AlexVinS d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 vuotta sitten
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filesystem 66b022f93e initializer lists part1 11 vuotta sitten
logging 66b022f93e initializer lists part1 11 vuotta sitten
mapObjects aa31625774 More flexible way of spell school access 11 vuotta sitten
mapping 66b022f93e initializer lists part1 11 vuotta sitten
minizip 0541b544c4 fix minizip build error for MSVC 11 vuotta sitten
registerTypes 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 vuotta sitten
rmg 9e5cc2d1b1 Treasure piles will prefer to grow upwards to make space for object accessible from bottom. 11 vuotta sitten
AI_Base.h cce814c41b * Final commit 14 vuotta sitten
BattleAction.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 vuotta sitten
BattleAction.h 1657f124e1 - Compile fixes for MVS 12 vuotta sitten
BattleHex.cpp 3f720901ec Minor fixes. 11 vuotta sitten
BattleHex.h 3f720901ec Minor fixes. 11 vuotta sitten
BattleState.cpp 2a75c432e0 Remove 2 unused methods 11 vuotta sitten
BattleState.h 2a75c432e0 Remove 2 unused methods 11 vuotta sitten
CArtHandler.cpp 54453aee73 get rid of boost::assign 11 vuotta sitten
CArtHandler.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 vuotta sitten
CBattleCallback.cpp f7ff61ce4f Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 11 vuotta sitten
CBattleCallback.h fa9c1e8637 remove healedHP calculation from battlestate 11 vuotta sitten
CBonusTypeHandler.cpp b518fd6ea6 Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 11 vuotta sitten
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration 11 vuotta sitten
CBuildingHandler.cpp 54453aee73 get rid of boost::assign 11 vuotta sitten
CBuildingHandler.h 8a8eecd063 * refactoring 12 vuotta sitten
CConfigHandler.cpp d2ae847ecf - files in local directories (saves & configs) now always have higher 11 vuotta sitten
CConfigHandler.h 9a4aa8749f Fall back to first available resolution if config contains invalid value. 11 vuotta sitten
CConsoleHandler.cpp 37bd4790f7 VCMIDirs update #6 fix 11 vuotta sitten
CConsoleHandler.h 1b6f2ea3b7 VCMIDirs update #5 fix 11 vuotta sitten
CCreatureHandler.cpp 54453aee73 get rid of boost::assign 11 vuotta sitten
CCreatureHandler.h fe1b16a7ec Some preparation towards mantis #1743: 11 vuotta sitten
CCreatureSet.cpp cfa6f46d62 VERY buggy, unusable, but progress is being made... 11 vuotta sitten
CCreatureSet.h 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 vuotta sitten
CGameInfoCallback.cpp 787c970003 Simplify CGameInfoCallback::estimateSpellDamage 11 vuotta sitten
CGameInfoCallback.h 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 vuotta sitten
CGameInterface.cpp 864fa0388f Android fix 11 vuotta sitten
CGameInterface.h 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 vuotta sitten
CGameState.cpp 34ffdb5981 small cleanup 11 vuotta sitten
CGameState.h 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 vuotta sitten
CGameStateFwd.h 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 vuotta sitten
CGeneralTextHandler.cpp 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 11 vuotta sitten
CGeneralTextHandler.h 9797372dbe Implement Unicode support for ingame console 11 vuotta sitten
CHeroHandler.cpp db221829aa Modding-related bugfixes: 11 vuotta sitten
CHeroHandler.h 1d57b75bc5 - random number generation refactoring 11 vuotta sitten
CMakeLists.txt 5ba53da9bf Extract SpellMechanics to separate file 11 vuotta sitten
CModHandler.cpp a49da360d2 Use ESpellCastProblem inside SpellHandler 11 vuotta sitten
CModHandler.h a49da360d2 Use ESpellCastProblem inside SpellHandler 11 vuotta sitten
CObstacleInstance.cpp 55577d0ac4 - fixed missing DLL_LINKAGE 12 vuotta sitten
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: 12 vuotta sitten
CRandomGenerator.cpp 5139378319 - migrated boost::function/ref/bind to std:: variants 11 vuotta sitten
CRandomGenerator.h 492b866806 - Fixed crash caused by randomShuffle 11 vuotta sitten
CScriptingModule.h ad84ae64b0 Clean up. 11 vuotta sitten
CSoundBase.h a491c11305 Fixed sound effect when hero disappears 11 vuotta sitten
CSpellHandler.cpp 6893509f65 Fix manaGain animation always showing 11 vuotta sitten
CSpellHandler.h 6893509f65 Fix manaGain animation always showing 11 vuotta sitten
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 vuotta sitten
CThreadHelper.cpp 5c356f4415 add support for the HURD 11 vuotta sitten
CThreadHelper.h 5139378319 - migrated boost::function/ref/bind to std:: variants 11 vuotta sitten
CTownHandler.cpp ce83db0f43 - Option to configure monster types spawning in a zone 11 vuotta sitten
CTownHandler.h ce83db0f43 - Option to configure monster types spawning in a zone 11 vuotta sitten
CondSh.h 3f720901ec Minor fixes. 11 vuotta sitten
Connection.cpp 380c100783 Disabled Nagle algorithm for net packs. 11 vuotta sitten
Connection.h ce8fa33efc Introduced new spell configuration options (not used yet) 11 vuotta sitten
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. 12 vuotta sitten
FunctionList.h dce9880d16 Minor refactoring of FunctionList using variadic templates. 11 vuotta sitten
GameConstants.cpp d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 vuotta sitten
GameConstants.h f7ff61ce4f Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4 11 vuotta sitten
HeroBonus.cpp 66b022f93e initializer lists part1 11 vuotta sitten
HeroBonus.h 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) 11 vuotta sitten
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 vuotta sitten
IGameCallback.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 vuotta sitten
IGameCallback.h a0689fa377 Refactoring of hoverText from objects: 11 vuotta sitten
IGameEventsReceiver.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 vuotta sitten
IHandlerBase.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 vuotta sitten
IHandlerBase.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 vuotta sitten
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 vuotta sitten
JsonDetail.cpp 66b022f93e initializer lists part1 11 vuotta sitten
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 vuotta sitten
JsonNode.cpp 836c466f81 - Implementation of overrides for towns 11 vuotta sitten
JsonNode.h 44742814cd More cleanup: 11 vuotta sitten
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: 12 vuotta sitten
LogicalExpression.h d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed 11 vuotta sitten
NetPacks.h d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 vuotta sitten
NetPacksBase.h c7dc4c05b8 fix mingw build 11 vuotta sitten
NetPacksLib.cpp 657385e32c We need to know caster stack ID for proper projectile animation 11 vuotta sitten
ResourceSet.cpp 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 vuotta sitten
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. 11 vuotta sitten
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 vuotta sitten
SpellMechanics.cpp 657385e32c We need to know caster stack ID for proper projectile animation 11 vuotta sitten
SpellMechanics.h fe1233310f Centralize dispell mechanics 11 vuotta sitten
StartInfo.h 3560bbb7f3 two patches/pull requests from janisozaur 12 vuotta sitten
StdInc.cpp cce814c41b * Final commit 14 vuotta sitten
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 vuotta sitten
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 vuotta sitten
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: 12 vuotta sitten
VCMIDirs.cpp c36042f8c7 rename preprocessor variable VCMI_LINUX to VCMI_XDG 11 vuotta sitten
VCMIDirs.h 958839668c VCMIDirs update #5 11 vuotta sitten
VCMI_Lib.cpp 530a3e69bf Option to allow / ban certain types of town in a template. 11 vuotta sitten
VCMI_Lib.h 6bd6be0835 Object class handler is now a proper "handler" 11 vuotta sitten
VCMI_lib.cbp 5ba53da9bf Extract SpellMechanics to separate file 11 vuotta sitten
VCMI_lib.vcxproj 756c19227b update VS project. untested. 11 vuotta sitten
VCMI_lib.vcxproj.filters 57fa905a2b Something that compiles. 11 vuotta sitten
int3.h 80998b9dc3 Minor fixes. fix 11 vuotta sitten
vcmi_endian.h 3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 11 vuotta sitten