英雄无敌3(跨平台含手机)

ArseniyShestakov d900e9bec2 CGameHandler: fix hero removal code on player loss. Fix issue 2347 10 anni fa
AI 9e6f836b25 VCAI::pickBestArtifacts: don't try to move catapult between heroes 10 anni fa
Mods c6f714db9c Fixed generation of CPU teams. 10 anni fa
client 07807fb044 Client: slience visibility error on shipyard in non-coastal town 10 anni fa
cmake_modules 941dcee0f5 Fix AI and VCAI CMakeLists.txt 11 anni fa
config e91d79414b PathfinderOptions: use settings and move all defaults into schema 10 anni fa
debian c3ea9637dd Debian: change rules to use SDL2 and update changelog for 0.98 10 anni fa
editor b551bdb725 Final part of the merge 11 anni fa
launcher faa7cbff18 Fixed gcc/clang warnings 10 anni fa
lib 2be6818e33 FoWChange::applyGs: correct copy-paste error. Fix issue 2345 10 anni fa
osx 145df56126 different data file locations for different iso files 11 anni fa
rpm 0914bb3edf RPM: build with RelWithDebInfo instead of Release 10 anni fa
scripting 1c0d4e3f6f Fix filenames in file headers 10 anni fa
server d900e9bec2 CGameHandler: fix hero removal code on player loss. Fix issue 2347 10 anni fa
test 03a295f1a0 Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 10 anni fa
.gitignore 460227ec23 GitIgnore 10 anni fa
.travis.yml 93ebdb7893 [travis] drop unnecessary repository. 10 anni fa
AUTHORS a741c5fefd Added myself to AUTHORS file 10 anni fa
CCallback.cpp 7b5a7f43ad Removed includes of CGameState from headers 10 anni fa
CCallback.h b2e1ee5363 CGameState: move two pathfinding-related functions to CPathfinderHelper 10 anni fa
CMakeLists.txt 108d4c39b5 Fix build 10 anni fa
ChangeLog 360ebcce7e Merge pull request #145 from vcmi/feature/tavernRumors 10 anni fa
Global.h fc06db4c4f Move STRONG_INLINE define into Global.h 10 anni fa
README.linux aefe5923fd update sdl packages for Ubuntu/Debian to 2.0 10 anni fa
README.md a5998353c6 Update year to 2015 in readme 10 anni fa
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 12 anni fa
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration 11 anni fa
VCMI_global.props a50e9219c2 Launcher works for me. 12 anni fa
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 12 anni fa
VCMI_global_release.props bcf8cab19a Project files update/cleanup. 13 anni fa
VCMI_global_user.props a50e9219c2 Launcher works for me. 12 anni fa
license.txt 645ed84978 * license (GPL v2 or later) 17 anni fa
vcmi.workspace 877634b3a3 Define public interface of CDrawRoadsOperation 10 anni fa
vcmibuilder c54dc4c847 Fix portability issues on MacOSX 10 anni fa
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 anni fa

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.50+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

On Arch-based distributions, there is a development package available for VCMI on the AUR. It can be found at:
https://aur.archlinux.org/packages/vcmi-git/

Information about building packages from the Arch User Repository (AUR) can be
found at the Arch wiki.

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods

IV. Compiling documentation

To compile using Doxygen, the UseDoxygen CMake module must be installed. It can
be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

Once UseDoxygen is installed, run:
cmake .
make doc

The built documentation will be available from ./doc