Unit.cpp 5.9 KB

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  1. /*
  2. * Unit.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Unit.h"
  12. #include "../VCMI_Lib.h"
  13. #include "../texts/CGeneralTextHandler.h"
  14. #include "../serializer/JsonDeserializer.h"
  15. #include "../serializer/JsonSerializer.h"
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. namespace battle
  20. {
  21. ///Unit
  22. Unit::~Unit() = default;
  23. bool Unit::isDead() const
  24. {
  25. return !alive() && !isGhost();
  26. }
  27. bool Unit::isTurret() const
  28. {
  29. return creatureIndex() == CreatureID::ARROW_TOWERS;
  30. }
  31. std::string Unit::getDescription() const
  32. {
  33. boost::format fmt("Unit %d of side %d");
  34. fmt % unitId() % static_cast<int>(unitSide());
  35. return fmt.str();
  36. }
  37. //TODO: deduplicate these functions
  38. const IBonusBearer* Unit::getBonusBearer() const
  39. {
  40. return this;
  41. }
  42. const BattleHexArray & Unit::getSurroundingHexes(BattleHex assumedPosition) const
  43. {
  44. BattleHex hex = (assumedPosition.toInt() != BattleHex::INVALID) ? assumedPosition : getPosition(); //use hypothetical position
  45. return getSurroundingHexes(hex, doubleWide(), unitSide());
  46. }
  47. const BattleHexArray & Unit::getSurroundingHexes(BattleHex position, bool twoHex, BattleSide side)
  48. {
  49. if(!twoHex)
  50. return position.getNeighbouringTiles();
  51. return position.getNeighbouringTilesDoubleWide(side);
  52. }
  53. BattleHexArray Unit::getAttackableHexes(const Unit * attacker) const
  54. {
  55. const BattleHexArray & defenderHexes = battle::Unit::getHexes(
  56. getPosition(),
  57. doubleWide(),
  58. unitSide());
  59. BattleHexArray targetableHexes;
  60. for(auto defenderHex : defenderHexes)
  61. {
  62. auto hexes = battle::Unit::getHexes(
  63. defenderHex,
  64. attacker->doubleWide(),
  65. unitSide());
  66. if(hexes.size() == 2 && BattleHex::getDistance(hexes.front(), hexes.back()) != 1)
  67. hexes.pop_back();
  68. for(auto hex : hexes)
  69. targetableHexes.insert(hex.getNeighbouringTiles());
  70. }
  71. return targetableHexes;
  72. }
  73. bool Unit::coversPos(BattleHex pos) const
  74. {
  75. return getPosition() == pos || (doubleWide() && (occupiedHex() == pos));
  76. }
  77. const BattleHexArray & Unit::getHexes() const
  78. {
  79. return getHexes(getPosition(), doubleWide(), unitSide());
  80. }
  81. const BattleHexArray & Unit::getHexes(BattleHex assumedPos) const
  82. {
  83. return getHexes(assumedPos, doubleWide(), unitSide());
  84. }
  85. BattleHexArray::ArrayOfBattleHexArrays Unit::precomputeUnitHexes(BattleSide side, bool twoHex)
  86. {
  87. BattleHexArray::ArrayOfBattleHexArrays result;
  88. for (BattleHex assumedPos = 0; assumedPos < GameConstants::BFIELD_SIZE; ++assumedPos)
  89. {
  90. BattleHexArray hexes;
  91. hexes.insert(assumedPos);
  92. if(twoHex)
  93. hexes.insert(occupiedHex(assumedPos, twoHex, side));
  94. result[assumedPos.toInt()] = std::move(hexes);
  95. }
  96. return result;
  97. }
  98. const BattleHexArray & Unit::getHexes(BattleHex assumedPos, bool twoHex, BattleSide side)
  99. {
  100. static const std::array<BattleHexArray::ArrayOfBattleHexArrays, 4> precomputed = {
  101. precomputeUnitHexes(BattleSide::ATTACKER, false),
  102. precomputeUnitHexes(BattleSide::ATTACKER, true),
  103. precomputeUnitHexes(BattleSide::DEFENDER, false),
  104. precomputeUnitHexes(BattleSide::DEFENDER, true),
  105. };
  106. static const std::array<BattleHexArray, 5> invalidHexes = {
  107. BattleHexArray({BattleHex( 0)}),
  108. BattleHexArray({BattleHex(-1)}),
  109. BattleHexArray({BattleHex(-2)}),
  110. BattleHexArray({BattleHex(-3)}),
  111. BattleHexArray({BattleHex(-4)})
  112. };
  113. if (assumedPos.isValid())
  114. {
  115. int index = side == BattleSide::ATTACKER ? 0 : 2;
  116. return precomputed[index + twoHex][assumedPos.toInt()];
  117. }
  118. else
  119. {
  120. // Towers and such
  121. return invalidHexes.at(-assumedPos.toInt());
  122. }
  123. }
  124. BattleHex Unit::occupiedHex() const
  125. {
  126. return occupiedHex(getPosition(), doubleWide(), unitSide());
  127. }
  128. BattleHex Unit::occupiedHex(BattleHex assumedPos) const
  129. {
  130. return occupiedHex(assumedPos, doubleWide(), unitSide());
  131. }
  132. BattleHex Unit::occupiedHex(BattleHex assumedPos, bool twoHex, BattleSide side)
  133. {
  134. if(twoHex)
  135. {
  136. if(side == BattleSide::ATTACKER)
  137. return assumedPos.toInt() - 1;
  138. else
  139. return assumedPos.toInt() + 1;
  140. }
  141. else
  142. {
  143. return BattleHex::INVALID;
  144. }
  145. }
  146. void Unit::addText(MetaString & text, EMetaText type, int32_t serial, const boost::logic::tribool & plural) const
  147. {
  148. if(boost::logic::indeterminate(plural))
  149. serial = VLC->generaltexth->pluralText(serial, getCount());
  150. else if(plural)
  151. serial = VLC->generaltexth->pluralText(serial, 2);
  152. else
  153. serial = VLC->generaltexth->pluralText(serial, 1);
  154. text.appendLocalString(type, serial);
  155. }
  156. void Unit::addNameReplacement(MetaString & text, const boost::logic::tribool & plural) const
  157. {
  158. if(boost::logic::indeterminate(plural))
  159. text.replaceName(creatureId(), getCount());
  160. else if(plural)
  161. text.replaceNamePlural(creatureIndex());
  162. else
  163. text.replaceNameSingular(creatureIndex());
  164. }
  165. std::string Unit::formatGeneralMessage(const int32_t baseTextId) const
  166. {
  167. const int32_t textId = VLC->generaltexth->pluralText(baseTextId, getCount());
  168. MetaString text;
  169. text.appendLocalString(EMetaText::GENERAL_TXT, textId);
  170. text.replaceName(creatureId(), getCount());
  171. return text.toString();
  172. }
  173. int Unit::getRawSurrenderCost() const
  174. {
  175. //we pay for our stack that comes from our army slots - condition eliminates summoned cres and war machines
  176. if(unitSlot().validSlot())
  177. return creatureCost() * getCount();
  178. else
  179. return 0;
  180. }
  181. ///UnitInfo
  182. void UnitInfo::serializeJson(JsonSerializeFormat & handler)
  183. {
  184. handler.serializeInt("count", count);
  185. handler.serializeId("type", type, CreatureID(CreatureID::NONE));
  186. handler.serializeInt("side", side);
  187. si16 positionValue = position.toInt();
  188. handler.serializeInt("position", positionValue);
  189. position = positionValue;
  190. handler.serializeBool("summoned", summoned);
  191. }
  192. void UnitInfo::save(JsonNode & data)
  193. {
  194. data.clear();
  195. JsonSerializer ser(nullptr, data);
  196. ser.serializeStruct("newUnitInfo", *this);
  197. }
  198. void UnitInfo::load(uint32_t id_, const JsonNode & data)
  199. {
  200. id = id_;
  201. JsonDeserializer deser(nullptr, data);
  202. deser.serializeStruct("newUnitInfo", *this);
  203. }
  204. }
  205. VCMI_LIB_NAMESPACE_END