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| /* * SDL_Extensions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "SDL_Extensions.h"#include "SDL_PixelAccess.h"#include "../render/Graphics.h"#include "../render/Colors.h"#include <SDL_render.h>#ifdef VCMI_APPLE#include <dispatch/dispatch.h>#endif#ifdef VCMI_IOS#include "ios/utils.h"#endifRect CSDL_Ext::genRect(const int & hh, const int & ww, const int & xx, const int & yy){	Rect ret;	ret.h=hh;	ret.w=ww;	ret.x=xx;	ret.y=yy;	return ret;}Rect CSDL_Ext::fromSDL(const SDL_Rect & rect){	return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h));}SDL_Rect CSDL_Ext::toSDL(const Rect & rect){	SDL_Rect result;	result.x = rect.x;	result.y = rect.y;	result.w = rect.w;	result.h = rect.h;	return result;}ColorRGBA CSDL_Ext::fromSDL(const SDL_Color & color){	return { color.r, color.g, color.b, color.a };}SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color){	SDL_Color result;	result.r = color.r;	result.g = color.g;	result.b = color.b;	result.a = color.a;	return result;}Rect CSDL_Ext::getDisplayBounds(){	SDL_Rect displayBounds;	SDL_GetDisplayBounds(std::max(0, SDL_GetWindowDisplayIndex(mainWindow)), &displayBounds);	return fromSDL(displayBounds);}void CSDL_Ext::setColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors){	SDL_SetPaletteColors(surface->format->palette,colors,firstcolor,ncolors);}void CSDL_Ext::setAlpha(SDL_Surface * bg, int value){	SDL_SetSurfaceAlphaMod(bg, value);}void CSDL_Ext::updateRect(SDL_Surface *surface, const Rect & rect ){	SDL_Rect rectSDL = CSDL_Ext::toSDL(rect);	if(0 !=SDL_UpdateTexture(screenTexture, &rectSDL, surface->pixels, surface->pitch))		logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());	SDL_RenderClear(mainRenderer);	if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))		logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());	SDL_RenderPresent(mainRenderer);}SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given{	SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);	if (mod->format->palette)	{		assert(ret->format->palette);		assert(ret->format->palette->ncolors == mod->format->palette->ncolors);		memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));	}	return ret;}SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface{	//return SDL_DisplayFormat(mod);	return SDL_ConvertSurface(mod, mod->format, mod->flags);}template<int bpp>SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height){	uint32_t rMask = 0, gMask = 0, bMask = 0, aMask = 0;	Channels::px<bpp>::r.set((uint8_t*)&rMask, 255);	Channels::px<bpp>::g.set((uint8_t*)&gMask, 255);	Channels::px<bpp>::b.set((uint8_t*)&bMask, 255);	Channels::px<bpp>::a.set((uint8_t*)&aMask, 255);	return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);}void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst){	if(!dst)		dst = screen;	CSDL_Ext::blitSurface(src, dst, Point(x, y));}void CSDL_Ext::blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst){	if (src)		blitAt(src,pos.x,pos.y,dst);}// Vertical flipSDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	SDL_LockSurface(ret);	SDL_LockSurface(toRot);	const int bpp = ret->format->BytesPerPixel;	char * src = reinterpret_cast<char *>(toRot->pixels);	char * dst = reinterpret_cast<char *>(ret->pixels);	for(int i=0; i<ret->h; i++)	{		//FIXME: optimization bugged//		if (bpp == 1)//		{//			// much faster for 8-bit surfaces (majority of our data)//			std::reverse_copy(src, src + toRot->pitch, dst);//		}//		else//		{			char * srcPxl = src;			char * dstPxl = dst + ret->w * bpp;			for(int j=0; j<ret->w; j++)			{				dstPxl -= bpp;				std::copy(srcPxl, srcPxl + bpp, dstPxl);				srcPxl += bpp;			}//		}		src += toRot->pitch;		dst += ret->pitch;	}	SDL_UnlockSurface(ret);	SDL_UnlockSurface(toRot);	return ret;}// Horizontal flipSDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	SDL_LockSurface(ret);	SDL_LockSurface(toRot);	char * src = reinterpret_cast<char *>(toRot->pixels);	char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;	for(int i=0; i<ret->h; i++)	{		dst -= ret->pitch;		std::copy(src, src + toRot->pitch, dst);		src += toRot->pitch;	}	SDL_UnlockSurface(ret);	SDL_UnlockSurface(toRot);	return ret;}uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte){	int bpp = surface->format->BytesPerPixel;	/* Here p is the address to the pixel we want to retrieve */	uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;	switch(bpp)	{	case 1:		if(colorByte)			return colorTouint32_t(surface->format->palette->colors+(*p));		else			return *p;	case 2:		return *(uint16_t *)p;	case 3:			return p[0] | p[1] << 8 | p[2] << 16;	case 4:		return *(uint32_t *)p;	default:		return 0;       // shouldn't happen, but avoids warnings	}}template<int bpp>int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPointInput){	SDL_Rect srcRectInstance = CSDL_Ext::toSDL(srcRectInput);	SDL_Rect dstRectInstance = CSDL_Ext::toSDL(Rect(dstPointInput, srcRectInput.dimensions()));	SDL_Rect * srcRect =&srcRectInstance;	SDL_Rect * dstRect =&dstRectInstance;	/* Make sure the surfaces aren't locked */	if ( ! src || ! dst )	{		SDL_SetError("SDL_UpperBlit: passed a nullptr surface");		return -1;	}	if ( src->locked || dst->locked )	{		SDL_SetError("Surfaces must not be locked during blit");		return -1;	}	if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok	{		SDL_Rect fulldst;		int srcx, srcy, w, h;		/* If the destination rectangle is nullptr, use the entire dest surface */		if ( dstRect == nullptr )		{			fulldst.x = fulldst.y = 0;			dstRect = &fulldst;		}		/* clip the source rectangle to the source surface */		if(srcRect)		{			int maxw, maxh;			srcx = srcRect->x;			w = srcRect->w;			if(srcx < 0)			{				w += srcx;				dstRect->x -= srcx;				srcx = 0;			}			maxw = src->w - srcx;			if(maxw < w)				w = maxw;			srcy = srcRect->y;			h = srcRect->h;			if(srcy < 0)			{					h += srcy;				dstRect->y -= srcy;				srcy = 0;			}			maxh = src->h - srcy;			if(maxh < h)				h = maxh;		}		else		{			srcx = srcy = 0;			w = src->w;			h = src->h;		}		/* clip the destination rectangle against the clip rectangle */		{			SDL_Rect *clip = &dst->clip_rect;			int dx, dy;			dx = clip->x - dstRect->x;			if(dx > 0)			{				w -= dx;				dstRect->x += dx;				srcx += dx;			}			dx = dstRect->x + w - clip->x - clip->w;			if(dx > 0)				w -= dx;			dy = clip->y - dstRect->y;			if(dy > 0)			{				h -= dy;				dstRect->y += dy;				srcy += dy;			}			dy = dstRect->y + h - clip->y - clip->h;			if(dy > 0)				h -= dy;		}		if(w > 0 && h > 0)		{			dstRect->w = w;			dstRect->h = h;			if(SDL_LockSurface(dst))				return -1; //if we cannot lock the surface			const SDL_Color *colors = src->format->palette->colors;			uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;			uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;			for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)			{				uint8_t *color = colory;				uint8_t *p = py;				for(int x = w; x; x--)				{					const SDL_Color &tbc = colors[*color++]; //color to blit					ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);				}			}			SDL_UnlockSurface(dst);		}	}	return 0;}int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint){	switch(dst->format->BytesPerPixel)	{	case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstPoint);	case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstPoint);	case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstPoint);	default:		logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);		return -1;	}}uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color){	uint32_t ret = 0;	ret+=color->a;	ret<<=8; //*=256	ret+=color->b;	ret<<=8; //*=256	ret+=color->g;	ret<<=8; //*=256	ret+=color->r;	return ret;}void CSDL_Ext::update(SDL_Surface * what){	if(!what)		return;	if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))		logGlobal->error("%s SDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());}static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2){	for(int x = x1; x <= x2; x++)	{		float f = float(x - x1) / float(x2 - x1);		int y = vstd::lerp(y1, y2, f);		uint8_t r = vstd::lerp(color1.r, color2.r, f);		uint8_t g = vstd::lerp(color1.g, color2.g, f);		uint8_t b = vstd::lerp(color1.b, color2.b, f);		uint8_t a = vstd::lerp(color1.a, color2.a, f);		uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);		ColorPutter<4, 0>::PutColor(p, r,g,b,a);	}}static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2){	for(int y = y1; y <= y2; y++)	{		float f = float(y - y1) / float(y2 - y1);		int x = vstd::lerp(x1, x2, f);		uint8_t r = vstd::lerp(color1.r, color2.r, f);		uint8_t g = vstd::lerp(color1.g, color2.g, f);		uint8_t b = vstd::lerp(color1.b, color2.b, f);		uint8_t a = vstd::lerp(color1.a, color2.a, f);		uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);		ColorPutter<4, 0>::PutColor(p, r,g,b,a);	}}void CSDL_Ext::drawLine(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2){	int width  = std::abs(x1-x2);	int height = std::abs(y1-y2);	if ( width == 0 && height == 0)	{		uint8_t *p = CSDL_Ext::getPxPtr(sur, x1, y1);		ColorPutter<4, 0>::PutColorAlpha(p, color1);		return;	}	if (width > height)	{		if ( x1 < x2)			drawLineX(sur, x1,y1,x2,y2, color1, color2);		else			drawLineX(sur, x2,y2,x1,y1, color2, color1);	}	else	{		if ( y1 < y2)			drawLineY(sur, x1,y1,x2,y2, color1, color2);		else			drawLineY(sur, x2,y2,x1,y1, color2, color1);	}}void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth){	depth = std::max(1, depth);	for(int depthIterator = 0; depthIterator < depth; depthIterator++)	{		for(int i = 0; i < w; i++)		{			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+depthIterator,color.r,color.g,color.b);			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1-depthIterator,color.r,color.g,color.b);		}		for(int i = 0; i < h; i++)		{			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+depthIterator,y+i,color.r,color.g,color.b);			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+w-1-depthIterator,y+i,color.r,color.g,color.b);		}	}}void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth){	drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);}void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const SDL_Color &color){	const int y1 = r.y, y2 = r.y + r.h-1;	for (int i=0; i<r.w; i++)	{		const int x = r.x + i;		if (i%4 || (i==0))		{			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y1, color.r, color.g, color.b);			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y2, color.r, color.g, color.b);		}	}	const int x1 = r.x, x2 = r.x + r.w-1;	for (int i=0; i<r.h; i++)	{		const int y = r.y + i;		if ((i%4) || (i==0))		{			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x1, y, color.r, color.g, color.b);			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x2, y, color.r, color.g, color.b);		}	}}void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player){	if(player==PlayerColor::UNFLAGGABLE)		return;	if(sur->format->BitsPerPixel==8)	{		SDL_Color *color = (player == PlayerColor::NEUTRAL							? graphics->neutralColor							: &graphics->playerColors[player.getNum()]);		CSDL_Ext::setColors(sur, color, 5, 1);	}	else		logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");}CSDL_Ext::TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing){#define CASE_BPP(BytesPerPixel)							\case BytesPerPixel:									\	if(incrementing > 0)								\		return ColorPutter<BytesPerPixel, 1>::PutColor;	\	else if(incrementing == 0)							\		return ColorPutter<BytesPerPixel, 0>::PutColor;	\	else												\		return ColorPutter<BytesPerPixel, -1>::PutColor;\	break;	switch(dest->format->BytesPerPixel)	{		CASE_BPP(2)		CASE_BPP(3)		CASE_BPP(4)	default:		logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);		return nullptr;	}}CSDL_Ext::TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing){	switch(dest->format->BytesPerPixel)	{		CASE_BPP(2)		CASE_BPP(3)		CASE_BPP(4)	default:		logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);		return nullptr;	}#undef CASE_BPP}uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y){	return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;}std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor){	for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)	{		boost::replace_first(str,"%s",tor[i]);	}	return str;}bool CSDL_Ext::isTransparent( SDL_Surface * srf, const Point & position ){	return isTransparent(srf, position.x, position.y);}bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y ){	if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)		return true;	SDL_Color color;	SDL_GetRGBA(CSDL_Ext::getPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);	bool pixelTransparent = color.a < 128;	bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);	return pixelTransparent || pixelCyan;}void CSDL_Ext::VflipSurf(SDL_Surface * surf){	char buf[4]; //buffer	int bpp = surf->format->BytesPerPixel;	for (int y=0; y<surf->h; ++y)	{		char * base = (char*)surf->pixels + y * surf->pitch;		for (int x=0; x<surf->w/2; ++x)		{			memcpy(buf, base  + x * bpp, bpp);			memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);			memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);		}	}}void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A){	uint8_t *p = getPxPtr(ekran, x, y);	getPutterFor(ekran, false)(p, R, G, B);	switch(ekran->format->BytesPerPixel)	{	case 2: Channels::px<2>::a.set(p, A); break;	case 3: Channels::px<3>::a.set(p, A); break;	case 4: Channels::px<4>::a.set(p, A); break;	}}void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A){	const SDL_Rect & rect = ekran->clip_rect;	if(x >= rect.x  &&  x < rect.w + rect.x	&& y >= rect.y  &&  y < rect.h + rect.y)		CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);}template<int bpp>void CSDL_Ext::applyEffectBpp(SDL_Surface * surf, const Rect & rect, int mode ){	switch(mode)	{	case 0: //sepia		{			const int sepiaDepth = 20;			const int sepiaIntensity = 30;			for(int xp = rect.x; xp < rect.x + rect.w; ++xp)			{				for(int yp = rect.y; yp < rect.y + rect.h; ++yp)				{					uint8_t * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;					int r = Channels::px<bpp>::r.get(pixel);					int g = Channels::px<bpp>::g.get(pixel);					int b = Channels::px<bpp>::b.get(pixel);					int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);					r = g = b = gray;					r = r + (sepiaDepth * 2);					g = g + sepiaDepth;					if (r>255) r=255;					if (g>255) g=255;					if (b>255) b=255;					// Darken blue color to increase sepia effect					b -= sepiaIntensity;					// normalize if out of bounds					if (b<0) b=0;					Channels::px<bpp>::r.set(pixel, r);					Channels::px<bpp>::g.set(pixel, g);					Channels::px<bpp>::b.set(pixel, b);				}			}		}		break;	case 1: //grayscale		{			for(int xp = rect.x; xp < rect.x + rect.w; ++xp)			{				for(int yp = rect.y; yp < rect.y + rect.h; ++yp)				{					uint8_t * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;					int r = Channels::px<bpp>::r.get(pixel);					int g = Channels::px<bpp>::g.get(pixel);					int b = Channels::px<bpp>::b.get(pixel);					int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 *b);					vstd::amax(gray, 255);					Channels::px<bpp>::r.set(pixel, gray);					Channels::px<bpp>::g.set(pixel, gray);					Channels::px<bpp>::b.set(pixel, gray);				}			}		}		break;	default:		throw std::runtime_error("Unsupported effect!");	}}void CSDL_Ext::applyEffect( SDL_Surface * surf, const Rect & rect, int mode ){	switch(surf->format->BytesPerPixel)	{		case 2: applyEffectBpp<2>(surf, rect, mode); break;		case 3: applyEffectBpp<3>(surf, rect, mode); break;		case 4: applyEffectBpp<4>(surf, rect, mode); break;	}}template<int bpp>void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret){	const float factorX = float(surf->w) / float(ret->w),				factorY = float(surf->h) / float(ret->h);	for(int y = 0; y < ret->h; y++)	{		for(int x = 0; x < ret->w; x++)		{			//coordinates we want to calculate			int origX = static_cast<int>(floor(factorX * x)),				origY = static_cast<int>(floor(factorY * y));			// Get pointers to source pixels			uint8_t *srcPtr = (uint8_t*)surf->pixels + origY * surf->pitch + origX * bpp;			uint8_t *destPtr = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;			memcpy(destPtr, srcPtr, bpp);		}	}}SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height){	if (!surf || !width || !height)		return nullptr;	//Same size? return copy - this should more be faster	if (width == surf->w && height == surf->h)		return copySurface(surf);	SDL_Surface *ret = newSurface(width, height, surf);	switch(surf->format->BytesPerPixel)	{		case 1: scaleSurfaceFastInternal<1>(surf, ret); break;		case 2: scaleSurfaceFastInternal<2>(surf, ret); break;		case 3: scaleSurfaceFastInternal<3>(surf, ret); break;		case 4: scaleSurfaceFastInternal<4>(surf, ret); break;	}	return ret;}template<int bpp>void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret){	const float factorX = float(surf->w - 1) / float(ret->w),				factorY = float(surf->h - 1) / float(ret->h);	for(int y = 0; y < ret->h; y++)	{		for(int x = 0; x < ret->w; x++)		{			//coordinates we want to interpolate			float origX = factorX * x,				  origY = factorY * y;			float x1 = floor(origX), x2 = floor(origX+1),				  y1 = floor(origY), y2 = floor(origY+1);			//assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range			// Calculate weights of each source pixel			float w11 = ((origX - x1) * (origY - y1));			float w12 = ((origX - x1) * (y2 - origY));			float w21 = ((x2 - origX) * (origY - y1));			float w22 = ((x2 - origX) * (y2 - origY));			//assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0			// Get pointers to source pixels			uint8_t *p11 = (uint8_t*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;			uint8_t *p12 = p11 + bpp;			uint8_t *p21 = p11 + surf->pitch;			uint8_t *p22 = p21 + bpp;			// Calculate resulting channels#define PX(X, PTR) Channels::px<bpp>::X.get(PTR)			int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);			int resG = static_cast<int>(PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22);			int resB = static_cast<int>(PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22);			int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);			//assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);#undef PX			uint8_t *dest = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;			Channels::px<bpp>::r.set(dest, resR);			Channels::px<bpp>::g.set(dest, resG);			Channels::px<bpp>::b.set(dest, resB);			Channels::px<bpp>::a.set(dest, resA);		}	}}// scaling via bilinear interpolation algorithm.// NOTE: best results are for scaling in range 50%...200%.// And upscaling looks awful right now - should be fixed somehowSDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height){	if (!surf || !width || !height)		return nullptr;	if (surf->format->palette)		return scaleSurfaceFast(surf, width, height);	//Same size? return copy - this should more be faster	if (width == surf->w && height == surf->h)		return copySurface(surf);	SDL_Surface *ret = newSurface(width, height, surf);	switch(surf->format->BytesPerPixel)	{	case 2: scaleSurfaceInternal<2>(surf, ret); break;	case 3: scaleSurfaceInternal<3>(surf, ret); break;	case 4: scaleSurfaceInternal<4>(surf, ret); break;	}	return ret;}void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint){	SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);	SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(dstPoint, srcRectInput.dimensions()));	int result = SDL_UpperBlit(src, &srcRect, dst, &dstRect);	if (result != 0)		logGlobal->error("SDL_UpperBlit failed! %s", SDL_GetError());}void CSDL_Ext::blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest){	Rect allSurface( Point(0,0), Point(src->w, src->h));	blitSurface(src, allSurface, dst, dest);}void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color ){	Rect allSurface( Point(0,0), Point(dst->w, dst->h));	fillRect(dst, allSurface, color);}void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color ){	SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);	uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);	SDL_FillRect(dst, &newRect, sdlColor);}SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a){	SDL_Color ret = {r, g, b, a};	return ret;}STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color){	return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);}void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color){	uint32_t key = mapColor(surface,color);	SDL_SetColorKey(surface, SDL_TRUE, key);}void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface){	setColorKey(surface, Colors::DEFAULT_KEY_COLOR);}void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface){	uint32_t key = mapColor(surface, Colors::DEFAULT_KEY_COLOR);	auto & color = surface->format->palette->colors[key];	// set color key only if exactly such color was found	if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)	{		SDL_SetColorKey(surface, SDL_TRUE, key);		color.a = SDL_ALPHA_TRANSPARENT;	}}void CSDL_Ext::setClipRect(SDL_Surface * src, const Rect & other){	SDL_Rect rect = CSDL_Ext::toSDL(other);	SDL_SetClipRect(src, &rect);}void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other){	SDL_Rect rect;	SDL_GetClipRect(src, &rect);	other = CSDL_Ext::fromSDL(rect);}template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);
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