CRmgTemplate.h 7.2 KB

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  1. /*
  2. * CRmgTemplate.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../int3.h"
  12. #include "../GameConstants.h"
  13. #include "../ResourceSet.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class JsonSerializeFormat;
  16. enum class ETemplateZoneType
  17. {
  18. PLAYER_START,
  19. CPU_START,
  20. TREASURE,
  21. JUNCTION,
  22. WATER
  23. };
  24. namespace EWaterContent // Not enum class, because it's used in method RandomMapTab::setMapGenOptions
  25. { // defined in client\lobby\RandomMapTab.cpp and probably in other similar places
  26. enum EWaterContent // as an argument of CToggleGroup::setSelected(int id) from \client\widgets\Buttons.cpp
  27. {
  28. RANDOM = -1,
  29. NONE,
  30. NORMAL,
  31. ISLANDS
  32. };
  33. }
  34. namespace EMonsterStrength // used as int in monster generation procedure and in map description for the generated random map
  35. {
  36. enum EMonsterStrength
  37. {
  38. ZONE_NONE = -3,
  39. RANDOM = -2,
  40. ZONE_WEAK = -1,
  41. ZONE_NORMAL = 0,
  42. ZONE_STRONG = 1,
  43. GLOBAL_WEAK = 2,
  44. GLOBAL_NORMAL = 3,
  45. GLOBAL_STRONG = 4
  46. };
  47. }
  48. class DLL_LINKAGE CTreasureInfo
  49. {
  50. public:
  51. ui32 min;
  52. ui32 max;
  53. ui16 density;
  54. CTreasureInfo();
  55. CTreasureInfo(ui32 min, ui32 max, ui16 density);
  56. bool operator ==(const CTreasureInfo & other) const;
  57. void serializeJson(JsonSerializeFormat & handler);
  58. };
  59. namespace rmg
  60. {
  61. enum class EConnectionType
  62. {
  63. GUARDED = 0, //default
  64. FICTIVE,
  65. REPULSIVE,
  66. WIDE,
  67. FORCE_PORTAL
  68. };
  69. enum class ERoadOption
  70. {
  71. ROAD_TRUE,
  72. ROAD_FALSE,
  73. ROAD_RANDOM
  74. };
  75. class DLL_LINKAGE ZoneConnection
  76. {
  77. public:
  78. ZoneConnection();
  79. TRmgTemplateZoneId getZoneA() const;
  80. TRmgTemplateZoneId getZoneB() const;
  81. TRmgTemplateZoneId getOtherZoneId(TRmgTemplateZoneId id) const;
  82. int getGuardStrength() const;
  83. rmg::EConnectionType getConnectionType() const;
  84. rmg::ERoadOption getRoadOption() const;
  85. void serializeJson(JsonSerializeFormat & handler);
  86. friend bool operator==(const ZoneConnection &, const ZoneConnection &);
  87. private:
  88. TRmgTemplateZoneId zoneA;
  89. TRmgTemplateZoneId zoneB;
  90. int guardStrength;
  91. rmg::EConnectionType connectionType;
  92. rmg::ERoadOption hasRoad;
  93. };
  94. class DLL_LINKAGE ZoneOptions
  95. {
  96. public:
  97. static const TRmgTemplateZoneId NO_ZONE;
  98. class DLL_LINKAGE CTownInfo
  99. {
  100. public:
  101. CTownInfo();
  102. int getTownCount() const;
  103. int getCastleCount() const;
  104. int getTownDensity() const;
  105. int getCastleDensity() const;
  106. void serializeJson(JsonSerializeFormat & handler);
  107. private:
  108. int townCount;
  109. int castleCount;
  110. int townDensity;
  111. int castleDensity;
  112. };
  113. ZoneOptions();
  114. TRmgTemplateZoneId getId() const;
  115. void setId(TRmgTemplateZoneId value);
  116. ETemplateZoneType getType() const;
  117. void setType(ETemplateZoneType value);
  118. int getSize() const;
  119. void setSize(int value);
  120. std::optional<int> getOwner() const;
  121. const std::set<TerrainId> getTerrainTypes() const;
  122. void setTerrainTypes(const std::set<TerrainId> & value);
  123. std::set<TerrainId> getDefaultTerrainTypes() const;
  124. const CTownInfo & getPlayerTowns() const;
  125. const CTownInfo & getNeutralTowns() const;
  126. std::set<FactionID> getDefaultTownTypes() const;
  127. const std::set<FactionID> getTownTypes() const;
  128. const std::set<FactionID> getMonsterTypes() const;
  129. void setTownTypes(const std::set<FactionID> & value);
  130. void setMonsterTypes(const std::set<FactionID> & value);
  131. void setMinesInfo(const std::map<TResource, ui16> & value);
  132. std::map<TResource, ui16> getMinesInfo() const;
  133. void setTreasureInfo(const std::vector<CTreasureInfo> & value);
  134. void addTreasureInfo(const CTreasureInfo & value);
  135. const std::vector<CTreasureInfo> & getTreasureInfo() const;
  136. ui32 getMaxTreasureValue() const;
  137. void recalculateMaxTreasureValue();
  138. TRmgTemplateZoneId getMinesLikeZone() const;
  139. TRmgTemplateZoneId getTerrainTypeLikeZone() const;
  140. TRmgTemplateZoneId getTreasureLikeZone() const;
  141. void addConnection(const ZoneConnection & connection);
  142. std::vector<ZoneConnection> getConnections() const;
  143. std::vector<TRmgTemplateZoneId> getConnectedZoneIds() const;
  144. void serializeJson(JsonSerializeFormat & handler);
  145. EMonsterStrength::EMonsterStrength monsterStrength;
  146. bool areTownsSameType() const;
  147. bool isMatchTerrainToTown() const;
  148. protected:
  149. TRmgTemplateZoneId id;
  150. ETemplateZoneType type;
  151. int size;
  152. ui32 maxTreasureValue;
  153. std::optional<int> owner;
  154. CTownInfo playerTowns;
  155. CTownInfo neutralTowns;
  156. bool matchTerrainToTown;
  157. std::set<TerrainId> terrainTypes;
  158. std::set<TerrainId> bannedTerrains;
  159. bool townsAreSameType;
  160. std::set<FactionID> townTypes;
  161. std::set<FactionID> bannedTownTypes;
  162. std::set<FactionID> monsterTypes;
  163. std::set<FactionID> bannedMonsters;
  164. std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
  165. std::vector<CTreasureInfo> treasureInfo;
  166. std::vector<TRmgTemplateZoneId> connectedZoneIds; //list of adjacent zone ids
  167. std::vector<ZoneConnection> connectionDetails; //list of connections linked to that zone
  168. TRmgTemplateZoneId minesLikeZone;
  169. TRmgTemplateZoneId terrainTypeLikeZone;
  170. TRmgTemplateZoneId treasureLikeZone;
  171. };
  172. }
  173. /// The CRmgTemplate describes a random map template.
  174. class DLL_LINKAGE CRmgTemplate : boost::noncopyable
  175. {
  176. public:
  177. using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<rmg::ZoneOptions>>;
  178. class DLL_LINKAGE CPlayerCountRange
  179. {
  180. public:
  181. void addRange(int lower, int upper);
  182. void addNumber(int value);
  183. bool isInRange(int count) const;
  184. std::set<int> getNumbers() const;
  185. std::string toString() const;
  186. void fromString(const std::string & value);
  187. int maxValue() const;
  188. int minValue() const;
  189. private:
  190. std::vector<std::pair<int, int> > range;
  191. };
  192. CRmgTemplate();
  193. ~CRmgTemplate();
  194. bool matchesSize(const int3 & value) const;
  195. bool isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const;
  196. const std::set<EWaterContent::EWaterContent> & getWaterContentAllowed() const;
  197. void setId(const std::string & value);
  198. void setName(const std::string & value);
  199. const std::string & getId() const;
  200. const std::string & getName() const;
  201. const std::string & getDescription() const;
  202. const CPlayerCountRange & getPlayers() const;
  203. const CPlayerCountRange & getHumanPlayers() const;
  204. std::pair<int3, int3> getMapSizes() const;
  205. const Zones & getZones() const;
  206. const JsonNode & getMapSettings() const;
  207. const std::vector<rmg::ZoneConnection> & getConnectedZoneIds() const;
  208. void validate() const; /// Tests template on validity and throws exception on failure
  209. void serializeJson(JsonSerializeFormat & handler);
  210. void afterLoad();
  211. private:
  212. std::string id;
  213. std::string name;
  214. std::string description;
  215. int3 minSize;
  216. int3 maxSize;
  217. CPlayerCountRange players;
  218. CPlayerCountRange humanPlayers;
  219. Zones zones;
  220. std::vector<rmg::ZoneConnection> connectedZoneIds;
  221. std::set<EWaterContent::EWaterContent> allowedWaterContent;
  222. std::unique_ptr<JsonNode> mapSettings;
  223. std::set<TerrainId> inheritTerrainType(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
  224. std::map<TResource, ui16> inheritMineTypes(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
  225. std::vector<CTreasureInfo> inheritTreasureInfo(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
  226. void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
  227. void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
  228. };
  229. VCMI_LIB_NAMESPACE_END