| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 | 
							- #pragma once
 
- #include "../global.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../hch/CDefHandler.h"
 
- class CCreatureAnimation : public CIntObject
 
- {
 
- private:
 
- 	int totalEntries, DEFType, totalBlocks;
 
- 	bool allowRepaint;
 
- 	int length;
 
- 	BMPPalette palette[256];
 
- 	unsigned int * RWEntries;
 
- 	int * RLEntries;
 
- 	struct SEntry
 
- 	{
 
- 		std::string name;
 
- 		int offset;
 
- 		int group;
 
- 	} ;
 
- 	std::vector<SEntry> SEntries ;
 
- 	char id[2];
 
- 	std::string defName, curDir;
 
- 	int readNormalNr (int pos, int bytCon, unsigned char * str=NULL, bool cyclic=false);
 
- 	void putPixel(SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc, const bool & yellowBorder) const;
 
- 	////////////
 
- 	unsigned char * FDef; //animation raw data
 
- 	unsigned int curFrame; //number of currently displayed frame
 
- 	unsigned int frames; //number of frames
 
- 	int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
 
- public:
 
- 	int fullWidth, fullHeight; //read-only, please!
 
- 	CCreatureAnimation(std::string name); //c-tor
 
- 	~CCreatureAnimation(); //d-tor
 
- 	void setType(int type); //sets type of animation and cleares framecount
 
- 	int getType() const; //returns type of animation
 
- 	int nextFrame(SDL_Surface * dest, int x, int y, bool attacker, bool incrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next 
 
- 	int nextFrameMiddle(SDL_Surface * dest, int x, int y, bool attacker, bool incrementFrame = true, bool yellowBorder = false, SDL_Rect * destRect = NULL); //0 - success, any other - error //print next 
 
- 	int framesInGroup(int group) const; //retirns number of fromes in given group
 
- };
 
 
  |