| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026 | 
							- #define VCMI_DLL
 
- #include "../stdafx.h"
 
- #include "CObjectHandler.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "CLodHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "CDefObjInfoHandler.h"
 
- #include "CHeroHandler.h"
 
- #include "CSpellHandler.h"
 
- #include <boost/bind.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/random/linear_congruential.hpp>
 
- #include "CTownHandler.h"
 
- #include "CArtHandler.h"
 
- #include "CSoundBase.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/IGameCallback.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/NetPacks.h"
 
- #include "../StartInfo.h"
 
- #include "../lib/map.h"
 
- using namespace boost::assign;
 
- /*
 
-  * CObjectHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
 
- IGameCallback * IObjectInterface::cb = NULL;
 
- DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
 
- extern CLodHandler * bitmaph;
 
- extern boost::rand48 ran;
 
- std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
 
- std::map <si32, std::vector<si32> > CGMagi::eyelist;
 
- void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const 
 
- {};
 
- void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const 
 
- {};
 
- void IObjectInterface::newTurn () const
 
- {};
 
- IObjectInterface::~IObjectInterface()
 
- {}
 
- IObjectInterface::IObjectInterface()
 
- {}
 
- void IObjectInterface::initObj()
 
- {}
 
- void IObjectInterface::setProperty( ui8 what, ui32 val )
 
- {}
 
- void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == 10)
 
- 		players.insert(val);
 
- }
 
- bool CPlayersVisited::hasVisited( ui8 player ) const
 
- {
 
- 	return vstd::contains(players,player);
 
- }
 
- void CObjectHandler::loadObjects()
 
- {
 
- 	{
 
- 		tlog5 << "\t\tReading cregens \n";
 
- 		cregens.resize(110); //TODO: hardcoded value - change
 
- 		for(size_t i=0; i < cregens.size(); ++i)
 
- 		{
 
- 			cregens[i]=-1;
 
- 		}
 
- 		std::ifstream ifs("config/cregens.txt");
 
- 		while(!ifs.eof())
 
- 		{
 
- 			int dw, cr;
 
- 			ifs >> dw >> cr;
 
- 			cregens[dw]=cr;
 
- 		}
 
- 		tlog5 << "\t\tDone loading objects!\n";
 
- 	}
 
- 	std::string banksConfig = bitmaph->getTextFile("ZCRBANK.TXT");
 
- 	//TODO: parse to banksInfo
 
- }
 
- int CGObjectInstance::getOwner() const
 
- {
 
- 	//if (state)
 
- 	//	return state->owner;
 
- 	//else
 
- 		return tempOwner; //won't have owner
 
- }
 
- CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
 
- {
 
- 	pos = int3(-1,-1,-1);
 
- 	//std::cout << "Tworze obiekt "<<this<<std::endl;
 
- 	//state = new CLuaObjectScript();
 
- 	ID = subID = id = -1;
 
- 	defInfo = NULL;
 
- 	info = NULL;
 
- 	tempOwner = 254;
 
- 	blockVisit = false;
 
- }
 
- CGObjectInstance::~CGObjectInstance()
 
- {
 
- 	//std::cout << "Usuwam obiekt "<<this<<std::endl;
 
- 	//if (state)
 
- 	//	delete state;
 
- 	//state=NULL;
 
- }
 
- //CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
 
- //{
 
- //	pos = right.pos;
 
- //	ID = right.ID;
 
- //	subID = right.subID;
 
- //	id	= right.id;
 
- //	defInfo = right.defInfo;
 
- //	info = right.info;
 
- //	blockVisit = right.blockVisit;
 
- //	//state = new CLuaObjectScript(right.state->);
 
- //	//*state = *right.state;
 
- //	//state = right.state;
 
- //	tempOwner = right.tempOwner;
 
- //}
 
- //CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
 
- //{
 
- //	pos = right.pos;
 
- //	ID = right.ID;
 
- //	subID = right.subID;
 
- //	id	= right.id;
 
- //	defInfo = right.defInfo;
 
- //	info = right.info;
 
- //	blockVisit = right.blockVisit;
 
- //	//state = new CLuaObjectScript();
 
- //	//*state = *right.state;
 
- //	tempOwner = right.tempOwner;
 
- //	return *this;
 
- //}
 
- const std::string & CGObjectInstance::getHoverText() const
 
- {
 
- 	return hoverName;
 
- }
 
- void CGObjectInstance::setOwner(int ow)
 
- {
 
- 	//if (state)
 
- 	//	state->owner = ow;
 
- 	//else
 
- 		tempOwner = ow;
 
- }
 
- int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
 
- {
 
- 	return defInfo->width;
 
- }
 
- int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
 
- {
 
- 	return defInfo->height;
 
- }
 
- bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
 
- {
 
- 	if(defInfo==NULL)
 
- 	{
 
- 		tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
 
- 		return false;
 
- 	}
 
- 	if((defInfo->visitMap[y] >> (7-x) ) & 1)
 
- 	{
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- bool CGObjectInstance::blockingAt(int x, int y) const
 
- {
 
- 	if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
 
- 		return false;
 
- 	if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
 
- 		return false;
 
- 	return true;
 
- }
 
- bool CGObjectInstance::coveringAt(int x, int y) const
 
- {
 
- 	if((defInfo->coverageMap[y] >> (7-(x) )) & 1)
 
- 		return true;
 
- 	return false;
 
- }
 
- std::set<int3> CGObjectInstance::getBlockedPos() const
 
- {
 
- 	std::set<int3> ret;
 
- 	for(int w=0; w<getWidth(); ++w)
 
- 	{
 
- 		for(int h=0; h<getHeight(); ++h)
 
- 		{
 
- 			if(blockingAt(w, h))
 
- 				ret.insert(int3(pos.x - getWidth() + w + 1, pos.y - getHeight() + h + 1, pos.z));
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const  //screen printing priority comparing
 
- {
 
- 	if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
 
- 		return true;
 
- 	if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
 
- 		return false;
 
- 	if(this->pos.y<cmp.pos.y)
 
- 		return true;
 
- 	if(this->pos.y>cmp.pos.y)
 
- 		return false;
 
- 	if(cmp.ID==HEROI_TYPE && ID!=HEROI_TYPE)
 
- 		return true;
 
- 	if(cmp.ID!=HEROI_TYPE && ID==HEROI_TYPE)
 
- 		return false;
 
- 	if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
 
- 		return true;
 
- 	if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
 
- 		return false;
 
- 	if(this->pos.x<cmp.pos.x)
 
- 		return true;
 
- 	return false;
 
- }
 
- void CGObjectInstance::initObj()
 
- {
 
- }
 
- void CGObjectInstance::setProperty( ui8 what, ui32 val )
 
- {
 
- 	switch(what)
 
- 	{
 
- 	case 1:
 
- 		tempOwner = val;
 
- 		break;
 
- 	case 2:
 
- 		blockVisit = val;
 
- 		break;
 
- 	case 6:
 
- 		ID = val;
 
- 		break;
 
- 	}
 
- 	setPropertyDer(what, val);
 
- }
 
- void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
 
- {}
 
- int3 CGObjectInstance::getSightCenter() const
 
- {
 
- 	//return vistiable tile if possible
 
- 	for(int i=0; i < 8; i++)
 
- 		for(int j=0; j < 6; j++)
 
- 			if(visitableAt(i,j))
 
- 				return(pos + int3(i-7, j-5, 0));
 
- 	return pos;
 
- }
 
- int CGObjectInstance::getSightRadious() const
 
- {
 
- 	return 3;
 
- }
 
- int3 CGObjectInstance::getVisitableOffset() const
 
- {
 
- 	for(int y = 0; y < 6; y++)
 
- 		for (int x = 0; x < 8; x++)
 
- 			if((defInfo->visitMap[5-y] >> x) & 1)
 
- 				return int3(x,y,0);
 
- 	tlog2 << "Warning: getVisitableOffset called on non-visitable obj!\n";
 
- 	return int3(-1,-1,-1);
 
- }
 
- void CGObjectInstance::getNameVis( std::string &hname ) const
 
- {
 
- 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 	hname = VLC->generaltexth->names[ID];
 
- 	if(h) 
 
- 	{
 
- 		if(!h->getBonus(HeroBonus::OBJECT,ID))
 
- 			hname += " " + VLC->generaltexth->allTexts[353]; //not visited
 
- 		else
 
- 			hname += " " + VLC->generaltexth->allTexts[352]; //visited
 
- 	}
 
- }
 
- void CGObjectInstance::giveDummyBonus(int heroID, ui8 duration) const
 
- {
 
- 	GiveBonus gbonus;
 
- 	gbonus.bonus.type = HeroBonus::NONE;
 
- 	gbonus.hid = heroID;
 
- 	gbonus.bonus.duration = duration;
 
- 	gbonus.bonus.source = HeroBonus::OBJECT;
 
- 	gbonus.bonus.id = ID;
 
- 	cb->giveHeroBonus(&gbonus);
 
- }
 
- void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- }
 
- static int lowestSpeed(const CGHeroInstance * chi)
 
- {
 
- 	if(!chi->army.slots.size())
 
- 	{
 
- 		tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
 
- 		return 20;
 
- 	}
 
- 	std::map<si32,std::pair<ui32,si32> >::const_iterator i = chi->army.slots.begin();
 
- 	ui32 ret = VLC->creh->creatures[(*i++).second.first].speed;
 
- 	for (;i!=chi->army.slots.end();i++)
 
- 	{
 
- 		ret = std::min(ret,VLC->creh->creatures[(*i).second.first].speed);
 
- 	}
 
- 	return ret;
 
- }
 
- unsigned int CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
 
- {
 
- 	//TODO: check if all creatures are on its native terrain and change cost appropriately
 
- 	//base move cost
 
- 	unsigned ret = 100;
 
- 	
 
- 	//if there is road both on dest and src tiles - use road movement cost
 
- 	if(dest.malle && from.malle) 
 
- 	{
 
- 		int road = std::min(dest.malle,from.malle); //used road ID
 
- 		switch(road)
 
- 		{
 
- 		case TerrainTile::dirtRoad:
 
- 			ret = 75;
 
- 			break;
 
- 		case TerrainTile::grazvelRoad:
 
- 			ret = 65;
 
- 			break;
 
- 		case TerrainTile::cobblestoneRoad:
 
- 			ret = 50;
 
- 			break;
 
- 		default:
 
- 			tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
 
- 			break;
 
- 		}
 
- 	}
 
- 	else 
 
- 	{
 
- 		ret = std::max(type->heroClass->terrCosts[dest.tertype],type->heroClass->terrCosts[from.tertype]); //take cost of worse of two tiles
 
- 		ret = std::max(ret - 25*unsigned(getSecSkillLevel(0)), 100u); //reduce 25% of terrain penalty for each pathfinding level
 
- 	}
 
- 	return ret;
 
- }
 
- unsigned int CGHeroInstance::getLowestCreatureSpeed() const
 
- {
 
- 	unsigned int sl = 100;
 
- 	for(size_t h=0; h < army.slots.size(); ++h)
 
- 	{
 
- 		if(VLC->creh->creatures[army.slots.find(h)->first].speed<sl)
 
- 			sl = VLC->creh->creatures[army.slots.find(h)->first].speed;
 
- 	}
 
- 	return sl;
 
- }
 
- int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
 
- {
 
- 	if (toh3m)
 
- 	{
 
- 		src.x+=1;
 
- 		return src;
 
- 	}
 
- 	else
 
- 	{
 
- 		src.x-=1;
 
- 		return src;
 
- 	}
 
- }
 
- int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
 
- {
 
- 	if (h3m)
 
- 	{
 
- 		return pos;
 
- 	}
 
- 	else
 
- 	{
 
- 		return convertPosition(pos,false);
 
- 	}
 
- }
 
- si32 CGHeroInstance::manaLimit() const
 
- {
 
- 	double modifier = 1.0;
 
- 	switch(getSecSkillLevel(24)) //intelligence level
 
- 	{
 
- 	case 1:		modifier+=0.25;		break;
 
- 	case 2:		modifier+=0.5;		break;
 
- 	case 3:		modifier+=1.0;		break;
 
- 	}
 
- 	return si32(10*getPrimSkillLevel(3)*modifier);
 
- }
 
- //void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
 
- //{
 
- //	if (h3m)
 
- //		pos = Pos;
 
- //	else
 
- //		pos = convertPosition(Pos,true);
 
- //}
 
- bool CGHeroInstance::canWalkOnSea() const
 
- {
 
- 	//TODO: write it - it should check if hero is flying, or something similar
 
- 	return false;
 
- }
 
- int CGHeroInstance::getPrimSkillLevel(int id) const
 
- {
 
- 	int ret = primSkills[id];
 
- 	for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 		if(i->type == HeroBonus::PRIMARY_SKILL && i->subtype==id)
 
- 			ret += i->val;
 
- 	amax(ret, id/2);//minimum value for attack and defense is 0 and for spell power and knowledge - 1
 
- 	return ret;
 
- }
 
- ui8 CGHeroInstance::getSecSkillLevel(const int & ID) const
 
- {
 
- 	for(size_t i=0; i < secSkills.size(); ++i)
 
- 		if(secSkills[i].first==ID)
 
- 			return secSkills[i].second;
 
- 	return 0;
 
- }
 
- int CGHeroInstance::maxMovePoints(bool onLand) const
 
- {
 
- 	int ret = std::min(2000, 1270+70*lowestSpeed(this)),
 
- 		bonus = valOfBonuses(HeroBonus::MOVEMENT) + (onLand ? valOfBonuses(HeroBonus::LAND_MOVEMENT) : valOfBonuses(HeroBonus::SEA_MOVEMENT));
 
- 	double modifier = 0;
 
- 	if(onLand)
 
- 	{
 
- 		//logistics:
 
- 		switch(getSecSkillLevel(2))
 
- 		{
 
- 		case 1:
 
- 			modifier = 0.1;
 
- 			break;
 
- 		case 2:
 
- 			modifier = 0.2;
 
- 			break;
 
- 		case 3:
 
- 			modifier = 0.3;
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		//navigation:
 
- 		switch(getSecSkillLevel(5))
 
- 		{
 
- 		case 1:
 
- 			modifier = 0.5;
 
- 			break;
 
- 		case 2:
 
- 			modifier = 1.0;
 
- 			break;
 
- 		case 3:
 
- 			modifier = 1.5;
 
- 			break;
 
- 		}
 
- 	}
 
- 	return int(ret + ret*modifier) + bonus;
 
- }
 
- ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
 
- {
 
- 	if(pos<19)
 
- 		if(vstd::contains(artifWorn,pos))
 
- 			return artifWorn.find(pos)->second;
 
- 		else
 
- 			return -1;
 
- 	else
 
- 		if(pos-19 < artifacts.size())
 
- 			return artifacts[pos-19];
 
- 		else 
 
- 			return -1;
 
- }
 
- const CArtifact * CGHeroInstance::getArt(int pos) const
 
- {
 
- 	int id = getArtAtPos(pos);
 
- 	if(id>=0)
 
- 		return &VLC->arth->artifacts[id];
 
- 	else
 
- 		return NULL;
 
- }
 
- int CGHeroInstance::getSpellSecLevel(int spell) const
 
- {
 
- 	int bestslvl = 0;
 
- 	if(VLC->spellh->spells[spell].air)
 
- 		if(getSecSkillLevel(15) >= bestslvl)
 
- 		{
 
- 			bestslvl = getSecSkillLevel(15);
 
- 		}
 
- 	if(VLC->spellh->spells[spell].fire)
 
- 		if(getSecSkillLevel(14) >= bestslvl)
 
- 		{
 
- 			bestslvl = getSecSkillLevel(14);
 
- 		}
 
- 	if(VLC->spellh->spells[spell].water)
 
- 		if(getSecSkillLevel(16) >= bestslvl)
 
- 		{
 
- 			bestslvl = getSecSkillLevel(16);
 
- 		}
 
- 	if(VLC->spellh->spells[spell].earth)
 
- 		if(getSecSkillLevel(17) >= bestslvl)
 
- 		{
 
- 			bestslvl = getSecSkillLevel(17);
 
- 		}
 
- 	return bestslvl;
 
- }
 
- CGHeroInstance::CGHeroInstance()
 
- {
 
- 	ID = HEROI_TYPE;
 
- 	tacticFormationEnabled = inTownGarrison = false;
 
- 	mana = movement = portrait = level = -1;
 
- 	isStanding = true;
 
- 	moveDir = 4;
 
- 	exp = 0xffffffff;
 
- 	visitedTown = NULL;
 
- 	type = NULL;
 
- 	boat = NULL;
 
- 	secSkills.push_back(std::make_pair(-1, -1));
 
- }
 
- void CGHeroInstance::initHero(int SUBID)
 
- {
 
- 	subID = SUBID;
 
- 	initHero();
 
- }
 
- void CGHeroInstance::initHero()
 
- {
 
- 	if(ID == HEROI_TYPE)
 
- 		initHeroDefInfo();
 
- 	if(!type)
 
- 		type = VLC->heroh->heroes[subID];
 
- 	artifWorn[16] = 3;
 
- 	if(type->startingSpell >= 0) //hero starts with a spell
 
- 	{
 
- 		artifWorn[17] = 0; //give him spellbook
 
- 		spells.insert(type->startingSpell);
 
- 	}
 
- 	if(portrait < 0 || portrait == 255)
 
- 		portrait = subID;
 
- 	if((!primSkills.size()) || (getPrimSkillLevel(0)<0))
 
- 	{
 
- 		primSkills.resize(4);
 
- 		primSkills[0] = type->heroClass->initialAttack;
 
- 		primSkills[1] = type->heroClass->initialDefence;
 
- 		primSkills[2] = type->heroClass->initialPower;
 
- 		primSkills[3] = type->heroClass->initialKnowledge;
 
- 	}
 
- 	if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
 
- 		secSkills = type->secSkillsInit;
 
- 	if(mana < 0)
 
- 		mana = manaLimit();
 
- 	if (!name.length())
 
- 		name = type->name;
 
- 	if (exp == 0xffffffff)
 
- 	{
 
- 		exp=40+  (ran())  % 50;
 
- 		level = 1;
 
- 	}
 
- 	else
 
- 	{
 
- 		level = VLC->heroh->level(exp);
 
- 	}
 
- 	if (!army.slots.size()) //standard army//initial army
 
- 	{
 
- 		int pom, pom2=0;
 
- 		int x = 0; //how many stacks will hero receives <1 - 3>
 
- 		pom = ran()%100;
 
- 		if(pom < 9)
 
- 			x = 1;
 
- 		else if(pom < 79)
 
- 			x = 2;
 
- 		else
 
- 			x = 3;
 
- 		for(int x=0;x<3;x++)
 
- 		{
 
- 			pom = (VLC->creh->nameToID[type->refTypeStack[x]]);
 
- 			if(pom>=145 && pom<=149) //war machine
 
- 			{
 
- 				pom2++;
 
- 				switch (pom)
 
- 				{
 
- 				case 145: //catapult
 
- 					artifWorn[16] = 3;
 
- 					break;
 
- 				default:
 
- 					artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
 
- 					break;
 
- 				}
 
- 				continue;
 
- 			}
 
- 			army.slots[x-pom2].first = pom;
 
- 			pom = type->highStack[x] - type->lowStack[x];
 
- 			army.slots[x-pom2].second = ran()%(pom+1) + type->lowStack[x];
 
- 			army.formation = false;
 
- 		}
 
- 	}
 
- 	hoverName = VLC->generaltexth->allTexts[15];
 
- 	boost::algorithm::replace_first(hoverName,"%s",name);
 
- 	boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
 
- 	recreateArtBonuses();
 
- }
 
- void CGHeroInstance::initHeroDefInfo()
 
- {
 
- 	if(!defInfo  ||  defInfo->id != HEROI_TYPE)
 
- 	{
 
- 		defInfo = new CGDefInfo();
 
- 		defInfo->id = HEROI_TYPE;
 
- 		defInfo->subid = subID;
 
- 		defInfo->printPriority = 0;
 
- 		defInfo->visitDir = 0xff;
 
- 	}
 
- 	for(int i=0;i<6;i++)
 
- 	{
 
- 		defInfo->blockMap[i] = 255;
 
- 		defInfo->visitMap[i] = 0;
 
- 		defInfo->coverageMap[i] = 0;
 
- 	}
 
- 	defInfo->handler=NULL;
 
- 	defInfo->blockMap[5] = 253;
 
- 	defInfo->visitMap[5] = 2;
 
- 	defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
 
- }
 
- CGHeroInstance::~CGHeroInstance()
 
- {
 
- }
 
- bool CGHeroInstance::needsLastStack() const
 
- {
 
- 	return true;
 
- }
 
- void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if(h == this) return; //exclude potential self-visiting
 
- 	if (ID == HEROI_TYPE) //hero
 
- 	{
 
- 		//TODO: check for allies
 
- 		if(tempOwner == h->tempOwner) //our hero
 
- 		{
 
- 			//exchange
 
- 			cb->heroExchange(id, h->id);
 
- 		}
 
- 		else
 
- 		{
 
- 			//battle
 
- 			cb->startBattleI(h,	this, false);
 
- 		}
 
- 	}
 
- 	else if(ID == 62) //prison
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		iw.soundID = soundBase::ROGUE;
 
- 		if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
 
- 		{
 
- 			cb->changeObjPos(id,pos+int3(1,0,0),0);
 
- 			cb->setObjProperty(id,6,HEROI_TYPE); //set ID to 34
 
- 			cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
 
- 			iw.text << std::pair<ui8,ui32>(11,102);
 
- 		}
 
- 		else //already 8 wandering heroes
 
- 		{
 
- 			iw.text << std::pair<ui8,ui32>(11,103);
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- const std::string & CGHeroInstance::getBiography() const
 
- {
 
- 	if (biography.length())
 
- 		return biography;
 
- 	else
 
- 		return VLC->generaltexth->hTxts[subID].biography;		
 
- }
 
- void CGHeroInstance::initObj()
 
- {
 
- 	blockVisit = true;
 
- }
 
- int CGHeroInstance::getCurrentMorale( int stack, bool town ) const
 
- {
 
- 	int ret = 0;
 
- 	std::vector<std::pair<int,std::string> > mods = getCurrentMoraleModifiers(stack,town);
 
- 	for(int i=0; i < mods.size(); i++)
 
- 		ret += mods[i].first;
 
- 	if(ret > 3)
 
- 		return 3;
 
- 	if(ret < -3)
 
- 		return -3;
 
- 	return ret;
 
- }
 
- std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentMoraleModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
 
- {
 
- 	//TODO: check if stack is undead/mechanic/elemental => always neutrl morale
 
- 	std::vector<std::pair<int,std::string> > ret;
 
- 	//various morale bonuses (from buildings, artifacts, etc)
 
- 	for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 	{
 
- 		if(i->type == HeroBonus::MORALE   ||   i->type == HeroBonus::MORALE_AND_LUCK)
 
- 		{
 
- 			ret.push_back(std::make_pair(i->val, i->description));
 
- 		}
 
- 	}
 
- 	//leadership
 
- 	if(getSecSkillLevel(6)) 
 
- 		ret.push_back(std::make_pair(getSecSkillLevel(6),VLC->generaltexth->arraytxt[104+getSecSkillLevel(6)]));
 
- 	//town structures
 
- 	if(town && visitedTown)
 
- 	{
 
- 		if(visitedTown->subID == 0  &&  vstd::contains(visitedTown->builtBuildings,22)) //castle, brotherhood of sword built
 
- 			ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][22].first + " +2"));
 
- 		else if(vstd::contains(visitedTown->builtBuildings,5)) //tavern is built
 
- 			ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][5].first + " +1"));
 
- 	}
 
- 	//number of alignments and presence of undead
 
- 	if(stack>=0)
 
- 	{
 
- 		bool archangelInArmy = false;
 
- 		std::set<si8> factions;
 
- 		for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
 
- 		{
 
- 			factions.insert(VLC->creh->creatures[i->second.first].faction);
 
- 			if(i->second.first == 13)
 
- 				archangelInArmy = true;
 
- 		}
 
- 		if(factions.size() == 1)
 
- 			ret.push_back(std::pair<int,std::string>(1,VLC->generaltexth->arraytxt[115])); //All troops of one alignment +1
 
- 		else
 
- 		{
 
- 			if(VLC->generaltexth->arraytxt[114].length() <= 100)
 
- 			{
 
- 				char buf[150];
 
- 				std::sprintf(buf,VLC->generaltexth->arraytxt[114].c_str(),factions.size(),2-factions.size());
 
- 				ret.push_back(std::pair<int,std::string>(2-factions.size(),buf)); //Troops of %d alignments %d
 
- 			}
 
- 			else
 
- 			{
 
- 				ret.push_back(std::pair<int,std::string>(2-factions.size(),"")); //Troops of %d alignments %d
 
- 			}
 
- 		}
 
- 		if(vstd::contains(factions,4))
 
- 			ret.push_back(std::pair<int,std::string>(-1,VLC->generaltexth->arraytxt[116])); //Undead in group -1
 
- 		if(archangelInArmy)
 
- 		{
 
- 			char buf[100];
 
- 			sprintf(buf,VLC->generaltexth->arraytxt[117].c_str(),VLC->creh->creatures[13].namePl.c_str());
 
- 			ret.push_back(std::pair<int,std::string>(1,buf)); //%s in group +1
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- int CGHeroInstance::getCurrentLuck( int stack/*=-1*/, bool town/*=false*/ ) const
 
- {
 
- 	int ret = 0;
 
- 	std::vector<std::pair<int,std::string> > mods = getCurrentLuckModifiers(stack,town);
 
- 	for(int i=0; i < mods.size(); i++)
 
- 		ret += mods[i].first;
 
- 	if(ret > 3)
 
- 		return 3;
 
- 	if(ret < -3)
 
- 		return -3;
 
- 	return ret;
 
- }
 
- std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentLuckModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
 
- {
 
- 	std::vector<std::pair<int,std::string> > ret;
 
- 	//various morale bonuses (from buildings, artifacts, etc)
 
- 	for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 		if(i->type == HeroBonus::LUCK   ||   i->type == HeroBonus::MORALE_AND_LUCK)
 
- 			ret.push_back(std::make_pair(i->val, i->description));
 
- 	//luck skill
 
- 	if(getSecSkillLevel(9)) 
 
- 		ret.push_back(std::make_pair(getSecSkillLevel(9),VLC->generaltexth->arraytxt[73+getSecSkillLevel(9)]));
 
- 	return ret;
 
- }
 
- const HeroBonus * CGHeroInstance::getBonus( int from, int id ) const
 
- {
 
- 	for (std::list<HeroBonus>::const_iterator i=bonuses.begin(); i!=bonuses.end(); i++)
 
- 		if(i->source == from  &&  i->id == id)
 
- 			return &*i;
 
- 	return NULL;
 
- }
 
- void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == 3)
 
- 		army.slots[0].second = val;
 
- }
 
- double CGHeroInstance::getHeroStrength() const
 
- {
 
- 	return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
 
- }
 
- int CGHeroInstance::getTotalStrength() const
 
- {
 
- 	double ret = getHeroStrength() * getArmyStrength();
 
- 	return (int) ret;
 
- }
 
- ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell) const
 
- {
 
- 	ui8 skill = 0; //skill level
 
- 	if(spell->fire)
 
- 		skill = std::max(skill,getSecSkillLevel(14));
 
- 	if(spell->air)
 
- 		skill = std::max(skill,getSecSkillLevel(15));
 
- 	if(spell->water)
 
- 		skill = std::max(skill,getSecSkillLevel(16));
 
- 	if(spell->earth)
 
- 		skill = std::max(skill,getSecSkillLevel(17));
 
- 	//bonuses (eg. from special terrains)
 
- 	skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
 
- 	if(spell->fire)
 
- 		skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 1));
 
- 	if(spell->air)
 
- 		skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 2));
 
- 	if(spell->water)
 
- 		skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 4));
 
- 	if(spell->earth)
 
- 		skill = std::max<ui8>(skill, valOfBonuses(HeroBonus::MAGIC_SCHOOL_SKILL, 8));
 
- 	return skill;
 
- }
 
- bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
 
- {
 
- 	if(!getArt(17)) //if hero has no spellbook
 
- 		return false;
 
- 	if(vstd::contains(spells, spell->id) //hero does not have this spell in spellbook
 
- 		|| (spell->air && hasBonusOfType(HeroBonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
 
- 		|| (spell->fire && hasBonusOfType(HeroBonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
 
- 		|| (spell->water && hasBonusOfType(HeroBonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
 
- 		|| (spell->earth && hasBonusOfType(HeroBonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
 
- 		)
 
- 		return true;
 
- 	for(std::list<HeroBonus>::const_iterator it = bonuses.begin(); it != bonuses.end(); ++it)
 
- 	{
 
- 		if(it->type == HeroBonus::SPELL && it->subtype == spell->id)
 
- 		{
 
- 			return true;
 
- 		}
 
- 		if(it->type == HeroBonus::SPELLS_OF_LEVEL && it->subtype == spell->level)
 
- 		{
 
- 			return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- int3 CGHeroInstance::getSightCenter() const
 
- {
 
- 	return getPosition(false);
 
- }
 
- int CGHeroInstance::getSightRadious() const
 
- {
 
- 	return 5 + getSecSkillLevel(3) + valOfBonuses(HeroBonus::SIGHT_RADIOUS); //default + scouting
 
- }
 
- si32 CGHeroInstance::manaRegain() const
 
- {
 
- 	return 1 + getSecSkillLevel(8) + valOfBonuses(HeroBonus::MANA_REGENERATION); //1 + Mysticism level 
 
- }
 
- int CGHeroInstance::valOfBonuses( HeroBonus::BonusType type, int subtype /*= -1*/ ) const
 
- {
 
- 	int ret = 0;
 
- 	if(subtype == -1)
 
- 	{
 
- 		for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 			if(i->type == type)
 
- 				ret += i->val;
 
- 	}
 
- 	else
 
- 	{
 
- 		for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 			if(i->type == type && i->subtype == subtype)
 
- 				ret += i->val;
 
- 	}
 
- 	return ret;
 
- }
 
- bool CGHeroInstance::hasBonusOfType(HeroBonus::BonusType type, int subtype /*= -1*/) const
 
- {
 
- 	if(subtype == -1) //any subtype
 
- 	{
 
- 		for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 			if(i->type == type)
 
- 				return true;
 
- 	}
 
- 	else //given subtype
 
- 	{
 
- 		for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
 
- 			if(i->type == type && i->subtype == subtype)
 
- 				return true;
 
- 	}
 
- 	return false;
 
- }
 
- si32 CGHeroInstance::getArtPos(int aid) const
 
- {
 
- 	for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
 
- 		if(i->second == aid)
 
- 			return i->first;
 
- 	return -1;
 
- }
 
- void CGHeroInstance::recreateArtBonuses()
 
- {
 
- 	//clear all bonuses from artifacts (if present) and give them again
 
- 	std::remove_if(bonuses.begin(), bonuses.end(), boost::bind(HeroBonus::IsFrom,_1,HeroBonus::ARTIFACT,0xffffff));
 
- 	for (std::map<ui16,ui32>::iterator ari = artifWorn.begin(); ari != artifWorn.end(); ari++)
 
- 	{
 
- 		CArtifact &art = VLC->arth->artifacts[ari->second];
 
- 		for(std::list<HeroBonus>::iterator i = art.bonuses.begin(); i != art.bonuses.end(); i++)
 
- 			bonuses.push_back(*i);
 
- 	}
 
- }
 
- void CGDwelling::initObj()
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 17:
 
- 		{
 
- 			int crid = VLC->objh->cregens[subID];
 
- 			CCreature *crs = &VLC->creh->creatures[crid];
 
- 			creatures.resize(1);
 
- 			creatures[0].second.push_back(crid);
 
- 			hoverName = VLC->generaltexth->creGens[subID];
 
- 			if(crs->level > 4)
 
- 			{
 
- 				army.slots[0].first = crs->idNumber;
 
- 				army.slots[0].second = (8 - crs->level) * 3;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case 20:
 
- 		creatures.resize(4);
 
- 		if(subID == 1) //Golem Factory
 
- 		{
 
- 			creatures[0].second.push_back(32);  //Stone Golem
 
- 			creatures[1].second.push_back(33);  //Iron Golem  
 
- 			creatures[2].second.push_back(116); //Gold Golem
 
- 			creatures[3].second.push_back(117); //Diamond Golem
 
- 			//guards
 
- 			army.slots[0].first = 116;
 
- 			army.slots[0].second = 9;
 
- 			army.slots[1].first = 117;
 
- 			army.slots[1].second = 6;
 
- 		}
 
- 		else if(subID == 0) // Elemental Conflux 
 
- 		{
 
- 			creatures[0].second.push_back(112); //Air Elemental
 
- 			creatures[1].second.push_back(114); //Fire Elemental
 
- 			creatures[2].second.push_back(113); //Earth Elemental
 
- 			creatures[3].second.push_back(115); //Water Elemental
 
- 			//guards
 
- 			army.slots[0].first = 113;
 
- 			army.slots[0].second = 12;
 
- 		}
 
- 		else
 
- 		{
 
- 			assert(0);
 
- 		}
 
- 		hoverName = VLC->generaltexth->creGens4[subID];
 
- 		break;
 
- 	default:
 
- 		assert(0);
 
- 		break;
 
- 	}
 
- }
 
- void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(h->tempOwner != tempOwner  &&  army) //object is guarded
 
- 	{
 
- 		BlockingDialog bd;
 
- 		bd.player = h->tempOwner;
 
- 		bd.flags = BlockingDialog::ALLOW_CANCEL;
 
- 		bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
 
- 		bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
 
- 		bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + CCreature::getQuantityID(army.slots.begin()->second.second)*3);
 
- 		bd.text.addReplacement(MetaString::CRE_PL_NAMES, army.slots.begin()->second.first);
 
- 		cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::wantsFight, this, h, _1));
 
- 		return;
 
- 	}
 
- 	if(h->tempOwner != tempOwner)
 
- 		cb->setOwner(id, h->tempOwner);
 
- 	BlockingDialog bd;
 
- 	bd.player = h->tempOwner;
 
- 	bd.flags = BlockingDialog::ALLOW_CANCEL;
 
- 	bd.text.addTxt(MetaString::ADVOB_TXT, ID == 17 ? 35 : 36); //{%s} Would you like to recruit %s?
 
- 	bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
 
- 	for(size_t i = 0; i < creatures.size(); i++)
 
- 		bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
 
- 	cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::heroAcceptsCreatures, this, h, _1));
 
- }
 
- void CGDwelling::newTurn() const
 
- {
 
- 	if(cb->getDate(1) != 1) //not first day of week
 
- 		return;
 
- 	//town growths are handled separately
 
- 	if(ID == TOWNI_TYPE)
 
- 		return;
 
- 	bool change = false;
 
- 	SetAvailableCreatures sac;
 
- 	sac.creatures = creatures;
 
- 	sac.tid = id;
 
- 	for (size_t i = 0; i < creatures.size(); i++)
 
- 	{
 
- 		if(creatures[i].second.size())
 
- 		{
 
- 			if(false /*accumulate creatures*/)
 
- 				sac.creatures[i].first += VLC->creh->creatures[creatures[i].second[0]].growth;
 
- 			else
 
- 				sac.creatures[i].first = VLC->creh->creatures[creatures[i].second[0]].growth;
 
- 			change = true;
 
- 		}
 
- 	}
 
- 	if(change)
 
- 		cb->sendAndApply(&sac);
 
- }
 
- void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) const
 
- {
 
- 	if(!answer)
 
- 		return;
 
- 	int crid = creatures[0].second[0];
 
- 	CCreature *crs = &VLC->creh->creatures[crid];
 
- 	if(crs->level == 1) //first level - creatures are for free
 
- 	{
 
- 		if(creatures[0].first) //there are available creatures
 
- 		{
 
- 			int slot = h->army.getSlotFor(crid);
 
- 			if(slot < 0) //no available slot
 
- 			{
 
- 				InfoWindow iw;
 
- 				iw.player = h->tempOwner;
 
- 				iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
 
- 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
 
- 				cb->showInfoDialog(&iw);
 
- 			}
 
- 			else //give creatures
 
- 			{
 
- 				SetAvailableCreatures sac;
 
- 				sac.tid = id;
 
- 				sac.creatures = creatures;
 
- 				sac.creatures[0].first = 0;
 
- 				SetGarrisons sg;
 
- 				sg.garrs[h->id] = h->army;
 
- 				sg.garrs[h->id].slots[slot].first = crid;
 
- 				sg.garrs[h->id].slots[slot].second += creatures[0].first;
 
- 				InfoWindow iw;
 
- 				iw.player = h->tempOwner;
 
- 				iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
 
- 				iw.text.addReplacement(creatures[0].first);
 
- 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
 
- 				cb->showInfoDialog(&iw);
 
- 				cb->sendAndApply(&sac);
 
- 				cb->sendAndApply(&sg);
 
- 			}
 
- 		}
 
- 		else //there no creatures
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
 
- 			iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
 
- 			iw.player = h->tempOwner;
 
- 			cb->sendAndApply(&iw);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		OpenWindow ow;
 
- 		ow.id1 = id;
 
- 		ow.id2 = h->id;
 
- 		ow.window = ID == 17 
 
- 			? OpenWindow::RECRUITMENT_FIRST 
 
- 			: OpenWindow::RECRUITMENT_ALL;
 
- 		cb->sendAndApply(&ow);
 
- 	}
 
- }
 
- void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
 
- {
 
- 	if(answer)
 
- 		cb->startBattleI(h, this, false, boost::bind(&CGDwelling::fightOver, this, h, _1));
 
- }
 
- void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
 
- {
 
- 	if (result->winner == 0)
 
- 	{
 
- 		onHeroVisit(h);
 
- 	}
 
- }
 
- int CGTownInstance::getSightRadious() const //returns sight distance
 
- {
 
- 	if (subID == 2 && (builtBuildings.find(21))!=builtBuildings.end()) //town has lookout tower
 
- 		return 20;
 
- 	return 5;
 
- }
 
- int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
 
- {
 
- 	if((builtBuildings.find(9))!=builtBuildings.end())
 
- 		return 3;
 
- 	if((builtBuildings.find(8))!=builtBuildings.end())
 
- 		return 2;
 
- 	if((builtBuildings.find(7))!=builtBuildings.end())
 
- 		return 1;
 
- 	return 0;
 
- }
 
- int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
 
- {
 
- 	if ((builtBuildings.find(13))!=builtBuildings.end())
 
- 		return 3;
 
- 	if ((builtBuildings.find(12))!=builtBuildings.end())
 
- 		return 2;
 
- 	if ((builtBuildings.find(11))!=builtBuildings.end())
 
- 		return 1;
 
- 	if ((builtBuildings.find(10))!=builtBuildings.end())
 
- 		return 0;
 
- 	return -1;
 
- }
 
- int CGTownInstance::mageGuildLevel() const
 
- {
 
- 	if ((builtBuildings.find(4))!=builtBuildings.end())
 
- 		return 5;
 
- 	if ((builtBuildings.find(3))!=builtBuildings.end())
 
- 		return 4;
 
- 	if ((builtBuildings.find(2))!=builtBuildings.end())
 
- 		return 3;
 
- 	if ((builtBuildings.find(1))!=builtBuildings.end())
 
- 		return 2;
 
- 	if ((builtBuildings.find(0))!=builtBuildings.end())
 
- 		return 1;
 
- 	return 0;
 
- }
 
- bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
 
- {
 
- 	return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
 
- }
 
- int CGTownInstance::getHordeLevel(const int & HID)  const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
 
- {
 
- 	return town->hordeLvl[HID];
 
- }
 
- int CGTownInstance::creatureGrowth(const int & level) const
 
- {
 
- 	int ret = VLC->creh->creatures[town->basicCreatures[level]].growth;
 
- 	switch(fortLevel())
 
- 	{
 
- 	case 3:
 
- 		ret*=2;break;
 
- 	case 2:
 
- 		ret*=(1.5); break;
 
- 	}
 
- 	if(builtBuildings.find(26)!=builtBuildings.end()) //grail
 
- 		ret+=VLC->creh->creatures[town->basicCreatures[level]].growth;
 
- 	if(getHordeLevel(0)==level)
 
- 		if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
 
- 			ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
 
- 	if(getHordeLevel(1)==level)
 
- 		if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
 
- 			ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
 
- 	//support for legs of legion etc.
 
- 	if(garrisonHero)
 
- 		ret += garrisonHero->valOfBonuses(HeroBonus::CREATURE_GROWTH, level);
 
- 	if(visitingHero)
 
- 		ret += visitingHero->valOfBonuses(HeroBonus::CREATURE_GROWTH, level);
 
- 	return ret;
 
- }
 
- int CGTownInstance::dailyIncome() const
 
- {
 
- 	int ret = 0;
 
- 	if ((builtBuildings.find(26))!=builtBuildings.end())
 
- 		ret+=5000;
 
- 	if ((builtBuildings.find(13))!=builtBuildings.end())
 
- 		ret+=4000;
 
- 	else if ((builtBuildings.find(12))!=builtBuildings.end())
 
- 		ret+=2000;
 
- 	else if ((builtBuildings.find(11))!=builtBuildings.end())
 
- 		ret+=1000;
 
- 	else if ((builtBuildings.find(10))!=builtBuildings.end())
 
- 		ret+=500;
 
- 	return ret;
 
- }
 
- bool CGTownInstance::hasFort() const
 
- {
 
- 	return (builtBuildings.find(7))!=builtBuildings.end();
 
- }
 
- bool CGTownInstance::hasCapitol() const
 
- {
 
- 	return (builtBuildings.find(13))!=builtBuildings.end();
 
- }
 
- CGTownInstance::CGTownInstance()
 
- 	:IShipyard(this)
 
- {
 
- 	builded=-1;
 
- 	destroyed=-1;
 
- 	garrisonHero=NULL;
 
- 	town=NULL;
 
- 	visitingHero = NULL;
 
- }
 
- CGTownInstance::~CGTownInstance()
 
- {}
 
- int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
 
- {
 
- 	if(checkGuild && mageGuildLevel() < level)
 
- 		return 0;
 
- 	int ret = 6 - level; //how many spells are available at this level
 
- 	if(subID == 2   &&   vstd::contains(builtBuildings,22)) //magic library in Tower
 
- 		ret++; 
 
- 	return ret;
 
- }
 
- bool CGTownInstance::needsLastStack() const
 
- {
 
- 	if(garrisonHero)
 
- 		return true;
 
- 	else return false;
 
- }
 
- void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if(getOwner() != h->getOwner())
 
- 	{
 
- 		return;
 
- 	}
 
- 	cb->heroVisitCastle(id,h->id);
 
- }
 
- void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
 
- {
 
- 	cb->stopHeroVisitCastle(id,h->id);
 
- }
 
- void CGTownInstance::initObj()
 
- { 
 
- 	hoverName = name + ", " + town->Name();
 
- 	creatures.resize(CREATURES_PER_TOWN);
 
- 	for (int i = 0; i < CREATURES_PER_TOWN; i++)
 
- 	{
 
- 		if(creatureDwelling(i,false))
 
- 			creatures[i].second.push_back(town->basicCreatures[i]);
 
- 		if(creatureDwelling(i,true))
 
- 			creatures[i].second.push_back(town->upgradedCreatures[i]);
 
- 	}
 
- }
 
- int3 CGTownInstance::getSightCenter() const
 
- {
 
- 	return pos - int3(2,0,0);
 
- }
 
- void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
 
- {
 
- 	offsets += int3(-1,3,0), int3(-3,3,0);
 
- }
 
- void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(visitors.find(h->id)==visitors.end())
 
- 	{
 
- 		onNAHeroVisit(h->id, false);
 
- 		switch(ID)
 
- 		{
 
- 		case 102: //tree
 
- 		case 4: //arena
 
- 		case 41://library
 
- 		case 47: //School of Magic
 
- 		case 107://School of War
 
- 			break;
 
- 		default:
 
- 			cb->setObjProperty(id,4,h->id); //add to the visitors
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		onNAHeroVisit(h->id, true);
 
- 	}
 
- }
 
- void CGVisitableOPH::initObj()
 
- {
 
- 	if(ID==102)
 
- 		ttype = ran()%3;
 
- 	else
 
- 		ttype = -1;
 
- }
 
- void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, ui64 expVal, ui32 result ) const
 
- {
 
- 	if(result) //player agreed to give res for exp
 
- 	{
 
- 		cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
 
- 		cb->changePrimSkill(heroID,4,expVal); //give exp
 
- 		cb->setObjProperty(id,4,heroID); //add to the visitors
 
- 	}
 
- }
 
- void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
 
- {
 
- 	int id=0, subid=0, ot=0, val=1, sound = 0;
 
- 	switch(ID)
 
- 	{
 
- 	case 4: //arena
 
- 		sound = soundBase::NOMAD;
 
- 		ot = 0;
 
- 		break;
 
- 	case 51: //mercenary camp
 
- 		sound = soundBase::NOMAD;
 
- 		subid=0;
 
- 		ot=80;
 
- 		break;
 
- 	case 23: //marletto tower
 
- 		sound = soundBase::NOMAD;
 
- 		subid=1;
 
- 		ot=39;
 
- 		break;
 
- 	case 61:
 
- 		sound = soundBase::gazebo;
 
- 		subid=2;
 
- 		ot=100;
 
- 		break;
 
- 	case 32:
 
- 		sound = soundBase::GETPROTECTION;
 
- 		subid=3;
 
- 		ot=59;
 
- 		break;
 
- 	case 100:
 
- 		sound = soundBase::gazebo;
 
- 		id=5;
 
- 		ot=143;
 
- 		val=1000;
 
- 		break;
 
- 	case 102:
 
- 		sound = soundBase::gazebo;
 
- 		id = 5;
 
- 		subid = 1;
 
- 		ot = 146;
 
- 		val = 1;
 
- 		break;
 
- 	case 41:
 
- 		sound = soundBase::gazebo;
 
- 		ot = 66;
 
- 		break;
 
- 	case 47: //School of Magic
 
- 		sound = soundBase::faerie;
 
- 		ot = 71;
 
- 		break;
 
- 	case 107://School of War
 
- 		sound = soundBase::MILITARY;
 
- 		ot = 158;
 
- 		break;
 
- 	}
 
- 	if (!alreadyVisited)
 
- 	{
 
- 		switch (ID)
 
- 		{
 
- 		case 4: //arena
 
- 			{
 
- 				BlockingDialog sd(false,true);
 
- 				sd.soundID = sound;
 
- 				sd.text << std::pair<ui8,ui32>(11,ot);
 
- 				sd.components.push_back(Component(0,0,2,0));
 
- 				sd.components.push_back(Component(0,1,2,0));
 
- 				sd.player = cb->getOwner(heroID);
 
- 				cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
 
- 				return;
 
- 			}
 
- 		case 51:
 
- 		case 23:
 
- 		case 61:
 
- 		case 32:
 
- 			{
 
- 				cb->changePrimSkill(heroID,subid,val);
 
- 				InfoWindow iw;
 
- 				iw.soundID = sound;
 
- 				iw.components.push_back(Component(0,subid,val,0));
 
- 				iw.text << std::pair<ui8,ui32>(11,ot);
 
- 				iw.player = cb->getOwner(heroID);
 
- 				cb->showInfoDialog(&iw);
 
- 				break;
 
- 			}
 
- 		case 100: //give exp
 
- 			{
 
- 				InfoWindow iw;
 
- 				iw.soundID = sound;
 
- 				iw.components.push_back(Component(id,subid,val,0));
 
- 				iw.player = cb->getOwner(heroID);
 
- 				iw.text << std::pair<ui8,ui32>(11,ot);
 
- 				iw.soundID = soundBase::gazebo;
 
- 				cb->showInfoDialog(&iw);
 
- 				cb->changePrimSkill(heroID,4,val);
 
- 				break;
 
- 			}
 
- 		case 102://tree
 
- 			{
 
- 				const CGHeroInstance *h = cb->getHero(heroID);
 
- 				val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
 
- 				if(!ttype)
 
- 				{
 
- 					cb->setObjProperty(this->id,4,heroID); //add to the visitors
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.components.push_back(Component(id,subid,1,0));
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(11,148);
 
- 					cb->showInfoDialog(&iw);
 
- 					cb->changePrimSkill(heroID,4,val);
 
- 					break;
 
- 				}
 
- 				else
 
- 				{
 
- 					int res, resval;
 
- 					if(ttype==1)
 
- 					{
 
- 						res = 6;
 
- 						resval = 2000;
 
- 						ot = 149;
 
- 					}
 
- 					else
 
- 					{
 
- 						res = 5;
 
- 						resval = 10;
 
- 						ot = 151;
 
- 					}
 
- 					if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
 
- 					{
 
- 						ot++;
 
- 						InfoWindow iw;
 
- 						iw.soundID = sound;
 
- 						iw.player = h->tempOwner;
 
- 						iw.text << std::pair<ui8,ui32>(11,ot);
 
- 						cb->showInfoDialog(&iw);
 
- 						return;
 
- 					}
 
- 					BlockingDialog sd(true,false);
 
- 					sd.soundID = sound;
 
- 					sd.player = cb->getOwner(heroID);
 
- 					sd.text << std::pair<ui8,ui32>(11,ot);
 
- 					sd.components.push_back(Component(id,subid,val,0));
 
- 					cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
 
- 				}
 
- 				break;
 
- 			}
 
- 		case 41://library of enlightenment
 
- 			{
 
- 				const CGHeroInstance *h = cb->getHero(heroID);
 
- 				if(h->level  <  10 - 2*h->getSecSkillLevel(4)) //not enough level
 
- 				{
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(11,68);
 
- 					cb->showInfoDialog(&iw);
 
- 				}
 
- 				else
 
- 				{
 
- 					cb->setObjProperty(this->id,4,heroID); //add to the visitors
 
- 					cb->changePrimSkill(heroID,0,2);
 
- 					cb->changePrimSkill(heroID,1,2);
 
- 					cb->changePrimSkill(heroID,2,2);
 
- 					cb->changePrimSkill(heroID,3,2);
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(11,66);
 
- 					cb->showInfoDialog(&iw);
 
- 				}
 
- 				break;
 
- 			}
 
- 		case 47: //School of Magic
 
- 		case 107://School of War
 
- 			{
 
- 				int skill = (ID==47 ? 2 : 0);
 
- 				if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
 
- 				{
 
- 					InfoWindow iw;
 
- 					iw.soundID = sound;
 
- 					iw.player = cb->getOwner(heroID);
 
- 					iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
 
- 					cb->showInfoDialog(&iw);
 
- 				}
 
- 				else
 
- 				{
 
- 					BlockingDialog sd(true,true);
 
- 					sd.soundID = sound;
 
- 					sd.player = cb->getOwner(heroID);
 
- 					sd.text << std::pair<ui8,ui32>(11,ot);
 
- 					sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
 
- 					sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
 
- 					cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		ot++;
 
- 		InfoWindow iw;
 
- 		iw.soundID = sound;
 
- 		iw.player = cb->getOwner(heroID);
 
- 		iw.text << std::pair<ui8,ui32>(11,ot);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- const std::string & CGVisitableOPH::getHoverText() const
 
- {
 
- 	int pom = -1;
 
- 	switch(ID)
 
- 	{
 
- 	case 4:
 
- 		pom = -1;
 
- 		break;
 
- 	case 51:
 
- 		pom = 8; 
 
- 		break;
 
- 	case 23:
 
- 		pom = 7;
 
- 		break;
 
- 	case 61:
 
- 		pom = 11; 
 
- 		break;
 
- 	case 32:
 
- 		pom = 4; 
 
- 		break;
 
- 	case 100:
 
- 		pom = 5; 
 
- 		break;
 
- 	case 102:
 
- 		pom = 18;
 
- 		break;
 
- 	case 41:
 
- 		break;
 
- 	case 47: //School of Magic
 
- 		pom = 9;
 
- 		break;
 
- 	case 107://School of War
 
- 		pom = 10;
 
- 		break;
 
- 	default:
 
- 		throw std::string("Wrong CGVisitableOPH object ID!\n");
 
- 	}
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(pom >= 0)
 
- 		hoverName += (" " + VLC->generaltexth->xtrainfo[pom]);
 
- 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 	if(h)
 
- 	{
 
- 		hoverName += ' ';
 
- 		hoverName += (vstd::contains(visitors,h->id)) 
 
- 							? (VLC->generaltexth->allTexts[352])  //visited
 
- 							: ( VLC->generaltexth->allTexts[353]); //not visited
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
 
- {
 
- 	cb->setObjProperty(id,4,heroID); //add to the visitors
 
- 	cb->changePrimSkill(heroID,primSkill-1,2);
 
- }
 
- void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == 4)
 
- 		visitors.insert(val);
 
- }
 
- void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
 
- {
 
- 	if(!which) //player refused to pay
 
- 		return;
 
- 	int base = (ID == 47  ?  2  :  0);
 
- 	cb->setObjProperty(id,4,heroID); //add to the visitors
 
- 	cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
 
- 	cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
 
- }
 
- bool CArmedInstance::needsLastStack() const
 
- {
 
- 	return false;
 
- }
 
- int CArmedInstance::getArmyStrength() const
 
- {
 
- 	int ret = 0;
 
- 	for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
 
- 		ret += VLC->creh->creatures[i->second.first].AIValue * i->second.second;
 
- 	return ret;
 
- }
 
- /*const std::string & CGCreature::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	hoverName += "\n Power rating: ";
 
- 	float ratio = ((float)getArmyStrength() / cb->getSelectedHero(cb->getCurrentPlayer())->getTotalStrength());
 
- 	if (ratio < 0.1) hoverName += "Effortless";
 
- 	else if (ratio < 0.3) hoverName += "Very Weak";
 
- 	else if (ratio < 0.6) hoverName += "Weak";
 
- 	else if (ratio < 0.9) hoverName += "A bit weaker";
 
- 	else if (ratio < 1.1) hoverName += "Equal";
 
- 	else if (ratio < 1.3) hoverName += "A bit stronger";
 
- 	else if (ratio < 1.8) hoverName += "Strong";
 
- 	else if (ratio < 2.5) hoverName += "Very Strong";
 
- 	else if (ratio < 4) hoverName += "Challenging";
 
- 	else if (ratio < 8) hoverName += "Overpowering";
 
- 	else if (ratio < 20) hoverName += "Deadly";
 
- 	else hoverName += "Impossible";
 
- 	return hoverName;
 
- }*/
 
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int action = takenAction(h);
 
- 	switch( action ) //decide what we do...
 
- 	{
 
- 	case -2: //fight
 
- 		fight(h);
 
- 		break;
 
- 	case -1: //flee
 
- 		{
 
- 			flee(h);
 
- 			break;
 
- 		}
 
- 	case 0: //join for free
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->tempOwner;
 
- 			ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86); 
 
- 			ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
 
- 			break;
 
- 		}
 
- 	default: //join for gold
 
- 		{
 
- 			assert(action > 0);
 
- 			//ask if player agrees to pay gold
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->tempOwner;
 
- 			std::string tmp = VLC->generaltexth->advobtxt[90];
 
- 			boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(army.slots.find(0)->second.second));
 
- 			boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
 
- 			boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID].namePl);
 
- 			ynd.text << tmp;
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGCreature::endBattle( BattleResult *result ) const
 
- {
 
- 	if(result->winner==0)
 
- 	{
 
- 		cb->removeObject(id);
 
- 	}
 
- 	else
 
- 	{
 
- 		//int killedAmount=0;
 
- 		//for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
 
- 		//	if(i->first == subID)
 
- 		//		killedAmount += i->second;
 
- 		//cb->setAmount(id, army.slots.find(0)->second.second - killedAmount);	
 
- 		MetaString ms;
 
- 		int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
 
- 		pom = 174 + 3*pom + 1;
 
- 		ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
 
- 		cb->setHoverName(id,&ms);
 
- 	}
 
- }
 
- void CGCreature::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	switch(character)
 
- 	{
 
- 	case 0:
 
- 		character = 0;
 
- 		break;
 
- 	case 1:
 
- 		character = 1 + ran()%7;
 
- 		break;
 
- 	case 2:
 
- 		character = 1 + ran()%10;
 
- 		break;
 
- 	case 3:
 
- 		character = 4 + ran()%7;
 
- 		break;
 
- 	case 4:
 
- 		character = 10;
 
- 		break;
 
- 	}
 
- 	army.slots[0].first = subID;
 
- 	si32 &amount = army.slots[0].second;
 
- 	CCreature &c = VLC->creh->creatures[subID];
 
- 	if(!amount)
 
- 		if(c.ammMax == c.ammMin)
 
- 			amount = c.ammMax;
 
- 		else
 
- 			amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
 
- 	MetaString ms;
 
- 	int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
 
- 	pom = 174 + 3*pom + 1;
 
- 	ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
 
- 	ms.toString(hoverName);
 
- }
 
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
 
- {
 
- 	double hlp = h->getTotalStrength() / getArmyStrength();
 
- 	if(!character) //compliant creatures will always join
 
- 		return 0;
 
- 	else if(allowJoin)//test for joining
 
- 	{
 
- 		int factor;
 
- 		if(hlp >= 7)
 
- 			factor = 11;
 
- 		else if(hlp >= 1)
 
- 			factor = (int)(2*(hlp-1));
 
- 		else if(hlp >= 0.5)
 
- 			factor = -1;
 
- 		else if(hlp >= 0.333)
 
- 			factor = -2;
 
- 		else
 
- 			factor = -3;
 
- 		int sympathy = 0;
 
- 		std::set<ui32> myKindCres; //what creatures are the same kind as we
 
- 		myKindCres.insert(subID); //we
 
- 		myKindCres.insert(VLC->creh->creatures[subID].upgrades.begin(),VLC->creh->creatures[subID].upgrades.end()); //our upgrades
 
- 		for(std::vector<CCreature>::iterator i=VLC->creh->creatures.begin(); i!=VLC->creh->creatures.end(); i++)
 
- 			if(vstd::contains(i->upgrades,id)) //it's our base creatures
 
- 				myKindCres.insert(i->idNumber);
 
- 		int count = 0, //how many creatures of our kind has hero
 
- 			totalCount = 0;
 
- 		for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); i++)
 
- 		{
 
- 			if(vstd::contains(myKindCres,i->second.first))
 
- 				count += i->second.second;
 
- 			totalCount += i->second.second;
 
- 		}
 
- 		if(count*2 > totalCount)
 
- 			sympathy++;
 
- 		if(count)
 
- 			sympathy++;
 
- 		
 
- 		int charisma = factor + h->getSecSkillLevel(4) + sympathy;
 
- 		if(charisma >= character) //creatures might join...
 
- 		{
 
- 			if(h->getSecSkillLevel(4) + sympathy + 1 >= character)
 
- 				return 0; //join for free
 
- 			else if(h->getSecSkillLevel(4) * 2  +  sympathy  +  1 >= character)
 
- 				return VLC->creh->creatures[subID].cost[6] * army.slots.find(0)->second.second; //join for gold
 
- 		}
 
- 	}
 
- 	//we are still here - creatures not joined heroes, test for fleeing
 
- 	//TODO: it's provisional formula, should be replaced with original one (or something closer to it)
 
- 	//TODO: should be deterministic (will be needed for Vision spell)
 
- 	int hlp2 = (int) (hlp - 2)*1000;
 
- 	if(!neverFlees   
 
- 		&& hlp2 >= 0 
 
- 		&& rand()%2000 < hlp2
 
- 	)
 
- 		return -1; //flee
 
- 	else
 
- 		return -2; //fight
 
- }
 
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
 
- {
 
- 	if(pursue)
 
- 	{
 
- 		fight(h);
 
- 	}
 
- 	else
 
- 	{
 
- 		cb->removeObject(id);
 
- 	}
 
- }
 
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
 
- {
 
- 	if(!accept)
 
- 	{
 
- 		if(takenAction(h,false) == -1) //they flee
 
- 		{
 
- 			flee(h);
 
- 		}
 
- 		else //they fight
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << std::pair<ui8,ui32>(11,87);  //Insulted by your refusal of their offer, the monsters attack!
 
- 			cb->showInfoDialog(&iw);
 
- 			fight(h);
 
- 		}
 
- 	}
 
- 	else //accepted
 
- 	{
 
- 		if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << std::pair<ui8,ui32>(1,29);  //You don't have enough gold
 
- 			cb->showInfoDialog(&iw);
 
- 			//act as if player refused
 
- 			joinDecision(h,cost,false);
 
- 			return;
 
- 		}
 
- 		//take gold
 
- 		if(cost)
 
- 			cb->giveResource(h->tempOwner,6,-cost);
 
- 		int slot = h->army.getSlotFor(subID);
 
- 		if(slot >= 0) //there is place
 
- 		{
 
- 			//add creatures
 
- 			SetGarrisons sg;
 
- 			sg.garrs[h->id] = h->army;
 
- 			if(vstd::contains(h->army.slots,slot)) //add to already present stack
 
- 			{
 
- 				sg.garrs[h->id].slots[slot].second += army.slots.find(0)->second.second;
 
- 			}
 
- 			else //add as a new stack
 
- 			{
 
- 				sg.garrs[h->id].slots[slot] = army.slots.find(0)->second;
 
- 			}
 
- 			cb->sendAndApply(&sg);
 
- 			cb->removeObject(id);
 
- 		}
 
- 		else
 
- 		{
 
- 			cb->showGarrisonDialog(id,h->id,boost::bind(&IGameCallback::removeObject,cb,id)); //show garrison window and remove ourselves from map when player ends
 
- 		}
 
- 	}
 
- }
 
- void CGCreature::fight( const CGHeroInstance *h ) const
 
- {
 
- 	cb->startBattleI(h, this, false, boost::bind(&CGCreature::endBattle,this,_1));
 
- }
 
- void CGCreature::flee( const CGHeroInstance * h ) const
 
- {
 
- 	BlockingDialog ynd(true,false);
 
- 	ynd.player = h->tempOwner;
 
- 	ynd.text << std::pair<ui8,ui32>(11,91); 
 
- 	ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
 
- 	cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
 
- }
 
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(subID == 7) //TODO: support for abandoned mine
 
- 		return;
 
- 	if(h->tempOwner == tempOwner) //we're visiting our mine
 
- 	{
 
- 		cb->showGarrisonDialog(id,h->id,0);
 
- 		return; 
 
- 	}
 
- 	//TODO: check if mine is guarded
 
- 	cb->setOwner(id,h->tempOwner); //not ours? flag it!
 
- 	MetaString ms;
 
- 	ms << std::pair<ui8,ui32>(9,subID) << " (" << std::pair<ui8,ui32>(6,23+h->tempOwner) << ")";
 
- 	cb->setHoverName(id,&ms);
 
- 	int vv=1; //amount of resource per turn	
 
- 	if (subID==0 || subID==2)
 
- 		vv++;
 
- 	else if (subID==6)
 
- 		vv = 1000;
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::FLAGMINE;
 
- 	iw.text << std::pair<ui8,ui32>(10,subID);
 
- 	iw.player = h->tempOwner;
 
- 	iw.components.push_back(Component(2,subID,vv,-1));
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void CGMine::newTurn() const
 
- {
 
- 	if(cb->getDate() == 1)
 
- 		return;
 
- 	if (tempOwner == NEUTRAL_PLAYER)
 
- 		return;
 
- 	int vv = 1;
 
- 	if (subID==0 || subID==2)
 
- 		vv++;
 
- 	else if (subID==6)
 
- 		vv = 1000;
 
- 	cb->giveResource(tempOwner,subID,vv);
 
- }
 
- void CGMine::initObj()
 
- {
 
- 	MetaString ms;
 
- 	ms << std::pair<ui8,ui32>(9,subID);
 
- 	if(tempOwner >= PLAYER_LIMIT)
 
- 		tempOwner = NEUTRAL_PLAYER;	
 
- 	else
 
- 		ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
 
- 	ms.toString(hoverName);
 
- }
 
- void CGResource::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	hoverName = VLC->generaltexth->restypes[subID];
 
- 	if(!amount)
 
- 	{
 
- 		switch(subID)
 
- 		{
 
- 		case 6:
 
- 			amount = 500 + (rand()%6)*100;
 
- 			break;
 
- 		case 0: case 2:
 
- 			amount = 6 + (rand()%5);
 
- 			break;
 
- 		default:
 
- 			amount = 3 + (rand()%3);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(army.slots.size())
 
- 	{
 
- 		if(message.size())
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->getOwner();
 
- 			ynd.text << message;
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
 
- 		}
 
- 		else
 
- 		{
 
- 			fightForRes(1,h);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(message.length())
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << message;
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		collectRes(h->getOwner());
 
- 	}
 
- }
 
- void CGResource::collectRes( int player ) const
 
- {
 
- 	cb->giveResource(player,subID,amount);
 
- 	ShowInInfobox sii;
 
- 	sii.player = player;
 
- 	sii.c = Component(2,subID,amount,0);
 
- 	sii.text << std::pair<ui8,ui32>(11,113);
 
- 	sii.text.addReplacement(MetaString::RES_NAMES, subID);
 
- 	cb->showCompInfo(&sii);
 
- 	cb->removeObject(id);
 
- }
 
- void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
 
- {
 
- 	if(agreed)
 
- 		cb->startBattleI(h, this, false, boost::bind(&CGResource::endBattle,this,_1,h));
 
- }
 
- void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
 
- {
 
- 	if(result->winner == 0) //attacker won
 
- 		collectRes(h->getOwner());
 
- }
 
- void CGVisitableOPW::newTurn() const
 
- {
 
- 	if (cb->getDate(1)==1) //first day of week
 
- 	{
 
- 		cb->setObjProperty(id,5,false);
 
- 		MetaString ms; //set text to "not visited"
 
- 		ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
 
- 		cb->setHoverName(id,&ms);
 
- 	}
 
- }
 
- void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int mid, sound = 0;
 
- 	switch (ID)
 
- 	{
 
- 	case 55: //mystical garden
 
- 		sound = soundBase::experience;
 
- 		mid = 92;
 
- 		break;
 
- 	case 112://windmill
 
- 		sound = soundBase::GENIE;
 
- 		mid = 170;
 
- 		break;
 
- 	case 109://waterwheel
 
- 		sound = soundBase::GENIE;
 
- 		mid = 164;
 
- 		break;
 
- 	}
 
- 	if (visited)
 
- 	{
 
- 		if (ID!=112)
 
- 			mid++;
 
- 		else 
 
- 			mid--;
 
- 		InfoWindow iw;
 
- 		iw.soundID = sound;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text << std::pair<ui8,ui32>(11,mid);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	else
 
- 	{
 
- 		int type, sub, val;
 
- 		type = 2;
 
- 		switch (ID)
 
- 		{
 
- 		case 55:
 
- 			if (rand()%2)
 
- 			{
 
- 				sub = 5;
 
- 				val = 5;
 
- 			}
 
- 			else
 
- 			{
 
- 				sub = 6;
 
- 				val = 500;
 
- 			}
 
- 			break;
 
- 		case 112:
 
- 			mid = 170;
 
- 			sub = (rand() % 5) + 1;
 
- 			val = (rand() % 4) + 3;
 
- 			break;
 
- 		case 109:
 
- 			mid = 164;
 
- 			sub = 6;
 
- 			if(cb->getDate(0)<8)
 
- 				val = 500;
 
- 			else
 
- 				val = 1000;
 
- 		}
 
- 		cb->giveResource(h->tempOwner,sub,val);
 
- 		InfoWindow iw;
 
- 		iw.soundID = sound;
 
- 		iw.player = h->tempOwner;
 
- 		iw.components.push_back(Component(type,sub,val,0));
 
- 		iw.text << std::pair<ui8,ui32>(11,mid);
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->setObjProperty(id,5,true);
 
- 		MetaString ms; //set text to "visited"
 
- 		ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
 
- 		cb->setHoverName(id,&ms);
 
- 	}
 
- }
 
- void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == 5)
 
- 		visited = val;
 
- }
 
- void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int destinationid=-1;
 
- 	switch(ID)
 
- 	{
 
- 	case 43: //one way - find corresponding exit monolith
 
- 		if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
 
- 			destinationid = objs[44][subID][rand()%objs[44][subID].size()];
 
- 		else
 
- 			tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
 
- 		break;
 
- 	case 45: //two way monolith - pick any other one
 
- 		if(vstd::contains(objs,45) && vstd::contains(objs[45],subID) && objs[45][subID].size()>1)
 
- 			while ((destinationid = objs[45][subID][rand()%objs[45][subID].size()])==id);
 
- 		else
 
- 			tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
 
- 		break;
 
- 	case 103: //find nearest subterranean gate on the other level
 
- 		{
 
- 			std::pair<int,double> best(-1,150000); //pair<id,dist>
 
- 			for(int i=0; i<objs[103][0].size(); i++)
 
- 			{
 
- 				if(cb->getObj(objs[103][0][i])->pos.z == pos.z) continue; //gates on our level are not interesting
 
- 				double hlp = cb->getObj(objs[103][0][i])->pos.dist2d(pos);
 
- 				if(hlp<best.second)
 
- 				{
 
- 					best.first = objs[103][0][i];
 
- 					best.second = hlp;
 
- 				}
 
- 			}
 
- 			if(best.first<0)
 
- 				return;
 
- 			else 
 
- 				destinationid = best.first;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(destinationid < 0)
 
- 	{
 
- 		tlog2 << "Cannot find exit... :( \n";
 
- 		return;
 
- 	}
 
- 	cb->moveHero(h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(),
 
- 				true);
 
- }
 
- void CGTeleport::initObj()
 
- {
 
- 	objs[ID][subID].push_back(id);
 
- }
 
- void CGArtifact::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	if(ID == 5)
 
- 		hoverName = VLC->arth->artifacts[subID].Name();
 
- }
 
- void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(!army.slots.size())
 
- 	{
 
- 		if(ID == 5)
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::treasure;
 
- 			iw.player = h->tempOwner;
 
- 			iw.components.push_back(Component(4,subID,0,0));
 
- 			if(message.length())
 
- 				iw.text <<  message;
 
- 			else
 
- 				iw.text << std::pair<ui8,ui32>(12,subID);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		pick(h);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(message.size())
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->getOwner();
 
- 			ynd.text << message;
 
- 			cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
 
- 		}
 
- 		else
 
- 		{
 
- 			fightForArt(0,h);
 
- 		}
 
- 	}
 
- }
 
- void CGArtifact::pick(const CGHeroInstance * h) const
 
- {
 
- 	if(ID == 5) //Artifact
 
- 	{
 
- 		cb->giveHeroArtifact(subID,h->id,-2);
 
- 	}
 
- 	else if(ID == 93) // Spell scroll 
 
- 	{
 
- 		//TODO: support for the spell scroll
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
 
- {
 
- 	if(agreed)
 
- 		cb->startBattleI(h, this, false, boost::bind(&CGArtifact::endBattle,this,_1,h));
 
- }
 
- void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
 
- {
 
- 	if(result->winner == 0) //attacker won
 
- 		pick(h);
 
- }
 
- void CGPickable::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	switch(ID)
 
- 	{
 
- 	case 12: //campfire
 
- 		val2 = (ran()%3) + 4; //4 - 6
 
- 		val1 = val2 * 100;
 
- 		type = ran()%6; //given resource
 
- 		break;
 
- 	case 29: //floatsam
 
- 		switch(type = ran()%4)
 
- 		{
 
- 		case 0:
 
- 			val1 = val2 = 0;
 
- 			break;
 
- 		case 1:
 
- 			val1 = 5;
 
- 			val2 = 0;
 
- 			break;
 
- 		case 2:
 
- 			val1 = 5;
 
- 			val2 = 200;
 
- 			break;
 
- 		case 3:
 
- 			val1 = 10;
 
- 			val2 = 500;
 
- 			break;
 
- 		}
 
- 		break;
 
- 	case 82: //sea chest
 
- 		{
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 20)
 
- 			{
 
- 				val1 = 0;
 
- 				type = 0;
 
- 			}
 
- 			else if(hlp < 90)
 
- 			{
 
- 				val1 = 1500;
 
- 				type = 2;
 
- 			}
 
- 			else
 
- 			{
 
- 				val1 = 1000;
 
- 				val2 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
 
- 				type = 1;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case 86: //Shipwreck Survivor
 
- 		{
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 55)
 
- 				val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
 
- 			else if(hlp < 75)
 
- 				val1 = VLC->arth->minors[ran()%VLC->arth->minors.size()]->id;
 
- 			else if(hlp < 95)
 
- 				val1 = VLC->arth->majors[ran()%VLC->arth->majors.size()]->id;
 
- 			else
 
- 				val1 = VLC->arth->relics[ran()%VLC->arth->relics.size()]->id;
 
- 		}
 
- 		break;
 
- 	case 101: //treasure chest
 
- 		{
 
- 			int hlp = ran()%100;
 
- 			if(hlp >= 95)
 
- 			{
 
- 				type = 1;
 
- 				val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
 
- 				return;
 
- 			}
 
- 			else if (hlp >= 65)
 
- 			{
 
- 				val1 = 2000;
 
- 			}
 
- 			else if(hlp >= 33)
 
- 			{
 
- 				val1 = 1500;
 
- 			}
 
- 			else
 
- 			{
 
- 				val1 = 1000;
 
- 			}
 
- 			val2 = val1 - 500;
 
- 			type = 0;
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 12: //campfire
 
- 		{
 
- 			cb->giveResource(h->tempOwner,type,val2); //non-gold resource
 
- 			cb->giveResource(h->tempOwner,6,val1);//gold
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::experience;
 
- 			iw.player = h->tempOwner;
 
- 			iw.components.push_back(Component(2,6,val1,0));
 
- 			iw.components.push_back(Component(2,type,val2,0));
 
- 			iw.text << std::pair<ui8,ui32>(11,23);
 
- 			cb->showInfoDialog(&iw);
 
- 			break;
 
- 		}
 
- 	case 29: //flotsam
 
- 		{
 
- 			cb->giveResource(h->tempOwner,0,val1); //wood
 
- 			cb->giveResource(h->tempOwner,6,val2);//gold
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::GENIE;
 
- 			iw.player = h->tempOwner;
 
- 			if(val1)
 
- 				iw.components.push_back(Component(2,0,val1,0));
 
- 			if(val2)
 
- 				iw.components.push_back(Component(2,6,val2,0));
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
 
- 			cb->showInfoDialog(&iw);
 
- 			break;
 
- 		}
 
- 	case 82: //Sea Chest
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::chest;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
 
- 			if(val1) //there is gold
 
- 			{
 
- 				iw.components.push_back(Component(2,6,val1,0));
 
- 				cb->giveResource(h->tempOwner,6,val1);
 
- 			}
 
- 			if(type == 1) //art
 
- 			{
 
- 				//TODO: what if no space in backpack?
 
- 				iw.components.push_back(Component(4, val2, 1, 0));
 
- 				iw.text.addReplacement(MetaString::ART_NAMES, val2);
 
- 				cb->giveHeroArtifact(val2,h->id,-2);
 
- 			}
 
- 			cb->showInfoDialog(&iw);
 
- 			break;
 
- 		}
 
- 	case 86: //Shipwreck Survivor
 
- 		{
 
- 			//TODO: what if no space in backpack?
 
- 			InfoWindow iw;
 
- 			iw.soundID = soundBase::experience;
 
- 			iw.player = h->tempOwner;
 
- 			iw.components.push_back(Component(4,val1,1,0));
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 125);
 
- 			iw.text.addReplacement(MetaString::ART_NAMES, val1);
 
- 			cb->giveHeroArtifact(val1,h->id,-2);
 
- 			cb->showInfoDialog(&iw);
 
- 			break;
 
- 		}
 
- 	case 101: //treasure chest
 
- 		{
 
- 			if (subID) //not OH3 treasure chest
 
- 			{
 
- 				tlog2 << "Not supported WoG treasure chest!\n";
 
- 				return; 
 
- 			}
 
- 			if(type) //there is an artifact
 
- 			{
 
- 				cb->giveHeroArtifact(val1,h->id,-2);
 
- 				InfoWindow iw;
 
- 				iw.soundID = soundBase::treasure;
 
- 				iw.player = h->tempOwner;
 
- 				iw.components.push_back(Component(4,val1,1,0));
 
- 				iw.text << std::pair<ui8,ui32>(11,145);
 
- 				iw.text.addReplacement(MetaString::ART_NAMES, val1);
 
- 				cb->showInfoDialog(&iw);
 
- 				break;
 
- 			}
 
- 			else
 
- 			{
 
- 				BlockingDialog sd(false,true);
 
- 				sd.player = h->tempOwner;
 
- 				sd.text << std::pair<ui8,ui32>(11,146);
 
- 				sd.components.push_back(Component(2,6,val1,0));
 
- 				sd.components.push_back(Component(5,0,val2,0));
 
- 				sd.soundID = soundBase::chest;
 
- 				boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
 
- 				cb->showBlockingDialog(&sd,fun);
 
- 				return;
 
- 			}
 
- 		}
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- void CGPickable::chosen( int which, int heroID ) const
 
- {
 
- 	switch(which)
 
- 	{
 
- 	case 1: //player pick gold
 
- 		cb->giveResource(cb->getOwner(heroID),6,val1);
 
- 		break;
 
- 	case 2: //player pick exp
 
- 		cb->changePrimSkill(heroID, 4, val2);
 
- 		break;
 
- 	default:
 
- 		throw std::string("Unhandled treasure choice");
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- void CGWitchHut::initObj()
 
- {
 
- 	ability = allowedAbilities[ran()%allowedAbilities.size()];
 
- }
 
- void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::gazebo;
 
- 	iw.player = h->getOwner();
 
- 	if(!hasVisited(h->tempOwner))
 
- 		cb->setObjProperty(id,10,h->tempOwner);
 
- 	if(h->getSecSkillLevel(ability)) //you alredy know this skill
 
- 	{
 
- 		iw.text << std::pair<ui8,ui32>(11,172);
 
- 		iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
 
- 	}
 
- 	else if(h->secSkills.size() >= SKILL_PER_HERO) //already all skills slots used
 
- 	{
 
- 		iw.text << std::pair<ui8,ui32>(11,173);
 
- 		iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
 
- 	}
 
- 	else //give sec skill
 
- 	{
 
- 		iw.components.push_back(Component(1, ability, 1, 0));
 
- 		iw.text << std::pair<ui8,ui32>(11,171);
 
- 		iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
 
- 		cb->changeSecSkill(h->id,ability,1,true);
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- const std::string & CGWitchHut::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
 
- 	{
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
 
- 		boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
 
- 		const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 		if(h && h->getSecSkillLevel(ability)) //hero knows that ability
 
- 			hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	bool visited = h->getBonus(HeroBonus::OBJECT,ID);
 
- 	int messageID, bonusType, bonusVal;
 
- 	int bonusMove = 0, sound = -1;
 
- 	InfoWindow iw;
 
- 	iw.player = h->tempOwner;
 
- 	GiveBonus gbonus;
 
- 	gbonus.hid = h->id;
 
- 	gbonus.bonus.duration = HeroBonus::ONE_BATTLE;
 
- 	gbonus.bonus.source = HeroBonus::OBJECT;
 
- 	gbonus.bonus.id = ID;
 
- 	switch(ID)
 
- 	{
 
- 	case 11: //buoy
 
- 		messageID = 21;
 
- 		sound = soundBase::MORALE;
 
- 		gbonus.bonus.type = HeroBonus::MORALE;
 
- 		gbonus.bonus.val = +1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,94);
 
- 		break;
 
- 	case 14: //swan pond
 
- 		messageID = 29;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = HeroBonus::LUCK;
 
- 		gbonus.bonus.val = 2;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,67);
 
- 		bonusMove = -h->movement;
 
- 		break;
 
- 	case 28: //Faerie Ring
 
- 		messageID = 49;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = HeroBonus::LUCK;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,71);
 
- 		break;
 
- 	case 30: //fountain of fortune
 
- 		messageID = 55;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = HeroBonus::LUCK;
 
- 		gbonus.bonus.val = rand()%5 - 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,69);
 
- 		gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
 
- 		break;
 
- 	case 38: //idol of fortune
 
- 		messageID = 62;
 
- 		iw.soundID = soundBase::experience;
 
- 		if(cb->getDate(1) == 7) //7th day of week
 
- 			gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
 
- 		else
 
- 			gbonus.bonus.type = (cb->getDate(1)%2) ? HeroBonus::LUCK : HeroBonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,68);
 
- 		break;
 
- 	case 52: //Mermaid
 
- 		messageID = 83;
 
- 		sound = soundBase::LUCK;
 
- 		gbonus.bonus.type = HeroBonus::LUCK;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,72);
 
- 		break;
 
- 	case 64: //Rally Flag
 
- 		sound = soundBase::MORALE;
 
- 		messageID = 111;
 
- 		gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,102);
 
- 		bonusMove = 400;
 
- 		break;
 
- 	case 56: //oasis
 
- 		messageID = 95;
 
- 		gbonus.bonus.type = HeroBonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,95);
 
- 		bonusMove = 800;
 
- 		break;
 
- 	case 96: //temple
 
- 		messageID = 140;
 
- 		iw.soundID = soundBase::temple;
 
- 		gbonus.bonus.type = HeroBonus::MORALE;
 
- 		if(cb->getDate(1)==7) //sunday
 
- 		{
 
- 			gbonus.bonus.val = 2;
 
- 			gbonus.bdescr <<  std::pair<ui8,ui32>(6,97);
 
- 		}
 
- 		else
 
- 		{
 
- 			gbonus.bonus.val = 1;
 
- 			gbonus.bdescr <<  std::pair<ui8,ui32>(6,96);
 
- 		}
 
- 		break;
 
- 	case 110://Watering Hole
 
- 		sound = soundBase::MORALE;
 
- 		messageID = 166;
 
- 		gbonus.bonus.type = HeroBonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,100);
 
- 		bonusMove = 400;
 
- 		break;
 
- 	case 31: //Fountain of Youth
 
- 		sound = soundBase::MORALE;
 
- 		messageID = 57;
 
- 		gbonus.bonus.type = HeroBonus::MORALE;
 
- 		gbonus.bonus.val = 1;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6,103);
 
- 		bonusMove = 400;
 
- 		break;
 
- 	case 94: //Stables TODO: upgrade Cavaliers
 
- 		sound = soundBase::horse20;
 
- 		std::set<ui32> slots;
 
- 		for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); ++i)
 
- 		{
 
- 			if(i->second.first == 10)
 
- 				slots.insert(i->first);
 
- 		}
 
- 		if (!slots.empty())
 
- 		{
 
- 			for (std::set<ui32>::const_iterator i = slots.begin(); i != slots.end(); i++)
 
- 			{
 
- 				UpgradeCreature uc(*i, id, 11);
 
- 				 //uc.applyGh (&gh);
 
- 			}
 
- 		}
 
- 		messageID = 137;
 
- 		gbonus.bonus.type = HeroBonus::LAND_MOVEMENT;
 
- 		gbonus.bonus.val = 600;
 
- 		gbonus.bdescr <<  std::pair<ui8,ui32>(6, 100);
 
- 		break;
 
- 	}
 
- 	if(visited)
 
- 	{
 
- 		if(ID==64 || ID==96  ||  ID==56 || ID==52 || ID==94)
 
- 			messageID--;
 
- 		else
 
- 			messageID++;
 
- 	}
 
- 	else
 
- 	{
 
- 		if(gbonus.bonus.type == HeroBonus::MORALE   ||   gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
 
- 			iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
 
- 		if(gbonus.bonus.type == HeroBonus::LUCK   ||   gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
 
- 			iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
 
- 		cb->giveHeroBonus(&gbonus);
 
- 		if(bonusMove) //swan pond - take all move points
 
- 		{
 
- 			SetMovePoints smp;
 
- 			smp.hid = h->id;
 
- 			smp.val = h->movement + bonusMove;
 
- 			cb->setMovePoints(&smp);
 
- 		}
 
- 	}
 
- 	iw.soundID = sound;
 
- 	iw.text << std::pair<ui8,ui32>(11,messageID);
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- const std::string & CGBonusingObject::getHoverText() const
 
- {
 
- 	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(h) 
 
- 	{
 
- 		if(!h->getBonus(HeroBonus::OBJECT,ID))
 
- 			hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
 
- 		else
 
- 			hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGBonusingObject::initObj()
 
- {
 
- 	if(ID == 11 || ID == 52) //Buoy / Mermaid
 
- 	{
 
- 		blockVisit = true;
 
- 	}
 
- }
 
- void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int message;
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::faerie;
 
- 	iw.player = h->tempOwner;
 
- 	if(h->getBonus(HeroBonus::OBJECT,ID)) //has already visited Well today
 
- 	{
 
- 		message = 78;
 
- 	}
 
- 	else if(h->mana < h->manaLimit())
 
- 	{
 
- 		giveDummyBonus(h->id);
 
- 		cb->setManaPoints(h->id,h->manaLimit());
 
- 		message = 77;
 
- 	}
 
- 	else
 
- 	{
 
- 		message = 79;
 
- 	}
 
- 	iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- const std::string & CGMagicWell::getHoverText() const
 
- {
 
- 	getNameVis(hoverName);
 
- 	return hoverName;
 
- }
 
- void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(!(availableFor & (1 << h->tempOwner))) 
 
- 		return;
 
- 	if(cb->getPlayerSettings(h->tempOwner)->human)
 
- 	{
 
- 		if(humanActivate)
 
- 			activated(h);
 
- 	}
 
- 	else if(computerActivate)
 
- 		activated(h);
 
- }
 
- void CGPandoraBox::endBattle( const CGHeroInstance *h, BattleResult *result ) const
 
- {
 
- 	if(result->winner)
 
- 		return;
 
- 	giveContents(h,true);
 
- }
 
- void CGEvent::activated( const CGHeroInstance * h ) const
 
- {
 
- 	if(army)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		if(message.size())
 
- 			iw.text << message;
 
- 		else
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 16);
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->startBattleI(h, this, false, boost::bind(&CGEvent::endBattle,this,h,_1));
 
- 	}
 
- 	else
 
- 	{
 
- 		giveContents(h,false);
 
- 	}
 
- }
 
- void CGPandoraBox::initObj()
 
- {
 
- 	blockVisit = true;
 
- }
 
- void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 		BlockingDialog bd (true, false);
 
- 		bd.player = h->getOwner();
 
- 		bd.soundID = soundBase::QUEST;
 
- 		bd.text.addTxt (MetaString::ADVOB_TXT, 14);
 
- 		cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));	
 
- }
 
- void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
 
- {
 
- 	if (accept)
 
- 	{
 
- 		if (army) //if pandora's box is protested by army
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 16);
 
- 			cb->showInfoDialog(&iw);
 
- 			cb->startBattleI(h, this, false, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
 
- 		}
 
- 		else if (message.size() == 0 && resources.size() == 0
 
- 				&& primskills.size() == 0 && abilities.size() == 0
 
- 				&& abilityLevels.size() == 0 &&  artifacts.size() == 0
 
- 				&& spells.size() == 0 && creatures == 0
 
- 				&& gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 15);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		else //if it gives something without battle
 
- 		{
 
- 			giveContents (h, false);
 
- 		}
 
- 	}
 
- }
 
- void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->getOwner();
 
- 	bool changesPrimSkill = false;
 
- 	for (int i = 0; i < primskills.size(); i++)
 
- 	{
 
- 		if(primskills[i])
 
- 		{
 
- 			changesPrimSkill = true;
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(gainedExp || changesPrimSkill || abilities.size())
 
- 	{
 
- 		getText(iw,afterBattle,175,h);
 
- 		if(gainedExp)
 
- 			iw.components.push_back(Component(Component::EXPERIENCE,0,gainedExp,0));
 
- 		for(int i=0; i<primskills.size(); i++)
 
- 			if(primskills[i])
 
- 				iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
 
- 		for(int i=0; i<abilities.size(); i++)
 
- 			iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
 
- 		cb->showInfoDialog(&iw);
 
- 		//give exp
 
- 		if(gainedExp)
 
- 			cb->changePrimSkill(h->id,4,gainedExp,false);
 
- 		//give prim skills
 
- 		for(int i=0; i<primskills.size(); i++)
 
- 			if(primskills[i])
 
- 				cb->changePrimSkill(h->id,i,primskills[i],false);
 
- 		//give sec skills
 
- 		for(int i=0; i<abilities.size(); i++)
 
- 		{
 
- 			int curLev = h->getSecSkillLevel(abilities[i]);
 
- 			if(curLev  &&  curLev < abilityLevels[i]
 
- 				|| h->secSkills.size() < SKILL_PER_HERO )
 
- 			{
 
- 				cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
 
- 			}
 
- 		}
 
- 	}
 
- 	if(spells.size())
 
- 	{
 
- 		std::set<ui32> spellsToGive;
 
- 		iw.components.clear();
 
- 		for(int i=0; i<spells.size(); i++)
 
- 		{
 
- 			iw.components.push_back(Component(Component::SPELL,spells[i],0,0));
 
- 			spellsToGive.insert(spells[i]);
 
- 		}
 
- 		if(spellsToGive.size())
 
- 		{
 
- 			cb->changeSpells(h->id,true,spellsToGive);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 	}
 
- 	if(manaDiff)
 
- 	{
 
- 		getText(iw,afterBattle,manaDiff,176,177,h);
 
- 		iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		cb->setManaPoints(h->id, h->mana + manaDiff);
 
- 	}
 
- 	if(moraleDiff)
 
- 	{
 
- 		getText(iw,afterBattle,moraleDiff,178,179,h);
 
- 		iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		GiveBonus gb;
 
- 		gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,moraleDiff,id,"");
 
- 		gb.hid = h->id;
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	if(luckDiff)
 
- 	{
 
- 		getText(iw,afterBattle,luckDiff,180,181,h);
 
- 		iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
 
- 		cb->showInfoDialog(&iw);
 
- 		GiveBonus gb;
 
- 		gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::LUCK,HeroBonus::OBJECT,luckDiff,id,"");
 
- 		gb.hid = h->id;
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	for(int i=0; i<resources.size(); i++)
 
- 	{
 
- 		if(resources[i] < 0)
 
- 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		getText(iw,afterBattle,182,h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	for(int i=0; i<resources.size(); i++)
 
- 	{
 
- 		if(resources[i] > 0)
 
- 			iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		getText(iw,afterBattle,183,h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	iw.components.clear();
 
- 	getText(iw,afterBattle,183,h);
 
- 	for(int i=0; i<artifacts.size(); i++)
 
- 	{
 
- 		iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
 
- 		if(iw.components.size() >= 14)
 
- 		{
 
- 			cb->showInfoDialog(&iw);
 
- 			iw.components.clear();
 
- 		}
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	for(int i=0; i<resources.size(); i++)
 
- 		if(resources[i])
 
- 			cb->giveResource(h->getOwner(),i,resources[i]);
 
- 	for(int i=0; i<artifacts.size(); i++)
 
- 		cb->giveHeroArtifact(artifacts[i],h->id,-2);
 
- 	//show dialog with given creatures
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	for(std::map<si32,std::pair<ui32,si32> >::const_iterator i = creatures.slots.begin(); i != creatures.slots.end(); i++)
 
- 	{
 
- 		iw.components.push_back(Component(Component::CREATURE,i->second.first,i->second.second,0));
 
- 	}
 
- 	if(iw.components.size())
 
- 	{
 
- 		if(afterBattle)
 
- 		{
 
- 			if(iw.components.front().val == 1)
 
- 			{
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT,185);//A %s joins %s's army.
 
- 				iw.text.addReplacement(MetaString::CRE_SING_NAMES, iw.components.front().subtype);
 
- 			}
 
- 			else
 
- 			{
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT,186);//%s join %s's army.
 
- 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, iw.components.front().subtype);
 
- 			}
 
- 			iw.text.addReplacement(h->name);
 
- 		}
 
- 		else
 
- 		{
 
- 			iw.text << message;
 
- 			afterBattle = true;
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	//check if creatures can be moved to hero army
 
- 	CCreatureSet heroArmy = h->army;
 
- 	CCreatureSet ourArmy = creatures;
 
- 	while(ourArmy)
 
- 	{
 
- 		int slot = heroArmy.getSlotFor(ourArmy.slots.begin()->second.first);
 
- 		if(slot < 0)
 
- 			break;
 
- 		heroArmy.slots[slot].first = ourArmy.slots.begin()->second.first;
 
- 		heroArmy.slots[slot].second += ourArmy.slots.begin()->second.second;
 
- 		ourArmy.slots.erase(ourArmy.slots.begin());
 
- 	}
 
- 	if(!ourArmy) //all creatures can be moved to hero army - do that
 
- 	{
 
- 		SetGarrisons sg;
 
- 		sg.garrs[h->id] = heroArmy;
 
- 		cb->sendAndApply(&sg);
 
- 	}
 
- 	else //show garrison window and let player pick creatures
 
- 	{
 
- 		SetGarrisons sg;
 
- 		sg.garrs[id] = creatures;
 
- 		cb->sendAndApply(&sg);
 
- 		cb->showGarrisonDialog(id,h->id,boost::bind(&IGameCallback::removeObject,cb,id));
 
- 	}
 
- 	if(!afterBattle && message.size())
 
- 	{
 
- 		iw.text << message;
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	cb->removeObject(id);
 
- }
 
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
 
- {
 
- 	if(afterBattle || !message.size())
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
 
- 		iw.text.addReplacement(h->name);
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << message;
 
- 		afterBattle = true;
 
- 	}
 
- }
 
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
 
- {
 
- 	iw.components.clear();
 
- 	iw.text.clear();
 
- 	if(afterBattle || !message.size())
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
 
- 		iw.text.addReplacement(h->name);
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << message;
 
- 		afterBattle = true;
 
- 	}
 
- }
 
- void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::LIGHTHOUSE;
 
- 	iw.player = h->tempOwner;
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
 
- 	cb->showInfoDialog(&iw);
 
- 	FoWChange fw;
 
- 	fw.player = h->tempOwner;
 
- 	fw.mode = 1;
 
- 	cb->getTilesInRange(fw.tiles,pos,20,h->tempOwner,1);
 
- 	cb->sendAndApply(&fw);
 
- }
 
- void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(spell == 255)
 
- 	{
 
- 		tlog1 << "Not initialized shrine visited!\n";
 
- 		return;
 
- 	}
 
- 	if(!hasVisited(h->tempOwner))
 
- 		cb->setObjProperty(id,10,h->tempOwner);
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::temple;
 
- 	iw.player = h->getOwner();
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
 
- 	iw.text.addTxt(MetaString::SPELL_NAME,spell);
 
- 	iw.text << ".";
 
- 	if(!h->getArt(17)) //no spellbook
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,131);
 
- 	}
 
- 	else if(ID == 90  &&  !h->getSecSkillLevel(7)) //it's third level spell and hero doesn't have wisdom
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,130);
 
- 	}
 
- 	else if(vstd::contains(h->spells,spell))//hero already knows the spell
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,174);
 
- 	}
 
- 	else //give spell
 
- 	{
 
- 		std::set<ui32> spells;
 
- 		spells.insert(spell);
 
- 		cb->changeSpells(h->id,true,spells);
 
- 		iw.components.push_back(Component(Component::SPELL,spell,0,0));
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void CGShrine::initObj()
 
- {
 
- 	if(spell == 255) //spell not set
 
- 	{
 
- 		int level = ID-87;
 
- 		std::vector<ui32> possibilities;
 
- 		//add all allowed spells of wanted level
 
- 		for(int i=0; i<SPELLS_QUANTITY; i++)
 
- 		{
 
- 			if(VLC->spellh->spells[i].level == level
 
- 				&& cb->isAllowed(0,VLC->spellh->spells[i].id))
 
- 			{
 
- 				possibilities.push_back(VLC->spellh->spells[i].id);
 
- 			}
 
- 		}
 
- 		if(!possibilities.size())
 
- 		{
 
- 			tlog1 << "Error: cannot init shrine, no allowed spells!\n";
 
- 			return;
 
- 		}
 
- 		spell = possibilities[ran() % possibilities.size()];
 
- 	}
 
- }
 
- const std::string & CGShrine::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
 
- 	{
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
 
- 		boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell].name);
 
- 		const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
 
- 		if(h && vstd::contains(h->spells,spell)) //hero knows that ability
 
- 			hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGSignBottle::initObj()
 
- {
 
- 	//if no text is set than we pick random from the predefined ones
 
- 	if(!message.size())
 
- 		message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
 
- 	if(ID == 59)
 
- 	{
 
- 		blockVisit = true;
 
- 	}
 
- }
 
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::STORE;
 
- 	iw.player = h->getOwner();
 
- 	iw.text << message;
 
- 	cb->showInfoDialog(&iw);
 
- 	if(ID == 59)
 
- 		cb->removeObject(id);
 
- }
 
- void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
 
- {
 
- }
 
- void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int type = bonusType;
 
- 	int bid = bonusID;
 
- 	//check if the bonus if applicable, if not - give primary skill (always possible)
 
- 	int ssl = h->getSecSkillLevel(bid); //current sec skill level, used if bonusType == 1
 
- 	if((type == 1
 
- 			&& ((ssl == 3)  ||  (!ssl  &&  h->secSkills.size() == SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
 
- 		|| (type == 2  &&  (!h->getArt(17) || vstd::contains(h->spells,bid)))) //hero doesn't have a spellbook or already knows the spell
 
- 	{
 
- 		type = 0;
 
- 		bid = ran() % PRIMARY_SKILLS;
 
- 	}
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::gazebo;
 
- 	iw.player = h->getOwner();
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,115);
 
- 	switch (type)
 
- 	{
 
- 	case 0:
 
- 		cb->changePrimSkill(h->id,bid,+1);
 
- 		iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
 
- 		break;
 
- 	case 1:
 
- 		cb->changeSecSkill(h->id,bid,+1);
 
- 		iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
 
- 		break;
 
- 	case 2:
 
- 		{
 
- 			std::set<ui32> hlp;
 
- 			hlp.insert(bid);
 
- 			cb->changeSpells(h->id,true,hlp);
 
- 			iw.components.push_back(Component(Component::SPELL,bid,0,0));
 
- 		}
 
- 		break;
 
- 	default:
 
- 		tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
 
- 		return;
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- 	cb->removeObject(id);
 
- }
 
- void CGScholar::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	if(bonusType == 255)
 
- 	{
 
- 		bonusType = ran()%3;
 
- 		switch(bonusType)
 
- 		{
 
- 		case 0:
 
- 			bonusID = ran() % PRIMARY_SKILLS;
 
- 			break;
 
- 		case 1:
 
- 			bonusID = ran() % SKILL_QUANTITY;
 
- 			break;
 
- 		case 2:
 
- 			bonusID = ran() % SPELLS_QUANTITY;
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int sound = 0;
 
- 	int txtid = -1;
 
- 	switch(ID)
 
- 	{
 
- 	case 22: //Corpse
 
- 		txtid = 37; 
 
- 		sound = soundBase::MYSTERY;
 
- 		break;
 
- 	case 39: //Lean To
 
- 		sound = soundBase::GENIE;
 
- 		txtid = 64;
 
- 		break;
 
- 	case 105://Wagon
 
- 		sound = soundBase::GENIE;
 
- 		txtid = 154;
 
- 		break;
 
- 	case 108:
 
- 		break;
 
- 	default:
 
- 		tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
 
- 		return;
 
- 	}
 
- 	if(ID == 108)//Warrior's Tomb
 
- 	{
 
- 		//ask if player wants to search the Tomb
 
- 		BlockingDialog bd(true, false);
 
- 		sound = soundBase::GRAVEYARD;
 
- 		bd.player = h->getOwner();
 
- 		bd.text.addTxt(MetaString::ADVOB_TXT,161);
 
- 		cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
 
- 		return;
 
- 	}
 
- 	InfoWindow iw;
 
- 	iw.soundID = sound;
 
- 	iw.player = h->getOwner();
 
- 	if(players.size()) //we have been already visited...
 
- 	{
 
- 		txtid++;
 
- 		if(ID == 105) //wagon has extra text (for finding art) we need to ommit
 
- 			txtid++;
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 
- 	}
 
- 	else //first visit - give bonus!
 
- 	{
 
- 		switch(artOrRes)
 
- 		{
 
- 		case 0:
 
- 			txtid++;
 
- 			break;
 
- 		case 1: //art
 
- 			iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
 
- 			cb->giveHeroArtifact(bonusType,h->id,-2);
 
- 			break;
 
- 		case 2: //res
 
- 			iw.components.push_back(Component(Component::RESOURCE,bonusType,bonusVal,0));
 
- 			cb->giveResource(h->getOwner(),bonusType,bonusVal);
 
- 			break;
 
- 		}
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
 
- 		if(ID == 105  &&  artOrRes == 1) 
 
- 		{
 
- 			iw.text.localStrings.back().second++;
 
- 			iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
 
- 		}
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- 	cb->setObjProperty(id,10,h->getOwner());
 
- }
 
- const std::string & CGOnceVisitable::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID] + " ";
 
- 	hoverName += (hasVisited(cb->getCurrentPlayer())
 
- 		? (VLC->generaltexth->allTexts[352])  //visited
 
- 		: ( VLC->generaltexth->allTexts[353])); //not visited
 
- 	return hoverName;
 
- }
 
- void CGOnceVisitable::initObj()
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case 22: //Corpse
 
- 		{
 
- 			blockVisit = true;
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 20)
 
- 			{
 
- 				artOrRes = 1;
 
- 				std::vector<CArtifact*> arts; 
 
- 				cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
 
- 				bonusType = arts[ran() % arts.size()]->id;
 
- 			}
 
- 			else
 
- 			{
 
- 				artOrRes = 0;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case 39: //Lean To
 
- 		{
 
- 			artOrRes = 2;
 
- 			bonusType = ran()%6; //any basic resource without gold
 
- 			bonusVal = ran()%4 + 1;
 
- 			break;
 
- 		}
 
- 	case 108://Warrior's Tomb
 
- 		{
 
- 			artOrRes = 1;
 
- 			std::vector<CArtifact*> arts; 
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 30)
 
- 				cb->getAllowed(arts,CArtifact::ART_TREASURE);
 
- 			else if(hlp < 80)
 
- 				cb->getAllowed(arts,CArtifact::ART_MINOR);
 
- 			else if(hlp < 95)
 
- 				cb->getAllowed(arts,CArtifact::ART_MAJOR);
 
- 			else
 
- 				cb->getAllowed(arts,CArtifact::ART_RELIC);
 
- 			bonusType = arts[ran() % arts.size()]->id;
 
- 		}
 
- 		break;
 
- 	case 105://Wagon
 
- 		{
 
- 			int hlp = ran()%100;
 
- 			if(hlp < 10)
 
- 			{
 
- 				artOrRes = 0; // nothing... :(
 
- 			}
 
- 			else if(hlp < 50) //minor or treasure art
 
- 			{
 
- 				artOrRes = 1;
 
- 				std::vector<CArtifact*> arts; 
 
- 				cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
 
- 				bonusType = arts[ran() % arts.size()]->id;
 
- 			}
 
- 			else //2 - 5 of non-gold resource
 
- 			{
 
- 				artOrRes = 2;
 
- 				bonusType = ran()%6;
 
- 				bonusVal = ran()%4 + 2;
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
 
- {
 
- 	if(accept)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->getOwner();
 
- 		iw.components.push_back(Component(Component::MORALE,0,-3,0));
 
- 		if(players.size()) //we've been already visited, player found nothing
 
- 		{
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT,163);
 
- 		}
 
- 		else //first visit - give artifact
 
- 		{
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT,162);
 
- 			iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
 
- 			iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
 
- 			cb->giveHeroArtifact(bonusType,h->id,-2);
 
- 		}		
 
- 		
 
- 		if(!h->getBonus(HeroBonus::OBJECT,ID)) //we don't have modifier from this object yet
 
- 		{
 
- 			//ruin morale 
 
- 			GiveBonus gb;
 
- 			gb.hid = h->id;
 
- 			gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,-3,id,"");
 
- 			gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
 
- 			cb->giveHeroBonus(&gb);
 
- 		}
 
- 	}
 
- }
 
- void CBank::initObj()
 
- {
 
- 	index = 0;
 
- 	switch (ID) //find apriopriate key
 
- 	{
 
- 		case 16: //bank
 
- 			index = subID; break;
 
- 		case 24: //derelict ship
 
- 			index = 8;
 
- 		case 25: //utopia
 
- 			index = 10; break;
 
- 		case 84: //crypt
 
- 			index = 9; break;
 
- 		case 85: //shipwreck
 
- 			index = 7; break;
 
- 	}
 
- 	bc = NULL;
 
- 	daycounter = 0;
 
- 	multiplier = 1;
 
- }
 
- void CBank::reset()
 
- {
 
- 	int val1 = ran()%100;
 
- 	int chance = 0;
 
- 	for (ui8 i = 1; i <= VLC->objh->banksInfo[index].size(); i++)
 
- 	{
 
- 		if (val1 < (chance += VLC->objh->banksInfo[index][i].chance))
 
- 			cb->setObjProperty (id, 13, i);
 
- 	}
 
- 	artifacts.clear();
 
- 	for (ui8 i = 1; i <= 4; i++)
 
- 	{
 
- 		for (ui8 j = 1; j <= bc->artifacts[i]; j++)
 
- 			cb->setObjProperty (id, 18, i);
 
- 	}
 
- }
 
- void CBank::setPropertyDer (ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case 11: //daycounter
 
- 			daycounter++;
 
- 			break;
 
- 		case 12: //multiplier
 
- 			multiplier *= ((float)val)/100;
 
- 			break;
 
- 		case 13: //bank preset
 
- 			bc = &VLC->objh->banksInfo[index][val];
 
- 			break;
 
- 		case 18: //Artifacts
 
- 		{
 
- 			std::vector<CArtifact*> arts; 
 
- 			switch (val)
 
- 			{
 
- 				case 1:
 
- 					cb->getAllowed (arts, CArtifact::ART_TREASURE);
 
- 					break;
 
- 				case 2:
 
- 					cb->getAllowed (arts, CArtifact::ART_MINOR);
 
- 					break;
 
- 				case 3:
 
- 					cb->getAllowed (arts, CArtifact::ART_MAJOR);
 
- 					break;
 
- 				case 4:
 
- 					cb->getAllowed (arts, CArtifact::ART_RELIC);
 
- 					break;
 
- 			}
 
- 			artifacts.push_back (arts[ran() % arts.size()]->id);
 
- 		}
 
- 			break;
 
- 	}
 
- }
 
- void CBank::newTurn()
 
- {
 
- 	if (bc == NULL)
 
- 	{
 
- 		if (daycounter >= 28 || cb->getDate(0) == 1)
 
- 		{
 
- 			reset();
 
- 			daycounter = 0;
 
- 			if (ID == 24 && cb->getDate(0) > 1)
 
- 			{
 
- 				artifacts.clear(); //derelict ships are usable only once
 
- 			}
 
- 		}
 
- 		else
 
- 			daycounter++;
 
- 	}
 
- }
 
- void CBank::onHeroVisit (const CGHeroInstance * h) const
 
- {
 
- 	if (bc != NULL)
 
- 	{
 
- 		int banktext = 0;
 
- 		switch (ID)
 
- 		{
 
- 			case 16: //generic bank
 
- 				banktext = 32;
 
- 				break;
 
- 			case 24:
 
- 				banktext = 41;
 
- 				break;
 
- 			case 25: //utopia
 
- 				banktext = 47;
 
- 				break;
 
- 			case 84: //crypt
 
- 				banktext = 119;
 
- 				break;
 
- 			case 85: //shipwreck
 
- 				banktext = 122;
 
- 				break;
 
- 		}
 
- 		BlockingDialog bd (true, false);
 
- 		bd.player = h->getOwner();
 
- 		bd.soundID = soundBase::DANGER;
 
- 		std::string desc =  VLC->generaltexth->allTexts[banktext];
 
- 		boost::algorithm::replace_first (desc, "%s", VLC->generaltexth->names[ID]);
 
- 		bd.text << desc;
 
- 		cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
 
- 	}
 
- 	else
 
- 	{
 
- 		InfoWindow iw;
 
- 		if (ID == 85)
 
- 			iw.components.push_back (Component (Component::MORALE, 0 , -2, 0));
 
- 		iw.soundID = soundBase::GRAVEYARD;
 
- 		iw.player = h->getOwner();
 
- 		iw.text.addTxt (MetaString::ADVOB_TXT, 33);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const 
 
- {
 
- 	if (accept)
 
- 	{
 
- 		int upgraded = 0;
 
- 		if (ran()%100 < bc->upgradeChance) upgraded = 1;
 
- 		CCreatureSet ourArmy;
 
- 		switch (bc->guards.size())
 
- 		{
 
- 			case 1:
 
- 				for	(int i = 1; i <= 5; i++)
 
- 					ourArmy.setCreature (i, bc->guards[1].first + upgraded, bc->guards[1].second  / 5 );
 
- 				break;
 
- 			case 4:
 
- 			{
 
- 				std::vector< std::pair <ui16, ui32> >::const_iterator it;
 
- 				for (it = bc->guards.begin(); it != bc->guards.end(); it++)
 
- 					ourArmy.setCreature (ourArmy.slots.size() + 1, it->first, it->second );
 
- 			}
 
- 				break;
 
- 			default:
 
- 				tlog1 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
 
- 				return;
 
- 		}
 
- 	//TODO: start combat 
 
- 	}
 
- }
 
- void CBank::endBattle (const BattleResult *result)
 
- {
 
- 	if (result->winner == 0)
 
- 	{
 
- 		int textID = -1;
 
- 		InfoWindow iw;
 
- 		switch (ID)
 
- 		{
 
- 			case 16: //generic bank
 
- 				textID = 34;
 
- 				break;
 
- 			case 24: //derelict ship
 
- 				if (bc->resources.size() != 0)
 
- 					textID = 43;
 
- 				else
 
- 				{
 
- 					textID = 42;
 
- 					iw.components.push_back (Component (Component::MORALE, 0 , -2, 0));
 
- 				}
 
- 				break;
 
- 			case 25: //utopia
 
- 				textID = 47;
 
- 				break;
 
- 			case 84: //crypt
 
- 				textID = 121;
 
- 				break;
 
- 			case 85: //shipwreck
 
- 				if (bc->resources.size() != 0)
 
- 					textID = 124;
 
- 				else
 
- 				{
 
- 					textID = 123;
 
- 					
 
- 				}
 
- 				break;
 
- 		}
 
- 		iw.text.addTxt (MetaString::ADVOB_TXT, textID);
 
- 		iw.player = cb->getCurrentPlayer();
 
- 		for (std::map<ui8, si32>::iterator it = bc->resources.begin(); it != bc->resources.end(); it++)
 
- 		{					
 
- 			iw.components.push_back (Component (Component::RESOURCE, it->first, it->second, 0));
 
- 			cb->giveResource (cb->getCurrentPlayer(), it->first, it->second);
 
- 		}
 
- 		for (std::vector<si32>::iterator it = artifacts.begin(); it != artifacts.end(); it++)
 
- 		{
 
- 			iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
 
- 			iw.text.addReplacement (MetaString::ART_NAMES, *it);
 
- 			cb->giveHeroArtifact (*it, cb->getSelectedHero() ,-2);
 
- 		}
 
- 		CCreatureSet ourArmy;
 
- 		for (std::vector< std::pair <ui16, ui32> >::iterator it = bc->creatures.begin(); it != bc->creatures.end(); it++)
 
- 		{
 
- 			int slot = ourArmy.getSlotFor (it->second);
 
- 			ourArmy.slots[slot] = *it; //assuming we're not going to add multiple stacks of same creature
 
- 		}
 
- 		cb->giveCreatures (id, cb->getHero (cb->getSelectedHero()), &ourArmy);
 
- 			bc = NULL;
 
- 	}
 
- 	else
 
- 		reset();
 
- }
 
- void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
 
- {
 
- 	if (what >= 101 && what <= (100 + PLAYER_LIMIT))
 
- 		playerKeyMap.find(what-101)->second.insert(val);
 
- }
 
- bool CGKeys::wasMyColorVisited (int player) const
 
- {
 
- 	if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
 
- 		return true;
 
- 	else
 
- 		return false;
 
- }
 
- const std::string & CGKeymasterTent::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[352];
 
- 	else
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[353];
 
- 	return hoverName;
 
- }
 
- void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::CAVEHEAD;
 
- 	iw.player = h->getOwner();
 
- 	if (!wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		cb->setObjProperty(id, h->tempOwner+101, subID);
 
- 		iw.text << std::pair<ui8,ui32>(11,19);
 
- 	}
 
- 	else
 
- 		iw.text << std::pair<ui8,ui32>(11,20);
 
-     cb->showInfoDialog(&iw);
 
- }
 
- void CGBorderGuard::initObj()
 
- {
 
- 	blockVisit = true;
 
- }
 
- const std::string & CGBorderGuard::getHoverText() const
 
- {
 
- 	hoverName = VLC->generaltexth->names[ID];
 
- 	if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[352];
 
- 	else
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[353];
 
- 	return hoverName;
 
- }
 
- void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const 
 
- {
 
- 	if (wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		BlockingDialog bd (true, false);
 
- 		bd.player = h->getOwner();
 
- 		bd.soundID = soundBase::QUEST;
 
- 		bd.text.addTxt (MetaString::ADVOB_TXT, 17);
 
- 		cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));	
 
- 	}	
 
- 	else
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->getOwner();
 
- 		iw.soundID = soundBase::CAVEHEAD;
 
- 		iw.text << std::pair<ui8,ui32>(11,18);
 
- 		cb->showInfoDialog (&iw);
 
- 	}
 
- }
 
- void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
 
- {
 
- 	if (accept)
 
- 		cb->removeObject(id);
 
- }
 
- void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability 
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->getOwner();
 
- 	if (!wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		iw.text << std::pair<ui8,ui32>(11,18);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- void CGMagi::initObj()
 
- {
 
- 	if (ID == 27)
 
- 	{
 
- 		blockVisit = true;
 
- 		eyelist[subID].push_back(id);
 
- 	}
 
- }
 
- void CGMagi::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if (ID == 37)
 
- 	{
 
- 		InfoWindow iw;
 
- 		CenterView cv;
 
- 		FoWChange fw;
 
- 		cv.player = iw.player = fw.player = h->tempOwner;
 
- 		iw.soundID = soundBase::LIGHTHOUSE;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text.addTxt (MetaString::ADVOB_TXT, 61);
 
- 		cb->showInfoDialog(&iw);
 
- 		fw.mode = 1;
 
- 		std::vector<si32>::iterator it;
 
- 		for (it = eyelist[subID].begin(); it < eyelist[subID].end(); it++)
 
- 		{
 
- 			const CGObjectInstance *eye = cb->getObj(*it);
 
- 			cb->getTilesInRange (fw.tiles, eye->pos, 5, h->tempOwner, 1);
 
- 			cb->sendAndApply(&fw);
 
- 			cv.pos = eye->pos;
 
- 			cv.focusTime = 2000;
 
- 			cb->sendAndApply(&cv);
 
- 		}	
 
- 		cv.pos = h->getPosition(false);
 
- 		cb->sendAndApply(&cv);	
 
- 	}
 
- 	else if (ID == 27)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		iw.text.addTxt (MetaString::ADVOB_TXT, 48);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- void CGBoat::initObj()
 
- {
 
- 	hero = NULL;
 
- }
 
- void CGSirens::initObj()
 
- {
 
- 	blockVisit = true;
 
- }
 
- const std::string & CGSirens::getHoverText() const
 
- {
 
- 	getNameVis(hoverName);
 
- 	return hoverName;
 
- }
 
- void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int message;
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::DANGER;
 
- 	iw.player = h->tempOwner;
 
- 	if(h->getBonus(HeroBonus::OBJECT,ID)) //has already visited Sirens
 
- 	{
 
- 		iw.text.addTxt(11,133);
 
- 	}
 
- 	else
 
- 	{
 
- 		giveDummyBonus(h->id, HeroBonus::ONE_BATTLE);
 
- 		int xp = 0;
 
- 		SetGarrisons sg;
 
- 		sg.garrs[h->id] = h->army;
 
- 		for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); i++)
 
- 		{
 
- 			int drown = (int)(i->second.second * 0.3);
 
- 			if(drown)
 
- 			{
 
- 				sg.garrs[h->id].slots[i->first].second -= drown;
 
- 				xp += drown * VLC->creh->creatures[i->second.first].hitPoints;
 
- 			}
 
- 		}
 
- 		if(xp)
 
- 		{
 
- 			iw.text.addTxt(11,132);
 
- 			iw.text.addReplacement(xp);
 
- 			cb->sendAndApply(&sg);
 
- 		}
 
- 		else
 
- 		{
 
- 			iw.text.addTxt(11,134);
 
- 		}
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void IShipyard::getBoatCost( std::vector<si32> &cost ) const
 
- {
 
- 	cost.resize(RESOURCE_QUANTITY);
 
- 	cost[0] = 10;
 
- 	cost[6] = 1000;
 
- }
 
- //bool IShipyard::validLocation() const
 
- //{
 
- //	std::vector<int3> offsets;
 
- //	getOutOffsets(offsets);
 
- //
 
- //	TerrainTile *tile;
 
- //	for(int i = 0; i < offsets.size(); i++)
 
- //		if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i]))  &&  tile->tertype == TerrainTile::water) //tile is in the map and is water
 
- //			return true;
 
- //	return false;
 
- //}
 
- int3 IShipyard::bestLocation() const
 
- {
 
- 	std::vector<int3> offsets;
 
- 	getOutOffsets(offsets);
 
- 	TerrainTile *tile;
 
- 	for(int i = 0; i < offsets.size(); i++)
 
- 		if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i]))  &&  tile->tertype == TerrainTile::water) //tile is in the map and is water
 
- 			return o->pos + offsets[i];
 
- 	return int3(-1,-1,-1);
 
- }
 
- IShipyard::IShipyard(const CGObjectInstance *O) 
 
- 	: o(O)
 
- {
 
- }
 
- int IShipyard::state() const
 
- {
 
- 	int3 tile = bestLocation();
 
- 	TerrainTile *t = IObjectInterface::cb->getTile(tile);
 
- 	if(!t)
 
- 		return 3; //no water
 
- 	else if(!t->blockingObjects.size())
 
- 		return 0; //OK
 
- 	else if(t->blockingObjects.front()->ID == 8)
 
- 		return 1; //blocked with boat
 
- 	else
 
- 		return 2; //blocked
 
- }
 
- IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
 
- {
 
- 	if(obj->ID == TOWNI_TYPE)
 
- 	{
 
- 		return static_cast<CGTownInstance*>(obj);
 
- 	}
 
- 	else if(obj->ID == 87)
 
- 	{
 
- 		return static_cast<CGShipyard*>(obj);
 
- 	}
 
- 	else
 
- 	{
 
- 		tlog1 << "Cannot cast to IShipyard object with ID " << obj->ID << std::endl;
 
- 		return NULL;
 
- 	}
 
- }
 
- const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
 
- {
 
- 	return castFrom(const_cast<CGObjectInstance*>(obj));
 
- }
 
- CGShipyard::CGShipyard()
 
- 	:IShipyard(this)
 
- {
 
- }
 
- void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
 
- {
 
- 	offsets += int3(1,0,0), int3(-3,0,0), int3(1,1,0), int3(-3,1,0), int3(1,-1,0), int3(-3,-1,0), 
 
- 		int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0);
 
- }
 
- void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(tempOwner != h->tempOwner)
 
- 		cb->setOwner(id, h->tempOwner);
 
- 	int s = state();
 
- 	if(s)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = tempOwner;
 
- 		switch(s)
 
- 		{
 
- 		case 1: 
 
- 			iw.text.addTxt(MetaString::GENERAL_TXT, 51);
 
- 			break;
 
- 		case 2:
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, 189);
 
- 			break;
 
- 		case 3:
 
- 			tlog1 << "Shipyard without water!!! " << pos << "\t" << id << std::endl;
 
- 			return;
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	else
 
- 	{
 
- 		OpenWindow ow;
 
- 		ow.id1 = id;
 
- 		ow.id2 = h->id;
 
- 		ow.window = OpenWindow::SHIPYARD_WINDOW;
 
- 		cb->sendAndApply(&ow);
 
- 	}
 
- }
 
 
  |