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							- #pragma once
 
- /*
 
-  * GameConstants.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "ConstTransitivePtr.h"
 
- namespace GameConstants
 
- {
 
- 	const std::string VCMI_VERSION = "VCMI 0.98f";
 
- 	const int BFIELD_WIDTH = 17;
 
- 	const int BFIELD_HEIGHT = 11;
 
- 	const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
 
- 	const int PUZZLE_MAP_PIECES = 48;
 
- 	const int MAX_HEROES_PER_PLAYER = 8;
 
- 	const int AVAILABLE_HEROES_PER_PLAYER = 2;
 
- 	const int ALL_PLAYERS = 255; //bitfield
 
- 	const ui16 BACKPACK_START = 19;
 
- 	const int CREATURES_PER_TOWN = 7; //without upgrades
 
- 	const int SPELL_LEVELS = 5;
 
- 	const int SPELL_SCHOOL_LEVELS = 4;
 
- 	const int CRE_LEVELS = 10; // number of creature experience levels
 
- 	const int SPELLBOOK_GOLD_COST = 500;
 
- 	const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
 
- 	const int ARMY_SIZE = 7;
 
- 	const int SKILL_PER_HERO=8;
 
- 	const int SKILL_QUANTITY=28;
 
- 	const int PRIMARY_SKILLS=4;
 
- 	const int TERRAIN_TYPES=10;
 
- 	const int RESOURCE_QUANTITY=8;
 
- 	const int HEROES_PER_TYPE=8; //amount of heroes of each type
 
- 	// amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
 
- 	const int F_NUMBER = 9;
 
- 	const int ARTIFACTS_QUANTITY=171;
 
- 	const int HEROES_QUANTITY=156;
 
- 	const int SPELLS_QUANTITY=70;
 
- 	const int CREATURES_COUNT = 197;
 
- 	const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
 
- }
 
- class CArtifact;
 
- class CArtifactInstance;
 
- class CCreature;
 
- class CSpell;
 
- class CGameInfoCallback;
 
- class CNonConstInfoCallback;
 
- #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME)	\
 
- CLASS_NAME(const CLASS_NAME & other)				\
 
- {													\
 
- 	num = other.num;								\
 
- }													\
 
- CLASS_NAME & operator=(const CLASS_NAME & other)	\
 
- {													\
 
- 	num = other.num;								\
 
- 	return *this;									\
 
- }													\
 
- explicit CLASS_NAME(si32 id)						\
 
- 	: num(static_cast<ENUM_NAME>(id))				\
 
- {}													\
 
- operator ENUM_NAME() const							\
 
- {													\
 
- 	return num;										\
 
- }													\
 
- ENUM_NAME toEnum() const							\
 
- {													\
 
- 	return num;										\
 
- }													\
 
- template <typename Handler> void serialize(Handler &h, const int version)	\
 
- {													\
 
- 	h & num;										\
 
- }													\
 
- CLASS_NAME & advance(int i)							\
 
- {													\
 
- 	num = (ENUM_NAME)((int)num + i);				\
 
- 	return *this;									\
 
- }
 
- #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B)			\
 
- bool DLL_LINKAGE operator==(const A & a, const B & b);	\
 
- bool DLL_LINKAGE operator!=(const A & a, const B & b);	\
 
- bool DLL_LINKAGE operator<(const A & a, const B & b);	\
 
- bool DLL_LINKAGE operator<=(const A & a, const B & b);	\
 
- bool DLL_LINKAGE operator>(const A & a, const B & b);	\
 
- bool DLL_LINKAGE operator>=(const A & a, const B & b);
 
- #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME)			\
 
- 	ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME)	\
 
- 	ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME)		\
 
- 	ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
 
- #define OP_DECL_INT(CLASS_NAME, OP)					\
 
- bool operator OP (const CLASS_NAME & b) const		\
 
- {													\
 
- 	return num OP b.num;							\
 
- }
 
- #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME)	\
 
- public:														\
 
- CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {}	\
 
- CLASS_NAME(const CLASS_NAME & other):						\
 
- 	BaseForID<CLASS_NAME, NUMERIC_NAME>(other)				\
 
- {															\
 
- }															\
 
- CLASS_NAME & operator=(const CLASS_NAME & other)			\
 
- {															\
 
- 	num = other.num;										\
 
- 	return *this;											\
 
- }															\
 
- explicit CLASS_NAME(si32 id)								\
 
- 	: BaseForID<CLASS_NAME, NUMERIC_NAME>(id)				\
 
- {}
 
- template < typename Derived, typename NumericType>
 
- class BaseForID
 
- {
 
- protected:
 
- 	NumericType num;
 
- public:
 
- 	NumericType getNum() const
 
- 	{
 
- 		return num;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & num;
 
- 	}
 
- 	explicit BaseForID(NumericType _num = -1)
 
- 	{
 
- 		num = _num;
 
- 	}
 
- 	void advance(int change)
 
- 	{
 
- 		num += change;
 
- 	}
 
- 	typedef BaseForID<Derived, NumericType> __SelfType;
 
- 	OP_DECL_INT(__SelfType, ==)
 
- 	OP_DECL_INT(__SelfType, !=)
 
- 	OP_DECL_INT(__SelfType, <)
 
- 	OP_DECL_INT(__SelfType, >)
 
- 	OP_DECL_INT(__SelfType, <=)
 
- 	OP_DECL_INT(__SelfType, >=)
 
- };
 
- template<typename Der, typename Num>
 
- std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
 
- template<typename Der, typename Num>
 
- std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
 
- {
 
- 	//We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
 
- 	typedef typename std::common_type<short, Num>::type Number;
 
- 	return os << static_cast<Number>(id.getNum());
 
- }
 
- class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- };
 
- class QueryID : public BaseForID<QueryID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(QueryID, si32)
 
- 	QueryID & operator++()
 
- 	{
 
- 		++num;
 
- 		return *this;
 
- 	}
 
- };
 
- class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- };
 
- class HeroTypeID : public BaseForID<HeroTypeID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
 
- };
 
- class SlotID : public BaseForID<SlotID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(SlotID, si32)
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- 	DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
 
- 	DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
 
- 	bool validSlot() const
 
- 	{
 
- 		return getNum() >= 0  &&  getNum() < GameConstants::ARMY_SIZE;
 
- 	}
 
- };
 
- class PlayerColor : public BaseForID<PlayerColor, ui8>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
 
- 	enum EPlayerColor
 
- 	{
 
- 		PLAYER_LIMIT_I = 8
 
- 	};
 
- 	DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
 
- 	DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
 
- 	DLL_LINKAGE static const PlayerColor NEUTRAL; //255
 
- 	DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
 
- 	DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- };
 
- class TeamID : public BaseForID<TeamID, ui8>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
 
- 	DLL_LINKAGE static const TeamID NO_TEAM;
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- };
 
- class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- };
 
- // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
 
- // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
 
- // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
 
- // #endif
 
- // Enum declarations
 
- namespace PrimarySkill
 
- {
 
- 	enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
 
- 				EXPERIENCE = 4}; //for some reason changePrimSkill uses it
 
- }
 
- class SecondarySkill
 
- {
 
- public:
 
- 	enum ESecondarySkill
 
- 	{
 
- 		WRONG = -2,
 
- 		DEFAULT = -1,
 
- 		PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
 
- 		LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
 
- 		SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
 
- 		FIRST_AID, SKILL_SIZE
 
- 	};
 
- 	static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
 
- 	SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
 
- 	ESecondarySkill num;
 
- };
 
- ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
 
- namespace EAlignment
 
- {
 
- 	enum EAlignment { GOOD, EVIL, NEUTRAL };
 
- }
 
- namespace ETownType
 
- {
 
- 	enum ETownType
 
- 	{
 
- 		ANY = -1,
 
- 		CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
 
- 	};
 
- }
 
- class BuildingID
 
- {
 
- public:
 
- 	//Quite useful as long as most of building mechanics hardcoded
 
- 	// NOTE: all building with completely configurable mechanics will be removed from list
 
- 	enum EBuildingID
 
- 	{
 
- 		DEFAULT = -50,
 
- 		NONE = -1,
 
- 		MAGES_GUILD_1 = 0,  MAGES_GUILD_2, MAGES_GUILD_3,     MAGES_GUILD_4,   MAGES_GUILD_5,
 
- 		TAVERN,         SHIPYARD,      FORT,              CITADEL,         CASTLE,
 
- 		VILLAGE_HALL,   TOWN_HALL,     CITY_HALL,         CAPITOL,         MARKETPLACE,
 
- 		RESOURCE_SILO,  BLACKSMITH,    SPECIAL_1,         HORDE_1,         HORDE_1_UPGR,
 
- 		SHIP,           SPECIAL_2,     SPECIAL_3,         SPECIAL_4,       HORDE_2,
 
- 		HORDE_2_UPGR,   GRAIL,         EXTRA_TOWN_HALL,   EXTRA_CITY_HALL, EXTRA_CAPITOL,
 
- 		DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
 
- 		DWELL_UP_FIRST=37,  DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
 
- 		DWELL_LVL_6_UP, DWELL_UP_LAST=43,
 
- 		DWELL_LVL_1 = DWELL_FIRST,
 
- 		DWELL_LVL_7 = DWELL_LAST,
 
- 		DWELL_LVL_1_UP = DWELL_UP_FIRST,
 
- 		DWELL_LVL_7_UP = DWELL_UP_LAST,
 
- 		//Special buildings for towns.
 
- 		LIGHTHOUSE  = SPECIAL_1,
 
- 		STABLES     = SPECIAL_2, //Castle
 
- 		BROTHERHOOD = SPECIAL_3,
 
- 		MYSTIC_POND         = SPECIAL_1,
 
- 		FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
 
- 		TREASURY            = SPECIAL_3,
 
- 		ARTIFACT_MERCHANT = SPECIAL_1,
 
- 		LOOKOUT_TOWER     = SPECIAL_2, //Tower
 
- 		LIBRARY           = SPECIAL_3,
 
- 		WALL_OF_KNOWLEDGE = SPECIAL_4,
 
- 		STORMCLOUDS   = SPECIAL_2,
 
- 		CASTLE_GATE   = SPECIAL_3, //Inferno
 
- 		ORDER_OF_FIRE = SPECIAL_4,
 
- 		COVER_OF_DARKNESS    = SPECIAL_1,
 
- 		NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
 
- 		SKELETON_TRANSFORMER = SPECIAL_3,
 
- 		//ARTIFACT_MERCHANT - same ID as in tower
 
- 		MANA_VORTEX      = SPECIAL_2,
 
- 		PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
 
- 		BATTLE_ACADEMY   = SPECIAL_4,
 
- 		ESCAPE_TUNNEL     = SPECIAL_1,
 
- 		FREELANCERS_GUILD = SPECIAL_2, //Stronghold
 
- 		BALLISTA_YARD     = SPECIAL_3,
 
- 		HALL_OF_VALHALLA  = SPECIAL_4,
 
- 		CAGE_OF_WARLORDS = SPECIAL_1,
 
- 		GLYPHS_OF_FEAR   = SPECIAL_2, // Fortress
 
- 		BLOOD_OBELISK    = SPECIAL_3,
 
- 		//ARTIFACT_MERCHANT - same ID as in tower
 
- 		MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
 
- 	};
 
- 	BuildingID(EBuildingID _num = NONE) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
 
- 	EBuildingID num;
 
- };
 
- ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
 
- namespace EBuildingState
 
- {
 
- 	enum EBuildingState
 
- 	{
 
- 		HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
 
- 		NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
 
- 	};
 
- }
 
- namespace ESpellCastProblem
 
- {
 
- 	enum ESpellCastProblem
 
- 	{
 
- 		OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
 
- 		HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
 
- 		SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
 
- 		NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
 
- 		MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
 
- 		NOT_DECIDED,
 
- 		INVALID
 
- 	};
 
- }
 
- namespace ECastingMode
 
- {
 
- 	enum ECastingMode 
 
- 	{
 
- 		HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
 
- 		MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
 
- 		SPELL_LIKE_ATTACK, 
 
- 		PASSIVE_CASTING//f.e. opening battle spells
 
- 	};
 
- }
 
- namespace EMarketMode
 
- {
 
- 	enum EMarketMode
 
- 	{
 
- 		RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
 
- 		ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
 
- 		MARTKET_AFTER_LAST_PLACEHOLDER
 
- 	};
 
- }
 
- namespace EBattleStackState
 
- {
 
- 	enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, DEAD_CLONE, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
 
- 		DRAINED_MANA /*remember to drain mana only once per turn*/};
 
- }
 
- namespace ECommander
 
- {
 
- 	enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
 
- 	const int MAX_SKILL_LEVEL = 5;
 
- }
 
- namespace EWallPart
 
- {
 
- 	enum EWallPart
 
- 	{
 
- 		INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
 
- 		KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
 
- 		PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
 
- 	};
 
- }
 
- namespace EWallState
 
- {
 
- 	enum EWallState
 
- 	{
 
- 		NONE = -1, //no wall
 
- 		DESTROYED,
 
- 		DAMAGED,
 
- 		INTACT
 
- 	};
 
- }
 
- namespace ETileType
 
- {
 
- 	enum ETileType
 
- 	{
 
- 		FREE,
 
- 		POSSIBLE,
 
- 		BLOCKED,
 
- 		USED
 
- 	};
 
- }
 
- enum class ETeleportChannelType
 
- {
 
- 	IMPASSABLE,
 
- 	BIDIRECTIONAL,
 
- 	UNIDIRECTIONAL,
 
- 	MIXED
 
- };
 
- namespace ERiverType
 
- {
 
- 	enum ERiverType
 
- 	{
 
- 		NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
 
- 	};
 
- }
 
- namespace ERoadType
 
- {
 
- 	enum ERoadType
 
- 	{
 
- 		NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
 
- 	};
 
- }
 
- class Obj
 
- {
 
- public:
 
- 	enum EObj
 
- 	{
 
- 		NO_OBJ = -1,
 
- 		ALTAR_OF_SACRIFICE = 2,
 
- 		ANCHOR_POINT = 3,
 
- 		ARENA = 4,
 
- 		ARTIFACT = 5,
 
- 		PANDORAS_BOX = 6,
 
- 		BLACK_MARKET = 7,
 
- 		BOAT = 8,
 
- 		BORDERGUARD = 9,
 
- 		KEYMASTER = 10,
 
- 		BUOY = 11,
 
- 		CAMPFIRE = 12,
 
- 		CARTOGRAPHER = 13,
 
- 		SWAN_POND = 14,
 
- 		COVER_OF_DARKNESS = 15,
 
- 		CREATURE_BANK = 16,
 
- 		CREATURE_GENERATOR1 = 17,
 
- 		CREATURE_GENERATOR2 = 18,
 
- 		CREATURE_GENERATOR3 = 19,
 
- 		CREATURE_GENERATOR4 = 20,
 
- 		CURSED_GROUND1 = 21,
 
- 		CORPSE = 22,
 
- 		MARLETTO_TOWER = 23,
 
- 		DERELICT_SHIP = 24,
 
- 		DRAGON_UTOPIA = 25,
 
- 		EVENT = 26,
 
- 		EYE_OF_MAGI = 27,
 
- 		FAERIE_RING = 28,
 
- 		FLOTSAM = 29,
 
- 		FOUNTAIN_OF_FORTUNE = 30,
 
- 		FOUNTAIN_OF_YOUTH = 31,
 
- 		GARDEN_OF_REVELATION = 32,
 
- 		GARRISON = 33,
 
- 		HERO = 34,
 
- 		HILL_FORT = 35,
 
- 		GRAIL = 36,
 
- 		HUT_OF_MAGI = 37,
 
- 		IDOL_OF_FORTUNE = 38,
 
- 		LEAN_TO = 39,
 
- 		LIBRARY_OF_ENLIGHTENMENT = 41,
 
- 		LIGHTHOUSE = 42,
 
- 		MONOLITH_ONE_WAY_ENTRANCE = 43,
 
- 		MONOLITH_ONE_WAY_EXIT = 44,
 
- 		MONOLITH_TWO_WAY = 45,
 
- 		MAGIC_PLAINS1 = 46,
 
- 		SCHOOL_OF_MAGIC = 47,
 
- 		MAGIC_SPRING = 48,
 
- 		MAGIC_WELL = 49,
 
- 		MERCENARY_CAMP = 51,
 
- 		MERMAID = 52,
 
- 		MINE = 53,
 
- 		MONSTER = 54,
 
- 		MYSTICAL_GARDEN = 55,
 
- 		OASIS = 56,
 
- 		OBELISK = 57,
 
- 		REDWOOD_OBSERVATORY = 58,
 
- 		OCEAN_BOTTLE = 59,
 
- 		PILLAR_OF_FIRE = 60,
 
- 		STAR_AXIS = 61,
 
- 		PRISON = 62,
 
- 		PYRAMID = 63,//subtype 0
 
- 		WOG_OBJECT = 63,//subtype > 0
 
- 		RALLY_FLAG = 64,
 
- 		RANDOM_ART = 65,
 
- 		RANDOM_TREASURE_ART = 66,
 
- 		RANDOM_MINOR_ART = 67,
 
- 		RANDOM_MAJOR_ART = 68,
 
- 		RANDOM_RELIC_ART = 69,
 
- 		RANDOM_HERO = 70,
 
- 		RANDOM_MONSTER = 71,
 
- 		RANDOM_MONSTER_L1 = 72,
 
- 		RANDOM_MONSTER_L2 = 73,
 
- 		RANDOM_MONSTER_L3 = 74,
 
- 		RANDOM_MONSTER_L4 = 75,
 
- 		RANDOM_RESOURCE = 76,
 
- 		RANDOM_TOWN = 77,
 
- 		REFUGEE_CAMP = 78,
 
- 		RESOURCE = 79,
 
- 		SANCTUARY = 80,
 
- 		SCHOLAR = 81,
 
- 		SEA_CHEST = 82,
 
- 		SEER_HUT = 83,
 
- 		CRYPT = 84,
 
- 		SHIPWRECK = 85,
 
- 		SHIPWRECK_SURVIVOR = 86,
 
- 		SHIPYARD = 87,
 
- 		SHRINE_OF_MAGIC_INCANTATION = 88,
 
- 		SHRINE_OF_MAGIC_GESTURE = 89,
 
- 		SHRINE_OF_MAGIC_THOUGHT = 90,
 
- 		SIGN = 91,
 
- 		SIRENS = 92,
 
- 		SPELL_SCROLL = 93,
 
- 		STABLES = 94,
 
- 		TAVERN = 95,
 
- 		TEMPLE = 96,
 
- 		DEN_OF_THIEVES = 97,
 
- 		TOWN = 98,
 
- 		TRADING_POST = 99,
 
- 		LEARNING_STONE = 100,
 
- 		TREASURE_CHEST = 101,
 
- 		TREE_OF_KNOWLEDGE = 102,
 
- 		SUBTERRANEAN_GATE = 103,
 
- 		UNIVERSITY = 104,
 
- 		WAGON = 105,
 
- 		WAR_MACHINE_FACTORY = 106,
 
- 		SCHOOL_OF_WAR = 107,
 
- 		WARRIORS_TOMB = 108,
 
- 		WATER_WHEEL = 109,
 
- 		WATERING_HOLE = 110,
 
- 		WHIRLPOOL = 111,
 
- 		WINDMILL = 112,
 
- 		WITCH_HUT = 113,
 
- 		HOLE = 124,
 
- 		RANDOM_MONSTER_L5 = 162,
 
- 		RANDOM_MONSTER_L6 = 163,
 
- 		RANDOM_MONSTER_L7 = 164,
 
- 		BORDER_GATE = 212,
 
- 		FREELANCERS_GUILD = 213,
 
- 		HERO_PLACEHOLDER = 214,
 
- 		QUEST_GUARD = 215,
 
- 		RANDOM_DWELLING = 216,
 
- 		RANDOM_DWELLING_LVL = 217, //subtype = creature level
 
- 		RANDOM_DWELLING_FACTION = 218, //subtype = faction
 
- 		GARRISON2 = 219,
 
- 		ABANDONED_MINE = 220,
 
- 		TRADING_POST_SNOW = 221,
 
- 		CLOVER_FIELD = 222,
 
- 		CURSED_GROUND2 = 223,
 
- 		EVIL_FOG = 224,
 
- 		FAVORABLE_WINDS = 225,
 
- 		FIERY_FIELDS = 226,
 
- 		HOLY_GROUNDS = 227,
 
- 		LUCID_POOLS = 228,
 
- 		MAGIC_CLOUDS = 229,
 
- 		MAGIC_PLAINS2 = 230,
 
- 		ROCKLANDS = 231,
 
- 	};
 
- 	Obj(EObj _num = NO_OBJ) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(Obj, EObj)
 
- 	EObj num;
 
- };
 
- ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
 
- namespace SecSkillLevel
 
- {
 
- 	enum SecSkillLevel
 
- 	{
 
- 		NONE,
 
- 		BASIC,
 
- 		ADVANCED,
 
- 		EXPERT,
 
- 		LEVELS_SIZE
 
- 	};
 
- }
 
- //follows ERM BI (battle image) format
 
- namespace BattlefieldBI
 
- {
 
- 	enum BattlefieldBI
 
- 	{
 
- 		NONE = -1,
 
- 		COASTAL,
 
- 		CURSED_GROUND,
 
- 		MAGIC_PLAINS,
 
- 		HOLY_GROUND,
 
- 		EVIL_FOG,
 
- 		CLOVER_FIELD,
 
- 		LUCID_POOLS,
 
- 		FIERY_FIELDS,
 
- 		ROCKLANDS,
 
- 		MAGIC_CLOUDS
 
- 	};
 
- }
 
- namespace Date
 
- {
 
- 	enum EDateType
 
- 	{
 
- 		DAY = 0,
 
- 		DAY_OF_WEEK = 1,
 
- 		WEEK = 2,
 
- 		MONTH = 3,
 
- 		DAY_OF_MONTH
 
- 	};
 
- }
 
- namespace Battle
 
- {
 
- 	enum ActionType
 
- 	{
 
- 		CANCEL = -3,
 
- 		END_TACTIC_PHASE = -2,
 
- 		INVALID = -1,
 
- 		NO_ACTION = 0,
 
- 		HERO_SPELL,
 
- 		WALK, DEFEND,
 
- 		RETREAT,
 
- 		SURRENDER,
 
- 		WALK_AND_ATTACK,
 
- 		SHOOT,
 
- 		WAIT,
 
- 		CATAPULT,
 
- 		MONSTER_SPELL,
 
- 		BAD_MORALE,
 
- 		STACK_HEAL,
 
- 		DAEMON_SUMMONING
 
- 	};
 
- }
 
- std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
 
- class DLL_LINKAGE ETerrainType
 
- {
 
- public:
 
- 	enum EETerrainType
 
- 	{
 
- 		WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
 
- 		ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
 
- 	};
 
- 	ETerrainType(EETerrainType _num = WRONG) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
 
- 	EETerrainType num;
 
- 	std::string toString() const;
 
- };
 
- DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType actionType);
 
- ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
 
- class BFieldType
 
- {
 
- public:
 
- 	//   1. sand/shore   2. sand/mesas   3. dirt/birches   4. dirt/hills   5. dirt/pines   6. grass/hills   7. grass/pines
 
- 	//8. lava   9. magic plains   10. snow/mountains   11. snow/trees   12. subterranean   13. swamp/trees   14. fiery fields
 
- 	//15. rock lands   16. magic clouds   17. lucid pools   18. holy ground   19. clover field   20. evil fog
 
- 	//21. "favourable winds" text on magic plains background   22. cursed ground   23. rough   24. ship to ship   25. ship
 
- 	enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
 
- 		GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
 
- 		ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
 
- 		ROUGH, SHIP_TO_SHIP, SHIP
 
- 	};
 
- 	BFieldType(EBFieldType _num = NONE) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
 
- 	EBFieldType num;
 
- };
 
- ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
 
- namespace EPlayerStatus
 
- {
 
- 	enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
 
- }
 
- namespace PlayerRelations
 
- {
 
- 	enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
 
- }
 
- class ArtifactPosition
 
- {
 
- public:
 
- 	enum EArtifactPosition
 
- 	{
 
- 		FIRST_AVAILABLE = -2,
 
- 		PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
 
- 		HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
 
- 		RIGHT_RING, LEFT_RING, FEET, //8
 
- 		MISC1, MISC2, MISC3, MISC4, //12
 
- 		MACH1, MACH2, MACH3, MACH4, //16
 
- 		SPELLBOOK, MISC5, //18
 
- 		AFTER_LAST,
 
- 		//cres
 
- 		CREATURE_SLOT = 0,
 
- 		COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
 
- 	};
 
- 	static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
 
- 	ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
 
- 	EArtifactPosition num;
 
- };
 
- ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
 
- class ArtifactID
 
- {
 
- public:
 
- 	enum EArtifactID
 
- 	{
 
- 		NONE = -1,
 
- 		SPELLBOOK = 0,
 
- 		SPELL_SCROLL = 1,
 
- 		GRAIL = 2,
 
- 		CATAPULT = 3,
 
- 		BALLISTA = 4,
 
- 		AMMO_CART = 5,
 
- 		FIRST_AID_TENT = 6,
 
- 		//CENTAUR_AXE = 7,
 
- 		//BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
 
- 		TITANS_THUNDER = 135,
 
- 		//CORNUCOPIA = 140,
 
- 		//FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
 
- 		ART_SELECTION = 144,
 
- 		ART_LOCK = 145,
 
- 		AXE_OF_SMASHING = 146,
 
- 		MITHRIL_MAIL = 147,
 
- 		SWORD_OF_SHARPNESS = 148,
 
- 		HELM_OF_IMMORTALITY = 149,
 
- 		PENDANT_OF_SORCERY = 150,
 
- 		BOOTS_OF_HASTE = 151,
 
- 		BOW_OF_SEEKING = 152,
 
- 		DRAGON_EYE_RING = 153
 
- 		//HARDENED_SHIELD = 154,
 
- 		//SLAVAS_RING_OF_POWER = 155
 
- 	};
 
- 	ArtifactID(EArtifactID _num = NONE) : num(_num)
 
- 	{}
 
- 	DLL_LINKAGE CArtifact * toArtifact() const;
 
- 	ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
 
- 	EArtifactID num;
 
- };
 
- ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
 
- class CreatureID
 
- {
 
- public:
 
- 	enum ECreatureID
 
- 	{
 
- 		NONE = -1,
 
- 		CAVALIER = 10,
 
- 		CHAMPION = 11,
 
- 		STONE_GOLEM = 32,
 
- 		IRON_GOLEM = 33,
 
- 		IMP = 42,
 
- 		SKELETON = 56,
 
- 		WALKING_DEAD = 58,
 
- 		WIGHTS = 60,
 
- 		LICHES = 64,
 
- 		BONE_DRAGON = 68,
 
- 		TROGLODYTES = 70,
 
- 		HYDRA = 110,
 
- 		CHAOS_HYDRA = 111,
 
- 		AIR_ELEMENTAL = 112,
 
- 		EARTH_ELEMENTAL = 113,
 
- 		FIRE_ELEMENTAL = 114,
 
- 		WATER_ELEMENTAL = 115,
 
- 		GOLD_GOLEM = 116,
 
- 		DIAMOND_GOLEM = 117,
 
- 		CATAPULT = 145,
 
- 		BALLISTA = 146,
 
- 		FIRST_AID_TENT = 147,
 
- 		AMMO_CART = 148,
 
- 		ARROW_TOWERS = 149
 
- 	};
 
- 	CreatureID(ECreatureID _num = NONE) : num(_num)
 
- 	{}
 
- 	DLL_LINKAGE CCreature * toCreature() const;
 
- 	ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
 
- 	ECreatureID num;
 
- };
 
- ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
 
- class SpellID
 
- {
 
- public:
 
- 	enum ESpellID
 
- 	{
 
- 		PRESET = -2,
 
- 		NONE = -1,
 
- 		SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
 
- 		FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
 
- 		QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
 
- 		MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
 
- 		CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
 
- 		METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
 
- 		SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
 
- 		PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
 
- 		PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
 
- 		CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
 
- 		CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
 
- 		DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
 
- 		MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
 
- 		TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
 
- 		FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
 
- 		SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
 
- 		STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
 
- 		DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
 
- 		FIRST_NON_SPELL = 70, AFTER_LAST = 82
 
- 	};
 
- 	SpellID(ESpellID _num = NONE) : num(_num)
 
- 	{}
 
- 	//TODO: should this be const?
 
- 	DLL_LINKAGE CSpell * toSpell() const;
 
- 	ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
 
- 	ESpellID num;
 
- };
 
- ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
 
- enum class ESpellSchool: ui8
 
- {
 
- 	AIR 	= 0,
 
- 	FIRE 	= 1,
 
- 	WATER 	= 2,
 
- 	EARTH 	= 3
 
- };
 
- ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
 
- // Typedef declarations
 
- typedef ui8 TFaction;
 
- typedef si64 TExpType;
 
- typedef std::pair<ui32, ui32> TDmgRange;
 
- typedef si32 TBonusSubtype;
 
- typedef si32 TQuantity;
 
- typedef int TRmgTemplateZoneId;
 
- #undef ID_LIKE_CLASS_COMMON
 
- #undef ID_LIKE_OPERATORS_DECLS
 
- #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
 
- #undef INSTID_LIKE_CLASS_COMMON
 
- #undef OP_DECL_INT
 
 
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