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							- /*
 
-  * QuickSpellPanel.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "QuickSpellPanel.h"
 
- #include "BattleInterface.h"
 
- #include "../GameEngine.h"
 
- #include "../eventsSDL/InputHandler.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/GraphicalPrimitiveCanvas.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../windows/CSpellWindow.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/GameLibrary.h"
 
- #include "../../lib/battle/CPlayerBattleCallback.h"
 
- #include "../../lib/json/JsonUtils.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/spells/CSpellHandler.h"
 
- QuickSpellPanel::QuickSpellPanel(BattleInterface & owner)
 
- 	: CIntObject(0)
 
- 	, owner(owner)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	addUsedEvents(LCLICK | SHOW_POPUP | MOVE | INPUT_MODE_CHANGE);
 
- 	pos = Rect(0, 0, 52, 600);
 
- 	background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
 
- 	rect = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w + 1, pos.h + 1), ColorRGBA(0, 0, 0, 0), ColorRGBA(241, 216, 120, 255));
 
- 	create();
 
- }
 
- std::vector<std::tuple<SpellID, bool>> QuickSpellPanel::getSpells() const
 
- {
 
- 	std::vector<SpellID> spellIds;
 
- 	std::vector<bool> spellIdsFromSetting;
 
- 	for(int i = 0; i < QUICKSPELL_SLOTS; i++)
 
- 	{
 
- 		std::string spellIdentifier = persistentStorage["quickSpell"][std::to_string(i)].String();
 
- 		SpellID id;
 
- 		try
 
- 		{
 
- 			id = SpellID::decode(spellIdentifier);
 
- 		}
 
- 		catch(const IdentifierResolutionException &)
 
- 		{
 
- 			id = SpellID::NONE;
 
- 		}
 
- 		spellIds.push_back(id);
 
- 		spellIdsFromSetting.push_back(id != SpellID::NONE);
 
- 	}
 
- 	// autofill empty slots with spells if possible
 
- 	const auto * hero = owner.getBattle()->battleGetMyHero();
 
- 	for(int i = 0; i < QUICKSPELL_SLOTS; i++)
 
- 	{
 
- 		if(spellIds[i] != SpellID::NONE)
 
- 			continue;
 
- 		for(const auto & availableSpellID : LIBRARY->spellh->getDefaultAllowed())
 
- 		{
 
- 			const auto * availableSpell = availableSpellID.toSpell();
 
- 			if(!availableSpell->isAdventure() && !availableSpell->isCreatureAbility() && hero->canCastThisSpell(availableSpell) && !vstd::contains(spellIds, availableSpell->getId()))
 
- 			{
 
- 				spellIds[i] = availableSpell->getId();
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	std::vector<std::tuple<SpellID, bool>> ret;
 
- 	for(int i = 0; i < QUICKSPELL_SLOTS; i++)
 
- 		ret.push_back(std::make_tuple(spellIds[i], spellIdsFromSetting[i]));
 
- 	return ret;
 
- }
 
- void QuickSpellPanel::create()
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	labels.clear();
 
- 	buttons.clear();
 
- 	buttonsDisabled.clear();
 
- 	const auto * hero = owner.getBattle()->battleGetMyHero();
 
- 	if(!hero)
 
- 		return;
 
- 	auto spells = getSpells();
 
- 	for(int i = 0; i < QUICKSPELL_SLOTS; i++)
 
- 	{
 
- 		SpellID id;
 
- 		bool fromSettings;
 
- 		std::tie(id, fromSettings) = spells[i];
 
- 		auto button = std::make_shared<CButton>(Point(2, 7 + 50 * i), AnimationPath::builtin("spellint"), CButton::tooltip(), [this, id, hero](){
 
- 													if(id.hasValue() && id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero))
 
- 													{
 
- 														owner.castThisSpell(id);
 
- 													}
 
- 												});
 
- 		button->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("spellint"), id != SpellID::NONE ? id.num + 1 : 0));
 
- 		button->addPopupCallback([this, i, hero](){
 
- 									 ENGINE->input().hapticFeedback();
 
- 									 ENGINE->windows().createAndPushWindow<CSpellWindow>(hero, owner.curInt.get(), true, [this, i](SpellID spell){
 
- 																							 Settings configID = persistentStorage.write["quickSpell"][std::to_string(i)];
 
- 																							 configID->String() = spell == SpellID::NONE ? "" : spell.toSpell()->identifier;
 
- 																							 create();
 
- 																						 });
 
- 								 });
 
- 		if(fromSettings)
 
- 			buttonsIsAutoGenerated.push_back(std::make_shared<TransparentFilledRectangle>(Rect(45, 37 + 50 * i, 5, 5), Colors::ORANGE));
 
- 		if(!id.hasValue() || !id.toSpell()->canBeCast(owner.getBattle().get(), spells::Mode::HERO, hero))
 
- 		{
 
- 			buttonsDisabled.push_back(std::make_shared<TransparentFilledRectangle>(Rect(2, 7 + 50 * i, 48, 36), ColorRGBA(0, 0, 0, 172)));
 
- 		}
 
- 		if(ENGINE->input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE)
 
- 			labels.push_back(std::make_shared<CLabel>(7, 10 + 50 * i, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, keyBindingsConfig["keyboard"]["battleSpellShortcut" + std::to_string(i)].String()));
 
- 		buttons.push_back(button);
 
- 	}
 
- }
 
- void QuickSpellPanel::show(Canvas & to)
 
- {
 
- 	showAll(to);
 
- 	CIntObject::show(to);
 
- }
 
- void QuickSpellPanel::inputModeChanged(InputMode modi)
 
- {
 
- 	create();
 
- 	redraw();
 
- }
 
 
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