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- /*
- * ReachabilityInfo.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ReachabilityInfo.h"
- #include "Unit.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ReachabilityInfo::Parameters::Parameters(const battle::Unit * Stack, const BattleHex & StartPosition):
- perspective(static_cast<BattleSide>(Stack->unitSide())),
- startPosition(StartPosition),
- doubleWide(Stack->doubleWide()),
- side(Stack->unitSide()),
- flying(Stack->hasBonusOfType(BonusType::FLYING))
- {
- knownAccessible = & battle::Unit::getHexes(startPosition, doubleWide, side);
- destructibleEnemyTurns.fill(-1);
- }
- ReachabilityInfo::ReachabilityInfo()
- {
- distances.fill(INFINITE_DIST);
- predecessors.fill(BattleHex::INVALID);
- }
- bool ReachabilityInfo::isReachable(const BattleHex & hex) const
- {
- return distances[hex.toInt()] < INFINITE_DIST;
- }
- uint32_t ReachabilityInfo::distToNearestNeighbour(
- const BattleHexArray & targetHexes,
- BattleHex * chosenHex) const
- {
- uint32_t ret = 1000000;
- for(const auto & targetHex : targetHexes)
- {
- for(auto & n : targetHex.getNeighbouringTiles())
- {
- if(distances[n.toInt()] < ret)
- {
- ret = distances[n.toInt()];
- if(chosenHex)
- *chosenHex = n;
- }
- }
- }
- return ret;
- }
- uint32_t ReachabilityInfo::distToNearestNeighbour(
- const battle::Unit * attacker,
- const battle::Unit * defender,
- BattleHex * chosenHex) const
- {
- auto attackableHexes = defender->getHexes();
- if(attacker->doubleWide())
- {
- if(defender->doubleWide())
- {
- // It can be back to back attack o==o or head to head =oo=.
- // In case of back-to-back the distance between heads (unit positions) may be up to 3 tiles
- attackableHexes.insert(battle::Unit::getHexes(defender->occupiedHex(), true, defender->unitSide()));
- }
- else
- {
- attackableHexes.insert(battle::Unit::getHexes(defender->getPosition(), true, defender->unitSide()));
- }
- }
- attackableHexes.erase_if([defender](const BattleHex & h) -> bool
- {
- return h.getY() != defender->getPosition().getY() || !h.isAvailable();
- });
- return distToNearestNeighbour(attackableHexes, chosenHex);
- }
- VCMI_LIB_NAMESPACE_END
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