IHandlerBase.h 3.2 KB

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  1. #pragma once
  2. /*
  3. * IHandlerBase.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "../lib/ConstTransitivePtr.h"
  12. #include "VCMI_Lib.h"
  13. //#include "CModHandler.h"
  14. class JsonNode;
  15. /// base class for all handlers that can be accessed from mod system
  16. class DLL_LINKAGE IHandlerBase
  17. {
  18. // there also should be private member with such signature:
  19. // Object * loadFromJson(const JsonNode & json);
  20. // where Object is type of data loaded by handler
  21. // primary used in loadObject methods
  22. protected:
  23. /// Calls modhandler. Mostly needed to avoid large number of includes in headers
  24. void registerObject(std::string scope, std::string type_name, std::string name, si32 index);
  25. public:
  26. /// loads all original game data in vector of json nodes
  27. /// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
  28. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0;
  29. /// loads single object into game. Scope is namespace of this object, same as name of source mod
  30. virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
  31. virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
  32. /// allows handlers to alter object configuration before validation and actual load
  33. virtual void beforeValidate(JsonNode & object){};
  34. /// allows handler to do post-loading step for validation or integration of loaded data
  35. virtual void afterLoadFinalization(){};
  36. /**
  37. * Gets a list of objects that are allowed by default on maps
  38. *
  39. * @return a list of allowed objects, the index is the object id
  40. */
  41. virtual std::vector<bool> getDefaultAllowed() const = 0;
  42. virtual ~IHandlerBase(){}
  43. };
  44. template <class _ObjectID, class _Object> class CHandlerBase: public IHandlerBase
  45. {
  46. public:
  47. virtual ~CHandlerBase()
  48. {
  49. for(auto & o : objects)
  50. {
  51. o.dellNull();
  52. }
  53. }
  54. void loadObject(std::string scope, std::string name, const JsonNode & data) override
  55. {
  56. auto type_name = getTypeName();
  57. auto object = loadFromJson(data, name);
  58. object->id = _ObjectID(objects.size());
  59. objects.push_back(object);
  60. registerObject(scope, type_name, name, object->id);
  61. }
  62. void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
  63. {
  64. auto type_name = getTypeName();
  65. auto object = loadFromJson(data, name);
  66. object->id = _ObjectID(index);
  67. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  68. objects[index] = object;
  69. registerObject(scope,type_name, name, object->id);
  70. }
  71. ConstTransitivePtr<_Object> operator[] (const _ObjectID id) const
  72. {
  73. const auto raw_id = id.toEnum();
  74. if (raw_id < 0 || raw_id >= objects.size())
  75. {
  76. logGlobal->errorStream() << getTypeName() << " id " << static_cast<si64>(raw_id) << "is invalid";
  77. throw std::runtime_error ("internal error");
  78. }
  79. return objects[raw_id];
  80. }
  81. protected:
  82. virtual _Object * loadFromJson(const JsonNode & json, const std::string & identifier) = 0;
  83. virtual const std::string getTypeName() const = 0;
  84. public: //todo: make private
  85. std::vector<ConstTransitivePtr<_Object>> objects;
  86. };