| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192 | /* * CBitmapFont.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CBitmapFont.h"#include "SDL_Extensions.h"#include "../CGameInfo.h"#include "../render/Colors.h"#include "../../lib/CModHandler.h"#include "../../lib/Languages.h"#include "../../lib/Rect.h"#include "../../lib/TextOperations.h"#include "../../lib/filesystem/Filesystem.h"#include "../../lib/vcmi_endian.h"#include "../../lib/VCMI_Lib.h"#include <SDL_surface.h>void CBitmapFont::loadModFont(const std::string & modName, const ResourceID & resource){	auto data = CResourceHandler::get(modName)->load(resource)->readAll();	std::string modLanguage = CGI->modh->getModLanguage(modName);	std::string modEncoding = Languages::getLanguageOptions(modLanguage).encoding;	uint32_t dataHeight = data.first[5];	maxHeight = std::max(maxHeight, dataHeight);	constexpr size_t symbolsInFile = 0x100;	constexpr size_t baseIndex = 32;	constexpr size_t offsetIndex = baseIndex + symbolsInFile*12;	constexpr size_t dataIndex = offsetIndex + symbolsInFile*4;	for (uint32_t charIndex = 0; charIndex < symbolsInFile; ++charIndex)	{		CodePoint codepoint = TextOperations::getUnicodeCodepoint(static_cast<char>(charIndex), modEncoding);		BitmapChar symbol;		symbol.leftOffset =  read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 0);		symbol.width =       read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 4);		symbol.rightOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 8);		symbol.height = dataHeight;		uint32_t pixelDataOffset = read_le_u32(data.first.get() + offsetIndex + charIndex * 4);		uint32_t pixelsCount = dataHeight * symbol.width;		symbol.pixels.resize(pixelsCount);		uint8_t * pixelData = data.first.get() + dataIndex + pixelDataOffset;		std::copy_n(pixelData, pixelsCount, symbol.pixels.data() );		chars[codepoint] = symbol;	}}CBitmapFont::CBitmapFont(const std::string & filename):	maxHeight(0){	ResourceID resource("data/" + filename, EResType::BMP_FONT);	loadModFont("core", resource);	for(const auto & modName : VLC->modh->getActiveMods())	{		if (CResourceHandler::get(modName)->existsResource(resource))			loadModFont(modName, resource);	}}size_t CBitmapFont::getLineHeight() const{	return maxHeight;}size_t CBitmapFont::getGlyphWidth(const char * data) const{	CodePoint localChar = TextOperations::getUnicodeCodepoint(data, 4);	auto iter = chars.find(localChar);	if (iter == chars.end())		return 0;	return iter->second.leftOffset + iter->second.width + iter->second.rightOffset;}bool CBitmapFont::canRepresentCharacter(const char *data) const{	CodePoint localChar = TextOperations::getUnicodeCodepoint(data, 4);	auto iter = chars.find(localChar);	return iter != chars.end();}bool CBitmapFont::canRepresentString(const std::string & data) const{	for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))		if (!canRepresentCharacter(data.data() + i))			return false;	return true;}void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const{	Rect clipRect;	CSDL_Ext::getClipRect(surface, clipRect);	posX += character.leftOffset;	CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);	uint8_t bpp = surface->format->BytesPerPixel;	// start of line, may differ from 0 due to end of surface or clipped surface	int lineBegin = std::max<int>(0, clipRect.y - posY);	int lineEnd   = std::min<int>(character.height, clipRect.y + clipRect.h - posY - 1);	// start end end of each row, may differ from 0	int rowBegin = std::max<int>(0, clipRect.x - posX);	int rowEnd   = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);	//for each line in symbol	for(int dy = lineBegin; dy <lineEnd; dy++)	{		uint8_t *dstLine = (uint8_t*)surface->pixels;		const uint8_t *srcLine = character.pixels.data();		// shift source\destination pixels to current position		dstLine += (posY+dy) * surface->pitch + posX * bpp;		srcLine += dy * character.width;		//for each column in line		for(int dx = rowBegin; dx < rowEnd; dx++)		{			uint8_t* dstPixel = dstLine + dx*bpp;			switch(srcLine[dx])			{			case 1: //black "shadow"				colorPutter(dstPixel, 0, 0, 0);				break;			case 255: //text colour				colorPutter(dstPixel, color.r, color.g, color.b);				break;			default :				break; //transparency			}		}	}	posX += character.width;	posX += character.rightOffset;}void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const{	if (data.empty())		return;	assert(surface);	int posX = pos.x;	int posY = pos.y;	// Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)	//assert(data[0] != '{');	//assert(data[data.size()-1] != '}');	SDL_LockSurface(surface);	for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))	{		CodePoint codepoint = TextOperations::getUnicodeCodepoint(data.data() + i, data.size() - i);		auto iter = chars.find(codepoint);		if (iter != chars.end())			renderCharacter(surface, iter->second, color, posX, posY);	}	SDL_UnlockSurface(surface);}
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