LRClickableAreaWTextComp::clickPressed(const Point & cursorPosition){	std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());	LOCPLINT->showInfoDialog(text, comp);}LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, ComponentType BaseType)	: LRClickableAreaWText(Pos){	component.type = BaseType;}std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const{	if(component.type != ComponentType::NONE)		return std::make_shared<CComponent>(component);	else		return std::shared_ptr<CComponent>();}void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition){	if(auto comp = createComponent())	{		CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));		return;	}	LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred}CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * hero)	: CIntObject(LCLICK | SHOW_POPUP | HOVER),	hero(hero),	clickFunctor(nullptr),	clickRFunctor(nullptr){	OBJECT_CONSTRUCTION;	pos.x += x;	pos.w = 58;	pos.y += y;	pos.h = 64;	if(hero)	{		portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero->getIconIndex());		clickFunctor = [hero]() -> void		{			LOCPLINT->openHeroWindow(hero);		};	}}void CHeroArea::addClickCallback(ClickFunctor callback){	clickFunctor = callback;}void CHeroArea::addRClickCallback(ClickFunctor callback){	clickRFunctor = callback;}void CHeroArea::clickPressed(const Point & cursorPosition){	if(clickFunctor)		clickFunctor();}void CHeroArea::showPopupWindow(const Point & cursorPosition){	if(clickRFunctor)		clickRFunctor();}void CHeroArea::hover(bool on){	if (on && hero)		GH.statusbar()->write(hero->getObjectName());	else		GH.statusbar()->clear();}void LRClickableAreaOpenTown::clickPressed(const Point & cursorPosition){	if(town)		LOCPLINT->openTownWindow(town);}LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)	: LRClickableAreaWTextComp(Pos), town(Town){}void LRClickableArea::clickPressed(const Point & cursorPosition){	if(onClick)	{		onClick();		GH.input().hapticFeedback();	}}void LRClickableArea::showPopupWindow(const Point & cursorPosition){	if(onPopup)		onPopup();}LRClickableArea::LRClickableArea(const Rect & Pos, std::function<void()> onClick, std::function<void()> onPopup)	: CIntObject(LCLICK | SHOW_POPUP), onClick(onClick), onPopup(onPopup){	pos = Pos + pos.topLeft();}void CMinorResDataBar::show(Canvas & to){}std::string CMinorResDataBar::buildDateString(){	std::string pattern = "%s: %d, %s: %d, %s: %d";	auto formatted = boost::format(pattern)		% CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)		% CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)		% CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);	return boost::str(formatted);}void CMinorResDataBar::showAll(Canvas & to){	CIntObject::showAll(to);	for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)	{		std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));		Point target(pos.x + 50 + 76 * GameResID(i), pos.y + pos.h/2);		to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, text);	}	Point target(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2);	to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, buildDateString());}CMinorResDataBar::CMinorResDataBar(){	OBJECT_CONSTRUCTION;	pos.x = 7;	pos.y = 575;	background = std::make_shared<CPicture>(ImagePath::builtin("KRESBAR.bmp"));	background->setPlayerColor(LOCPLINT->playerID);	pos.w = background->pos.w;	pos.h = background->pos.h;}CMinorResDataBar::~CMinorResDataBar() = default;void CArmyTooltip::init(const InfoAboutArmy &army){	OBJECT_CONSTRUCTION;	title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);	std::vector<Point> slotsPos;	slotsPos.push_back(Point(36, 73));	slotsPos.push_back(Point(72, 73));	slotsPos.push_back(Point(108, 73));	slotsPos.push_back(Point(18, 122));	slotsPos.push_back(Point(54, 122));	slotsPos.push_back(Point(90, 122));	slotsPos.push_back(Point(126, 122));	for(auto & slot : army.army)	{		if(slot.first.getNum() >= GameConstants::ARMY_SIZE)		{			logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());			continue;		}		icons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));		std::string subtitle;		if(army.army.isDetailed)		{			subtitle = TextOperations::formatMetric(slot.second.count, 4);		}		else		{			//if =0 - we have no information about stack size at all			if(slot.second.count)			{				if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())				{					subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count);				}				else				{					subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];				}			}		}		subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));	}}CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):	CIntObject(0, pos){	init(army);}CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):	CIntObject(0, pos){	init(InfoAboutArmy(army, true));}void CHeroTooltip::init(const InfoAboutHero & hero){	OBJECT_CONSTRUCTION;	portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);	if(hero.details)	{		for(size_t i = 0; i < hero.details->primskills.size(); i++)			labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,					   std::to_string(hero.details->primskills[i])));		labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));		morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);		luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);	}}CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):	CArmyTooltip(pos, hero){	init(hero);}CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):	CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED)){	init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));}CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero){	init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));	OBJECT_CONSTRUCTION;	garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);}void CInteractableHeroTooltip::init(const InfoAboutHero & hero){	OBJECT_CONSTRUCTION;	portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), hero.getIconIndex(), 0, 3, 2);	title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);	if(hero.details)	{		for(size_t i = 0; i < hero.details->primskills.size(); i++)			labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,													  std::to_string(hero.details->primskills[i])));		labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));		morale = std::make_shared<CAnimImage>(AnimationPath::builtin("IMRL22"), hero.details->morale + 3, 0, 5, 74);		luck = std::make_shared<CAnimImage>(AnimationPath::builtin("ILCK22"), hero.details->luck + 3, 0, 5, 91);	}}void CTownTooltip::init(const InfoAboutTown & town){	OBJECT_CONSTRUCTION;	//order of icons in def: fort, citadel, castle, no fort	size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;	fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);	assert(town.tType);	size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];	build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);	if(town.details)	{		hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), town.details->hallLevel, 0, 67, 31);		if(town.details->goldIncome)		{			income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,					   std::to_string(town.details->goldIncome));		}		if(town.details->garrisonedHero) //garrisoned hero icon			garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);		if(town.details->customRes)//silo is built		{			if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore			{				res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);				res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);			}			else			{				res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), town.tType->primaryRes, 0, 7, 81);			}		}	}}CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)	: CArmyTooltip(pos, town){	init(town);}CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)	: CArmyTooltip(pos, InfoAboutTown(town, true)){	init(InfoAboutTown(town, true));}CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town){	init(town);	OBJECT_CONSTRUCTION;	garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);}void CInteractableTownTooltip::init(const CGTownInstance * town){	OBJECT_CONSTRUCTION;	const InfoAboutTown townInfo = InfoAboutTown(town, true);	int townId = town->id;	//order of icons in def: fort, citadel, castle, no fort	size_t fortIndex = townInfo.fortLevel ? townInfo.fortLevel - 1 : 3;	fort = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMCLS"), fortIndex, 0, 105, 31);	fastArmyPurchase = std::make_shared<LRClickableArea>(Rect(105, 31, 34, 34), [townId]()	{		std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);		for(auto & town : towns)		{			if(town->id == townId)				std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow();		}	});	fastTavern = std::make_shared<LRClickableArea>(Rect(3, 2, 58, 64), [townId]()	{		std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);		for(auto & town : towns)		{			if(town->id == townId && town->builtBuildings.count(BuildingID::TAVERN))				LOCPLINT->showTavernWindow(town, nullptr, QueryID::NONE);		}	}, [town]{		if(!town->town->faction->getDescriptionTranslated().empty())			CRClickPopup::createAndPush(town->town->faction->getDescriptionTranslated());	});	fastMarket = std::make_shared<LRClickableArea>(Rect(143, 31, 30, 34), []()	{		std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);		for(auto & town : towns)		{			if(town->builtBuildings.count(BuildingID::MARKETPLACE))			{				GH.windows().createAndPushWindow<CMarketWindow>(town, nullptr, nullptr, EMarketMode::RESOURCE_RESOURCE);				return;			}		}		LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));	});	assert(townInfo.tType);	size_t iconIndex = townInfo.tType->clientInfo.icons[townInfo.fortLevel > 0][townInfo.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];	build = std::make_shared<CAnimImage>(AnimationPath::builtin("itpt"), iconIndex, 0, 3, 2);	title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, townInfo.name);	if(townInfo.details)	{		hall = std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTLS"), townInfo.details->hallLevel, 0, 67, 31);		fastTownHall = std::make_shared<LRClickableArea>(Rect(67, 31, 34, 34), [townId]()		{			std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);			for(auto & town : towns)			{				if(town->id == townId)					std::make_shared<CCastleBuildings>(town)->enterTownHall();			}		});		if(townInfo.details->goldIncome)		{			income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,											  std::to_string(townInfo.details->goldIncome));		}		if(townInfo.details->garrisonedHero) //garrisoned hero icon			garrisonedHero = std::make_shared<CPicture>(ImagePath::builtin("TOWNQKGH"), 149, 76);		if(townInfo.details->customRes)//silo is built		{			if(townInfo.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore			{				res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::WOOD), 0, 7, 75);				res2 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), GameResID(EGameResID::ORE), 0, 7, 88);			}			else			{				res1 = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), townInfo.tType->primaryRes, 0, 7, 81);			}		}	}}CreatureTooltip::CreatureTooltip(Point pos, const CGCreature * creature){	OBJECT_CONSTRUCTION;	auto creatureID = creature->getCreature();	int32_t creatureIconIndex = CGI->creatures()->getById(creatureID)->getIconIndex();	creatureImage = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), creatureIconIndex);	creatureImage->center(Point(parent->pos.x + parent->pos.w / 2, parent->pos.y + creatureImage->pos.h / 2 + 11));	bool isHeroSelected = LOCPLINT->localState->getCurrentHero() != nullptr;	std::string textContent = isHeroSelected			? creature->getPopupText(LOCPLINT->localState->getCurrentHero())			: creature->getPopupText(LOCPLINT->playerID);	//TODO: window is bigger than OH3	//TODO: vertical alignment does not match H3. Commented below example that matches H3 for creatures count but supports only 1 line:	/*std::shared_ptr<CLabel> = std::make_shared<CLabel>(parent->pos.w / 2, 103,			FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getHoverText(LOCPLINT->playerID));*/	tooltipTextbox = std::make_shared<CTextBox>(textContent, Rect(15, 95, 230, 150), 0, FONT_SMALL, ETextAlignment::TOPCENTER, Colors::WHITE);}void MoraleLuckBox::set(const AFactionMember * node){	OBJECT_CONSTRUCTION;	const std::array textId = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}	const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck	const std::array neutralDescr = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.	const std::array componentType = {ComponentType::LUCK, ComponentType::MORALE};	const std::array hoverTextBase = {7, 4};	TConstBonusListPtr modifierList = std::make_shared<const BonusList>();	component.value = 0;	if(node)		component.value = morale ? node->moraleValAndBonusList(modifierList) : node->luckValAndBonusList(modifierList);	int mrlt = (component.value>0)-(component.value<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good	hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];	component.type = componentType[morale];	text = CGI->generaltexth->arraytxt[textId[morale]];	boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);	if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)			|| node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)))	{		text += CGI->generaltexth->arraytxt[113]; //unaffected by morale		component.value = 0;	}	else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))	{		auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));		text += "\n" + noMorale->Description();		component.value = 0;	}	else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))	{		auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));		text += "\n" + noLuck->Description();		component.value = 0;	}	else	{		std::string addInfo = "";		for(auto & bonus : * modifierList)		{			if(bonus->val) {				const std::string& description = bonus->Description();				//arraytxt already contains \n				if (description.size() && description[0] != '\n')					addInfo += '\n';				addInfo += description;			}		}		text = addInfo.empty() 			? text + CGI->generaltexth->arraytxt[noneTxtId] 			: text + addInfo;	}	std::string imageName;	if (small)		imageName = morale ? "IMRL30": "ILCK30";	else		imageName = morale ? "IMRL42" : "ILCK42";	image = std::make_shared<CAnimImage>(AnimationPath::builtin(imageName), *component.value + 3);	image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon	if(settings["general"]["enableUiEnhancements"].Bool())		label = std::make_shared<CLabel>(small ? 30 : 42, small ? 20 : 38, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(modifierList->totalValue()));}MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)	: morale(Morale),	small(Small){	pos = r + pos.topLeft();}CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated){	OBJECT_CONSTRUCTION;	pos.x+=x;	pos.y+=y;	auto faction = cre->getFaction();	assert(CGI->townh->size() > faction);	if (cre->animDefName.empty())	{		GH.dispatchMainThread([cre]()		{			handleFatalError("Creature " + cre->getJsonKey() + " has no valid combat animation!", false);		});		return;	}	if(Big)		bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);	else		bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg120);	anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);	anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);	anim->startPreview(cre->hasBonusOfType(BonusType::SIEGE_WEAPON));	amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);	pos.w = bg->pos.w;	pos.h = bg->pos.h;}void CCreaturePic::show(Canvas & to){	// redraw everything in a proper order	bg->showAll(to);	anim->show(to);	amount->showAll(to);}void CCreaturePic::setAmount(int newAmount){	if(newAmount != 0)		amount->setText(std::to_string(newAmount));	else		amount->setText("");}SelectableSlot::SelectableSlot(Rect area, Point oversize, const int width)	: LRClickableAreaWTextComp(area)	, selected(false){	OBJECT_CONSTRUCTION;	selection = std::make_shared<TransparentFilledRectangle>( Rect(-oversize, area.dimensions() + oversize * 2), Colors::TRANSPARENCY, Colors::YELLOW, width);	selectSlot(false);}SelectableSlot::SelectableSlot(Rect area, Point oversize)	: SelectableSlot(area, oversize, 1){}SelectableSlot::SelectableSlot(Rect area, const int width)	: SelectableSlot(area, Point(), width){}void SelectableSlot::selectSlot(bool on){	selection->setEnabled(on);	selected = on;}bool SelectableSlot::isSelected() const{	return selected;}void SelectableSlot::setSelectionWidth(int width){	OBJECT_CONSTRUCTION;	selection = std::make_shared<TransparentFilledRectangle>( selection->pos - pos.topLeft(), Colors::TRANSPARENCY, Colors::YELLOW, width);	selectSlot(selected);}void SelectableSlot::moveSelectionForeground(){	moveChildForeground(selection.get());}
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