GameConstants.h 24 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.98f";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int SPELLBOOK_GOLD_COST = 500;
  28. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  29. const int ARMY_SIZE = 7;
  30. const int SKILL_PER_HERO=8;
  31. const int SKILL_QUANTITY=28;
  32. const int PRIMARY_SKILLS=4;
  33. const int TERRAIN_TYPES=10;
  34. const int RESOURCE_QUANTITY=8;
  35. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  36. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  37. const int F_NUMBER = 9;
  38. const int ARTIFACTS_QUANTITY=171;
  39. const int HEROES_QUANTITY=156;
  40. const int SPELLS_QUANTITY=70;
  41. const int CREATURES_COUNT = 197;
  42. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  43. }
  44. class CArtifact;
  45. class CArtifactInstance;
  46. class CCreature;
  47. class CSpell;
  48. class CGameInfoCallback;
  49. class CNonConstInfoCallback;
  50. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  51. CLASS_NAME(const CLASS_NAME & other) \
  52. { \
  53. num = other.num; \
  54. } \
  55. CLASS_NAME & operator=(const CLASS_NAME & other) \
  56. { \
  57. num = other.num; \
  58. return *this; \
  59. } \
  60. explicit CLASS_NAME(si32 id) \
  61. : num(static_cast<ENUM_NAME>(id)) \
  62. {} \
  63. operator ENUM_NAME() const \
  64. { \
  65. return num; \
  66. } \
  67. ENUM_NAME toEnum() const \
  68. { \
  69. return num; \
  70. } \
  71. template <typename Handler> void serialize(Handler &h, const int version) \
  72. { \
  73. h & num; \
  74. } \
  75. CLASS_NAME & advance(int i) \
  76. { \
  77. num = (ENUM_NAME)((int)num + i); \
  78. return *this; \
  79. }
  80. #define ID_LIKE_OPERATORS_INTERNAL_DECLS(A, B) \
  81. bool DLL_LINKAGE operator==(const A & a, const B & b); \
  82. bool DLL_LINKAGE operator!=(const A & a, const B & b); \
  83. bool DLL_LINKAGE operator<(const A & a, const B & b); \
  84. bool DLL_LINKAGE operator<=(const A & a, const B & b); \
  85. bool DLL_LINKAGE operator>(const A & a, const B & b); \
  86. bool DLL_LINKAGE operator>=(const A & a, const B & b);
  87. #define ID_LIKE_OPERATORS_DECLS(CLASS_NAME, ENUM_NAME) \
  88. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, CLASS_NAME) \
  89. ID_LIKE_OPERATORS_INTERNAL_DECLS(CLASS_NAME, ENUM_NAME) \
  90. ID_LIKE_OPERATORS_INTERNAL_DECLS(ENUM_NAME, CLASS_NAME)
  91. #define OP_DECL_INT(CLASS_NAME, OP) \
  92. bool operator OP (const CLASS_NAME & b) const \
  93. { \
  94. return num OP b.num; \
  95. }
  96. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  97. public: \
  98. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  99. CLASS_NAME(const CLASS_NAME & other): \
  100. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  101. { \
  102. } \
  103. CLASS_NAME & operator=(const CLASS_NAME & other) \
  104. { \
  105. num = other.num; \
  106. return *this; \
  107. } \
  108. explicit CLASS_NAME(si32 id) \
  109. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  110. {}
  111. template < typename Derived, typename NumericType>
  112. class BaseForID
  113. {
  114. protected:
  115. NumericType num;
  116. public:
  117. NumericType getNum() const
  118. {
  119. return num;
  120. }
  121. template <typename Handler> void serialize(Handler &h, const int version)
  122. {
  123. h & num;
  124. }
  125. explicit BaseForID(NumericType _num = -1)
  126. {
  127. num = _num;
  128. }
  129. void advance(int change)
  130. {
  131. num += change;
  132. }
  133. typedef BaseForID<Derived, NumericType> __SelfType;
  134. OP_DECL_INT(__SelfType, ==)
  135. OP_DECL_INT(__SelfType, !=)
  136. OP_DECL_INT(__SelfType, <)
  137. OP_DECL_INT(__SelfType, >)
  138. OP_DECL_INT(__SelfType, <=)
  139. OP_DECL_INT(__SelfType, >=)
  140. };
  141. template<typename Der, typename Num>
  142. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  143. template<typename Der, typename Num>
  144. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  145. {
  146. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  147. typedef typename std::common_type<short, Num>::type Number;
  148. return os << static_cast<Number>(id.getNum());
  149. }
  150. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  151. {
  152. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  153. friend class CGameInfoCallback;
  154. friend class CNonConstInfoCallback;
  155. };
  156. class QueryID : public BaseForID<QueryID, si32>
  157. {
  158. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  159. QueryID & operator++()
  160. {
  161. ++num;
  162. return *this;
  163. }
  164. };
  165. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  166. {
  167. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  168. friend class CGameInfoCallback;
  169. friend class CNonConstInfoCallback;
  170. };
  171. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  172. {
  173. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  174. };
  175. class SlotID : public BaseForID<SlotID, si32>
  176. {
  177. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  178. friend class CGameInfoCallback;
  179. friend class CNonConstInfoCallback;
  180. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  181. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  182. bool validSlot() const
  183. {
  184. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  185. }
  186. };
  187. class PlayerColor : public BaseForID<PlayerColor, ui8>
  188. {
  189. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  190. enum EPlayerColor
  191. {
  192. PLAYER_LIMIT_I = 8
  193. };
  194. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  195. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  196. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  197. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  198. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  199. friend class CGameInfoCallback;
  200. friend class CNonConstInfoCallback;
  201. };
  202. class TeamID : public BaseForID<TeamID, ui8>
  203. {
  204. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  205. DLL_LINKAGE static const TeamID NO_TEAM;
  206. friend class CGameInfoCallback;
  207. friend class CNonConstInfoCallback;
  208. };
  209. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  210. {
  211. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  212. friend class CGameInfoCallback;
  213. friend class CNonConstInfoCallback;
  214. };
  215. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  216. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  217. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  218. // #endif
  219. // Enum declarations
  220. namespace PrimarySkill
  221. {
  222. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  223. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  224. }
  225. class SecondarySkill
  226. {
  227. public:
  228. enum ESecondarySkill
  229. {
  230. WRONG = -2,
  231. DEFAULT = -1,
  232. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  233. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  234. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  235. FIRST_AID, SKILL_SIZE
  236. };
  237. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  238. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  239. {}
  240. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  241. ESecondarySkill num;
  242. };
  243. ID_LIKE_OPERATORS_DECLS(SecondarySkill, SecondarySkill::ESecondarySkill)
  244. namespace EAlignment
  245. {
  246. enum EAlignment { GOOD, EVIL, NEUTRAL };
  247. }
  248. namespace ETownType
  249. {
  250. enum ETownType
  251. {
  252. ANY = -1,
  253. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  254. };
  255. }
  256. class BuildingID
  257. {
  258. public:
  259. //Quite useful as long as most of building mechanics hardcoded
  260. // NOTE: all building with completely configurable mechanics will be removed from list
  261. enum EBuildingID
  262. {
  263. DEFAULT = -50,
  264. NONE = -1,
  265. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  266. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  267. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  268. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  269. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  270. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  271. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  272. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  273. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  274. DWELL_LVL_1 = DWELL_FIRST,
  275. DWELL_LVL_7 = DWELL_LAST,
  276. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  277. DWELL_LVL_7_UP = DWELL_UP_LAST,
  278. //Special buildings for towns.
  279. LIGHTHOUSE = SPECIAL_1,
  280. STABLES = SPECIAL_2, //Castle
  281. BROTHERHOOD = SPECIAL_3,
  282. MYSTIC_POND = SPECIAL_1,
  283. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  284. TREASURY = SPECIAL_3,
  285. ARTIFACT_MERCHANT = SPECIAL_1,
  286. LOOKOUT_TOWER = SPECIAL_2, //Tower
  287. LIBRARY = SPECIAL_3,
  288. WALL_OF_KNOWLEDGE = SPECIAL_4,
  289. STORMCLOUDS = SPECIAL_2,
  290. CASTLE_GATE = SPECIAL_3, //Inferno
  291. ORDER_OF_FIRE = SPECIAL_4,
  292. COVER_OF_DARKNESS = SPECIAL_1,
  293. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  294. SKELETON_TRANSFORMER = SPECIAL_3,
  295. //ARTIFACT_MERCHANT - same ID as in tower
  296. MANA_VORTEX = SPECIAL_2,
  297. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  298. BATTLE_ACADEMY = SPECIAL_4,
  299. ESCAPE_TUNNEL = SPECIAL_1,
  300. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  301. BALLISTA_YARD = SPECIAL_3,
  302. HALL_OF_VALHALLA = SPECIAL_4,
  303. CAGE_OF_WARLORDS = SPECIAL_1,
  304. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  305. BLOOD_OBELISK = SPECIAL_3,
  306. //ARTIFACT_MERCHANT - same ID as in tower
  307. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  308. };
  309. BuildingID(EBuildingID _num = NONE) : num(_num)
  310. {}
  311. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  312. EBuildingID num;
  313. };
  314. ID_LIKE_OPERATORS_DECLS(BuildingID, BuildingID::EBuildingID)
  315. namespace EBuildingState
  316. {
  317. enum EBuildingState
  318. {
  319. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  320. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  321. };
  322. }
  323. namespace ESpellCastProblem
  324. {
  325. enum ESpellCastProblem
  326. {
  327. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  328. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  329. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  330. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  331. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  332. NOT_DECIDED,
  333. INVALID
  334. };
  335. }
  336. namespace ECastingMode
  337. {
  338. enum ECastingMode
  339. {
  340. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  341. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  342. SPELL_LIKE_ATTACK,
  343. PASSIVE_CASTING//f.e. opening battle spells
  344. };
  345. }
  346. namespace EMarketMode
  347. {
  348. enum EMarketMode
  349. {
  350. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  351. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  352. MARTKET_AFTER_LAST_PLACEHOLDER
  353. };
  354. }
  355. namespace EBattleStackState
  356. {
  357. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, DEAD_CLONE, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  358. DRAINED_MANA /*remember to drain mana only once per turn*/};
  359. }
  360. namespace ECommander
  361. {
  362. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  363. const int MAX_SKILL_LEVEL = 5;
  364. }
  365. namespace EWallPart
  366. {
  367. enum EWallPart
  368. {
  369. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  370. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  371. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  372. };
  373. }
  374. namespace EWallState
  375. {
  376. enum EWallState
  377. {
  378. NONE = -1, //no wall
  379. DESTROYED,
  380. DAMAGED,
  381. INTACT
  382. };
  383. }
  384. namespace ETileType
  385. {
  386. enum ETileType
  387. {
  388. FREE,
  389. POSSIBLE,
  390. BLOCKED,
  391. USED
  392. };
  393. }
  394. enum class ETeleportChannelType
  395. {
  396. IMPASSABLE,
  397. BIDIRECTIONAL,
  398. UNIDIRECTIONAL,
  399. MIXED
  400. };
  401. namespace ERiverType
  402. {
  403. enum ERiverType
  404. {
  405. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  406. };
  407. }
  408. namespace ERoadType
  409. {
  410. enum ERoadType
  411. {
  412. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  413. };
  414. }
  415. class Obj
  416. {
  417. public:
  418. enum EObj
  419. {
  420. NO_OBJ = -1,
  421. ALTAR_OF_SACRIFICE = 2,
  422. ANCHOR_POINT = 3,
  423. ARENA = 4,
  424. ARTIFACT = 5,
  425. PANDORAS_BOX = 6,
  426. BLACK_MARKET = 7,
  427. BOAT = 8,
  428. BORDERGUARD = 9,
  429. KEYMASTER = 10,
  430. BUOY = 11,
  431. CAMPFIRE = 12,
  432. CARTOGRAPHER = 13,
  433. SWAN_POND = 14,
  434. COVER_OF_DARKNESS = 15,
  435. CREATURE_BANK = 16,
  436. CREATURE_GENERATOR1 = 17,
  437. CREATURE_GENERATOR2 = 18,
  438. CREATURE_GENERATOR3 = 19,
  439. CREATURE_GENERATOR4 = 20,
  440. CURSED_GROUND1 = 21,
  441. CORPSE = 22,
  442. MARLETTO_TOWER = 23,
  443. DERELICT_SHIP = 24,
  444. DRAGON_UTOPIA = 25,
  445. EVENT = 26,
  446. EYE_OF_MAGI = 27,
  447. FAERIE_RING = 28,
  448. FLOTSAM = 29,
  449. FOUNTAIN_OF_FORTUNE = 30,
  450. FOUNTAIN_OF_YOUTH = 31,
  451. GARDEN_OF_REVELATION = 32,
  452. GARRISON = 33,
  453. HERO = 34,
  454. HILL_FORT = 35,
  455. GRAIL = 36,
  456. HUT_OF_MAGI = 37,
  457. IDOL_OF_FORTUNE = 38,
  458. LEAN_TO = 39,
  459. LIBRARY_OF_ENLIGHTENMENT = 41,
  460. LIGHTHOUSE = 42,
  461. MONOLITH_ONE_WAY_ENTRANCE = 43,
  462. MONOLITH_ONE_WAY_EXIT = 44,
  463. MONOLITH_TWO_WAY = 45,
  464. MAGIC_PLAINS1 = 46,
  465. SCHOOL_OF_MAGIC = 47,
  466. MAGIC_SPRING = 48,
  467. MAGIC_WELL = 49,
  468. MERCENARY_CAMP = 51,
  469. MERMAID = 52,
  470. MINE = 53,
  471. MONSTER = 54,
  472. MYSTICAL_GARDEN = 55,
  473. OASIS = 56,
  474. OBELISK = 57,
  475. REDWOOD_OBSERVATORY = 58,
  476. OCEAN_BOTTLE = 59,
  477. PILLAR_OF_FIRE = 60,
  478. STAR_AXIS = 61,
  479. PRISON = 62,
  480. PYRAMID = 63,//subtype 0
  481. WOG_OBJECT = 63,//subtype > 0
  482. RALLY_FLAG = 64,
  483. RANDOM_ART = 65,
  484. RANDOM_TREASURE_ART = 66,
  485. RANDOM_MINOR_ART = 67,
  486. RANDOM_MAJOR_ART = 68,
  487. RANDOM_RELIC_ART = 69,
  488. RANDOM_HERO = 70,
  489. RANDOM_MONSTER = 71,
  490. RANDOM_MONSTER_L1 = 72,
  491. RANDOM_MONSTER_L2 = 73,
  492. RANDOM_MONSTER_L3 = 74,
  493. RANDOM_MONSTER_L4 = 75,
  494. RANDOM_RESOURCE = 76,
  495. RANDOM_TOWN = 77,
  496. REFUGEE_CAMP = 78,
  497. RESOURCE = 79,
  498. SANCTUARY = 80,
  499. SCHOLAR = 81,
  500. SEA_CHEST = 82,
  501. SEER_HUT = 83,
  502. CRYPT = 84,
  503. SHIPWRECK = 85,
  504. SHIPWRECK_SURVIVOR = 86,
  505. SHIPYARD = 87,
  506. SHRINE_OF_MAGIC_INCANTATION = 88,
  507. SHRINE_OF_MAGIC_GESTURE = 89,
  508. SHRINE_OF_MAGIC_THOUGHT = 90,
  509. SIGN = 91,
  510. SIRENS = 92,
  511. SPELL_SCROLL = 93,
  512. STABLES = 94,
  513. TAVERN = 95,
  514. TEMPLE = 96,
  515. DEN_OF_THIEVES = 97,
  516. TOWN = 98,
  517. TRADING_POST = 99,
  518. LEARNING_STONE = 100,
  519. TREASURE_CHEST = 101,
  520. TREE_OF_KNOWLEDGE = 102,
  521. SUBTERRANEAN_GATE = 103,
  522. UNIVERSITY = 104,
  523. WAGON = 105,
  524. WAR_MACHINE_FACTORY = 106,
  525. SCHOOL_OF_WAR = 107,
  526. WARRIORS_TOMB = 108,
  527. WATER_WHEEL = 109,
  528. WATERING_HOLE = 110,
  529. WHIRLPOOL = 111,
  530. WINDMILL = 112,
  531. WITCH_HUT = 113,
  532. HOLE = 124,
  533. RANDOM_MONSTER_L5 = 162,
  534. RANDOM_MONSTER_L6 = 163,
  535. RANDOM_MONSTER_L7 = 164,
  536. BORDER_GATE = 212,
  537. FREELANCERS_GUILD = 213,
  538. HERO_PLACEHOLDER = 214,
  539. QUEST_GUARD = 215,
  540. RANDOM_DWELLING = 216,
  541. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  542. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  543. GARRISON2 = 219,
  544. ABANDONED_MINE = 220,
  545. TRADING_POST_SNOW = 221,
  546. CLOVER_FIELD = 222,
  547. CURSED_GROUND2 = 223,
  548. EVIL_FOG = 224,
  549. FAVORABLE_WINDS = 225,
  550. FIERY_FIELDS = 226,
  551. HOLY_GROUNDS = 227,
  552. LUCID_POOLS = 228,
  553. MAGIC_CLOUDS = 229,
  554. MAGIC_PLAINS2 = 230,
  555. ROCKLANDS = 231,
  556. };
  557. Obj(EObj _num = NO_OBJ) : num(_num)
  558. {}
  559. ID_LIKE_CLASS_COMMON(Obj, EObj)
  560. EObj num;
  561. };
  562. ID_LIKE_OPERATORS_DECLS(Obj, Obj::EObj)
  563. namespace SecSkillLevel
  564. {
  565. enum SecSkillLevel
  566. {
  567. NONE,
  568. BASIC,
  569. ADVANCED,
  570. EXPERT,
  571. LEVELS_SIZE
  572. };
  573. }
  574. //follows ERM BI (battle image) format
  575. namespace BattlefieldBI
  576. {
  577. enum BattlefieldBI
  578. {
  579. NONE = -1,
  580. COASTAL,
  581. CURSED_GROUND,
  582. MAGIC_PLAINS,
  583. HOLY_GROUND,
  584. EVIL_FOG,
  585. CLOVER_FIELD,
  586. LUCID_POOLS,
  587. FIERY_FIELDS,
  588. ROCKLANDS,
  589. MAGIC_CLOUDS
  590. };
  591. }
  592. namespace Date
  593. {
  594. enum EDateType
  595. {
  596. DAY = 0,
  597. DAY_OF_WEEK = 1,
  598. WEEK = 2,
  599. MONTH = 3,
  600. DAY_OF_MONTH
  601. };
  602. }
  603. namespace Battle
  604. {
  605. enum ActionType
  606. {
  607. CANCEL = -3,
  608. END_TACTIC_PHASE = -2,
  609. INVALID = -1,
  610. NO_ACTION = 0,
  611. HERO_SPELL,
  612. WALK, DEFEND,
  613. RETREAT,
  614. SURRENDER,
  615. WALK_AND_ATTACK,
  616. SHOOT,
  617. WAIT,
  618. CATAPULT,
  619. MONSTER_SPELL,
  620. BAD_MORALE,
  621. STACK_HEAL,
  622. DAEMON_SUMMONING
  623. };
  624. }
  625. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  626. class DLL_LINKAGE ETerrainType
  627. {
  628. public:
  629. enum EETerrainType
  630. {
  631. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  632. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  633. };
  634. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  635. {}
  636. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  637. EETerrainType num;
  638. std::string toString() const;
  639. };
  640. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType actionType);
  641. ID_LIKE_OPERATORS_DECLS(ETerrainType, ETerrainType::EETerrainType)
  642. class BFieldType
  643. {
  644. public:
  645. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  646. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  647. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  648. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  649. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  650. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  651. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  652. ROUGH, SHIP_TO_SHIP, SHIP
  653. };
  654. BFieldType(EBFieldType _num = NONE) : num(_num)
  655. {}
  656. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  657. EBFieldType num;
  658. };
  659. ID_LIKE_OPERATORS_DECLS(BFieldType, BFieldType::EBFieldType)
  660. namespace EPlayerStatus
  661. {
  662. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  663. }
  664. namespace PlayerRelations
  665. {
  666. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  667. }
  668. class ArtifactPosition
  669. {
  670. public:
  671. enum EArtifactPosition
  672. {
  673. FIRST_AVAILABLE = -2,
  674. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  675. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  676. RIGHT_RING, LEFT_RING, FEET, //8
  677. MISC1, MISC2, MISC3, MISC4, //12
  678. MACH1, MACH2, MACH3, MACH4, //16
  679. SPELLBOOK, MISC5, //18
  680. AFTER_LAST,
  681. //cres
  682. CREATURE_SLOT = 0,
  683. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  684. };
  685. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  686. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  687. {}
  688. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  689. EArtifactPosition num;
  690. };
  691. ID_LIKE_OPERATORS_DECLS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  692. class ArtifactID
  693. {
  694. public:
  695. enum EArtifactID
  696. {
  697. NONE = -1,
  698. SPELLBOOK = 0,
  699. SPELL_SCROLL = 1,
  700. GRAIL = 2,
  701. CATAPULT = 3,
  702. BALLISTA = 4,
  703. AMMO_CART = 5,
  704. FIRST_AID_TENT = 6,
  705. //CENTAUR_AXE = 7,
  706. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  707. TITANS_THUNDER = 135,
  708. //CORNUCOPIA = 140,
  709. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  710. ART_SELECTION = 144,
  711. ART_LOCK = 145,
  712. AXE_OF_SMASHING = 146,
  713. MITHRIL_MAIL = 147,
  714. SWORD_OF_SHARPNESS = 148,
  715. HELM_OF_IMMORTALITY = 149,
  716. PENDANT_OF_SORCERY = 150,
  717. BOOTS_OF_HASTE = 151,
  718. BOW_OF_SEEKING = 152,
  719. DRAGON_EYE_RING = 153
  720. //HARDENED_SHIELD = 154,
  721. //SLAVAS_RING_OF_POWER = 155
  722. };
  723. ArtifactID(EArtifactID _num = NONE) : num(_num)
  724. {}
  725. DLL_LINKAGE CArtifact * toArtifact() const;
  726. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  727. EArtifactID num;
  728. };
  729. ID_LIKE_OPERATORS_DECLS(ArtifactID, ArtifactID::EArtifactID)
  730. class CreatureID
  731. {
  732. public:
  733. enum ECreatureID
  734. {
  735. NONE = -1,
  736. CAVALIER = 10,
  737. CHAMPION = 11,
  738. STONE_GOLEM = 32,
  739. IRON_GOLEM = 33,
  740. IMP = 42,
  741. SKELETON = 56,
  742. WALKING_DEAD = 58,
  743. WIGHTS = 60,
  744. LICHES = 64,
  745. BONE_DRAGON = 68,
  746. TROGLODYTES = 70,
  747. HYDRA = 110,
  748. CHAOS_HYDRA = 111,
  749. AIR_ELEMENTAL = 112,
  750. EARTH_ELEMENTAL = 113,
  751. FIRE_ELEMENTAL = 114,
  752. WATER_ELEMENTAL = 115,
  753. GOLD_GOLEM = 116,
  754. DIAMOND_GOLEM = 117,
  755. CATAPULT = 145,
  756. BALLISTA = 146,
  757. FIRST_AID_TENT = 147,
  758. AMMO_CART = 148,
  759. ARROW_TOWERS = 149
  760. };
  761. CreatureID(ECreatureID _num = NONE) : num(_num)
  762. {}
  763. DLL_LINKAGE CCreature * toCreature() const;
  764. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  765. ECreatureID num;
  766. };
  767. ID_LIKE_OPERATORS_DECLS(CreatureID, CreatureID::ECreatureID)
  768. class SpellID
  769. {
  770. public:
  771. enum ESpellID
  772. {
  773. PRESET = -2,
  774. NONE = -1,
  775. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  776. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  777. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  778. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  779. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  780. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  781. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  782. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  783. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  784. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  785. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  786. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  787. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  788. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  789. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  790. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  791. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  792. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  793. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  794. };
  795. SpellID(ESpellID _num = NONE) : num(_num)
  796. {}
  797. //TODO: should this be const?
  798. DLL_LINKAGE CSpell * toSpell() const;
  799. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  800. ESpellID num;
  801. };
  802. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  803. enum class ESpellSchool: ui8
  804. {
  805. AIR = 0,
  806. FIRE = 1,
  807. WATER = 2,
  808. EARTH = 3
  809. };
  810. ID_LIKE_OPERATORS_DECLS(SpellID, SpellID::ESpellID)
  811. // Typedef declarations
  812. typedef ui8 TFaction;
  813. typedef si64 TExpType;
  814. typedef std::pair<ui32, ui32> TDmgRange;
  815. typedef si32 TBonusSubtype;
  816. typedef si32 TQuantity;
  817. typedef int TRmgTemplateZoneId;
  818. #undef ID_LIKE_CLASS_COMMON
  819. #undef ID_LIKE_OPERATORS_DECLS
  820. #undef ID_LIKE_OPERATORS_INTERNAL_DECLS
  821. #undef INSTID_LIKE_CLASS_COMMON
  822. #undef OP_DECL_INT