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- /*
- * TurnTimerWidget.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../gui/CIntObject.h"
- #include "../render/Colors.h"
- #include "../../lib/TurnTimerInfo.h"
- class CAnimImage;
- class CLabel;
- class CFilledTexture;
- class TransparentFilledRectangle;
- VCMI_LIB_NAMESPACE_BEGIN
- class PlayerColor;
- VCMI_LIB_NAMESPACE_END
- class TurnTimerWidget : public CIntObject
- {
- int lastSoundCheckSeconds;
- bool isBattleMode;
- const std::set<int> notificationThresholds = {0, 1, 2, 3, 4, 5, 10, 20, 30};
- std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsMain;
- std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsBattle;
- std::map<PlayerColor, std::shared_ptr<CLabel>> playerLabelsUnit;
- std::shared_ptr<CFilledTexture> backgroundTexture;
- std::shared_ptr<TransparentFilledRectangle> backgroundBorder;
- void updateTimer(PlayerColor player, uint32_t msPassed);
- void show(Canvas & to) override;
- void tick(uint32_t msPassed) override;
-
- void updateNotifications(PlayerColor player, int timeMs);
- void updateTextLabel(PlayerColor player, const TurnTimerInfo & timer);
- public:
- /// Activates adventure map mode in which widget will display timer for all players
- TurnTimerWidget(const Point & position);
- /// Activates battle mode in which timer displays only timer of specific player
- TurnTimerWidget(const Point & position, PlayerColor player);
- };
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