Limiters.h 7.5 KB

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  1. /*
  2. * Limiters.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "Bonus.h"
  11. #include "../battle/BattleHexArray.h"
  12. #include "../serializer/Serializeable.h"
  13. #include "../constants/Enumerations.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CCreature;
  16. extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
  17. struct BonusLimitationContext
  18. {
  19. const Bonus & b;
  20. const CBonusSystemNode & node;
  21. const BonusList & alreadyAccepted;
  22. const BonusList & stillUndecided;
  23. };
  24. class DLL_LINKAGE ILimiter : public Serializeable
  25. {
  26. public:
  27. enum class EDecision : uint8_t
  28. {
  29. ACCEPT,
  30. DISCARD,
  31. NOT_SURE, // result may still change based on not yet resolved bonuses
  32. NOT_APPLICABLE // limiter is not applicable to current node and is never applicable
  33. };
  34. virtual ~ILimiter() = default;
  35. virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
  36. virtual std::string toString() const;
  37. virtual JsonNode toJsonNode() const;
  38. template <typename Handler> void serialize(Handler &h)
  39. {
  40. }
  41. };
  42. class DLL_LINKAGE AggregateLimiter : public ILimiter
  43. {
  44. protected:
  45. virtual const std::string & getAggregator() const = 0;
  46. AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
  47. public:
  48. std::vector<TLimiterPtr> limiters;
  49. void add(const TLimiterPtr & limiter);
  50. JsonNode toJsonNode() const override;
  51. template <typename Handler> void serialize(Handler & h)
  52. {
  53. h & static_cast<ILimiter&>(*this);
  54. h & limiters;
  55. }
  56. };
  57. class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
  58. {
  59. protected:
  60. const std::string & getAggregator() const override;
  61. public:
  62. AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
  63. static const std::string aggregator;
  64. EDecision limit(const BonusLimitationContext & context) const override;
  65. };
  66. class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
  67. {
  68. protected:
  69. const std::string & getAggregator() const override;
  70. public:
  71. AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
  72. static const std::string aggregator;
  73. EDecision limit(const BonusLimitationContext & context) const override;
  74. };
  75. class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
  76. {
  77. protected:
  78. const std::string & getAggregator() const override;
  79. public:
  80. NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
  81. static const std::string aggregator;
  82. EDecision limit(const BonusLimitationContext & context) const override;
  83. };
  84. class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
  85. {
  86. public:
  87. CreatureID creatureID;
  88. bool includeUpgrades = false;
  89. CCreatureTypeLimiter() = default;
  90. CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
  91. void setCreature(const CreatureID & id);
  92. EDecision limit(const BonusLimitationContext &context) const override;
  93. std::string toString() const override;
  94. JsonNode toJsonNode() const override;
  95. template <typename Handler> void serialize(Handler &h)
  96. {
  97. h & static_cast<ILimiter&>(*this);
  98. h & creatureID;
  99. h & includeUpgrades;
  100. }
  101. };
  102. class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
  103. {
  104. public:
  105. BonusType type;
  106. BonusSubtypeID subtype;
  107. BonusSource source = BonusSource::OTHER;
  108. BonusSourceID sid;
  109. bool isSubtypeRelevant; //check for subtype only if this is true
  110. bool isSourceRelevant; //check for bonus source only if this is true
  111. bool isSourceIDRelevant; //check for bonus source only if this is true
  112. HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
  113. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype);
  114. HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
  115. HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src);
  116. EDecision limit(const BonusLimitationContext &context) const override;
  117. std::string toString() const override;
  118. JsonNode toJsonNode() const override;
  119. template <typename Handler> void serialize(Handler &h)
  120. {
  121. h & static_cast<ILimiter&>(*this);
  122. h & type;
  123. h & subtype;
  124. h & isSubtypeRelevant;
  125. h & source;
  126. h & isSourceRelevant;
  127. h & sid;
  128. h & isSourceIDRelevant;
  129. }
  130. };
  131. class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
  132. {
  133. public:
  134. TerrainId terrainType;
  135. CreatureTerrainLimiter();
  136. CreatureTerrainLimiter(TerrainId terrain);
  137. EDecision limit(const BonusLimitationContext &context) const override;
  138. std::string toString() const override;
  139. JsonNode toJsonNode() const override;
  140. template <typename Handler> void serialize(Handler &h)
  141. {
  142. h & static_cast<ILimiter&>(*this);
  143. h & terrainType;
  144. }
  145. };
  146. class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
  147. {
  148. public:
  149. uint32_t minLevel;
  150. uint32_t maxLevel;
  151. //accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
  152. CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
  153. EDecision limit(const BonusLimitationContext &context) const override;
  154. std::string toString() const override;
  155. JsonNode toJsonNode() const override;
  156. template <typename Handler> void serialize(Handler &h)
  157. {
  158. h & static_cast<ILimiter&>(*this);
  159. h & minLevel;
  160. h & maxLevel;
  161. }
  162. };
  163. class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
  164. {
  165. public:
  166. FactionID faction;
  167. FactionLimiter(FactionID faction = FactionID::DEFAULT);
  168. EDecision limit(const BonusLimitationContext &context) const override;
  169. std::string toString() const override;
  170. JsonNode toJsonNode() const override;
  171. template <typename Handler> void serialize(Handler &h)
  172. {
  173. h & static_cast<ILimiter&>(*this);
  174. h & faction;
  175. }
  176. };
  177. class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
  178. {
  179. public:
  180. EAlignment alignment;
  181. CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
  182. EDecision limit(const BonusLimitationContext &context) const override;
  183. std::string toString() const override;
  184. JsonNode toJsonNode() const override;
  185. template <typename Handler> void serialize(Handler &h)
  186. {
  187. h & static_cast<ILimiter&>(*this);
  188. h & alignment;
  189. }
  190. };
  191. class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
  192. {
  193. public:
  194. OppositeSideLimiter();
  195. EDecision limit(const BonusLimitationContext &context) const override;
  196. template <typename Handler> void serialize(Handler &h)
  197. {
  198. h & static_cast<ILimiter&>(*this);
  199. if (!h.hasFeature(Handler::Version::OPPOSITE_SIDE_LIMITER_OWNER))
  200. {
  201. PlayerColor owner;
  202. h & owner;
  203. }
  204. }
  205. };
  206. class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
  207. {
  208. public:
  209. ui8 minRank;
  210. ui8 maxRank;
  211. RankRangeLimiter();
  212. RankRangeLimiter(ui8 Min, ui8 Max = 255);
  213. EDecision limit(const BonusLimitationContext &context) const override;
  214. template <typename Handler> void serialize(Handler &h)
  215. {
  216. h & static_cast<ILimiter&>(*this);
  217. h & minRank;
  218. h & maxRank;
  219. }
  220. };
  221. class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
  222. {
  223. public:
  224. BattleHexArray applicableHexes;
  225. UnitOnHexLimiter(const BattleHexArray & applicableHexes = {});
  226. EDecision limit(const BonusLimitationContext &context) const override;
  227. JsonNode toJsonNode() const override;
  228. template <typename Handler> void serialize(Handler &h)
  229. {
  230. h & static_cast<ILimiter&>(*this);
  231. h & applicableHexes;
  232. }
  233. };
  234. VCMI_LIB_NAMESPACE_END