InputSourceTouch.cpp 9.8 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../gui/CursorHandler.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../gui/EventDispatcher.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../render/IScreenHandler.h"
  21. #include "../CServerHandler.h"
  22. #include "../globalLobby/GlobalLobbyClient.h"
  23. #if defined(VCMI_ANDROID)
  24. #include "../../lib/CAndroidVMHelper.h"
  25. #elif defined(VCMI_IOS)
  26. #include "../ios/utils.h"
  27. #endif
  28. #include <SDL_events.h>
  29. #include <SDL_hints.h>
  30. #include <SDL_timer.h>
  31. InputSourceTouch::InputSourceTouch()
  32. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0)
  33. {
  34. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  35. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  36. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  37. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  38. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  39. if (params.useRelativeMode)
  40. state = TouchState::RELATIVE_MODE;
  41. else
  42. state = TouchState::IDLE;
  43. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  44. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  45. #else
  46. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  47. #endif
  48. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  49. }
  50. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  51. {
  52. if (CCS && CCS->curh && settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
  53. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  54. switch(state)
  55. {
  56. case TouchState::RELATIVE_MODE:
  57. {
  58. Point screenSize = GH.screenDimensions();
  59. int scalingFactor = GH.screenHandler().getScalingFactor();
  60. Point moveDistance {
  61. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  62. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  63. };
  64. GH.input().moveCursorPosition(moveDistance);
  65. if (CCS && CCS->curh)
  66. CCS->curh->cursorMove(GH.getCursorPosition().x * scalingFactor, GH.getCursorPosition().y * scalingFactor);
  67. break;
  68. }
  69. case TouchState::IDLE:
  70. {
  71. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  72. break;
  73. }
  74. case TouchState::TAP_DOWN_SHORT:
  75. case TouchState::TAP_DOWN_LONG_AWAIT:
  76. {
  77. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  78. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  79. {
  80. state = state == TouchState::TAP_DOWN_SHORT ? TouchState::TAP_DOWN_PANNING : TouchState::TAP_DOWN_PANNING_POPUP;
  81. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  82. }
  83. break;
  84. }
  85. case TouchState::TAP_DOWN_PANNING:
  86. case TouchState::TAP_DOWN_PANNING_POPUP:
  87. {
  88. emitPanningEvent(tfinger);
  89. break;
  90. }
  91. case TouchState::TAP_DOWN_DOUBLE:
  92. {
  93. emitPinchEvent(tfinger);
  94. break;
  95. }
  96. case TouchState::TAP_DOWN_LONG:
  97. {
  98. // no-op
  99. break;
  100. }
  101. }
  102. }
  103. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  104. {
  105. // FIXME: better place to update potentially changed settings?
  106. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  107. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  108. lastTapTimeTicks = tfinger.timestamp;
  109. switch(state)
  110. {
  111. case TouchState::RELATIVE_MODE:
  112. {
  113. if(tfinger.x > 0.5)
  114. {
  115. if (tfinger.y < 0.5)
  116. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  117. else
  118. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
  119. }
  120. break;
  121. }
  122. case TouchState::IDLE:
  123. {
  124. lastTapPosition = convertTouchToMouse(tfinger);
  125. GH.input().setCursorPosition(lastTapPosition);
  126. state = TouchState::TAP_DOWN_SHORT;
  127. break;
  128. }
  129. case TouchState::TAP_DOWN_SHORT:
  130. {
  131. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  132. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  133. state = TouchState::TAP_DOWN_DOUBLE;
  134. break;
  135. }
  136. case TouchState::TAP_DOWN_PANNING:
  137. {
  138. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  139. state = TouchState::TAP_DOWN_DOUBLE;
  140. break;
  141. }
  142. case TouchState::TAP_DOWN_DOUBLE:
  143. {
  144. CSH->getGlobalLobby().activateInterface();
  145. break;
  146. }
  147. case TouchState::TAP_DOWN_LONG_AWAIT:
  148. lastTapPosition = convertTouchToMouse(tfinger);
  149. break;
  150. case TouchState::TAP_DOWN_LONG:
  151. case TouchState::TAP_DOWN_PANNING_POPUP:
  152. {
  153. // no-op
  154. break;
  155. }
  156. }
  157. }
  158. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  159. {
  160. switch(state)
  161. {
  162. case TouchState::RELATIVE_MODE:
  163. {
  164. if(tfinger.x > 0.5)
  165. {
  166. if (tfinger.y < 0.5)
  167. GH.events().dispatchClosePopup(GH.getCursorPosition());
  168. else
  169. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
  170. }
  171. break;
  172. }
  173. case TouchState::IDLE:
  174. {
  175. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  176. break;
  177. }
  178. case TouchState::TAP_DOWN_SHORT:
  179. {
  180. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  181. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  182. {
  183. GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  184. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  185. }
  186. else
  187. {
  188. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  189. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  190. lastLeftClickTimeTicks = tfinger.timestamp;
  191. lastLeftClickPosition = convertTouchToMouse(tfinger);
  192. }
  193. state = TouchState::IDLE;
  194. break;
  195. }
  196. case TouchState::TAP_DOWN_PANNING:
  197. case TouchState::TAP_DOWN_PANNING_POPUP:
  198. {
  199. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  200. state = state == TouchState::TAP_DOWN_PANNING ? TouchState::IDLE : TouchState::TAP_DOWN_LONG_AWAIT;
  201. break;
  202. }
  203. case TouchState::TAP_DOWN_DOUBLE:
  204. {
  205. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  206. state = TouchState::TAP_DOWN_PANNING;
  207. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  208. {
  209. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  210. state = TouchState::IDLE;
  211. }
  212. break;
  213. }
  214. case TouchState::TAP_DOWN_LONG:
  215. {
  216. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  217. {
  218. state = TouchState::TAP_DOWN_LONG_AWAIT;
  219. }
  220. break;
  221. }
  222. case TouchState::TAP_DOWN_LONG_AWAIT:
  223. {
  224. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  225. {
  226. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  227. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  228. state = TouchState::IDLE;
  229. }
  230. break;
  231. }
  232. }
  233. }
  234. void InputSourceTouch::handleUpdate()
  235. {
  236. if ( state == TouchState::TAP_DOWN_SHORT)
  237. {
  238. uint32_t currentTime = SDL_GetTicks();
  239. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  240. {
  241. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  242. if (GH.windows().isTopWindowPopup())
  243. {
  244. hapticFeedback();
  245. state = TouchState::TAP_DOWN_LONG;
  246. }
  247. }
  248. }
  249. }
  250. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  251. {
  252. return convertTouchToMouse(tfinger.x, tfinger.y);
  253. }
  254. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  255. {
  256. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  257. }
  258. bool InputSourceTouch::hasTouchInputDevice() const
  259. {
  260. return SDL_GetNumTouchDevices() > 0;
  261. }
  262. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  263. {
  264. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  265. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  266. }
  267. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  268. {
  269. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  270. if (fingers < 2)
  271. return;
  272. bool otherFingerFound = false;
  273. double otherX;
  274. double otherY;
  275. for (int i = 0; i < fingers; ++i)
  276. {
  277. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  278. if (finger && finger->id != tfinger.fingerId)
  279. {
  280. otherX = finger->x * GH.screenDimensions().x;
  281. otherY = finger->y * GH.screenDimensions().y;
  282. otherFingerFound = true;
  283. break;
  284. }
  285. }
  286. if (!otherFingerFound)
  287. return; // should be impossible, but better to avoid weird edge cases
  288. float thisX = tfinger.x * GH.screenDimensions().x;
  289. float thisY = tfinger.y * GH.screenDimensions().y;
  290. float deltaX = tfinger.dx * GH.screenDimensions().x;
  291. float deltaY = tfinger.dy * GH.screenDimensions().y;
  292. float oldX = thisX - deltaX - otherX;
  293. float oldY = thisY - deltaY - otherY;
  294. float newX = thisX - otherX;
  295. float newY = thisY - otherY;
  296. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  297. double distanceNew = std::sqrt(newX * newX + newY + newY);
  298. if (distanceOld > params.pinchSensitivityThreshold)
  299. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  300. }
  301. void InputSourceTouch::hapticFeedback() {
  302. if(params.hapticFeedbackEnabled) {
  303. #if defined(VCMI_ANDROID)
  304. CAndroidVMHelper vmHelper;
  305. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  306. #elif defined(VCMI_IOS)
  307. iOS_utils::hapticFeedback();
  308. #endif
  309. }
  310. }