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							- /*
 
-  * ArtifactLocation.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../constants/EntityIdentifiers.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct ArtifactLocation
 
- {
 
- 	ObjectInstanceID artHolder;
 
- 	ArtifactPosition slot;
 
- 	std::optional<SlotID> creature;
 
- 	ArtifactLocation()
 
- 		: artHolder(ObjectInstanceID::NONE)
 
- 		, slot(ArtifactPosition::PRE_FIRST)
 
- 		, creature(std::nullopt)
 
- 	{
 
- 	}
 
- 	ArtifactLocation(const ObjectInstanceID id, const ArtifactPosition & slot = ArtifactPosition::PRE_FIRST)
 
- 		: artHolder(id)
 
- 		, slot(slot)
 
- 		, creature(std::nullopt)
 
- 	{
 
- 	}
 
- 	ArtifactLocation(const ObjectInstanceID id, const std::optional<SlotID> creatureSlot)
 
- 		: artHolder(id)
 
- 		, slot(ArtifactPosition::PRE_FIRST)
 
- 		, creature(creatureSlot)
 
- 	{
 
- 	}
 
- 	ArtifactLocation(const ObjectInstanceID id, const std::optional<SlotID> creatureSlot, const ArtifactPosition & slot)
 
- 		: artHolder(id)
 
- 		, slot(slot)
 
- 		, creature(creatureSlot)
 
- 	{
 
- 	}
 
- 	template <typename Handler> void serialize(Handler & h)
 
- 	{
 
- 		h & artHolder;
 
- 		h & slot;
 
- 		h & creature;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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