CBattleInterface.cpp 100 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134
  1. #include "CBattleInterface.h"
  2. #include "CGameInfo.h"
  3. #include "../hch/CLodHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include "CAdvmapInterface.h"
  6. #include "AdventureMapButton.h"
  7. #include "../hch/CObjectHandler.h"
  8. #include "../hch/CHeroHandler.h"
  9. #include "../hch/CDefHandler.h"
  10. #include "../hch/CSpellHandler.h"
  11. #include "CMessage.h"
  12. #include "CCursorHandler.h"
  13. #include "../CCallback.h"
  14. #include "../lib/CGameState.h"
  15. #include "../hch/CGeneralTextHandler.h"
  16. #include "CCreatureAnimation.h"
  17. #include "Graphics.h"
  18. #include "CSpellWindow.h"
  19. #include "CConfigHandler.h"
  20. #include <queue>
  21. #include <sstream>
  22. #include "../lib/CondSh.h"
  23. #include "../lib/NetPacks.h"
  24. #include "CPlayerInterface.h"
  25. #include "../hch/CVideoHandler.h"
  26. #include <boost/assign/list_of.hpp>
  27. #ifndef __GNUC__
  28. const double M_PI = 3.14159265358979323846;
  29. #else
  30. #define _USE_MATH_DEFINES
  31. #include <cmath>
  32. #endif
  33. /*
  34. * CBattleInterface.cpp, part of VCMI engine
  35. *
  36. * Authors: listed in file AUTHORS in main folder
  37. *
  38. * License: GNU General Public License v2.0 or later
  39. * Full text of license available in license.txt file, in main folder
  40. *
  41. */
  42. extern SDL_Surface * screen;
  43. extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  44. extern SDL_Color zwykly;
  45. BattleSettings CBattleInterface::settings;
  46. struct CMP_stack2
  47. {
  48. inline bool operator ()(const CStack& a, const CStack& b)
  49. {
  50. return (a.Speed())>(b.Speed());
  51. }
  52. } cmpst2 ;
  53. static void transformPalette(SDL_Surface * surf, float rCor, float gCor, float bCor)
  54. {
  55. SDL_Color * colorsToChange = surf->format->palette->colors;
  56. for(int g=0; g<surf->format->palette->ncolors; ++g)
  57. {
  58. if((colorsToChange+g)->b != 132 &&
  59. (colorsToChange+g)->g != 231 &&
  60. (colorsToChange+g)->r != 255) //it's not yellow border
  61. {
  62. (colorsToChange+g)->r = (float)((colorsToChange+g)->r) * rCor;
  63. (colorsToChange+g)->g = (float)((colorsToChange+g)->g) * gCor;
  64. (colorsToChange+g)->b = (float)((colorsToChange+g)->b) * bCor;
  65. }
  66. }
  67. }
  68. CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, const SDL_Rect & myRect)
  69. : attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1),
  70. mouseHoveredStack(-1), previouslyHoveredHex(-1), spellDestSelectMode(false), spellToCast(NULL),
  71. attackingInfo(NULL), givenCommand(NULL), myTurn(false), resWindow(NULL),
  72. showStackQueue(false), moveStarted(false), moveSh(-1)
  73. {
  74. pos = myRect;
  75. strongInterest = true;
  76. givenCommand = new CondSh<BattleAction *>(NULL);
  77. //initializing armies
  78. this->army1 = army1;
  79. this->army2 = army2;
  80. std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
  81. for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
  82. {
  83. newStack(b->second.ID);
  84. }
  85. //preparing menu background and terrain
  86. std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
  87. background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()] );
  88. menu = BitmapHandler::loadBitmap("CBAR.BMP");
  89. graphics->blueToPlayersAdv(menu, hero1->tempOwner);
  90. //preparing graphics for displaying amounts of creatures
  91. amountNormal = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
  92. CSDL_Ext::alphaTransform(amountNormal);
  93. transformPalette(amountNormal, 0.59f, 0.19f, 0.93f);
  94. amountPositive = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
  95. CSDL_Ext::alphaTransform(amountPositive);
  96. transformPalette(amountPositive, 0.18f, 1.00f, 0.18f);
  97. amountNegative = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
  98. CSDL_Ext::alphaTransform(amountNegative);
  99. transformPalette(amountNegative, 1.00f, 0.18f, 0.18f);
  100. amountEffNeutral = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
  101. CSDL_Ext::alphaTransform(amountEffNeutral);
  102. transformPalette(amountEffNeutral, 1.00f, 1.00f, 0.18f);
  103. ////blitting menu background and terrain
  104. blitAt(background, pos.x, pos.y);
  105. blitAt(menu, pos.x, 556 + pos.y);
  106. CSDL_Ext::update();
  107. //preparing buttons and console
  108. bOptions = new AdventureMapButton (CGI->generaltexth->zelp[381].first, CGI->generaltexth->zelp[381].second, boost::bind(&CBattleInterface::bOptionsf,this), 3 + pos.x, 561 + pos.y, "icm003.def", SDLK_o);
  109. bSurrender = new AdventureMapButton (CGI->generaltexth->zelp[379].first, CGI->generaltexth->zelp[379].second, boost::bind(&CBattleInterface::bSurrenderf,this), 54 + pos.x, 561 + pos.y, "icm001.def", SDLK_s);
  110. bFlee = new AdventureMapButton (CGI->generaltexth->zelp[380].first, CGI->generaltexth->zelp[380].second, boost::bind(&CBattleInterface::bFleef,this), 105 + pos.x, 561 + pos.y, "icm002.def", SDLK_r);
  111. bAutofight = new AdventureMapButton (CGI->generaltexth->zelp[382].first, CGI->generaltexth->zelp[382].second, boost::bind(&CBattleInterface::bAutofightf,this), 157 + pos.x, 561 + pos.y, "icm004.def", SDLK_a);
  112. bSpell = new AdventureMapButton (CGI->generaltexth->zelp[385].first, CGI->generaltexth->zelp[385].second, boost::bind(&CBattleInterface::bSpellf,this), 645 + pos.x, 561 + pos.y, "icm005.def", SDLK_c);
  113. bWait = new AdventureMapButton (CGI->generaltexth->zelp[386].first, CGI->generaltexth->zelp[386].second, boost::bind(&CBattleInterface::bWaitf,this), 696 + pos.x, 561 + pos.y, "icm006.def", SDLK_w);
  114. bDefence = new AdventureMapButton (CGI->generaltexth->zelp[387].first, CGI->generaltexth->zelp[387].second, boost::bind(&CBattleInterface::bDefencef,this), 747 + pos.x, 561 + pos.y, "icm007.def", SDLK_d);
  115. bDefence->assignedKeys.insert(SDLK_SPACE);
  116. bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624 + pos.x, 561 + pos.y, "ComSlide.def", SDLK_UP);
  117. bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624 + pos.x, 580 + pos.y, "ComSlide.def", SDLK_DOWN);
  118. bConsoleDown->bitmapOffset = 2;
  119. console = new CBattleConsole();
  120. console->pos.x = 211 + pos.x;
  121. console->pos.y = 560 + pos.y;
  122. console->pos.w = 406;
  123. console->pos.h = 38;
  124. //loading hero animations
  125. if(hero1) // attacking hero
  126. {
  127. attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner, hero1->tempOwner == LOCPLINT->playerID ? hero1 : NULL, this);
  128. attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40 + pos.x, pos.y);
  129. }
  130. else
  131. {
  132. attackingHero = NULL;
  133. }
  134. if(hero2) // defending hero
  135. {
  136. defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner, hero2->tempOwner == LOCPLINT->playerID ? hero2 : NULL, this);
  137. defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690 + pos.x, pos.y);
  138. }
  139. else
  140. {
  141. defendingHero = NULL;
  142. }
  143. //preparing cells and hexes
  144. cellBorder = BitmapHandler::loadBitmap("CCELLGRD.BMP");
  145. CSDL_Ext::alphaTransform(cellBorder);
  146. cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
  147. CSDL_Ext::alphaTransform(cellShade);
  148. for(int h=0; h<BFIELD_SIZE; ++h)
  149. {
  150. bfield[h].myNumber = h;
  151. int x = 14 + ((h/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(h%BFIELD_WIDTH);
  152. int y = 86 + 42 * (h/BFIELD_WIDTH);
  153. bfield[h].pos = genRect(cellShade->h, cellShade->w, x + pos.x, y + pos.y);
  154. bfield[h].accesible = true;
  155. bfield[h].myInterface = this;
  156. }
  157. //locking occupied positions on batlefield
  158. for(std::map<int, CStack>::iterator it = stacks.begin(); it!=stacks.end(); ++it) //stacks gained at top of this function
  159. {
  160. bfield[it->second.position].accesible = false;
  161. }
  162. //loading projectiles for units
  163. for(std::map<int, CStack>::iterator g = stacks.begin(); g != stacks.end(); ++g)
  164. {
  165. if(g->second.creature->isShooting() && CGI->creh->idToProjectile[g->second.creature->idNumber] != std::string())
  166. {
  167. idToProjectile[g->second.creature->idNumber] = CDefHandler::giveDef(CGI->creh->idToProjectile[g->second.creature->idNumber]);
  168. if(idToProjectile[g->second.creature->idNumber]->ourImages.size() > 2) //add symmetric images
  169. {
  170. for(int k = idToProjectile[g->second.creature->idNumber]->ourImages.size()-2; k > 1; --k)
  171. {
  172. Cimage ci;
  173. ci.bitmap = CSDL_Ext::rotate01(idToProjectile[g->second.creature->idNumber]->ourImages[k].bitmap);
  174. ci.groupNumber = 0;
  175. ci.imName = std::string();
  176. idToProjectile[g->second.creature->idNumber]->ourImages.push_back(ci);
  177. }
  178. }
  179. for(int s=0; s<idToProjectile[g->second.creature->idNumber]->ourImages.size(); ++s) //alpha transforming
  180. {
  181. CSDL_Ext::alphaTransform(idToProjectile[g->second.creature->idNumber]->ourImages[s].bitmap);
  182. }
  183. }
  184. }
  185. //preparing graphic with cell borders
  186. cellBorders = CSDL_Ext::newSurface(background->w, background->h, cellBorder);
  187. //copying palette
  188. for(int g=0; g<cellBorder->format->palette->ncolors; ++g) //we assume that cellBorders->format->palette->ncolors == 256
  189. {
  190. cellBorders->format->palette->colors[g] = cellBorder->format->palette->colors[g];
  191. }
  192. //palette copied
  193. for(int i=0; i<BFIELD_HEIGHT; ++i) //rows
  194. {
  195. for(int j=0; j<BFIELD_WIDTH-2; ++j) //columns
  196. {
  197. int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
  198. int y = 86 + 42 * i;
  199. for(int cellX = 0; cellX < cellBorder->w; ++cellX)
  200. {
  201. for(int cellY = 0; cellY < cellBorder->h; ++cellY)
  202. {
  203. if(y+cellY < cellBorders->h && x+cellX < cellBorders->w)
  204. * ((Uint8*)cellBorders->pixels + (y+cellY) * cellBorders->pitch + (x+cellX)) |= * ((Uint8*)cellBorder->pixels + cellY * cellBorder->pitch + cellX);
  205. }
  206. }
  207. }
  208. }
  209. backgroundWithHexes = CSDL_Ext::newSurface(background->w, background->h, screen);
  210. //preparing obstacle defs
  211. std::vector<CObstacleInstance> obst = LOCPLINT->cb->battleGetAllObstacles();
  212. for(int t=0; t<obst.size(); ++t)
  213. {
  214. idToObstacle[obst[t].ID] = CDefHandler::giveDef(CGI->heroh->obstacles[obst[t].ID].defName);
  215. for(int n=0; n<idToObstacle[obst[t].ID]->ourImages.size(); ++n)
  216. {
  217. SDL_SetColorKey(idToObstacle[obst[t].ID]->ourImages[n].bitmap, SDL_SRCCOLORKEY, SDL_MapRGB(idToObstacle[obst[t].ID]->ourImages[n].bitmap->format,0,255,255));
  218. }
  219. }
  220. }
  221. CBattleInterface::~CBattleInterface()
  222. {
  223. SDL_FreeSurface(background);
  224. SDL_FreeSurface(menu);
  225. SDL_FreeSurface(amountNormal);
  226. SDL_FreeSurface(amountNegative);
  227. SDL_FreeSurface(amountPositive);
  228. SDL_FreeSurface(amountEffNeutral);
  229. SDL_FreeSurface(cellBorders);
  230. SDL_FreeSurface(backgroundWithHexes);
  231. delete bOptions;
  232. delete bSurrender;
  233. delete bFlee;
  234. delete bAutofight;
  235. delete bSpell;
  236. delete bWait;
  237. delete bDefence;
  238. delete bConsoleUp;
  239. delete bConsoleDown;
  240. delete console;
  241. delete givenCommand;
  242. delete attackingHero;
  243. delete defendingHero;
  244. SDL_FreeSurface(cellBorder);
  245. SDL_FreeSurface(cellShade);
  246. for(std::map< int, CCreatureAnimation * >::iterator g=creAnims.begin(); g!=creAnims.end(); ++g)
  247. delete g->second;
  248. for(std::map< int, CDefHandler * >::iterator g=idToProjectile.begin(); g!=idToProjectile.end(); ++g)
  249. delete g->second;
  250. for(std::map< int, CDefHandler * >::iterator g=idToObstacle.begin(); g!=idToObstacle.end(); ++g)
  251. delete g->second;
  252. LOCPLINT->battleInt = NULL;
  253. }
  254. void CBattleInterface::setPrintCellBorders(bool set)
  255. {
  256. settings.printCellBorders = set;
  257. redrawBackgroundWithHexes(activeStack);
  258. GH.totalRedraw();
  259. }
  260. void CBattleInterface::setPrintStackRange(bool set)
  261. {
  262. settings.printStackRange = set;
  263. redrawBackgroundWithHexes(activeStack);
  264. GH.totalRedraw();
  265. }
  266. void CBattleInterface::setPrintMouseShadow(bool set)
  267. {
  268. settings.printMouseShadow = set;
  269. }
  270. void CBattleInterface::activate()
  271. {
  272. activateKeys();
  273. activateMouseMove();
  274. activateRClick();
  275. bOptions->activate();
  276. bSurrender->activate();
  277. bFlee->activate();
  278. bAutofight->activate();
  279. bSpell->activate();
  280. bWait->activate();
  281. bDefence->activate();
  282. bConsoleUp->activate();
  283. bConsoleDown->activate();
  284. for(int b=0; b<BFIELD_SIZE; ++b)
  285. {
  286. bfield[b].activate();
  287. }
  288. if(attackingHero)
  289. attackingHero->activate();
  290. if(defendingHero)
  291. defendingHero->activate();
  292. LOCPLINT->cingconsole->activate();
  293. }
  294. void CBattleInterface::deactivate()
  295. {
  296. deactivateKeys();
  297. deactivateMouseMove();
  298. deactivateRClick();
  299. bOptions->deactivate();
  300. bSurrender->deactivate();
  301. bFlee->deactivate();
  302. bAutofight->deactivate();
  303. bSpell->deactivate();
  304. bWait->deactivate();
  305. bDefence->deactivate();
  306. bConsoleUp->deactivate();
  307. bConsoleDown->deactivate();
  308. for(int b=0; b<BFIELD_SIZE; ++b)
  309. {
  310. bfield[b].deactivate();
  311. }
  312. if(attackingHero)
  313. attackingHero->deactivate();
  314. if(defendingHero)
  315. defendingHero->deactivate();
  316. LOCPLINT->cingconsole->deactivate();
  317. }
  318. void CBattleInterface::show(SDL_Surface * to)
  319. {
  320. std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks(); //used in a few places
  321. ++animCount;
  322. if(!to) //"evaluating" to
  323. to = screen;
  324. SDL_Rect buf;
  325. SDL_GetClipRect(to, &buf);
  326. SDL_SetClipRect(to, &pos);
  327. //printing background and hexes
  328. if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //show everything with range
  329. {
  330. blitAt(backgroundWithHexes, pos.x, pos.y, to);
  331. }
  332. else
  333. {
  334. //showing background
  335. blitAt(background, pos.x, pos.y, to);
  336. if(settings.printCellBorders)
  337. {
  338. CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, to, &pos);
  339. }
  340. }
  341. //printing hovered cell
  342. for(int b=0; b<BFIELD_SIZE; ++b)
  343. {
  344. if(bfield[b].strictHovered && bfield[b].hovered)
  345. {
  346. if(previouslyHoveredHex == -1) previouslyHoveredHex = b; //something to start with
  347. if(currentlyHoveredHex == -1) currentlyHoveredHex = b; //something to start with
  348. if(currentlyHoveredHex != b) //repair hover info
  349. {
  350. previouslyHoveredHex = currentlyHoveredHex;
  351. currentlyHoveredHex = b;
  352. }
  353. //print shade
  354. if(spellToCast) //when casting spell
  355. {
  356. //calculating spell schoold level
  357. const CSpell & spToCast = CGI->spellh->spells[spellToCast->additionalInfo];
  358. ui8 schoolLevel = 0;
  359. if( LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned )
  360. {
  361. if(attackingHeroInstance)
  362. schoolLevel = attackingHeroInstance->getSpellSchoolLevel(&spToCast);
  363. }
  364. else
  365. {
  366. if(defendingHeroInstance)
  367. schoolLevel = defendingHeroInstance->getSpellSchoolLevel(&spToCast);
  368. }
  369. //obtaining range and printing it
  370. std::set<ui16> shaded = spToCast.rangeInHexes(b, schoolLevel);
  371. for(std::set<ui16>::iterator it = shaded.begin(); it != shaded.end(); ++it) //for spells with range greater then one hex
  372. {
  373. if(settings.printMouseShadow && (*it % BFIELD_WIDTH != 0) && (*it % BFIELD_WIDTH != 16))
  374. {
  375. int x = 14 + ((*it/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(*it%BFIELD_WIDTH) + pos.x;
  376. int y = 86 + 42 * (*it/BFIELD_WIDTH) + pos.y;
  377. CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
  378. }
  379. }
  380. }
  381. else if(settings.printMouseShadow) //when not casting spell
  382. {
  383. int x = 14 + ((b/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(b%BFIELD_WIDTH) + pos.x;
  384. int y = 86 + 42 * (b/BFIELD_WIDTH) + pos.y;
  385. CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
  386. }
  387. }
  388. }
  389. SDL_SetClipRect(to, &buf); //restoring previous clip_rect
  390. //showing menu background and console
  391. blitAt(menu, pos.x, 556 + pos.y, to);
  392. console->show(to);
  393. //showing buttons
  394. bOptions->show(to);
  395. bSurrender->show(to);
  396. bFlee->show(to);
  397. bAutofight->show(to);
  398. bSpell->show(to);
  399. bWait->show(to);
  400. bDefence->show(to);
  401. bConsoleUp->show(to);
  402. bConsoleDown->show(to);
  403. //prevents blitting outside this window
  404. SDL_GetClipRect(to, &buf);
  405. SDL_SetClipRect(to, &pos);
  406. //showing obstacles
  407. std::vector<CObstacleInstance> obstacles = LOCPLINT->cb->battleGetAllObstacles();
  408. for(int b=0; b<obstacles.size(); ++b)
  409. {
  410. int x = ((obstacles[b].pos/BFIELD_WIDTH)%2==0 ? 22 : 0) + 44*(obstacles[b].pos%BFIELD_WIDTH) + pos.x;
  411. int y = 86 + 42 * (obstacles[b].pos/BFIELD_WIDTH) + pos.y;
  412. std::vector<Cimage> &images = idToObstacle[obstacles[b].ID]->ourImages; //reference to animation of obstacle
  413. blitAt(images[((animCount+1)/(4/settings.animSpeed))%images.size()].bitmap, x, y, to);
  414. }
  415. //showing hero animations
  416. if(attackingHero)
  417. attackingHero->show(to);
  418. if(defendingHero)
  419. defendingHero->show(to);
  420. ////showing units //a lot of work...
  421. std::vector<int> stackAliveByHex[BFIELD_SIZE];
  422. //double loop because dead stacks should be printed first
  423. for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
  424. {
  425. if(j->second.alive())
  426. stackAliveByHex[j->second.position].push_back(j->second.ID);
  427. }
  428. std::vector<int> stackDeadByHex[BFIELD_SIZE];
  429. for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
  430. {
  431. if(!j->second.alive())
  432. stackDeadByHex[j->second.position].push_back(j->second.ID);
  433. }
  434. attackingShowHelper(); // handle attack animation
  435. for(int b=0; b<BFIELD_SIZE; ++b) //showing dead stacks
  436. {
  437. for(size_t v=0; v<stackDeadByHex[b].size(); ++v)
  438. {
  439. creAnims[stackDeadByHex[b][v]]->nextFrame(to, creAnims[stackDeadByHex[b][v]]->pos.x + pos.x, creAnims[stackDeadByHex[b][v]]->pos.y + pos.y, creDir[stackDeadByHex[b][v]], animCount, false); //increment always when moving, never if stack died
  440. }
  441. }
  442. for(int b=0; b<BFIELD_SIZE; ++b) //showing alive stacks
  443. {
  444. for(size_t v=0; v<stackAliveByHex[b].size(); ++v)
  445. {
  446. int curStackID = stackAliveByHex[b][v];
  447. if(creAnims.find(curStackID) == creAnims.end()) //eg. for summoned but not yet handled stacks
  448. continue;
  449. const CStack &curStack = stacks[curStackID];
  450. int animType = creAnims[curStackID]->getType();
  451. int affectingSpeed = settings.animSpeed;
  452. if(animType == 1 || animType == 2) //standing stacks should not stand faster :)
  453. affectingSpeed = 2;
  454. bool incrementFrame = (animCount%(4/affectingSpeed)==0) && animType!=5 && animType!=20 && animType!=3 && animType!=2;
  455. if(animType == 2)
  456. {
  457. if(standingFrame.find(curStackID)!=standingFrame.end())
  458. {
  459. incrementFrame = (animCount%(8/affectingSpeed)==0);
  460. if(incrementFrame)
  461. {
  462. ++standingFrame[curStackID];
  463. if(standingFrame[curStackID] == creAnims[curStackID]->framesInGroup(2))
  464. {
  465. standingFrame.erase(standingFrame.find(curStackID));
  466. }
  467. }
  468. }
  469. else
  470. {
  471. if((rand()%50) == 0)
  472. {
  473. standingFrame.insert(std::make_pair(curStackID, 0));
  474. }
  475. }
  476. }
  477. creAnims[curStackID]->nextFrame(to, creAnims[curStackID]->pos.x + pos.x, creAnims[curStackID]->pos.y + pos.y, creDir[curStackID], animCount, incrementFrame, curStackID==activeStack, curStackID==mouseHoveredStack); //increment always when moving, never if stack died
  478. //printing amount
  479. if(curStack.amount > 0 //don't print if stack is not alive
  480. && (!LOCPLINT->curAction
  481. || (LOCPLINT->curAction->stackNumber != curStackID //don't print if stack is currently taking an action
  482. && (LOCPLINT->curAction->actionType != 6 || curStack.position != LOCPLINT->curAction->additionalInfo) //nor if it's an object of attack
  483. && (LOCPLINT->curAction->destinationTile != curStack.position) //nor if it's on destination tile for current action
  484. )
  485. )
  486. && !curStack.hasFeatureOfType(StackFeature::SIEGE_WEAPON) //and not a war machine...
  487. )
  488. {
  489. int xAdd = curStack.attackerOwned ? 220 : 202;
  490. //blitting amoutn background box
  491. SDL_Surface *amountBG = NULL;
  492. if(curStack.effects.size() == 0)
  493. {
  494. amountBG = amountNormal;
  495. }
  496. else
  497. {
  498. int pos=0; //determining total positiveness of effects
  499. for(int c=0; c<curStack.effects.size(); ++c)
  500. {
  501. pos += CGI->spellh->spells[ curStack.effects[c].id ].positiveness;
  502. }
  503. if(pos > 0)
  504. {
  505. amountBG = amountPositive;
  506. }
  507. else if(pos < 0)
  508. {
  509. amountBG = amountNegative;
  510. }
  511. else
  512. {
  513. amountBG = amountEffNeutral;
  514. }
  515. }
  516. SDL_BlitSurface(amountBG, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[curStackID]->pos.x + xAdd + pos.x, creAnims[curStackID]->pos.y + 260 + pos.y));
  517. //blitting amount
  518. CSDL_Ext::printAtMiddleWB(
  519. makeNumberShort(curStack.amount),
  520. creAnims[curStackID]->pos.x + xAdd + 14 + pos.x,
  521. creAnims[curStackID]->pos.y + 260 + 4 + pos.y,
  522. GEOR13,
  523. 20,
  524. zwykly,
  525. to
  526. );
  527. }
  528. }
  529. }
  530. //units shown
  531. projectileShowHelper(to);//showing projectiles
  532. //showing spell effects
  533. if(battleEffects.size())
  534. {
  535. std::vector< std::list<SBattleEffect>::iterator > toErase;
  536. for(std::list<SBattleEffect>::iterator it = battleEffects.begin(); it!=battleEffects.end(); ++it)
  537. {
  538. SDL_Surface * bitmapToBlit = it->anim->ourImages[(it->frame)%it->anim->ourImages.size()].bitmap;
  539. SDL_BlitSurface(bitmapToBlit, NULL, to, &genRect(bitmapToBlit->h, bitmapToBlit->w, pos.x + it->x, pos.y + it->y));
  540. ++(it->frame);
  541. if(it->frame == it->maxFrame)
  542. {
  543. toErase.push_back(it);
  544. }
  545. }
  546. for(size_t b=0; b<toErase.size(); ++b)
  547. {
  548. delete toErase[b]->anim;
  549. battleEffects.erase(toErase[b]);
  550. }
  551. }
  552. //showing queue of stacks
  553. if(showStackQueue)
  554. {
  555. int xPos = screen->w/2 - ( stacks.size() * 37 )/2;
  556. int yPos = (screen->h - 600)/2 + 10;
  557. std::vector<CStack> stacksSorted;
  558. stacksSorted = LOCPLINT->cb->battleGetStackQueue();
  559. int startFrom = -1;
  560. for(size_t n=0; n<stacksSorted.size(); ++n)
  561. {
  562. if(stacksSorted[n].ID == activeStack)
  563. {
  564. startFrom = n;
  565. break;
  566. }
  567. }
  568. if(startFrom != -1)
  569. {
  570. for(size_t b=startFrom; b<stacksSorted.size()+startFrom; ++b)
  571. {
  572. SDL_BlitSurface(graphics->smallImgs[-2], NULL, to, &genRect(32, 32, xPos, yPos));
  573. //printing colored border
  574. for(int xFrom = xPos-1; xFrom<xPos+33; ++xFrom)
  575. {
  576. for(int yFrom = yPos-1; yFrom<yPos+33; ++yFrom)
  577. {
  578. if(xFrom == xPos-1 || xFrom == xPos+32 || yFrom == yPos-1 || yFrom == yPos+32)
  579. {
  580. SDL_Color pc;
  581. if(stacksSorted[b % stacksSorted.size()].owner != 255)
  582. {
  583. pc = graphics->playerColors[stacksSorted[b % stacksSorted.size()].owner];
  584. }
  585. else
  586. {
  587. pc = *graphics->neutralColor;
  588. }
  589. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, xFrom, yFrom, pc.r, pc.g, pc.b);
  590. }
  591. }
  592. }
  593. //colored border printed
  594. SDL_BlitSurface(graphics->smallImgs[stacksSorted[b % stacksSorted.size()].creature->idNumber], NULL, to, &genRect(32, 32, xPos, yPos));
  595. xPos += 37;
  596. }
  597. }
  598. }
  599. SDL_SetClipRect(to, &buf); //restoring previous clip_rect
  600. //showing window with result of battle
  601. if(resWindow)
  602. {
  603. resWindow->show(to);
  604. }
  605. //showing in-gmae console
  606. LOCPLINT->cingconsole->show(to);
  607. //printing border around interface
  608. if(screen->w != 800 || screen->h !=600)
  609. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  610. }
  611. void CBattleInterface::keyPressed(const SDL_KeyboardEvent & key)
  612. {
  613. if(key.keysym.sym == SDLK_q)
  614. {
  615. showStackQueue = key.state==SDL_PRESSED;
  616. }
  617. else if(key.keysym.sym == SDLK_ESCAPE && spellDestSelectMode)
  618. {
  619. endCastingSpell();
  620. }
  621. }
  622. void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
  623. {
  624. if(activeStack>=0 && !spellDestSelectMode)
  625. {
  626. mouseHoveredStack = -1;
  627. int myNumber = -1; //number of hovered tile
  628. for(int g=0; g<BFIELD_SIZE; ++g)
  629. {
  630. if(bfield[g].hovered && bfield[g].strictHovered)
  631. {
  632. myNumber = g;
  633. break;
  634. }
  635. }
  636. if(myNumber == -1)
  637. {
  638. CGI->curh->changeGraphic(1, 6);
  639. if(console->whoSetAlter == 0)
  640. {
  641. console->alterTxt = "";
  642. }
  643. }
  644. else
  645. {
  646. if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
  647. {
  648. const CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
  649. const CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
  650. if(shere)
  651. {
  652. if(shere->owner == LOCPLINT->playerID) //our stack
  653. {
  654. CGI->curh->changeGraphic(1,5);
  655. //setting console text
  656. char buf[500];
  657. sprintf(buf, CGI->generaltexth->allTexts[297].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str());
  658. console->alterTxt = buf;
  659. console->whoSetAlter = 0;
  660. mouseHoveredStack = shere->ID;
  661. if(creAnims[shere->ID]->getType() == 2 && creAnims[shere->ID]->framesInGroup(1) > 0)
  662. {
  663. creAnims[shere->ID]->playOnce(1);
  664. }
  665. }
  666. else if(LOCPLINT->cb->battleCanShoot(activeStack,myNumber)) //we can shoot enemy
  667. {
  668. CGI->curh->changeGraphic(1,3);
  669. //setting console text
  670. char buf[500];
  671. sprintf(buf, CGI->generaltexth->allTexts[296].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str(), sactive->shots, "?");
  672. console->alterTxt = buf;
  673. console->whoSetAlter = 0;
  674. }
  675. else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
  676. {
  677. CCursorHandler *cursor = CGI->curh;
  678. const CBattleHex &hoveredHex = bfield[myNumber];
  679. const double subdividingAngle = 2.0*M_PI/6.0; // Divide a hex into six sectors.
  680. const double hexMidX = hoveredHex.pos.x + hoveredHex.pos.w/2;
  681. const double hexMidY = hoveredHex.pos.y + hoveredHex.pos.h/2;
  682. const double cursorHexAngle = M_PI - atan2(hexMidY - cursor->ypos, cursor->xpos - hexMidX) + subdividingAngle/2;
  683. const double sector = fmod(cursorHexAngle/subdividingAngle, 6.0);
  684. const int zigzagCorrection = !((myNumber/BFIELD_WIDTH)%2); // Off-by-one correction needed to deal with the odd battlefield rows.
  685. std::vector<int> sectorCursor; // From left to bottom left.
  686. sectorCursor.push_back(8);
  687. sectorCursor.push_back(9);
  688. sectorCursor.push_back(10);
  689. sectorCursor.push_back(11);
  690. sectorCursor.push_back(12);
  691. sectorCursor.push_back(7);
  692. const bool doubleWide = LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE);
  693. bool aboveAttackable = true, belowAttackable = true;
  694. // Exclude directions which cannot be attacked from.
  695. // Check to the left.
  696. if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber - 1)) {
  697. sectorCursor[0] = -1;
  698. }
  699. // Check top left, top right as well as above for 2-hex creatures.
  700. if (myNumber/BFIELD_WIDTH == 0) {
  701. sectorCursor[1] = -1;
  702. sectorCursor[2] = -1;
  703. aboveAttackable = false;
  704. } else {
  705. if (doubleWide) {
  706. bool attackRow[4] = {true, true, true, true};
  707. if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 2 + zigzagCorrection))
  708. attackRow[0] = false;
  709. if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
  710. attackRow[1] = false;
  711. if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
  712. attackRow[2] = false;
  713. if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + 1 + zigzagCorrection))
  714. attackRow[3] = false;
  715. if (!(attackRow[0] && attackRow[1]))
  716. sectorCursor[1] = -1;
  717. if (!(attackRow[1] && attackRow[2]))
  718. aboveAttackable = false;
  719. if (!(attackRow[2] && attackRow[3]))
  720. sectorCursor[2] = -1;
  721. } else {
  722. if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
  723. sectorCursor[1] = -1;
  724. if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
  725. sectorCursor[2] = -1;
  726. }
  727. }
  728. // Check to the right.
  729. if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber + 1)) {
  730. sectorCursor[3] = -1;
  731. }
  732. // Check bottom right, bottom left as well as below for 2-hex creatures.
  733. if (myNumber/BFIELD_WIDTH == BFIELD_HEIGHT - 1) {
  734. sectorCursor[4] = -1;
  735. sectorCursor[5] = -1;
  736. belowAttackable = false;
  737. } else {
  738. if (doubleWide) {
  739. bool attackRow[4] = {true, true, true, true};
  740. if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 2 + zigzagCorrection))
  741. attackRow[0] = false;
  742. if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
  743. attackRow[1] = false;
  744. if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
  745. attackRow[2] = false;
  746. if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + 1 + zigzagCorrection))
  747. attackRow[3] = false;
  748. if (!(attackRow[0] && attackRow[1]))
  749. sectorCursor[5] = -1;
  750. if (!(attackRow[1] && attackRow[2]))
  751. belowAttackable = false;
  752. if (!(attackRow[2] && attackRow[3]))
  753. sectorCursor[4] = -1;
  754. } else {
  755. if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
  756. sectorCursor[4] = -1;
  757. if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
  758. sectorCursor[5] = -1;
  759. }
  760. }
  761. // Determine index from sector.
  762. int cursorIndex;
  763. if (doubleWide) {
  764. sectorCursor.insert(sectorCursor.begin() + 5, belowAttackable ? 13 : -1);
  765. sectorCursor.insert(sectorCursor.begin() + 2, aboveAttackable ? 14 : -1);
  766. if (sector < 1.5)
  767. cursorIndex = sector;
  768. else if (sector >= 1.5 && sector < 2.5)
  769. cursorIndex = 2;
  770. else if (sector >= 2.5 && sector < 4.5)
  771. cursorIndex = (int) sector + 1;
  772. else if (sector >= 4.5 && sector < 5.5)
  773. cursorIndex = 6;
  774. else
  775. cursorIndex = (int) sector + 2;
  776. } else {
  777. cursorIndex = sector;
  778. }
  779. // Find the closest direction attackable, starting with the right one.
  780. // FIXME: Is this really how the original H3 client does it?
  781. int i = 0;
  782. while (sectorCursor[(cursorIndex + i)%sectorCursor.size()] == -1)
  783. i = i <= 0 ? 1 - i : -i; // 0, 1, -1, 2, -2, 3, -3 etc..
  784. cursor->changeGraphic(1, sectorCursor[(cursorIndex + i)%sectorCursor.size()]);
  785. }
  786. else //unavailable enemy
  787. {
  788. CGI->curh->changeGraphic(1,0);
  789. console->alterTxt = "";
  790. console->whoSetAlter = 0;
  791. }
  792. }
  793. else //empty unavailable tile
  794. {
  795. CGI->curh->changeGraphic(1,0);
  796. console->alterTxt = "";
  797. console->whoSetAlter = 0;
  798. }
  799. }
  800. else //available tile
  801. {
  802. const CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
  803. if(LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::FLYING))
  804. {
  805. CGI->curh->changeGraphic(1,2);
  806. //setting console text
  807. char buf[500];
  808. sprintf(buf, CGI->generaltexth->allTexts[295].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
  809. console->alterTxt = buf;
  810. console->whoSetAlter = 0;
  811. }
  812. else
  813. {
  814. CGI->curh->changeGraphic(1,1);
  815. //setting console text
  816. char buf[500];
  817. sprintf(buf, CGI->generaltexth->allTexts[294].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
  818. console->alterTxt = buf;
  819. console->whoSetAlter = 0;
  820. }
  821. }
  822. }
  823. }
  824. else if(spellDestSelectMode)
  825. {
  826. int myNumber = -1; //number of hovered tile
  827. for(int g=0; g<BFIELD_SIZE; ++g)
  828. {
  829. if(bfield[g].hovered && bfield[g].strictHovered)
  830. {
  831. myNumber = g;
  832. break;
  833. }
  834. }
  835. if(myNumber == -1)
  836. {
  837. CGI->curh->changeGraphic(1, 0);
  838. //setting console text
  839. console->alterTxt = CGI->generaltexth->allTexts[23];
  840. console->whoSetAlter = 0;
  841. }
  842. else
  843. {
  844. //get dead stack if we cast resurrection or animate dead
  845. const CStack * stackUnder = LOCPLINT->cb->battleGetStackByPos(myNumber, spellToCast->additionalInfo != 38 && spellToCast->additionalInfo != 39);
  846. if(stackUnder && spellToCast->additionalInfo == 39 && !stackUnder->hasFeatureOfType(StackFeature::UNDEAD)) //animate dead can be cast only on undead creatures
  847. stackUnder = NULL;
  848. bool whichCase; //for cases 1, 2 and 3
  849. switch(spellSelMode)
  850. {
  851. case 1:
  852. whichCase = stackUnder && LOCPLINT->playerID == stackUnder->owner;
  853. break;
  854. case 2:
  855. whichCase = stackUnder && LOCPLINT->playerID != stackUnder->owner;
  856. break;
  857. case 3:
  858. whichCase = stackUnder;
  859. break;
  860. }
  861. switch(spellSelMode)
  862. {
  863. case 0:
  864. CGI->curh->changeGraphic(3, 0);
  865. //setting console text
  866. char buf[500];
  867. sprintf(buf, CGI->generaltexth->allTexts[26].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str());
  868. console->alterTxt = buf;
  869. console->whoSetAlter = 0;
  870. break;
  871. case 1: case 2: case 3:
  872. if( whichCase )
  873. {
  874. CGI->curh->changeGraphic(3, 0);
  875. //setting console text
  876. char buf[500];
  877. std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
  878. sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
  879. console->alterTxt = buf;
  880. console->whoSetAlter = 0;
  881. break;
  882. }
  883. else
  884. {
  885. CGI->curh->changeGraphic(1, 0);
  886. //setting console text
  887. console->alterTxt = CGI->generaltexth->allTexts[23];
  888. console->whoSetAlter = 0;
  889. }
  890. break;
  891. case 4: //TODO: implement this case
  892. if( blockedByObstacle(myNumber) )
  893. {
  894. CGI->curh->changeGraphic(3, 0);
  895. }
  896. else
  897. {
  898. CGI->curh->changeGraphic(1, 0);
  899. }
  900. break;
  901. }
  902. }
  903. }
  904. }
  905. void CBattleInterface::clickRight(tribool down, bool previousState)
  906. {
  907. if(!down && spellDestSelectMode)
  908. {
  909. endCastingSpell();
  910. }
  911. }
  912. bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
  913. {
  914. if(creAnims[number]==NULL)
  915. return false; //there is no such creature
  916. creAnims[number]->setType(8);
  917. //int firstFrame = creAnims[number]->getFrame();
  918. //for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(8) + firstFrame - 1; ++g)
  919. while(!creAnims[number]->onLastFrameInGroup())
  920. {
  921. show(screen);
  922. CSDL_Ext::update(screen);
  923. SDL_framerateDelay(LOCPLINT->mainFPSmng);
  924. }
  925. creDir[number] = !creDir[number];
  926. const CStack * curs = LOCPLINT->cb->battleGetStackByID(number);
  927. std::pair <int, int> coords = CBattleHex::getXYUnitAnim(hex, creDir[number], curs);
  928. creAnims[number]->pos.x = coords.first;
  929. //creAnims[number]->pos.y = coords.second;
  930. if(wideTrick && curs->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  931. {
  932. if(curs->attackerOwned)
  933. {
  934. if(!creDir[number])
  935. creAnims[number]->pos.x -= 44;
  936. }
  937. else
  938. {
  939. if(creDir[number])
  940. creAnims[number]->pos.x += 44;
  941. }
  942. }
  943. creAnims[number]->setType(7);
  944. //firstFrame = creAnims[number]->getFrame();
  945. //for(int g=0; creAnims[number]->getFrame() != creAnims[number]->framesInGroup(7) + firstFrame - 1; ++g)
  946. while(!creAnims[number]->onLastFrameInGroup())
  947. {
  948. show(screen);
  949. CSDL_Ext::update(screen);
  950. SDL_framerateDelay(LOCPLINT->mainFPSmng);
  951. }
  952. creAnims[number]->setType(2);
  953. return true;
  954. }
  955. void CBattleInterface::handleStartMoving(int number)
  956. {
  957. for(int i=0; i<creAnims[number]->framesInGroup(20)*getAnimSpeedMultiplier()-1; ++i)
  958. {
  959. show(screen);
  960. CSDL_Ext::update(screen);
  961. SDL_framerateDelay(LOCPLINT->mainFPSmng);
  962. if((animCount+1)%(4/settings.animSpeed)==0)
  963. creAnims[number]->incrementFrame();
  964. }
  965. }
  966. void CBattleInterface::bOptionsf()
  967. {
  968. CGI->curh->changeGraphic(0,0);
  969. SDL_Rect temp_rect = genRect(431, 481, 160, 84);
  970. CBattleOptionsWindow * optionsWin = new CBattleOptionsWindow(temp_rect, this);
  971. GH.pushInt(optionsWin);
  972. }
  973. void CBattleInterface::bSurrenderf()
  974. {
  975. }
  976. void CBattleInterface::bFleef()
  977. {
  978. if( LOCPLINT->cb->battleCanFlee() )
  979. {
  980. CFunctionList<void()> ony = boost::bind(&CBattleInterface::reallyFlee,this);
  981. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[28],std::vector<SComponent*>(), ony, 0, false);
  982. }
  983. else
  984. {
  985. std::vector<SComponent*> comps;
  986. std::string heroName;
  987. //calculating fleeing hero's name
  988. if(attackingHeroInstance)
  989. if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor())
  990. heroName = attackingHeroInstance->name;
  991. if(defendingHeroInstance)
  992. if(defendingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor())
  993. heroName = defendingHeroInstance->name;
  994. //calculating text
  995. char buffer[1000];
  996. sprintf(buffer, CGI->generaltexth->allTexts[340].c_str(), heroName.c_str());
  997. //printing message
  998. LOCPLINT->showInfoDialog(std::string(buffer), comps);
  999. }
  1000. }
  1001. void CBattleInterface::reallyFlee()
  1002. {
  1003. giveCommand(4,0,0);
  1004. CGI->curh->changeGraphic(0, 0);
  1005. }
  1006. void CBattleInterface::bAutofightf()
  1007. {
  1008. }
  1009. void CBattleInterface::bSpellf()
  1010. {
  1011. CGI->curh->changeGraphic(0,0);
  1012. const CGHeroInstance * chi = NULL;
  1013. if(attackingHeroInstance->tempOwner == LOCPLINT->playerID)
  1014. chi = attackingHeroInstance;
  1015. else
  1016. chi = defendingHeroInstance;
  1017. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), chi);
  1018. GH.pushInt(spellWindow);
  1019. }
  1020. void CBattleInterface::bWaitf()
  1021. {
  1022. if(activeStack != -1)
  1023. giveCommand(8,0,activeStack);
  1024. }
  1025. void CBattleInterface::bDefencef()
  1026. {
  1027. if(activeStack != -1)
  1028. giveCommand(3,0,activeStack);
  1029. }
  1030. void CBattleInterface::bConsoleUpf()
  1031. {
  1032. console->scrollUp();
  1033. }
  1034. void CBattleInterface::bConsoleDownf()
  1035. {
  1036. console->scrollDown();
  1037. }
  1038. void CBattleInterface::newStack(int stackID)
  1039. {
  1040. const CStack * newStack = LOCPLINT->cb->battleGetStackByID(stackID);
  1041. std::pair <int, int> coords = CBattleHex::getXYUnitAnim(newStack->position, newStack->owner == attackingHeroInstance->tempOwner, newStack);
  1042. creAnims[stackID] = (new CCreatureAnimation(newStack->creature->animDefName));
  1043. creAnims[stackID]->setType(2);
  1044. creAnims[stackID]->pos = genRect(creAnims[newStack->ID]->fullHeight, creAnims[newStack->ID]->fullWidth, coords.first, coords.second);
  1045. creDir[stackID] = newStack->owner == attackingHeroInstance->tempOwner;
  1046. }
  1047. void CBattleInterface::stackRemoved(int stackID)
  1048. {
  1049. delete creAnims[stackID];
  1050. creAnims.erase(stackID);
  1051. }
  1052. void CBattleInterface::stackActivated(int number)
  1053. {
  1054. //givenCommand = NULL;
  1055. activeStack = number;
  1056. myTurn = true;
  1057. redrawBackgroundWithHexes(number);
  1058. bWait->block(vstd::contains(LOCPLINT->cb->battleGetStackByID(number)->state,WAITING)); //block waiting button if stack has been already waiting
  1059. //block cast spell button if hero doesn't have a spellbook
  1060. if(attackingHeroInstance && attackingHeroInstance->tempOwner==LOCPLINT->cb->battleGetStackByID(number)->owner)
  1061. {
  1062. if(!attackingHeroInstance->getArt(17)) //don't unlock if already locked
  1063. bSpell->block(!attackingHeroInstance->getArt(17));
  1064. }
  1065. else if(defendingHeroInstance && defendingHeroInstance->tempOwner==LOCPLINT->cb->battleGetStackByID(number)->owner)
  1066. {
  1067. if(!defendingHeroInstance->getArt(17)) //don't unlock if already locked
  1068. bSpell->block(!defendingHeroInstance->getArt(17));
  1069. }
  1070. }
  1071. void CBattleInterface::stackMoved(int number, int destHex, bool endMoving, int distance)
  1072. {
  1073. bool startMoving = creAnims[number]->getType()==20;
  1074. //a few useful variables
  1075. int curStackPos = LOCPLINT->cb->battleGetPos(number);
  1076. int steps = creAnims[number]->framesInGroup(0)*getAnimSpeedMultiplier()-1;
  1077. int hexWbase = 44, hexHbase = 42;
  1078. const CStack * movedStack = LOCPLINT->cb->battleGetStackByID(number);
  1079. bool twoTiles = movedStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE);
  1080. std::pair<int, int> begPosition = CBattleHex::getXYUnitAnim(curStackPos, movedStack->attackerOwned, movedStack);
  1081. std::pair<int, int> endPosition = CBattleHex::getXYUnitAnim(destHex, movedStack->attackerOwned, movedStack);
  1082. if(startMoving) //animation of starting move; some units don't have this animation (ie. halberdier)
  1083. {
  1084. if (movedStack->creature->sounds.startMoving)
  1085. CGI->soundh->playSound(movedStack->creature->sounds.startMoving);
  1086. handleStartMoving(number);
  1087. }
  1088. if(moveStarted)
  1089. {
  1090. moveSh = CGI->soundh->playSound(movedStack->creature->sounds.move, -1);
  1091. CGI->curh->hide();
  1092. creAnims[number]->setType(0);
  1093. moveStarted = false;
  1094. }
  1095. int mutPos = BattleInfo::mutualPosition(curStackPos, destHex);
  1096. float stepX=0.0, stepY=0.0; //how far stack is moved in one frame; calculated later
  1097. //reverse unit if necessary
  1098. if((begPosition.first > endPosition.first) && creDir[number] == true)
  1099. {
  1100. reverseCreature(number, curStackPos, twoTiles);
  1101. }
  1102. else if ((begPosition.first < endPosition.first) && creDir[number] == false)
  1103. {
  1104. reverseCreature(number, curStackPos, twoTiles);
  1105. }
  1106. if(creAnims[number]->getType() != 0)
  1107. {
  1108. creAnims[number]->setType(0);
  1109. }
  1110. //unit reversed
  1111. //step shift calculation
  1112. float posX = creAnims[number]->pos.x, posY = creAnims[number]->pos.y; // for precise calculations ;]
  1113. if(mutPos == -1 && movedStack->hasFeatureOfType(StackFeature::FLYING))
  1114. {
  1115. steps *= distance;
  1116. stepX = (endPosition.first - (float)begPosition.first)/steps;
  1117. stepY = (endPosition.second - (float)begPosition.second)/steps;
  1118. }
  1119. else
  1120. {
  1121. switch(mutPos)
  1122. {
  1123. case 0:
  1124. stepX = (-1.0)*((float)hexWbase)/(2.0f*steps);
  1125. stepY = (-1.0)*((float)hexHbase)/((float)steps);
  1126. break;
  1127. case 1:
  1128. stepX = ((float)hexWbase)/(2.0f*steps);
  1129. stepY = (-1.0)*((float)hexHbase)/((float)steps);
  1130. break;
  1131. case 2:
  1132. stepX = ((float)hexWbase)/((float)steps);
  1133. stepY = 0.0;
  1134. break;
  1135. case 3:
  1136. stepX = ((float)hexWbase)/(2.0f*steps);
  1137. stepY = ((float)hexHbase)/((float)steps);
  1138. break;
  1139. case 4:
  1140. stepX = (-1.0)*((float)hexWbase)/(2.0f*steps);
  1141. stepY = ((float)hexHbase)/((float)steps);
  1142. break;
  1143. case 5:
  1144. stepX = (-1.0)*((float)hexWbase)/((float)steps);
  1145. stepY = 0.0;
  1146. break;
  1147. }
  1148. }
  1149. //step shifts calculated
  1150. //switch(mutPos) //reverse unit if necessary
  1151. //{
  1152. //case 0: case 4: case 5:
  1153. // if(creDir[number] == true)
  1154. // reverseCreature(number, curStackPos, twoTiles);
  1155. // break;
  1156. //case 1: case 2: case 3:
  1157. // if(creDir[number] == false)
  1158. // reverseCreature(number, curStackPos, twoTiles);
  1159. // break;
  1160. //}
  1161. //moving instructions
  1162. for(int i=0; i<steps; ++i)
  1163. {
  1164. posX += stepX;
  1165. creAnims[number]->pos.x = posX;
  1166. posY += stepY;
  1167. creAnims[number]->pos.y = posY;
  1168. show(screen);
  1169. CSDL_Ext::update(screen);
  1170. SDL_framerateDelay(LOCPLINT->mainFPSmng);
  1171. }
  1172. //unit moved
  1173. if(endMoving)
  1174. {
  1175. handleEndOfMove(number, destHex);
  1176. }
  1177. std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], movedStack);
  1178. creAnims[number]->pos.x = coords.first;
  1179. if(!endMoving && twoTiles && (movedStack->owner == attackingHeroInstance->tempOwner) && (creDir[number] != (movedStack->owner == attackingHeroInstance->tempOwner))) //big attacker creature is reversed
  1180. creAnims[number]->pos.x -= 44;
  1181. else if(!endMoving && twoTiles && (movedStack->owner != attackingHeroInstance->tempOwner) && (creDir[number] != (movedStack->owner == attackingHeroInstance->tempOwner))) //big defender creature is reversed
  1182. creAnims[number]->pos.x += 44;
  1183. creAnims[number]->pos.y = coords.second;
  1184. }
  1185. void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAttackedInfo> attackedInfos)
  1186. {
  1187. //restoring default state of battleWindow by calling show func
  1188. while(true)
  1189. {
  1190. show(screen);
  1191. CSDL_Ext::update();
  1192. SDL_framerateDelay(LOCPLINT->mainFPSmng);
  1193. //checking break conditions
  1194. bool break_loop = true;
  1195. for(size_t g=0; g<attackedInfos.size(); ++g)
  1196. {
  1197. if(creAnims[attackedInfos[g].ID]->getType() != 2)
  1198. {
  1199. break_loop = false;
  1200. }
  1201. if(attackingInfo && attackingInfo->IDby == attackedInfos[g].IDby)
  1202. {
  1203. break_loop = false;
  1204. }
  1205. }
  1206. if(break_loop) break;
  1207. }
  1208. if(attackedInfos.size() == 1 && attackedInfos[0].byShooting) //delay hit animation
  1209. {
  1210. CStack attacker = *LOCPLINT->cb->battleGetStackByID(attackedInfos[0].IDby);
  1211. while(true)
  1212. {
  1213. bool found = false;
  1214. for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
  1215. {
  1216. if(it->creID == attacker.creature->idNumber)
  1217. {
  1218. found = true;
  1219. break;
  1220. }
  1221. }
  1222. if(!found)
  1223. break;
  1224. else
  1225. {
  1226. show(screen);
  1227. CSDL_Ext::update(screen);
  1228. SDL_framerateDelay(LOCPLINT->mainFPSmng);
  1229. }
  1230. }
  1231. }
  1232. //initializing
  1233. int maxLen = 0;
  1234. for(size_t g=0; g<attackedInfos.size(); ++g)
  1235. {
  1236. const CStack * attacked = LOCPLINT->cb->battleGetStackByID(attackedInfos[g].ID, false);
  1237. if(attackedInfos[g].killed)
  1238. {
  1239. CGI->soundh->playSound(attacked->creature->sounds.killed);
  1240. creAnims[attackedInfos[g].ID]->setType(5); //death
  1241. }
  1242. else
  1243. {
  1244. // TODO: this block doesn't seems correct if the unit is defending.
  1245. CGI->soundh->playSound(attacked->creature->sounds.wince);
  1246. creAnims[attackedInfos[g].ID]->setType(3); //getting hit
  1247. }
  1248. }
  1249. //main showing loop
  1250. bool continueLoop = true;
  1251. while(continueLoop)
  1252. {
  1253. show(screen);
  1254. CSDL_Ext::update(screen);
  1255. SDL_Delay(5);
  1256. SDL_framerateDelay(LOCPLINT->mainFPSmng);
  1257. for(size_t g=0; g<attackedInfos.size(); ++g)
  1258. {
  1259. if((animCount+1)%(4/settings.animSpeed)==0 && !creAnims[attackedInfos[g].ID]->onLastFrameInGroup())
  1260. {
  1261. creAnims[attackedInfos[g].ID]->incrementFrame();
  1262. }
  1263. if(creAnims[attackedInfos[g].ID]->onLastFrameInGroup() && creAnims[attackedInfos[g].ID]->getType() == 3)
  1264. creAnims[attackedInfos[g].ID]->setType(2);
  1265. }
  1266. bool isAnotherOne = false; //if true, there is a stack whose hit/death anim must be continued
  1267. for(size_t g=0; g<attackedInfos.size(); ++g)
  1268. {
  1269. if(!creAnims[attackedInfos[g].ID]->onLastFrameInGroup())
  1270. {
  1271. isAnotherOne = true;
  1272. break;
  1273. }
  1274. }
  1275. if(!isAnotherOne)
  1276. continueLoop = false;
  1277. }
  1278. //restoring animType
  1279. for(size_t g=0; g<attackedInfos.size(); ++g)
  1280. {
  1281. if(creAnims[attackedInfos[g].ID]->getType() == 3)
  1282. creAnims[attackedInfos[g].ID]->setType(2);
  1283. }
  1284. //printing info to console
  1285. for(size_t g=0; g<attackedInfos.size(); ++g)
  1286. {
  1287. if(attackedInfos[g].IDby!=-1)
  1288. printConsoleAttacked(attackedInfos[g].ID, attackedInfos[g].dmg, attackedInfos[g].amountKilled, attackedInfos[g].IDby);
  1289. }
  1290. }
  1291. void CBattleInterface::stackAttacking(int ID, int dest)
  1292. {
  1293. if(attackingInfo == NULL && creAnims[ID]->getType() == 20)
  1294. {
  1295. handleStartMoving(ID);
  1296. creAnims[ID]->setType(2);
  1297. }
  1298. while(attackingInfo != NULL || creAnims[ID]->getType()!=2)
  1299. {
  1300. show(screen);
  1301. CSDL_Ext::update(screen);
  1302. SDL_framerateDelay(LOCPLINT->mainFPSmng);
  1303. }
  1304. CStack aStack = *LOCPLINT->cb->battleGetStackByID(ID); //attacking stack
  1305. int reversedShift = 0; //shift of attacking stack's position due to reversing
  1306. if(aStack.attackerOwned)
  1307. {
  1308. if(aStack.hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  1309. {
  1310. switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
  1311. {
  1312. case 0:
  1313. //reverseCreature(ID, aStack.position, true);
  1314. break;
  1315. case 1:
  1316. break;
  1317. case 2:
  1318. break;
  1319. case 3:
  1320. break;
  1321. case 4:
  1322. //reverseCreature(ID, aStack.position, true);
  1323. break;
  1324. case 5:
  1325. reverseCreature(ID, aStack.position, true);
  1326. break;
  1327. case -1:
  1328. if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
  1329. {
  1330. reverseCreature(ID, aStack.position, true);
  1331. reversedShift = (aStack.attackerOwned ? -1 : 1);
  1332. }
  1333. break;
  1334. }
  1335. }
  1336. else //else for if(aStack.hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  1337. {
  1338. switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
  1339. {
  1340. case 0:
  1341. reverseCreature(ID, aStack.position, true);
  1342. break;
  1343. case 1:
  1344. break;
  1345. case 2:
  1346. break;
  1347. case 3:
  1348. break;
  1349. case 4:
  1350. reverseCreature(ID, aStack.position, true);
  1351. break;
  1352. case 5:
  1353. reverseCreature(ID, aStack.position, true);
  1354. break;
  1355. }
  1356. }
  1357. }
  1358. else //if(aStack.attackerOwned)
  1359. {
  1360. if(aStack.hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  1361. {
  1362. switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
  1363. {
  1364. case 0:
  1365. //reverseCreature(ID, aStack.position, true);
  1366. break;
  1367. case 1:
  1368. break;
  1369. case 2:
  1370. reverseCreature(ID, aStack.position, true);
  1371. break;
  1372. case 3:
  1373. break;
  1374. case 4:
  1375. //reverseCreature(ID, aStack.position, true);
  1376. break;
  1377. case 5:
  1378. //reverseCreature(ID, aStack.position, true);
  1379. break;
  1380. case -1:
  1381. if(BattleInfo::mutualPosition(aStack.position + (aStack.attackerOwned ? -1 : 1), dest) >= 0) //if reversing stack will make its position adjacent to dest
  1382. {
  1383. reverseCreature(ID, aStack.position, true);
  1384. reversedShift = (aStack.attackerOwned ? -1 : 1);
  1385. }
  1386. break;
  1387. }
  1388. }
  1389. else //else for if(aStack.hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  1390. {
  1391. switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
  1392. {
  1393. case 0:
  1394. //reverseCreature(ID, aStack.position, true);
  1395. break;
  1396. case 1:
  1397. reverseCreature(ID, aStack.position, true);
  1398. break;
  1399. case 2:
  1400. reverseCreature(ID, aStack.position, true);
  1401. break;
  1402. case 3:
  1403. reverseCreature(ID, aStack.position, true);
  1404. break;
  1405. case 4:
  1406. //reverseCreature(ID, aStack.position, true);
  1407. break;
  1408. case 5:
  1409. //reverseCreature(ID, aStack.position, true);
  1410. break;
  1411. }
  1412. }
  1413. }
  1414. attackingInfo = new CAttHelper;
  1415. attackingInfo->dest = dest;
  1416. attackingInfo->frame = 0;
  1417. attackingInfo->hitCount = 0;
  1418. attackingInfo->ID = ID;
  1419. attackingInfo->IDby = LOCPLINT->cb->battleGetStackByPos(dest, false)->ID;
  1420. attackingInfo->reversing = false;
  1421. attackingInfo->posShiftDueToDist = reversedShift;
  1422. attackingInfo->shooting = false;
  1423. attackingInfo->sh = -1;
  1424. switch(BattleInfo::mutualPosition(aStack.position + reversedShift, dest)) //attack direction
  1425. {
  1426. case 0:
  1427. attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
  1428. break;
  1429. case 1:
  1430. attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
  1431. break;
  1432. case 2:
  1433. attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
  1434. break;
  1435. case 3:
  1436. attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
  1437. break;
  1438. case 4:
  1439. attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
  1440. break;
  1441. case 5:
  1442. attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
  1443. break;
  1444. default:
  1445. tlog1<<"Critical Error! Wrong dest in stackAttacking! dest: "<<dest<<" attacking stack pos: "<<aStack.position<<" reversed shift: "<<reversedShift<<std::endl;
  1446. }
  1447. }
  1448. void CBattleInterface::newRound(int number)
  1449. {
  1450. console->addText(CGI->generaltexth->allTexts[412]);
  1451. //unlock spellbook
  1452. bSpell->block(!LOCPLINT->cb->battleCanCastSpell());
  1453. }
  1454. void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
  1455. {
  1456. BattleAction * ba = new BattleAction(); //is deleted in CPlayerInterface::activeStack()
  1457. ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
  1458. ba->actionType = action;
  1459. ba->destinationTile = tile;
  1460. ba->stackNumber = stack;
  1461. ba->additionalInfo = additional;
  1462. givenCommand->setn(ba);
  1463. myTurn = false;
  1464. activeStack = -1;
  1465. }
  1466. bool CBattleInterface::isTileAttackable(const int & number) const
  1467. {
  1468. for(size_t b=0; b<shadedHexes.size(); ++b)
  1469. {
  1470. if(BattleInfo::mutualPosition(shadedHexes[b], number) != -1 || shadedHexes[b] == number)
  1471. return true;
  1472. }
  1473. return false;
  1474. }
  1475. bool CBattleInterface::blockedByObstacle(int hex) const
  1476. {
  1477. std::vector<CObstacleInstance> obstacles = LOCPLINT->cb->battleGetAllObstacles();
  1478. std::set<int> coveredHexes;
  1479. for(int b = 0; b < obstacles.size(); ++b)
  1480. {
  1481. std::vector<int> blocked = CGI->heroh->obstacles[obstacles[b].ID].getBlocked(obstacles[b].pos);
  1482. for(int w = 0; w < blocked.size(); ++w)
  1483. coveredHexes.insert(blocked[w]);
  1484. }
  1485. return vstd::contains(coveredHexes, hex);
  1486. }
  1487. void CBattleInterface::handleEndOfMove(int stackNumber, int destinationTile)
  1488. {
  1489. const CStack * movedStack = LOCPLINT->cb->battleGetStackByID(stackNumber);
  1490. if(!movedStack)
  1491. return;
  1492. if(creAnims[stackNumber]->framesInGroup(21)!=0) // some units don't have this animation (ie. halberdier)
  1493. {
  1494. if (movedStack->creature->sounds.endMoving)
  1495. {
  1496. CGI->soundh->playSound(movedStack->creature->sounds.endMoving);
  1497. }
  1498. creAnims[stackNumber]->setType(21);
  1499. //for(int i=0; i<creAnims[number]->framesInGroup(21)*getAnimSpeedMultiplier()-1; ++i)
  1500. while(!creAnims[stackNumber]->onLastFrameInGroup())
  1501. {
  1502. show(screen);
  1503. CSDL_Ext::update(screen);
  1504. SDL_framerateDelay(LOCPLINT->mainFPSmng);
  1505. }
  1506. }
  1507. creAnims[stackNumber]->setType(2); //resetting to default
  1508. CGI->curh->show();
  1509. CGI->soundh->stopSound(moveSh);
  1510. if(creDir[stackNumber] != (movedStack->owner == attackingHeroInstance->tempOwner))
  1511. reverseCreature(stackNumber, destinationTile, movedStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE));
  1512. }
  1513. void CBattleInterface::hexLclicked(int whichOne)
  1514. {
  1515. if((whichOne%BFIELD_WIDTH)!=0 && (whichOne%BFIELD_WIDTH)!=(BFIELD_WIDTH-1)) //if player is trying to attack enemey unit or move creature stack
  1516. {
  1517. if(!myTurn)
  1518. return; //we are not permit to do anything
  1519. if(spellDestSelectMode)
  1520. {
  1521. //checking destination
  1522. bool allowCasting = true;
  1523. bool onlyAlive = spellToCast->additionalInfo != 38 && spellToCast->additionalInfo != 39; //when casting resurrection or animate dead we should be allow to select dead stack
  1524. switch(spellSelMode)
  1525. {
  1526. case 1:
  1527. if(!LOCPLINT->cb->battleGetStackByPos(whichOne, onlyAlive) || LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(whichOne, onlyAlive)->owner )
  1528. allowCasting = false;
  1529. break;
  1530. case 2:
  1531. if(!LOCPLINT->cb->battleGetStackByPos(whichOne, onlyAlive) || LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(whichOne, onlyAlive)->owner )
  1532. allowCasting = false;
  1533. break;
  1534. case 3:
  1535. if(!LOCPLINT->cb->battleGetStackByPos(whichOne, onlyAlive))
  1536. allowCasting = false;
  1537. break;
  1538. case 4:
  1539. if(!blockedByObstacle(whichOne))
  1540. allowCasting = false;
  1541. break;
  1542. }
  1543. //destination checked
  1544. if(allowCasting)
  1545. {
  1546. spellToCast->destinationTile = whichOne;
  1547. LOCPLINT->cb->battleMakeAction(spellToCast);
  1548. endCastingSpell();
  1549. }
  1550. }
  1551. else //we don't cast any spell
  1552. {
  1553. const CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
  1554. if(!dest || !dest->alive()) //no creature at that tile
  1555. {
  1556. if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
  1557. {
  1558. CGI->curh->changeGraphic(1, 6); //cursor should be changed
  1559. if(LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  1560. {
  1561. std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
  1562. int shiftedDest = whichOne + (LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned ? 1 : -1);
  1563. if(vstd::contains(acc, whichOne))
  1564. giveCommand(2,whichOne,activeStack);
  1565. else if(vstd::contains(acc, shiftedDest))
  1566. giveCommand(2,shiftedDest,activeStack);
  1567. }
  1568. else
  1569. {
  1570. giveCommand(2,whichOne,activeStack);
  1571. }
  1572. }
  1573. }
  1574. else if(dest->owner != attackingHeroInstance->tempOwner
  1575. && LOCPLINT->cb->battleCanShoot(activeStack, whichOne) ) //shooting
  1576. {
  1577. CGI->curh->changeGraphic(1, 6); //cursor should be changed
  1578. giveCommand(7,whichOne,activeStack);
  1579. }
  1580. else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
  1581. {
  1582. const CStack * actStack = LOCPLINT->cb->battleGetStackByID(activeStack);
  1583. int attackFromHex = -1; //hex from which we will attack chosen stack
  1584. switch(CGI->curh->number)
  1585. {
  1586. case 12: //from bottom right
  1587. {
  1588. bool doubleWide = LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE);
  1589. int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 ) + doubleWide;
  1590. if(vstd::contains(shadedHexes, destHex))
  1591. attackFromHex = destHex;
  1592. else if(actStack->attackerOwned) //if we are attacker
  1593. {
  1594. if(vstd::contains(shadedHexes, destHex+1))
  1595. attackFromHex = destHex+1;
  1596. }
  1597. else //if we are defender
  1598. {
  1599. if(vstd::contains(shadedHexes, destHex-1))
  1600. attackFromHex = destHex-1;
  1601. }
  1602. break;
  1603. }
  1604. case 7: //from bottom left
  1605. {
  1606. int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH-1 : BFIELD_WIDTH );
  1607. if(vstd::contains(shadedHexes, destHex))
  1608. attackFromHex = destHex;
  1609. else if(actStack->attackerOwned) //if we are attacker
  1610. {
  1611. if(vstd::contains(shadedHexes, destHex+1))
  1612. attackFromHex = destHex+1;
  1613. }
  1614. else //if we are defender
  1615. {
  1616. if(vstd::contains(shadedHexes, destHex-1))
  1617. attackFromHex = destHex-1;
  1618. }
  1619. break;
  1620. }
  1621. case 8: //from left
  1622. if(LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE) && !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
  1623. {
  1624. std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
  1625. if(vstd::contains(acc, whichOne))
  1626. attackFromHex = whichOne - 1;
  1627. else
  1628. attackFromHex = whichOne - 2;
  1629. }
  1630. else
  1631. {
  1632. attackFromHex = whichOne - 1;
  1633. }
  1634. break;
  1635. case 9: //from top left
  1636. {
  1637. int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH+1 : BFIELD_WIDTH );
  1638. if(vstd::contains(shadedHexes, destHex))
  1639. attackFromHex = destHex;
  1640. else if(actStack->attackerOwned) //if we are attacker
  1641. {
  1642. if(vstd::contains(shadedHexes, destHex+1))
  1643. attackFromHex = destHex+1;
  1644. }
  1645. else //if we are defender
  1646. {
  1647. if(vstd::contains(shadedHexes, destHex-1))
  1648. attackFromHex = destHex-1;
  1649. }
  1650. break;
  1651. }
  1652. case 10: //from top right
  1653. {
  1654. bool doubleWide = LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE);
  1655. int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 ) + doubleWide;
  1656. if(vstd::contains(shadedHexes, destHex))
  1657. attackFromHex = destHex;
  1658. else if(actStack->attackerOwned) //if we are attacker
  1659. {
  1660. if(vstd::contains(shadedHexes, destHex+1))
  1661. attackFromHex = destHex+1;
  1662. }
  1663. else //if we are defender
  1664. {
  1665. if(vstd::contains(shadedHexes, destHex-1))
  1666. attackFromHex = destHex-1;
  1667. }
  1668. break;
  1669. }
  1670. case 11: //from right
  1671. if(LOCPLINT->cb->battleGetStackByID(activeStack)->hasFeatureOfType(StackFeature::DOUBLE_WIDE) && LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
  1672. {
  1673. std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
  1674. if(vstd::contains(acc, whichOne))
  1675. attackFromHex = whichOne + 1;
  1676. else
  1677. attackFromHex = whichOne + 2;
  1678. }
  1679. else
  1680. {
  1681. attackFromHex = whichOne + 1;
  1682. }
  1683. break;
  1684. case 13: //from bottom
  1685. {
  1686. int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 );
  1687. if(vstd::contains(shadedHexes, destHex))
  1688. giveCommand(6,destHex,activeStack,whichOne);
  1689. else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
  1690. {
  1691. if(vstd::contains(shadedHexes, destHex+1))
  1692. giveCommand(6,destHex+1,activeStack,whichOne);
  1693. }
  1694. else //if we are defender
  1695. {
  1696. if(vstd::contains(shadedHexes, destHex-1))
  1697. giveCommand(6,destHex-1,activeStack,whichOne);
  1698. }
  1699. break;
  1700. }
  1701. case 14: //from top
  1702. {
  1703. int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 );
  1704. if(vstd::contains(shadedHexes, destHex))
  1705. giveCommand(6,destHex,activeStack,whichOne);
  1706. else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
  1707. {
  1708. if(vstd::contains(shadedHexes, destHex+1))
  1709. giveCommand(6,destHex+1,activeStack,whichOne);
  1710. }
  1711. else //if we are defender
  1712. {
  1713. if(vstd::contains(shadedHexes, destHex-1))
  1714. giveCommand(6,destHex-1,activeStack,whichOne);
  1715. }
  1716. break;
  1717. }
  1718. }
  1719. giveCommand(6, attackFromHex, activeStack, whichOne);
  1720. CGI->curh->changeGraphic(1, 6); //cursor should be changed
  1721. }
  1722. }
  1723. }
  1724. }
  1725. void CBattleInterface::stackIsShooting(int ID, int dest)
  1726. {
  1727. if(attackingInfo != NULL)
  1728. {
  1729. return; //something went wrong
  1730. }
  1731. //projectile
  1732. float projectileAngle; //in radians; if positive, projectiles goes up
  1733. float straightAngle = 0.2f; //maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
  1734. int fromHex = LOCPLINT->cb->battleGetPos(ID);
  1735. projectileAngle = atan2(float(abs(dest - fromHex)/BFIELD_WIDTH), float(abs(dest - fromHex)%BFIELD_WIDTH));
  1736. if(fromHex < dest)
  1737. projectileAngle = -projectileAngle;
  1738. SProjectileInfo spi;
  1739. spi.creID = LOCPLINT->cb->battleGetStackByID(ID)->creature->idNumber;
  1740. spi.reverse = !LOCPLINT->cb->battleGetStackByID(ID)->attackerOwned;
  1741. spi.step = 0;
  1742. spi.frameNum = 0;
  1743. spi.spin = CGI->creh->idToProjectileSpin[spi.creID];
  1744. std::pair<int, int> xycoord = CBattleHex::getXYUnitAnim(LOCPLINT->cb->battleGetPos(ID), true, LOCPLINT->cb->battleGetStackByID(ID));
  1745. std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(dest, false, LOCPLINT->cb->battleGetStackByID(ID));
  1746. destcoord.first += 250; destcoord.second += 210; //TODO: find a better place to shoot
  1747. if(projectileAngle > straightAngle) //upper shot
  1748. {
  1749. spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetX;
  1750. spi.y = xycoord.second + 100 - LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetY;
  1751. }
  1752. else if(projectileAngle < -straightAngle) //lower shot
  1753. {
  1754. spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetX;
  1755. spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetY;
  1756. }
  1757. else //straight shot
  1758. {
  1759. spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetX;
  1760. spi.y = xycoord.second + 125 - LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetY;
  1761. }
  1762. spi.lastStep = sqrt((float)((destcoord.first - spi.x)*(destcoord.first - spi.x) + (destcoord.second - spi.y) * (destcoord.second - spi.y))) / 40;
  1763. if(spi.lastStep == 0)
  1764. spi.lastStep = 1;
  1765. spi.dx = (destcoord.first - spi.x) / spi.lastStep;
  1766. spi.dy = (destcoord.second - spi.y) / spi.lastStep;
  1767. //set starting frame
  1768. if(spi.spin)
  1769. {
  1770. spi.frameNum = 0;
  1771. }
  1772. else
  1773. {
  1774. spi.frameNum = ((M_PI/2.0f - projectileAngle) / (2.0f *M_PI) + 1/((float)(2*(idToProjectile[spi.creID]->ourImages.size()-1)))) * (idToProjectile[spi.creID]->ourImages.size()-1);
  1775. }
  1776. //set delay
  1777. spi.animStartDelay = CGI->creh->creatures[spi.creID].attackClimaxFrame;
  1778. projectiles.push_back(spi);
  1779. //attack aniamtion
  1780. attackingInfo = new CAttHelper;
  1781. attackingInfo->dest = dest;
  1782. attackingInfo->frame = 0;
  1783. attackingInfo->hitCount = 0;
  1784. attackingInfo->ID = ID;
  1785. attackingInfo->reversing = false;
  1786. attackingInfo->posShiftDueToDist = 0;
  1787. attackingInfo->shooting = true;
  1788. attackingInfo->sh = -1;
  1789. if(projectileAngle > straightAngle) //upper shot
  1790. attackingInfo->shootingGroup = 14;
  1791. else if(projectileAngle < -straightAngle) //lower shot
  1792. attackingInfo->shootingGroup = 16;
  1793. else //straight shot
  1794. attackingInfo->shootingGroup = 15;
  1795. attackingInfo->maxframe = creAnims[ID]->framesInGroup(attackingInfo->shootingGroup);
  1796. }
  1797. void CBattleInterface::battleFinished(const BattleResult& br)
  1798. {
  1799. CGI->curh->changeGraphic(0,0);
  1800. SDL_Rect temp_rect = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
  1801. CGI->musich->stopMusic();
  1802. resWindow = new CBattleResultWindow(br, temp_rect, this);
  1803. GH.pushInt(resWindow);
  1804. }
  1805. void CBattleInterface::spellCast(SpellCast * sc)
  1806. {
  1807. CSpell &spell = CGI->spellh->spells[sc->id];
  1808. if(sc->side == !LOCPLINT->cb->battleGetStackByID(activeStack)->attackerOwned)
  1809. bSpell->block(true);
  1810. std::vector< std::string > anims; //for magic arrow and ice bolt
  1811. if (spell.soundID != soundBase::invalid)
  1812. CGI->soundh->playSound(spell.soundID);
  1813. switch(sc->id)
  1814. {
  1815. case 15: //magic arrow
  1816. {
  1817. //initialization of anims
  1818. anims.push_back("C20SPX0.DEF"); anims.push_back("C20SPX1.DEF"); anims.push_back("C20SPX2.DEF"); anims.push_back("C20SPX3.DEF"); anims.push_back("C20SPX4.DEF");
  1819. }
  1820. case 16: //ice bolt
  1821. {
  1822. if(anims.size() == 0) //initialization of anims
  1823. {
  1824. anims.push_back("C08SPW0.DEF"); anims.push_back("C08SPW1.DEF"); anims.push_back("C08SPW2.DEF"); anims.push_back("C08SPW3.DEF"); anims.push_back("C08SPW4.DEF");
  1825. }
  1826. } //end of ice bolt only part
  1827. { //common ice bolt and magic arrow part
  1828. //initial variables
  1829. std::string animToDisplay;
  1830. std::pair<int, int> srccoord = sc->side ? std::make_pair(770, 60) : std::make_pair(30, 60);
  1831. std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(sc->tile, !sc->side, LOCPLINT->cb->battleGetStackByPos(sc->tile)); //position attacked by arrow
  1832. destcoord.first += 250; destcoord.second += 240;
  1833. //animation angle
  1834. float angle = atan2(float(destcoord.first - srccoord.first), float(destcoord.second - srccoord.second));
  1835. //choosing animation by angle
  1836. if(angle > 1.50)
  1837. animToDisplay = anims[0];
  1838. else if(angle > 1.20)
  1839. animToDisplay = anims[1];
  1840. else if(angle > 0.90)
  1841. animToDisplay = anims[2];
  1842. else if(angle > 0.60)
  1843. animToDisplay = anims[3];
  1844. else
  1845. animToDisplay = anims[4];
  1846. //displaying animation
  1847. int steps = sqrt((float)((destcoord.first - srccoord.first)*(destcoord.first - srccoord.first) + (destcoord.second - srccoord.second) * (destcoord.second - srccoord.second))) / 40;
  1848. if(steps <= 0)
  1849. steps = 1;
  1850. CDefHandler * animDef = CDefHandler::giveDef(animToDisplay);
  1851. int dx = (destcoord.first - srccoord.first - animDef->ourImages[0].bitmap->w)/steps, dy = (destcoord.second - srccoord.second - animDef->ourImages[0].bitmap->h)/steps;
  1852. SDL_Rect buf;
  1853. SDL_GetClipRect(screen, &buf);
  1854. SDL_SetClipRect(screen, &pos); //setting rect we can blit to
  1855. for(int g=0; g<steps; ++g)
  1856. {
  1857. show(screen);
  1858. SDL_Rect & srcr = animDef->ourImages[g%animDef->ourImages.size()].bitmap->clip_rect;
  1859. SDL_Rect dstr = genRect(srcr.h, srcr.w, srccoord.first + g*dx, srccoord.second + g*dy);
  1860. SDL_BlitSurface(animDef->ourImages[g%animDef->ourImages.size()].bitmap, &srcr, screen, &dstr);
  1861. CSDL_Ext::update(screen);
  1862. SDL_framerateDelay(LOCPLINT->mainFPSmng);
  1863. }
  1864. SDL_SetClipRect(screen, &buf); //restoring previous clip rect
  1865. break; //for 15 and 16 cases
  1866. }
  1867. case 17: //lightning bolt
  1868. displayEffect(1, sc->tile);
  1869. displayEffect(spell.mainEffectAnim, sc->tile);
  1870. break;
  1871. case 35: //dispel
  1872. case 37: //cure
  1873. case 38: //resurrection
  1874. case 39: //animate dead
  1875. for(std::set<ui32>::const_iterator it = sc->affectedCres.begin(); it != sc->affectedCres.end(); ++it)
  1876. {
  1877. displayEffect(spell.mainEffectAnim, LOCPLINT->cb->battleGetStackByID(*it, false)->position);
  1878. }
  1879. break;
  1880. } //switch(sc->id)
  1881. //support for resistance
  1882. for(int j=0; j<sc->resisted.size(); ++j)
  1883. {
  1884. int tile = LOCPLINT->cb->battleGetStackByID(sc->resisted[j])->position;
  1885. displayEffect(78, tile);
  1886. }
  1887. }
  1888. void CBattleInterface::battleStacksEffectsSet(const SetStackEffect & sse)
  1889. {
  1890. for(std::set<ui32>::const_iterator ci = sse.stacks.begin(); ci!=sse.stacks.end(); ++ci)
  1891. {
  1892. displayEffect(CGI->spellh->spells[sse.effect.id].mainEffectAnim, LOCPLINT->cb->battleGetStackByID(*ci)->position);
  1893. }
  1894. redrawBackgroundWithHexes(activeStack);
  1895. }
  1896. void CBattleInterface::castThisSpell(int spellID)
  1897. {
  1898. BattleAction * ba = new BattleAction;
  1899. ba->actionType = 1;
  1900. ba->additionalInfo = spellID; //spell number
  1901. ba->destinationTile = -1;
  1902. ba->stackNumber = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? -1 : -2;
  1903. ba->side = defendingHeroInstance ? (LOCPLINT->playerID == defendingHeroInstance->tempOwner) : false;
  1904. spellToCast = ba;
  1905. spellDestSelectMode = true;
  1906. //choosing possible tragets
  1907. const CGHeroInstance * castingHero = (attackingHeroInstance->tempOwner == LOCPLINT->playerID) ? attackingHeroInstance : attackingHeroInstance;
  1908. spellSelMode = 0;
  1909. if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET") != std::string::npos) //spell to be cast on one specific creature
  1910. {
  1911. switch(CGI->spellh->spells[spellID].positiveness)
  1912. {
  1913. case -1 :
  1914. spellSelMode = 2;
  1915. break;
  1916. case 0:
  1917. spellSelMode = 3;
  1918. break;
  1919. case 1:
  1920. spellSelMode = 1;
  1921. break;
  1922. }
  1923. }
  1924. if(CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET_1") != std::string::npos ||
  1925. CGI->spellh->spells[spellID].attributes.find("CREATURE_TARGET_2") != std::string::npos) //spell to be cast on a specific creature but massive on expert
  1926. {
  1927. if(castingHero && castingHero->getSpellSecLevel(spellID) < 3)
  1928. {
  1929. switch(CGI->spellh->spells[spellID].positiveness)
  1930. {
  1931. case -1 :
  1932. spellSelMode = 2;
  1933. break;
  1934. case 0:
  1935. spellSelMode = 3;
  1936. break;
  1937. case 1:
  1938. spellSelMode = 1;
  1939. break;
  1940. }
  1941. }
  1942. else
  1943. {
  1944. spellSelMode = -1;
  1945. }
  1946. }
  1947. if(CGI->spellh->spells[spellID].attributes.find("OBSTACLE_TARGET") != std::string::npos) //spell to be cast on an obstacle
  1948. {
  1949. spellSelMode = 4;
  1950. }
  1951. if(spellSelMode == -1) //user does not have to select location
  1952. {
  1953. spellToCast->destinationTile = -1;
  1954. LOCPLINT->cb->battleMakeAction(spellToCast);
  1955. delete spellToCast;
  1956. spellToCast = NULL;
  1957. spellDestSelectMode = false;
  1958. CGI->curh->changeGraphic(1, 6);
  1959. }
  1960. else
  1961. {
  1962. CGI->curh->changeGraphic(3, 0);
  1963. }
  1964. }
  1965. void CBattleInterface::displayEffect(ui32 effect, int destTile)
  1966. {
  1967. if(effect == 12) //armageddon
  1968. {
  1969. if(graphics->battleACToDef[effect].size() != 0)
  1970. {
  1971. CDefHandler * anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
  1972. for(int i=0; i * anim->width < pos.w ; ++i)
  1973. {
  1974. for(int j=0; j * anim->height < pos.h ; ++j)
  1975. {
  1976. SBattleEffect be;
  1977. be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
  1978. be.frame = 0;
  1979. be.maxFrame = be.anim->ourImages.size();
  1980. be.x = i * anim->width;
  1981. be.y = j * anim->height;
  1982. battleEffects.push_back(be);
  1983. }
  1984. }
  1985. }
  1986. }
  1987. else
  1988. {
  1989. if(graphics->battleACToDef[effect].size() != 0)
  1990. {
  1991. SBattleEffect be;
  1992. be.anim = CDefHandler::giveDef(graphics->battleACToDef[effect][0]);
  1993. be.frame = 0;
  1994. be.maxFrame = be.anim->ourImages.size();
  1995. be.x = 22 * ( ((destTile/BFIELD_WIDTH) + 1)%2 ) + 44 * (destTile % BFIELD_WIDTH) + 45;
  1996. be.y = 105 + 42 * (destTile/BFIELD_WIDTH);
  1997. if(effect != 1 && effect != 0)
  1998. {
  1999. be.x -= be.anim->ourImages[0].bitmap->w/2;
  2000. be.y -= be.anim->ourImages[0].bitmap->h/2;
  2001. }
  2002. else if(effect == 1)
  2003. {
  2004. be.x -= be.anim->ourImages[0].bitmap->w;
  2005. be.y -= be.anim->ourImages[0].bitmap->h;
  2006. }
  2007. else if (effect == 0)
  2008. {
  2009. be.x -= be.anim->ourImages[0].bitmap->w/2;
  2010. be.y -= be.anim->ourImages[0].bitmap->h;
  2011. }
  2012. battleEffects.push_back(be);
  2013. }
  2014. }
  2015. //battleEffects
  2016. }
  2017. void CBattleInterface::setAnimSpeed(int set)
  2018. {
  2019. settings.animSpeed = set;
  2020. }
  2021. int CBattleInterface::getAnimSpeed() const
  2022. {
  2023. return settings.animSpeed;
  2024. }
  2025. float CBattleInterface::getAnimSpeedMultiplier() const
  2026. {
  2027. switch(settings.animSpeed)
  2028. {
  2029. case 1:
  2030. return 3.5f;
  2031. case 2:
  2032. return 2.2f;
  2033. case 4:
  2034. return 1.0f;
  2035. default:
  2036. return 0.0f;
  2037. }
  2038. }
  2039. void CBattleInterface::endCastingSpell()
  2040. {
  2041. assert(spellDestSelectMode);
  2042. delete spellToCast;
  2043. spellToCast = NULL;
  2044. spellDestSelectMode = false;
  2045. CGI->curh->changeGraphic(1, 6);
  2046. }
  2047. void CBattleInterface::attackingShowHelper()
  2048. {
  2049. if(attackingInfo && !attackingInfo->reversing)
  2050. {
  2051. if(attackingInfo->frame == 0)
  2052. {
  2053. const CStack * aStack = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
  2054. if(attackingInfo->shooting)
  2055. {
  2056. // TODO: I see that we enter this function twice with
  2057. // attackingInfo->frame==0, so all the inits are done
  2058. // twice. The following is just a workaround until
  2059. // that is fixed. Once done, we can get rid of
  2060. // attackingInfo->sh
  2061. if (attackingInfo->sh == -1)
  2062. attackingInfo->sh = CGI->soundh->playSound(aStack->creature->sounds.shoot);
  2063. creAnims[attackingInfo->ID]->setType(attackingInfo->shootingGroup);
  2064. }
  2065. else
  2066. {
  2067. // TODO: see comment above
  2068. if (attackingInfo->sh == -1)
  2069. attackingInfo->sh = CGI->soundh->playSound(aStack->creature->sounds.attack);
  2070. std::map<int, int> dirToType = boost::assign::map_list_of (0, 11)(1, 11)(2, 12)(3, 13)(4, 13)(5, 12);
  2071. int type; //dependent on attack direction
  2072. if(aStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  2073. {
  2074. type = dirToType[ BattleInfo::mutualPosition(aStack->position + attackingInfo->posShiftDueToDist, attackingInfo->dest) ]; //attack direction
  2075. }
  2076. else //else for if(aStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  2077. {
  2078. type = BattleInfo::mutualPosition(aStack->position, attackingInfo->dest);
  2079. }
  2080. creAnims[attackingInfo->ID]->setType(type);
  2081. }
  2082. }
  2083. else if(attackingInfo->frame == (attackingInfo->maxframe - 1))
  2084. {
  2085. attackingInfo->reversing = true;
  2086. const CStack* aStackp = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
  2087. if(aStackp == NULL)
  2088. return;
  2089. CStack aStack = *aStackp;
  2090. if(aStack.attackerOwned)
  2091. {
  2092. if(aStack.hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  2093. {
  2094. switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
  2095. {
  2096. case 0:
  2097. //reverseCreature(ID, aStack.position, true);
  2098. break;
  2099. case 1:
  2100. break;
  2101. case 2:
  2102. break;
  2103. case 3:
  2104. break;
  2105. case 4:
  2106. //reverseCreature(ID, aStack.position, true);
  2107. break;
  2108. case 5:
  2109. reverseCreature(attackingInfo->ID, aStack.position, true);
  2110. break;
  2111. case -1:
  2112. if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
  2113. {
  2114. reverseCreature(attackingInfo->ID, aStack.position, true);
  2115. }
  2116. break;
  2117. }
  2118. }
  2119. else //else for if(aStack.hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  2120. {
  2121. switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
  2122. {
  2123. case 0:
  2124. reverseCreature(attackingInfo->ID, aStack.position, true);
  2125. break;
  2126. case 1:
  2127. break;
  2128. case 2:
  2129. break;
  2130. case 3:
  2131. break;
  2132. case 4:
  2133. reverseCreature(attackingInfo->ID, aStack.position, true);
  2134. break;
  2135. case 5:
  2136. reverseCreature(attackingInfo->ID, aStack.position, true);
  2137. break;
  2138. }
  2139. }
  2140. }
  2141. else //if(aStack.attackerOwned)
  2142. {
  2143. if(aStack.hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  2144. {
  2145. switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
  2146. {
  2147. case 0:
  2148. //reverseCreature(ID, aStack.position, true);
  2149. break;
  2150. case 1:
  2151. break;
  2152. case 2:
  2153. reverseCreature(attackingInfo->ID, aStack.position, true);
  2154. break;
  2155. case 3:
  2156. break;
  2157. case 4:
  2158. //reverseCreature(ID, aStack.position, true);
  2159. break;
  2160. case 5:
  2161. //reverseCreature(ID, aStack.position, true);
  2162. break;
  2163. case -1:
  2164. if(attackingInfo->posShiftDueToDist) //if reversing stack will make its position adjacent to dest
  2165. {
  2166. reverseCreature(attackingInfo->ID, aStack.position, true);
  2167. }
  2168. break;
  2169. }
  2170. }
  2171. else //else for if(aStack.hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  2172. {
  2173. switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
  2174. {
  2175. case 0:
  2176. //reverseCreature(ID, aStack.position, true);
  2177. break;
  2178. case 1:
  2179. reverseCreature(attackingInfo->ID, aStack.position, true);
  2180. break;
  2181. case 2:
  2182. reverseCreature(attackingInfo->ID, aStack.position, true);
  2183. break;
  2184. case 3:
  2185. reverseCreature(attackingInfo->ID, aStack.position, true);
  2186. break;
  2187. case 4:
  2188. //reverseCreature(ID, aStack.position, true);
  2189. break;
  2190. case 5:
  2191. //reverseCreature(ID, aStack.position, true);
  2192. break;
  2193. }
  2194. }
  2195. }
  2196. attackingInfo->reversing = false;
  2197. creAnims[attackingInfo->ID]->setType(2);
  2198. delete attackingInfo;
  2199. attackingInfo = NULL;
  2200. }
  2201. if(attackingInfo)
  2202. {
  2203. attackingInfo->hitCount++;
  2204. if(attackingInfo->hitCount%(4/settings.animSpeed) == 0)
  2205. attackingInfo->frame++;
  2206. }
  2207. }
  2208. }
  2209. void CBattleInterface::redrawBackgroundWithHexes(int activeStack)
  2210. {
  2211. shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(activeStack, true);
  2212. //preparating background graphic with hexes and shaded hexes
  2213. blitAt(background, 0, 0, backgroundWithHexes);
  2214. if(settings.printCellBorders)
  2215. CSDL_Ext::blit8bppAlphaTo24bpp(cellBorders, NULL, backgroundWithHexes, NULL);
  2216. if(settings.printStackRange)
  2217. {
  2218. for(size_t m=0; m<shadedHexes.size(); ++m) //rows
  2219. {
  2220. int i = shadedHexes[m]/BFIELD_WIDTH; //row
  2221. int j = shadedHexes[m]%BFIELD_WIDTH-1; //column
  2222. int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
  2223. int y = 86 + 42 * i;
  2224. CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));
  2225. }
  2226. }
  2227. }
  2228. void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
  2229. {
  2230. char tabh[200];
  2231. const CStack * attacker = LOCPLINT->cb->battleGetStackByID(IDby, false);
  2232. const CStack * defender = LOCPLINT->cb->battleGetStackByID(ID, false);
  2233. int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker->amount > 1 ? 377 : 376].c_str(),
  2234. (attacker->amount > 1 ? attacker->creature->namePl.c_str() : attacker->creature->nameSing.c_str()),
  2235. dmg);
  2236. if(killed > 0)
  2237. {
  2238. if(killed > 1)
  2239. {
  2240. sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender->creature->namePl.c_str());
  2241. }
  2242. else //killed == 1
  2243. {
  2244. sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender->creature->nameSing.c_str());
  2245. }
  2246. }
  2247. console->addText(std::string(tabh));
  2248. }
  2249. void CBattleInterface::projectileShowHelper(SDL_Surface * to)
  2250. {
  2251. if(to == NULL)
  2252. to = screen;
  2253. std::list< std::list<SProjectileInfo>::iterator > toBeDeleted;
  2254. for(std::list<SProjectileInfo>::iterator it=projectiles.begin(); it!=projectiles.end(); ++it)
  2255. {
  2256. if(it->animStartDelay>0)
  2257. {
  2258. --(it->animStartDelay);
  2259. continue;
  2260. }
  2261. SDL_Rect dst;
  2262. dst.h = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->h;
  2263. dst.w = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->w;
  2264. dst.x = it->x;
  2265. dst.y = it->y;
  2266. if(it->reverse)
  2267. {
  2268. SDL_Surface * rev = CSDL_Ext::rotate01(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap);
  2269. CSDL_Ext::blit8bppAlphaTo24bpp(rev, NULL, to, &dst);
  2270. SDL_FreeSurface(rev);
  2271. }
  2272. else
  2273. {
  2274. CSDL_Ext::blit8bppAlphaTo24bpp(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap, NULL, to, &dst);
  2275. }
  2276. //actualizing projectile
  2277. ++it->step;
  2278. if(it->step == it->lastStep)
  2279. {
  2280. toBeDeleted.insert(toBeDeleted.end(), it);
  2281. }
  2282. else
  2283. {
  2284. it->x += it->dx;
  2285. it->y += it->dy;
  2286. if(it->spin)
  2287. {
  2288. ++(it->frameNum);
  2289. it->frameNum %= idToProjectile[it->creID]->ourImages.size();
  2290. }
  2291. }
  2292. }
  2293. for(std::list< std::list<SProjectileInfo>::iterator >::iterator it = toBeDeleted.begin(); it!= toBeDeleted.end(); ++it)
  2294. {
  2295. projectiles.erase(*it);
  2296. }
  2297. }
  2298. void CBattleHero::show(SDL_Surface *to)
  2299. {
  2300. //animation of flag
  2301. if(flip)
  2302. {
  2303. CSDL_Ext::blit8bppAlphaTo24bpp(
  2304. flag->ourImages[flagAnim].bitmap,
  2305. NULL,
  2306. screen,
  2307. &genRect(
  2308. flag->ourImages[flagAnim].bitmap->h,
  2309. flag->ourImages[flagAnim].bitmap->w,
  2310. 62 + pos.x,
  2311. 39 + pos.y
  2312. )
  2313. );
  2314. }
  2315. else
  2316. {
  2317. CSDL_Ext::blit8bppAlphaTo24bpp(
  2318. flag->ourImages[flagAnim].bitmap,
  2319. NULL,
  2320. screen,
  2321. &genRect(
  2322. flag->ourImages[flagAnim].bitmap->h,
  2323. flag->ourImages[flagAnim].bitmap->w,
  2324. 71 + pos.x,
  2325. 39 + pos.y
  2326. )
  2327. );
  2328. }
  2329. ++flagAnimCount;
  2330. if(flagAnimCount%4==0)
  2331. {
  2332. ++flagAnim;
  2333. flagAnim %= flag->ourImages.size();
  2334. }
  2335. //animation of hero
  2336. int tick=-1;
  2337. for(int i=0; i<dh->ourImages.size(); ++i)
  2338. {
  2339. if(dh->ourImages[i].groupNumber==phase)
  2340. ++tick;
  2341. if(tick==image)
  2342. {
  2343. SDL_Rect posb = pos;
  2344. CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
  2345. if(phase != 4 || nextPhase != -1 || image < 4)
  2346. {
  2347. if(flagAnimCount%2==0)
  2348. {
  2349. ++image;
  2350. }
  2351. if(dh->ourImages[(i+1)%dh->ourImages.size()].groupNumber!=phase) //back to appropriate frame
  2352. {
  2353. image = 0;
  2354. }
  2355. }
  2356. if(phase == 4 && nextPhase != -1 && image == 7)
  2357. {
  2358. phase = nextPhase;
  2359. nextPhase = -1;
  2360. image = 0;
  2361. }
  2362. break;
  2363. }
  2364. }
  2365. }
  2366. void CBattleHero::activate()
  2367. {
  2368. activateLClick();
  2369. }
  2370. void CBattleHero::deactivate()
  2371. {
  2372. deactivateLClick();
  2373. }
  2374. void CBattleHero::setPhase(int newPhase)
  2375. {
  2376. if(phase != 4)
  2377. {
  2378. phase = newPhase;
  2379. image = 0;
  2380. }
  2381. else
  2382. {
  2383. nextPhase = newPhase;
  2384. }
  2385. }
  2386. void CBattleHero::clickLeft(tribool down, bool previousState)
  2387. {
  2388. if(!down && myHero && LOCPLINT->cb->battleCanCastSpell()) //check conditions
  2389. {
  2390. for(int it=0; it<BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
  2391. {
  2392. if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
  2393. return;
  2394. }
  2395. CGI->curh->changeGraphic(0,0);
  2396. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), myHero);
  2397. GH.pushInt(spellWindow);
  2398. }
  2399. }
  2400. CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, unsigned char player, const CGHeroInstance * hero, const CBattleInterface * owner): flip(flipG), myHero(hero), myOwner(owner), phase(phaseG), nextPhase(-1), image(imageG), flagAnim(0), flagAnimCount(0)
  2401. {
  2402. dh = CDefHandler::giveDef( defName );
  2403. for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
  2404. {
  2405. if(flip)
  2406. {
  2407. SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
  2408. SDL_FreeSurface(dh->ourImages[i].bitmap);
  2409. dh->ourImages[i].bitmap = hlp;
  2410. }
  2411. CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
  2412. }
  2413. dh->alphaTransformed = true;
  2414. if(flip)
  2415. flag = CDefHandler::giveDef("CMFLAGR.DEF");
  2416. else
  2417. flag = CDefHandler::giveDef("CMFLAGL.DEF");
  2418. //coloring flag and adding transparency
  2419. for(int i=0; i<flag->ourImages.size(); ++i)
  2420. {
  2421. CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
  2422. graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
  2423. }
  2424. }
  2425. CBattleHero::~CBattleHero()
  2426. {
  2427. delete dh;
  2428. delete flag;
  2429. }
  2430. std::pair<int, int> CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CStack * stack)
  2431. {
  2432. std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
  2433. ret.second = -139 + 42 * (hexNum/BFIELD_WIDTH); //counting y
  2434. //counting x
  2435. if(attacker)
  2436. {
  2437. ret.first = -160 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
  2438. }
  2439. else
  2440. {
  2441. ret.first = -219 + 22 * ( ((hexNum/BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % BFIELD_WIDTH);
  2442. }
  2443. //shifting position for double - hex creatures
  2444. if(stack && stack->hasFeatureOfType(StackFeature::DOUBLE_WIDE))
  2445. {
  2446. if(attacker)
  2447. {
  2448. ret.first -= 42;
  2449. }
  2450. else
  2451. {
  2452. ret.first += 42;
  2453. }
  2454. }
  2455. //returning
  2456. return ret;
  2457. }
  2458. void CBattleHex::activate()
  2459. {
  2460. activateHover();
  2461. activateMouseMove();
  2462. activateLClick();
  2463. activateRClick();
  2464. }
  2465. void CBattleHex::deactivate()
  2466. {
  2467. deactivateHover();
  2468. deactivateMouseMove();
  2469. deactivateLClick();
  2470. deactivateRClick();
  2471. }
  2472. void CBattleHex::hover(bool on)
  2473. {
  2474. hovered = on;
  2475. //Hoverable::hover(on);
  2476. if(!on && setAlterText)
  2477. {
  2478. myInterface->console->alterTxt = std::string();
  2479. setAlterText = false;
  2480. }
  2481. }
  2482. CBattleHex::CBattleHex() : setAlterText(false), myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL)
  2483. {
  2484. }
  2485. void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
  2486. {
  2487. if(myInterface->cellShade)
  2488. {
  2489. if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
  2490. {
  2491. strictHovered = false;
  2492. }
  2493. else //hovered pixel is inside hex
  2494. {
  2495. strictHovered = true;
  2496. }
  2497. }
  2498. if(hovered && strictHovered) //print attacked creature to console
  2499. {
  2500. if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
  2501. LOCPLINT->cb->battleGetStackByPos(myNumber)->owner != LOCPLINT->playerID &&
  2502. LOCPLINT->cb->battleGetStackByPos(myNumber)->alive())
  2503. {
  2504. char tabh[160];
  2505. CStack attackedStack = *LOCPLINT->cb->battleGetStackByPos(myNumber);
  2506. const std::string & attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
  2507. sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
  2508. myInterface->console->alterTxt = std::string(tabh);
  2509. setAlterText = true;
  2510. }
  2511. }
  2512. else if(setAlterText)
  2513. {
  2514. myInterface->console->alterTxt = std::string();
  2515. setAlterText = false;
  2516. }
  2517. }
  2518. void CBattleHex::clickLeft(tribool down, bool previousState)
  2519. {
  2520. if(!down && hovered && strictHovered) //we've been really clicked!
  2521. {
  2522. myInterface->hexLclicked(myNumber);
  2523. }
  2524. }
  2525. void CBattleHex::clickRight(tribool down, bool previousState)
  2526. {
  2527. int stID = LOCPLINT->cb->battleGetStack(myNumber); //id of stack being on this tile
  2528. if(hovered && strictHovered && stID!=-1)
  2529. {
  2530. const CStack & myst = *LOCPLINT->cb->battleGetStackByID(stID); //stack info
  2531. if(!myst.alive()) return;
  2532. StackState *pom = NULL;
  2533. if(down)
  2534. {
  2535. pom = new StackState();
  2536. const CGHeroInstance *h = myst.owner == myInterface->attackingHeroInstance->tempOwner ? myInterface->attackingHeroInstance : myInterface->defendingHeroInstance;
  2537. pom->attackBonus = myst.Attack() - myst.creature->attack;
  2538. pom->defenseBonus = myst.Defense() - myst.creature->defence;
  2539. pom->luck = myst.Luck();
  2540. pom->morale = myst.Morale();
  2541. pom->speedBonus = myst.Speed() - myst.creature->speed;
  2542. pom->healthBonus = myst.MaxHealth() - myst.creature->hitPoints;
  2543. if(myst.hasFeatureOfType(StackFeature::SIEGE_WEAPON))
  2544. pom->dmgMultiplier = h->getPrimSkillLevel(0) + 1;
  2545. else
  2546. pom->dmgMultiplier = 1;
  2547. pom->shotsLeft = myst.shots;
  2548. for(int vb=0; vb<myst.effects.size(); ++vb)
  2549. {
  2550. pom->effects.insert(myst.effects[vb].id);
  2551. }
  2552. pom->currentHealth = myst.firstHPleft;
  2553. GH.pushInt(new CCreInfoWindow(myst.creature->idNumber, 0, myst.amount, pom, 0, 0, NULL));
  2554. }
  2555. delete pom;
  2556. }
  2557. }
  2558. CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
  2559. {
  2560. }
  2561. CBattleConsole::~CBattleConsole()
  2562. {
  2563. texts.clear();
  2564. }
  2565. void CBattleConsole::show(SDL_Surface * to)
  2566. {
  2567. if(ingcAlter.size())
  2568. {
  2569. CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
  2570. }
  2571. else if(alterTxt.size())
  2572. {
  2573. CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
  2574. }
  2575. else if(texts.size())
  2576. {
  2577. if(texts.size()==1)
  2578. {
  2579. CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
  2580. }
  2581. else
  2582. {
  2583. CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
  2584. CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 26, GEOR13, 80, zwykly, to);
  2585. }
  2586. }
  2587. }
  2588. bool CBattleConsole::addText(const std::string & text)
  2589. {
  2590. if(text.size()>70)
  2591. return false; //text too long!
  2592. int firstInToken = 0;
  2593. for(int i=0; i<text.size(); ++i) //tokenize
  2594. {
  2595. if(text[i] == 10)
  2596. {
  2597. texts.push_back( text.substr(firstInToken, i-firstInToken) );
  2598. firstInToken = i+1;
  2599. }
  2600. }
  2601. texts.push_back( text.substr(firstInToken, text.size()) );
  2602. lastShown = texts.size()-1;
  2603. return true;
  2604. }
  2605. void CBattleConsole::eraseText(unsigned int pos)
  2606. {
  2607. if(pos < texts.size())
  2608. {
  2609. texts.erase(texts.begin() + pos);
  2610. if(lastShown == texts.size())
  2611. --lastShown;
  2612. }
  2613. }
  2614. void CBattleConsole::changeTextAt(const std::string & text, unsigned int pos)
  2615. {
  2616. if(pos >= texts.size()) //no such pos
  2617. return;
  2618. texts[pos] = text;
  2619. }
  2620. void CBattleConsole::scrollUp(unsigned int by)
  2621. {
  2622. if(lastShown > by)
  2623. lastShown -= by;
  2624. }
  2625. void CBattleConsole::scrollDown(unsigned int by)
  2626. {
  2627. if(lastShown + by < texts.size())
  2628. lastShown += by;
  2629. }
  2630. CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, const CBattleInterface * owner)
  2631. {
  2632. this->pos = pos;
  2633. background = BitmapHandler::loadBitmap("CPRESULT.BMP", true);
  2634. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2635. SDL_Surface * pom = SDL_ConvertSurface(background, screen->format, screen->flags);
  2636. SDL_FreeSurface(background);
  2637. background = pom;
  2638. exit = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleResultWindow::bExitf,this), 384 + pos.x, 505 + pos.y, "iok6432.def", SDLK_RETURN);
  2639. if(br.winner==0) //attacker won
  2640. {
  2641. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 60, 122, GEOR13, zwykly, background);
  2642. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 410, 122, GEOR13, zwykly, background);
  2643. }
  2644. else //if(br.winner==1)
  2645. {
  2646. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 60, 122, GEOR13, zwykly, background);
  2647. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 410, 122, GEOR13, zwykly, background);
  2648. }
  2649. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[407], 235, 299, GEOR16, tytulowy, background);
  2650. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[408], 235, 329, GEOR16, zwykly, background);
  2651. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[409], 235, 426, GEOR16, zwykly, background);
  2652. std::string attackerName, defenderName;
  2653. if(owner->attackingHeroInstance) //a hero attacked
  2654. {
  2655. SDL_BlitSurface(graphics->portraitLarge[owner->attackingHeroInstance->portrait], NULL, background, &genRect(64, 58, 21, 38));
  2656. //setting attackerName
  2657. attackerName = owner->attackingHeroInstance->name;
  2658. }
  2659. else //a monster attacked
  2660. {
  2661. int bestMonsterID = -1;
  2662. int bestPower = 0;
  2663. for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army1->slots.begin(); it!=owner->army1->slots.end(); ++it)
  2664. {
  2665. if( CGI->creh->creatures[it->first].AIValue > bestPower)
  2666. {
  2667. bestPower = CGI->creh->creatures[it->first].AIValue;
  2668. bestMonsterID = it->first;
  2669. }
  2670. }
  2671. SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 21, 38));
  2672. //setting attackerName
  2673. attackerName = CGI->creh->creatures[bestMonsterID].namePl;
  2674. }
  2675. if(owner->defendingHeroInstance) //a hero defended
  2676. {
  2677. SDL_BlitSurface(graphics->portraitLarge[owner->defendingHeroInstance->portrait], NULL, background, &genRect(64, 58, 391, 38));
  2678. //setting defenderName
  2679. defenderName = owner->defendingHeroInstance->name;
  2680. }
  2681. else //a monster defended
  2682. {
  2683. int bestMonsterID = -1;
  2684. int bestPower = 0;
  2685. for(std::map<si32,std::pair<ui32,si32> >::const_iterator it = owner->army2->slots.begin(); it!=owner->army2->slots.end(); ++it)
  2686. {
  2687. if( CGI->creh->creatures[it->second.first].AIValue > bestPower)
  2688. {
  2689. bestPower = CGI->creh->creatures[it->second.first].AIValue;
  2690. bestMonsterID = it->second.first;
  2691. }
  2692. }
  2693. SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &genRect(64, 58, 391, 38));
  2694. //setting defenderName
  2695. defenderName = CGI->creh->creatures[bestMonsterID].namePl;
  2696. }
  2697. //printing attacker and defender's names
  2698. CSDL_Ext::printAtMiddle(attackerName, 156, 44, GEOR16, zwykly, background);
  2699. CSDL_Ext::printAtMiddle(defenderName, 314, 44, GEOR16, zwykly, background);
  2700. //printing casualities
  2701. for(int step = 0; step < 2; ++step)
  2702. {
  2703. if(br.casualties[step].size()==0)
  2704. {
  2705. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[523], 235, 360 + 97*step, GEOR16, zwykly, background);
  2706. }
  2707. else
  2708. {
  2709. int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  2710. int yPos = 344 + step*97;
  2711. for(std::set<std::pair<ui32,si32> >::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)
  2712. {
  2713. blitAt(graphics->smallImgs[it->first], xPos, yPos, background);
  2714. std::ostringstream amount;
  2715. amount<<it->second;
  2716. CSDL_Ext::printAtMiddle(amount.str(), xPos+16, yPos + 42, GEOR13, zwykly, background);
  2717. xPos += 42;
  2718. }
  2719. }
  2720. }
  2721. //printing result description
  2722. bool weAreAttacker = (LOCPLINT->playerID == owner->attackingHeroInstance->tempOwner);
  2723. switch(br.result)
  2724. {
  2725. case 0: //normal victory
  2726. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  2727. {
  2728. CGI->musich->playMusic(musicBase::winBattle);
  2729. #ifdef _WIN32
  2730. CGI->videoh->open(VIDEO_WIN);
  2731. #else
  2732. CGI->videoh->open(VIDEO_WIN, true);
  2733. #endif
  2734. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background);
  2735. }
  2736. else
  2737. {
  2738. CGI->musich->playMusic(musicBase::loseCombat);
  2739. CGI->videoh->open(VIDEO_LOSE_BATTLE_START);
  2740. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background);
  2741. }
  2742. break;
  2743. case 1: //flee
  2744. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  2745. {
  2746. CGI->musich->playMusic(musicBase::winBattle);
  2747. #ifdef _WIN32
  2748. CGI->videoh->open(VIDEO_WIN);
  2749. #else
  2750. CGI->videoh->open(VIDEO_WIN, true);
  2751. #endif
  2752. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background);
  2753. }
  2754. else
  2755. {
  2756. CGI->musich->playMusic(musicBase::retreatBattle);
  2757. CGI->videoh->open(VIDEO_RETREAT_START);
  2758. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background);
  2759. }
  2760. break;
  2761. case 2: //surrender
  2762. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  2763. {
  2764. CGI->musich->playMusic(musicBase::winBattle);
  2765. #ifdef _WIN32
  2766. CGI->videoh->open(VIDEO_WIN);
  2767. #else
  2768. CGI->videoh->open(VIDEO_WIN, true);
  2769. #endif
  2770. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background);
  2771. }
  2772. else
  2773. {
  2774. CGI->musich->playMusic(musicBase::surrenderBattle);
  2775. CGI->videoh->open(VIDEO_SURRENDER);
  2776. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background);
  2777. }
  2778. break;
  2779. }
  2780. }
  2781. CBattleResultWindow::~CBattleResultWindow()
  2782. {
  2783. SDL_FreeSurface(background);
  2784. }
  2785. void CBattleResultWindow::activate()
  2786. {
  2787. LOCPLINT->showingDialog->set(true);
  2788. exit->activate();
  2789. }
  2790. void CBattleResultWindow::deactivate()
  2791. {
  2792. exit->deactivate();
  2793. }
  2794. void CBattleResultWindow::show(SDL_Surface *to)
  2795. {
  2796. //evaluating to
  2797. if(!to)
  2798. to = screen;
  2799. CGI->videoh->update(107, 70, background, false, true);
  2800. SDL_BlitSurface(background, NULL, to, &pos);
  2801. exit->show(to);
  2802. }
  2803. void CBattleResultWindow::bExitf()
  2804. {
  2805. GH.popInts(2); //first - we; second - battle interface
  2806. LOCPLINT->showingDialog->setn(false);
  2807. CGI->videoh->close();
  2808. }
  2809. CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
  2810. {
  2811. pos = position;
  2812. background = BitmapHandler::loadBitmap("comopbck.bmp", true);
  2813. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2814. viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 185, 140, false);
  2815. viewGrid->select(owner->settings.printCellBorders);
  2816. movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", NULL, 185, 173, false);
  2817. movementShadow->select(owner->settings.printStackRange);
  2818. mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", NULL, 185, 207, false);
  2819. mouseShadow->select(owner->settings.printMouseShadow);
  2820. animSpeeds = new CHighlightableButtonsGroup(0);
  2821. animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def",188, 309, 1);
  2822. animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def",252, 309, 2);
  2823. animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",315, 309, 4);
  2824. animSpeeds->select(owner->getAnimSpeed(), 1);
  2825. animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
  2826. setToDefault = new AdventureMapButton (CGI->generaltexth->zelp[392].first, CGI->generaltexth->zelp[392].second, boost::bind(&CBattleOptionsWindow::bDefaultf,this), 405, 443, "codefaul.def");
  2827. std::swap(setToDefault->imgs[0][0], setToDefault->imgs[0][1]);
  2828. exit = new AdventureMapButton (CGI->generaltexth->zelp[393].first, CGI->generaltexth->zelp[393].second, boost::bind(&CBattleOptionsWindow::bExitf,this), 516, 443, "soretrn.def",SDLK_RETURN);
  2829. std::swap(exit->imgs[0][0], exit->imgs[0][1]);
  2830. //printing texts to background
  2831. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 240, 32, GEOR16, tytulowy, background); //window title
  2832. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[393], 122, 211, GEOR16, tytulowy, background); //animation speed
  2833. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 292, GEOR16, tytulowy, background); //music volume
  2834. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 358, GEOR16, tytulowy, background); //effects' volume
  2835. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[396], 353, 64, GEOR16, tytulowy, background); //auto - combat options
  2836. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[397], 353, 264, GEOR16, tytulowy, background); //creature info
  2837. //auto - combat options
  2838. CSDL_Ext::printAt(CGI->generaltexth->allTexts[398], 283, 87, GEOR16, zwykly, background); //creatures
  2839. CSDL_Ext::printAt(CGI->generaltexth->allTexts[399], 283, 117, GEOR16, zwykly, background); //spells
  2840. CSDL_Ext::printAt(CGI->generaltexth->allTexts[400], 283, 147, GEOR16, zwykly, background); //catapult
  2841. CSDL_Ext::printAt(CGI->generaltexth->allTexts[151], 283, 177, GEOR16, zwykly, background); //ballista
  2842. CSDL_Ext::printAt(CGI->generaltexth->allTexts[401], 283, 207, GEOR16, zwykly, background); //first aid tent
  2843. //creature info
  2844. CSDL_Ext::printAt(CGI->generaltexth->allTexts[402], 283, 286, GEOR16, zwykly, background); //all stats
  2845. CSDL_Ext::printAt(CGI->generaltexth->allTexts[403], 283, 316, GEOR16, zwykly, background); //spells only
  2846. //general options
  2847. CSDL_Ext::printAt(CGI->generaltexth->allTexts[404], 61, 58, GEOR16, zwykly, background); //hex grid
  2848. CSDL_Ext::printAt(CGI->generaltexth->allTexts[405], 61, 91, GEOR16, zwykly, background); //movement shadow
  2849. CSDL_Ext::printAt(CGI->generaltexth->allTexts[406], 61, 124, GEOR16, zwykly, background); //cursor shadow
  2850. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 61, 157, GEOR16, zwykly, background); //spellbook animation
  2851. //texts printed
  2852. }
  2853. CBattleOptionsWindow::~CBattleOptionsWindow()
  2854. {
  2855. SDL_FreeSurface(background);
  2856. delete setToDefault;
  2857. delete exit;
  2858. delete viewGrid;
  2859. delete movementShadow;
  2860. delete animSpeeds;
  2861. delete mouseShadow;
  2862. }
  2863. void CBattleOptionsWindow::activate()
  2864. {
  2865. setToDefault->activate();
  2866. exit->activate();
  2867. viewGrid->activate();
  2868. movementShadow->activate();
  2869. animSpeeds->activate();
  2870. mouseShadow->activate();
  2871. }
  2872. void CBattleOptionsWindow::deactivate()
  2873. {
  2874. setToDefault->deactivate();
  2875. exit->deactivate();
  2876. viewGrid->deactivate();
  2877. movementShadow->deactivate();
  2878. animSpeeds->deactivate();
  2879. mouseShadow->deactivate();
  2880. }
  2881. void CBattleOptionsWindow::show(SDL_Surface *to)
  2882. {
  2883. if(!to) //"evaluating" to
  2884. to = screen;
  2885. SDL_BlitSurface(background, NULL, to, &pos);
  2886. setToDefault->show(to);
  2887. exit->show(to);
  2888. viewGrid->show(to);
  2889. movementShadow->show(to);
  2890. animSpeeds->show(to);
  2891. mouseShadow->show(to);
  2892. }
  2893. void CBattleOptionsWindow::bDefaultf()
  2894. {
  2895. }
  2896. void CBattleOptionsWindow::bExitf()
  2897. {
  2898. GH.popIntTotally(this);
  2899. }