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							- /*
 
-  * CWindowObject.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CWindowObject.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../GameEngine.h"
 
- #include "../GameInstance.h"
 
- #include "../gui/CursorHandler.h"
 
- #include "../battle/BattleInterface.h"
 
- #include "../windows/CMessage.h"
 
- #include "../renderSDL/SDL_PixelAccess.h"
 
- #include "../render/IImage.h"
 
- #include "../render/IScreenHandler.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../render/Canvas.h"
 
- #include "../render/CanvasImage.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/texts/CGeneralTextHandler.h" //for Unicode related stuff
 
- #include <SDL_surface.h>
 
- CWindowObject::CWindowObject(int options_, const ImagePath & imageName, Point centerAt):
 
- 	WindowBase(0, Point()),
 
- 	options(options_),
 
- 	background(createBg(imageName, options & PLAYER_COLORED))
 
- {
 
- 	if(!(options & NEEDS_ANIMATED_BACKGROUND)) //currently workaround for highscores (currently uses window as normal control, because otherwise videos are not played in background yet)
 
- 		assert(parent == nullptr); //Safe to remove, but windows should not have parent
 
- 	if (options & RCLICK_POPUP)
 
- 		ENGINE->cursor().hide();
 
- 	if (background)
 
- 		pos = background->center(centerAt);
 
- 	else
 
- 		center(centerAt);
 
- 	if (!(options & SHADOW_DISABLED))
 
- 		setShadow(true);
 
- }
 
- CWindowObject::CWindowObject(int options_, const ImagePath & imageName):
 
- 	WindowBase(0, Point()),
 
- 	options(options_),
 
- 	background(createBg(imageName, options_ & PLAYER_COLORED))
 
- {
 
- 	if(!(options & NEEDS_ANIMATED_BACKGROUND)) //currently workaround for highscores (currently uses window as normal control, because otherwise videos are not played in background yet)
 
- 		assert(parent == nullptr); //Safe to remove, but windows should not have parent
 
- 	if(options & RCLICK_POPUP)
 
- 		ENGINE->cursor().hide();
 
- 	if(background)
 
- 		pos = background->center();
 
- 	else
 
- 		center(ENGINE->screenDimensions() / 2);
 
- 	if(!(options & SHADOW_DISABLED))
 
- 		setShadow(true);
 
- }
 
- CWindowObject::~CWindowObject()
 
- {
 
- 	if(options & RCLICK_POPUP)
 
- 		ENGINE->cursor().show();
 
- }
 
- std::shared_ptr<CPicture> CWindowObject::createBg(const ImagePath & imageName, bool playerColored)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	if(imageName.empty())
 
- 		return nullptr;
 
- 	auto image = std::make_shared<CPicture>(imageName, Point(0,0), EImageBlitMode::OPAQUE);
 
- 	if(playerColored)
 
- 		image->setPlayerColor(GAME->interface()->playerID);
 
- 	return image;
 
- }
 
- void CWindowObject::setBackground(const ImagePath & filename)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	background = createBg(filename, options & PLAYER_COLORED);
 
- 	if(background)
 
- 		pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
 
- 	updateShadow();
 
- }
 
- void CWindowObject::updateShadow()
 
- {
 
- 	setShadow(false);
 
- 	if (!(options & SHADOW_DISABLED))
 
- 		setShadow(true);
 
- }
 
- void CWindowObject::setShadow(bool on)
 
- {
 
- 	//size of shadow
 
- 	int size = 8;
 
- 	if(on == !shadowParts.empty())
 
- 		return;
 
- 	shadowParts.clear();
 
- 	//object too small to cast shadow
 
- 	if(pos.h <= size || pos.w <= size)
 
- 		return;
 
- 	if(on)
 
- 	{
 
- 		//FIXME: do something with this points
 
- 		Point shadowStart;
 
- 		if (options & BORDERED)
 
- 			shadowStart = Point(size - 14, size - 14);
 
- 		else
 
- 			shadowStart = Point(size, size);
 
- 		Point shadowPos;
 
- 		if (options & BORDERED)
 
- 			shadowPos = Point(pos.w + 14, pos.h + 14);
 
- 		else
 
- 			shadowPos = Point(pos.w, pos.h);
 
- 		Point fullsize;
 
- 		if (options & BORDERED)
 
- 			fullsize = Point(pos.w + 28, pos.h + 29);
 
- 		else
 
- 			fullsize = Point(pos.w, pos.h);
 
- 		Point sizeCorner(size, size);
 
- 		Point sizeRight(fullsize.x - size, size);
 
- 		Point sizeBottom(size, fullsize.y - size);
 
- 		//create base 8x8 piece of shadow
 
- 		auto imageCorner = ENGINE->renderHandler().createImage(sizeCorner, CanvasScalingPolicy::AUTO);
 
- 		auto imageRight  = ENGINE->renderHandler().createImage(sizeRight,  CanvasScalingPolicy::AUTO);
 
- 		auto imageBottom = ENGINE->renderHandler().createImage(sizeBottom, CanvasScalingPolicy::AUTO);
 
- 		Canvas canvasCorner = imageCorner->getCanvas();
 
- 		Canvas canvasRight = imageRight->getCanvas();
 
- 		Canvas canvasBottom = imageBottom->getCanvas();
 
- 		canvasCorner.drawColor(Rect(Point(0,0), sizeCorner), { 0, 0, 0, 128 });
 
- 		canvasRight.drawColor(Rect(Point(0,0), sizeRight), { 0, 0, 0, 128 });
 
- 		canvasBottom.drawColor(Rect(Point(0,0), sizeBottom), { 0, 0, 0, 128 });
 
- 		canvasCorner.drawColor(Rect(Point(0,0), sizeCorner - Point(1,1)), { 0, 0, 0, 192 });
 
- 		canvasRight.drawColor(Rect(Point(0,0),   sizeRight - Point(0,1)), { 0, 0, 0, 192 });
 
- 		canvasBottom.drawColor(Rect(Point(0,0), sizeBottom - Point(1,0)), { 0, 0, 0, 192 });
 
- 		//generate "shadow" object with these 3 pieces in it
 
- 		{
 
- 			OBJECT_CONSTRUCTION;
 
- 			shadowParts.push_back(std::make_shared<CPicture>( imageCorner, Point(shadowPos.x,   shadowPos.y)));
 
- 			shadowParts.push_back(std::make_shared<CPicture>( imageRight, Point(shadowStart.x, shadowPos.y)));
 
- 			shadowParts.push_back(std::make_shared<CPicture>( imageBottom,  Point(shadowPos.x,   shadowStart.y)));
 
- 		}
 
- 	}
 
- }
 
- void CWindowObject::showAll(Canvas & to)
 
- {
 
- 	auto color = GAME->interface() ? GAME->interface()->playerID : PlayerColor(1);
 
- 	if(settings["session"]["spectate"].Bool())
 
- 		color = PlayerColor(1); // TODO: Spectator shouldn't need special code for UI colors
 
- 	CIntObject::showAll(to);
 
- 	if ((options & BORDERED) && (pos.dimensions() != ENGINE->screenDimensions()))
 
- 		CMessage::drawBorder(color, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
 
- }
 
- bool CWindowObject::isPopupWindow() const
 
- {
 
- 	return options & RCLICK_POPUP;
 
- }
 
 
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