Michał W. Urbańczyk d8a27d8f3c Refactored player-specific data into single struct BattleState. il y a 12 ans
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battle d8a27d8f3c Refactored player-specific data into single struct BattleState. il y a 12 ans
gui 516684aaab Visual 2012 compile fixes. il y a 12 ans
icons 57d23c74ee patches from qdii il y a 12 ans
AdventureMapClasses.cpp a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
AdventureMapClasses.h 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui il y a 12 ans
CAdvmapInterface.cpp a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CAdvmapInterface.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CAnimation.cpp a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CAnimation.h 410ec92668 Minor fixes: il y a 12 ans
CBitmapHandler.cpp 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CBitmapHandler.h 146a5e5ef8 Made speed of most of battle animations time-based il y a 12 ans
CCastleInterface.cpp e9d51a2670 Fixed issue that allowed to build multiple boats in town. Renamed state() to sth more sensible. il y a 12 ans
CCastleInterface.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CCreatureWindow.cpp 146a5e5ef8 Made speed of most of battle animations time-based il y a 12 ans
CCreatureWindow.h 4576719abe Visual Studio 2013 Preview compile fixes: il y a 12 ans
CDefHandler.cpp 146a5e5ef8 Made speed of most of battle animations time-based il y a 12 ans
CDefHandler.h 146a5e5ef8 Made speed of most of battle animations time-based il y a 12 ans
CGameInfo.cpp 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CGameInfo.h 5c2473d436 Support for saving/loading in player interfaces, including VCAI. il y a 12 ans
CHeroWindow.cpp a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CHeroWindow.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CKingdomInterface.cpp a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CKingdomInterface.h 46eb0b3daf - wrokaround/fix for #1177 il y a 12 ans
CMT.cpp 91cd88ba97 - compile fix for OSX il y a 12 ans
CMT.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) il y a 12 ans
CMakeLists.txt da659a4924 tiny fix in OS X cmake files il y a 12 ans
CMessage.cpp f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported il y a 12 ans
CMessage.h 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui il y a 12 ans
CMusicHandler.cpp a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CMusicHandler.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CPlayerInterface.cpp 491bd557ef fixed several bugs reported on forum: il y a 12 ans
CPlayerInterface.h f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported il y a 12 ans
CPreGame.cpp a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CPreGame.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CQuestLog.cpp a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CQuestLog.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CSoundBase.h 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names il y a 12 ans
CSpellWindow.cpp a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CSpellWindow.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CVideoHandler.cpp 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CVideoHandler.h ee51c5beb5 - Renamed /lib subfolders to lowercase il y a 12 ans
Client.cpp d8a27d8f3c Refactored player-specific data into single struct BattleState. il y a 12 ans
Client.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
DPIaware.manifest 39a752c408 Fixed issue with Windows 7 DPI upscaling. il y a 16 ans
FunctionList.h 146a5e5ef8 Made speed of most of battle animations time-based il y a 12 ans
GUIClasses.cpp 146a5e5ef8 Made speed of most of battle animations time-based il y a 12 ans
GUIClasses.h 4576719abe Visual Studio 2013 Preview compile fixes: il y a 12 ans
Graphics.cpp 4ac2a6e8b6 minor refactoring of VCMIDirs, bugfixing il y a 12 ans
Graphics.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
Info.plist 8c7c4789ca Attempt to apply patch from stopiccot. il y a 12 ans
NetPacksClient.cpp d8a27d8f3c Refactored player-specific data into single struct BattleState. il y a 12 ans
OSX.mm 8c7c4789ca Attempt to apply patch from stopiccot. il y a 12 ans
SDLMain.h 2643762f08 Mac OS patch from stopiccot il y a 13 ans
SDLMain.m 2643762f08 Mac OS patch from stopiccot il y a 13 ans
StdInc.cpp cce814c41b * Final commit il y a 14 ans
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex il y a 14 ans
VCMI_client.cbp 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui il y a 12 ans
VCMI_client.rc 78517a4397 * fixed previous fix il y a 16 ans
VCMI_client.vcxproj 79026bdfde Introduced strongly typed QueryID. il y a 12 ans
VCMI_client.vcxproj.filters 79026bdfde Introduced strongly typed QueryID. il y a 12 ans
mapHandler.cpp f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported il y a 12 ans
mapHandler.h d45a554fec Significant changes to saving system. Now both client and server store their lib part. il y a 12 ans
resource.h 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. il y a 16 ans
vcmi.icns 2643762f08 Mac OS patch from stopiccot il y a 13 ans
vcmi.ico 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. il y a 16 ans