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- #include "AdventureMapButton.h"
- #include "CAdvmapInterface.h"
- #include "../CCallback.h"
- #include "CCastleInterface.h"
- #include "CCursorHandler.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CKingdomInterface.h"
- #include "CMessage.h"
- #include "SDL_Extensions.h"
- #include "CBitmapHandler.h"
- #include "CConfigHandler.h"
- #include "CSpellWindow.h"
- #include "Graphics.h"
- #include "../hch/CDefHandler.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../hch/CObjectHandler.h"
- #include "../hch/CTownHandler.h"
- #include "../lib/map.h"
- #include "../mapHandler.h"
- #include "../stdafx.h"
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/thread.hpp>
- #include <sstream>
- #include "CPreGame.h"
- #include "../lib/VCMI_Lib.h"
- #ifdef _MSC_VER
- #pragma warning (disable : 4355)
- #endif
- /*
- * CAdvMapInterface.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #define ADVOPT (conf.go()->ac)
- using namespace boost::logic;
- using namespace boost::assign;
- using namespace CSDL_Ext;
- CMinimap::CMinimap(bool draw)
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- statusbarTxt = CGI->generaltexth->zelp[291].first;
- rcText = CGI->generaltexth->zelp[291].second;
- pos.x=ADVOPT.minimapX;//630
- pos.y=ADVOPT.minimapY;//26
- pos.h=ADVOPT.minimapW;//144
- pos.w=ADVOPT.minimapH;//144
- const int tilesw=(ADVOPT.advmapW+31)/32;
- const int tilesh=(ADVOPT.advmapH+31)/32;
- int rx = (((float)tilesw)/(mapSizes.x))*((float)pos.w),
- ry = (((float)tilesh)/(mapSizes.y))*((float)pos.h);
- radar = newSurface(rx,ry);
- temps = newSurface(pos.w,pos.h);
- SDL_FillRect(radar,NULL,0x00FFFF);
- for (int i=0; i<radar->w; i++)
- {
- if (i%4 || (i==0))
- {
- SDL_PutPixelWithoutRefresh(radar,i,0,255,75,125);
- SDL_PutPixelWithoutRefresh(radar,i,radar->h-1,255,75,125);
- }
- }
- for (int i=0; i<radar->h; i++)
- {
- if ((i%4) || (i==0))
- {
- SDL_PutPixelWithoutRefresh(radar,0,i,255,75,125);
- SDL_PutPixelWithoutRefresh(radar,radar->w-1,i,255,75,125);
- }
- }
- SDL_SetColorKey(radar,SDL_SRCCOLORKEY,SDL_MapRGB(radar->format,0,255,255));
- //radar = CDefHandler::giveDef("RADAR.DEF");
- std::ifstream is(DATA_DIR "/config/minimap.txt",std::ifstream::in);
- for (int i=0;i<TERRAIN_TYPES;i++)
- {
- std::pair<int,SDL_Color> vinya;
- std::pair<int,SDL_Color> vinya2;
- int pom;
- is >> pom;
- vinya2.first=vinya.first=pom;
- is >> pom;
- vinya.second.r=pom;
- is >> pom;
- vinya.second.g=pom;
- is >> pom;
- vinya.second.b=pom;
- is >> pom;
- vinya2.second.r=pom;
- is >> pom;
- vinya2.second.g=pom;
- is >> pom;
- vinya2.second.b=pom;
- vinya.second.unused=vinya2.second.unused=255;
- colors.insert(vinya);
- colorsBlocked.insert(vinya2);
- }
- is.close();
- if (draw)
- redraw();
- }
- CMinimap::~CMinimap()
- {
- SDL_FreeSurface(radar);
- SDL_FreeSurface(temps);
- }
- void CMinimap::draw(SDL_Surface * to)
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- //draw terrain
- blitAt(map[LOCPLINT->adventureInt->position.z],0,0,temps);
- //draw heroes
- std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
- int mw = map[0]->w, mh = map[0]->h,
- wo = mw/mapSizes.x, ho = mh/mapSizes.y;
- for (size_t i=0; i < hh.size(); ++i)
- {
- int3 hpos = hh[i]->getPosition(false);
- if(hpos.z!=LOCPLINT->adventureInt->position.z)
- continue;
- //float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
- int3 maplgp ( (hpos.x*mw)/mapSizes.x, (hpos.y*mh)/mapSizes.y, hpos.z );
- for (int ii=0; ii<wo; ii++)
- {
- for (int jj=0; jj<ho; jj++)
- {
- SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[hh[i]->getOwner()].r,
- graphics->playerColors[hh[i]->getOwner()].g,graphics->playerColors[hh[i]->getOwner()].b);
- }
- }
- }
- blitAt(flObjs[LOCPLINT->adventureInt->position.z],0,0,temps);
- blitAt(FoW[LOCPLINT->adventureInt->position.z],0,0,temps);
- //draw radar
- int bx = (((float)LOCPLINT->adventureInt->position.x)/(((float)mapSizes.x)))*pos.w,
- by = (((float)LOCPLINT->adventureInt->position.y)/(((float)mapSizes.y)))*pos.h;
- blitAt(radar,bx,by,temps);
- blitAt(temps,pos.x,pos.y,to);
- }
- void CMinimap::redraw(int level)// (level==-1) => redraw all levels
- {
- initMap(level);
- //FoW
- initFoW(level);
- //flaggable objects
- initFlaggableObjs(level);
- //showing tiles
- showVisibleTiles();
- }
- void CMinimap::initMap(int level)
- {
- /*for(int g=0; g<map.size(); ++g)
- {
- SDL_FreeSurface(map[g]);
- }
- map.clear();*/
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- for (size_t i=0; i<CGI->mh->sizes.z; i++)
- {
- SDL_Surface * pom ;
- if ((level>=0) && (i!=level))
- continue;
- if (map.size()<i+1)
- pom = CSDL_Ext::newSurface(pos.w,pos.h,screen);
- else pom = map[i];
- for (int x=0;x<pos.w;x++)
- {
- for (int y=0;y<pos.h;y++)
- {
- int mx=(mapSizes.x*x)/pos.w;
- int my=(mapSizes.y*y)/pos.h;
- const TerrainTile * tile = LOCPLINT->cb->getTileInfo(int3(mx, my, i));
- if(tile)
- {
- if (tile->blocked && (!tile->visitable))
- SDL_PutPixelWithoutRefresh(pom, x, y, colorsBlocked[tile->tertype].r, colorsBlocked[tile->tertype].g, colorsBlocked[tile->tertype].b);
- else SDL_PutPixelWithoutRefresh(pom, x, y, colors[tile->tertype].r, colors[tile->tertype].g, colors[tile->tertype].b);
- }
- }
- }
- map.push_back(pom);
- }
- }
- void CMinimap::initFoW(int level)
- {
- /*for(int g=0; g<FoW.size(); ++g)
- {
- SDL_FreeSurface(FoW[g]);
- }
- FoW.clear();*/
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- int mw = map[0]->w, mh = map[0]->h;//,
- //wo = mw/mapSizes.x, ho = mh/mapSizes.y; //TODO use me
- for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
- {
- if(level>=0 && d!=level)
- continue;
- SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
- for (int i=0; i<mw; i++)
- {
- for (int j=0; j<mh; j++)
- {
- int3 pp( ((i*mapSizes.x)/mw), ((j*mapSizes.y)/mh), d );
- if ( !LOCPLINT->cb->isVisible(pp) )
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
- }
- }
- }
- FoW.push_back(pt);
- }
- }
- void CMinimap::initFlaggableObjs(int level)
- {
- /*for(int g=0; g<flObjs.size(); ++g)
- {
- SDL_FreeSurface(flObjs[g]);
- }
- flObjs.clear();*/
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- int mw = map[0]->w, mh = map[0]->h;
- for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
- {
- if(level>=0 && d!=level)
- continue;
- SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
- for (int i=0; i<mw; i++)
- {
- for (int j=0; j<mh; j++)
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0,0);
- }
- }
- flObjs.push_back(pt);
- }
- }
- void CMinimap::updateRadar()
- {}
- void CMinimap::clickRight(tribool down, bool previousState)
- {
- LOCPLINT->adventureInt->handleRightClick(rcText,down,this);
- }
- void CMinimap::clickLeft(tribool down, bool previousState)
- {
- if (down && (!previousState))
- activateMouseMove();
- else if (!down)
- {
- if (std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this)!=GH.motioninterested.end())
- deactivateMouseMove();
- }
- //ClickableL::clickLeft(down);
- if (!((bool)down))
- return;
- float dx=((float)(GH.current->motion.x-pos.x))/((float)pos.w),
- dy=((float)(GH.current->motion.y-pos.y))/((float)pos.h);
- int3 newCPos;
- newCPos.x = (CGI->mh->sizes.x*dx);
- newCPos.y = (CGI->mh->sizes.y*dy);
- newCPos.z = LOCPLINT->adventureInt->position.z;
- LOCPLINT->adventureInt->centerOn(newCPos);
- }
- void CMinimap::hover (bool on)
- {
- //Hoverable::hover(on);
- if (on)
- LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
- else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
- LOCPLINT->adventureInt->statusbar.clear();
- }
- void CMinimap::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if (pressedL)
- {
- clickLeft(true, true);
- }
- }
- void CMinimap::activate()
- {
- activateLClick();
- activateRClick();
- activateHover();
- if (pressedL)
- activateMouseMove();
- }
- void CMinimap::deactivate()
- {
- if (pressedL)
- deactivateMouseMove();
- deactivateLClick();
- deactivateRClick();
- deactivateHover();
- }
- void CMinimap::showTile(const int3 &pos)
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- //drawing terrain
- int mw = map[0]->w, mh = map[0]->h;
- double wo = ((double)mw)/mapSizes.x, ho = ((double)mh)/mapSizes.y;
- for (int ii=0; ii<wo; ii++)
- {
- for (int jj=0; jj<ho; jj++)
- {
- if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
- CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0);
- const TerrainTile * tile = LOCPLINT->cb->getTileInfo(pos);
- if(tile)
- {
- if (tile->blocked && (!tile->visitable))
- SDL_PutPixelWithoutRefresh(map[pos.z], pos.x*wo+ii, pos.y*ho+jj, colorsBlocked[tile->tertype].r, colorsBlocked[tile->tertype].g, colorsBlocked[tile->tertype].b);
- else SDL_PutPixelWithoutRefresh(map[pos.z], pos.x*wo+ii, pos.y*ho+jj, colors[tile->tertype].r, colors[tile->tertype].g, colors[tile->tertype].b);
- }
- }
- }
- //drawing flaggable objects
- int woShifted = wo, hoShifted = ho; //for better minimap rendering on L-sized maps
- std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(pos);
- for(size_t v=0; v<oo.size(); ++v)
- {
- if(!dynamic_cast< const CGHeroInstance * >(oo[v])) //heroes have been printed
- {
- int3 maplgp ( (pos.x*mw)/mapSizes.x, (pos.y*mh)/mapSizes.y, pos.z );
- if(((int)wo) * mapSizes.x != mw && pos.x+1 < mapSizes.x)//minimap size in X is not multiple of map size in X
-
- {
- std::vector < const CGObjectInstance * > op1x = LOCPLINT->cb->getFlaggableObjects(int3(pos.x+1, pos.y, pos.z));
- if(op1x.size()!=0)
- {
- woShifted = wo + 1;
- }
- else
- {
- woShifted = wo;
- }
- }
- if(((int)ho) * mapSizes.y != mh && pos.y+1 < mapSizes.y) //minimap size in Y is not multiple of map size in Y
- {
- std::vector < const CGObjectInstance * > op1y = LOCPLINT->cb->getFlaggableObjects(int3(pos.x, pos.y+1, pos.z));
- if(op1y.size()!=0)
- {
- hoShifted = ho + 1;
- }
- else
- {
- hoShifted = ho;
- }
- }
- for (int ii=0; ii<woShifted; ii++) //rendering flaggable objects
- {
- for (int jj=0; jj<hoShifted; jj++)
- {
- if(oo[v]->tempOwner == 255)
- SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->b,
- graphics->neutralColor->g,graphics->neutralColor->r);
- else
- SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].b,
- graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].r);
- }
- }
- }
- }
- //flaggable objects drawn
- }
- void CMinimap::showVisibleTiles(int level)
- {
- int3 mapSizes = LOCPLINT->cb->getMapSize();
- for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
- {
- if(level>=0 && d!=level)
- continue;
- for(int x=0; x<mapSizes.x; ++x)
- {
- for(int y=0; y<mapSizes.y; ++y)
- {
- if(LOCPLINT->cb->isVisible(int3(x, y, d)))
- {
- showTile(int3(x, y, d));
- }
- }
- }
- }
- }
- void CMinimap::hideTile(const int3 &pos)
- {
- }
- void CMinimap::show( SDL_Surface * to )
- {
- }
- CTerrainRect::CTerrainRect()
- :currentPath(NULL), curHoveredTile(-1,-1,-1)
- {
- tilesw=(ADVOPT.advmapW+31)/32;
- tilesh=(ADVOPT.advmapH+31)/32;
- pos.x=ADVOPT.advmapX;
- pos.y=ADVOPT.advmapY;
- pos.w=ADVOPT.advmapW;
- pos.h=ADVOPT.advmapH;
- moveX = moveY = 0;
- arrows = CDefHandler::giveDef("ADAG.DEF");
- for(size_t y=0; y < arrows->ourImages.size(); ++y)
- {
- CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
- }
- }
- CTerrainRect::~CTerrainRect()
- {
- delete arrows;
- }
- void CTerrainRect::activate()
- {
- activateLClick();
- activateRClick();
- activateHover();
- activateMouseMove();
- };
- void CTerrainRect::deactivate()
- {
- deactivateLClick();
- deactivateRClick();
- deactivateHover();
- deactivateMouseMove();
- curHoveredTile = int3(-1,-1,-1); //we lost info about hovered tile when disabling
- };
- void CTerrainRect::clickLeft(tribool down, bool previousState)
- {
- if ((down==false) || indeterminate(down))
- return;
- int3 mp = whichTileIsIt();
- if (mp.x<0 || mp.y<0 || mp.x >= LOCPLINT->cb->getMapSize().x || mp.y >= LOCPLINT->cb->getMapSize().y)
- return;
- std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mp), //blocking objects at tile
- vobjs = LOCPLINT->cb->getVisitableObjs(mp); //visitable objects
- if (LOCPLINT->adventureInt->selection->ID != HEROI_TYPE) //hero is not selected (presumably town)
- {
- if(currentPath)
- {
- tlog2<<"Warning: Lost path?" << std::endl;
- //delete currentPath;
- currentPath = NULL;
- }
- for(size_t i=0; i < bobjs.size(); ++i)
- {
- if(bobjs[i]->ID == TOWNI_TYPE && bobjs[i]->getOwner() == LOCPLINT->playerID) //our town clicked
- {
- if(LOCPLINT->adventureInt->selection == (bobjs[i])) //selected town clicked
- LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(bobjs[i]));
- else
- LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(bobjs[i]));
- return;
- }
- else if(bobjs[i]->ID == HEROI_TYPE && bobjs[i]->tempOwner == LOCPLINT->playerID) //hero clicked - select him
- {
- LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(bobjs[i]));
- return;
- }
- }
- }
- else //hero is selected
- {
- bool townEntrance = false; //town entrance tile has been clicked?
- const CGHeroInstance * currentHero = static_cast<const CGHeroInstance*>(LOCPLINT->adventureInt->selection);
- for(size_t i=0; i < vobjs.size(); ++i)
- {
- if(vobjs[i]->ID == TOWNI_TYPE)
- townEntrance = true;
- }
- if(!townEntrance) //not entrance - select town or open hero window
- {
- for(size_t i=0; i < bobjs.size(); ++i)
- {
- const CGObjectInstance *o = bobjs[i];
- const CGPathNode *pn = LOCPLINT->cb->getPathInfo(mp);
- if( ((o->ID == HEROI_TYPE && pn->turns == 255) //inaccessible hero
- || o->ID == TOWNI_TYPE) //or town
- && o->tempOwner == LOCPLINT->playerID) //but must belong to us
- {
- LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(o));
- return;
- }
- else if(o->ID == HEROI_TYPE //it's a hero
- && o->tempOwner == LOCPLINT->playerID //our hero (is this condition needed?)
- && currentHero == (o) ) //and selected one
- {
- LOCPLINT->openHeroWindow(currentHero);
- return;
- }
- }
- }
- else if(currentHero == vobjs.back()) //selected hero is standing at the town entrance
- {
- LOCPLINT->openHeroWindow(currentHero);
- return;
- }
- //still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
- if (currentPath && currentPath->endPos() == mp)//we'll be moving
- {
- LOCPLINT->pim->unlock();
- LOCPLINT->moveHero(currentHero,*currentPath);
- LOCPLINT->pim->lock();
- }
- else if(mp.z == currentHero->pos.z) //remove old path and find a new one if we clicked on the map level on which hero is present
- {
- int3 bufpos = currentHero->getPosition(false);
- CGPath &path = LOCPLINT->adventureInt->paths[currentHero];
- currentPath = &path;
- if(!LOCPLINT->cb->getPath2(mp, path))
- LOCPLINT->adventureInt->eraseCurrentPathOf(currentHero);
- }
- } //end of hero is selected "case"
- }
- void CTerrainRect::clickRight(tribool down, bool previousState)
- {
- int3 mp = whichTileIsIt();
- if (!CGI->mh->map->isInTheMap(mp) || down != true)
- return;
- std::vector < const CGObjectInstance * > objs = LOCPLINT->cb->getBlockingObjs(mp);
- if(!objs.size())
- {
- // Bare or undiscovered terrain
- const TerrainTile * tile = LOCPLINT->cb->getTileInfo(mp);
- if (tile)
- {
- CSimpleWindow * temp = CMessage::genWindow(VLC->generaltexth->terrainNames[tile->tertype], LOCPLINT->playerID, true);
- CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
- GH.pushInt(rcpi);
- }
- return;
- }
- const CGObjectInstance * obj = objs.back();
- switch(obj->ID)
- {
- case HEROI_TYPE:
- {
- if(!vstd::contains(graphics->heroWins,obj->subID) || obj->tempOwner != LOCPLINT->playerID)
- {
- InfoAboutHero iah;
- if(LOCPLINT->cb->getHeroInfo(obj, iah))
- {
- SDL_Surface *iwin = graphics->drawHeroInfoWin(iah);
- CInfoPopup * ip = new CInfoPopup(iwin, GH.current->motion.x-iwin->w,
- GH.current->motion.y-iwin->h, true);
- GH.pushInt(ip);
- }
- else
- {
- tlog3 << "Warning - no infowin for hero " << obj->id << std::endl;
- }
- }
- else
- {
- CInfoPopup * ip = new CInfoPopup(graphics->heroWins[obj->subID],
- GH.current->motion.x-graphics->heroWins[obj->subID]->w,
- GH.current->motion.y-graphics->heroWins[obj->subID]->h,false
- );
- GH.pushInt(ip);
- }
- break;
- }
- case TOWNI_TYPE:
- {
- if(!vstd::contains(graphics->townWins,obj->id) || obj->tempOwner != LOCPLINT->playerID)
- {
- InfoAboutTown iah;
- if(LOCPLINT->cb->getTownInfo(obj, iah))
- {
- SDL_Surface *iwin = graphics->drawTownInfoWin(iah);
- CInfoPopup * ip = new CInfoPopup(iwin, GH.current->motion.x - iwin->w/2,
- GH.current->motion.y - iwin->h/2, true);
- GH.pushInt(ip);
- }
- else
- {
- tlog3 << "Warning - no infowin for town " << obj->id << std::endl;
- }
- }
- else
- {
- CInfoPopup * ip = new CInfoPopup(graphics->townWins[obj->id],
- GH.current->motion.x - graphics->townWins[obj->id]->w/2,
- GH.current->motion.y - graphics->townWins[obj->id]->h/2,false
- );
- GH.pushInt(ip);
- }
- break;
- }
- case 33: // Garrison
- case 219:
- {
- const CGGarrison *garr = dynamic_cast<const CGGarrison *>(obj);
- if (garr != NULL) {
- InfoAboutTown iah;
- iah.obj = garr;
- iah.fortLevel = 0;
- iah.army = garr->army;
- iah.name = VLC->generaltexth->names[33]; // "Garrison"
- iah.owner = garr->tempOwner;
- iah.built = false;
- iah.tType = NULL;
- // Show detailed info only to owning player.
- if (garr->tempOwner == LOCPLINT->playerID) {
- iah.details = new InfoAboutTown::Details;
- iah.details->customRes = false;
- iah.details->garrisonedHero = false;
- iah.details->goldIncome = -1;
- iah.details->hallLevel = -1;
- }
- SDL_Surface *iwin = graphics->drawTownInfoWin(iah);
- CInfoPopup * ip = new CInfoPopup(iwin,
- GH.current->motion.x - iwin->w/2,
- GH.current->motion.y - iwin->h/2, true);
- GH.pushInt(ip);
- }
- break;
- }
- default:
- {
- LOCPLINT->adventureInt->handleRightClick(obj->getHoverText(),down,this);
- break;
- }
- }
- }
- void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- int3 tHovered = whichTileIsIt(sEvent.x,sEvent.y);
- int3 pom = LOCPLINT->adventureInt->verifyPos(tHovered);
- if(tHovered != pom) //tile outside the map
- {
- CGI->curh->changeGraphic(0, 0);
- return;
- }
- if (pom != curHoveredTile)
- curHoveredTile=pom;
- else
- return;
- std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(pom);
- if (temp.size())
- {
- boost::replace_all(temp.back(),"\n"," ");
- LOCPLINT->adventureInt->statusbar.print(temp.back());
- }
- else
- {
- LOCPLINT->adventureInt->statusbar.clear();
- }
- const CGPathNode *pnode = LOCPLINT->cb->getPathInfo(pom);
- std::vector<const CGObjectInstance *> objs = LOCPLINT->cb->getBlockingObjs(pom);
- const CGObjectInstance *obj = objs.size() ? objs.back() : NULL;
- bool accessible = pnode->turns < 255;
- int turns = pnode->turns;
- amin(turns, 3);
- if(LOCPLINT->adventureInt->selection)
- {
- if(LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE)
- {
- if(obj && obj->tempOwner == LOCPLINT->playerID)
- {
- if(obj->ID == TOWNI_TYPE)
- {
- CGI->curh->changeGraphic(0, 3);
- }
- else if(obj->ID == HEROI_TYPE)
- {
- CGI->curh->changeGraphic(0, 2);
- }
- }
- else
- {
- CGI->curh->changeGraphic(0, 0);
- }
- }
- else if(LOCPLINT->adventureInt->selection->ID == HEROI_TYPE)
- {
- const CGHeroInstance *h = static_cast<const CGHeroInstance *>(LOCPLINT->adventureInt->selection);
- if(obj)
- {
- if(obj->ID == HEROI_TYPE)
- {
- if(obj->tempOwner != LOCPLINT->playerID) //enemy hero TODO: allies
- {
- if(accessible)
- CGI->curh->changeGraphic(0, 5 + turns*6);
- else
- CGI->curh->changeGraphic(0, 0);
- }
- else //our hero
- {
- if(LOCPLINT->adventureInt->selection == obj)
- CGI->curh->changeGraphic(0, 2);
- else if(accessible)
- CGI->curh->changeGraphic(0, 8 + turns*6);
- else
- CGI->curh->changeGraphic(0, 2);
- }
- }
- else if(obj->ID == TOWNI_TYPE)
- {
- if(obj->tempOwner != LOCPLINT->playerID) //enemy town TODO: allies
- {
- if(accessible) {
- const CGTownInstance* townObj = dynamic_cast<const CGTownInstance*>(obj);
- // Show movement cursor for unguarded enemy towns, otherwise attack cursor.
- if (townObj && townObj->army.slots.empty())
- CGI->curh->changeGraphic(0, 9 + turns*6);
- else
- CGI->curh->changeGraphic(0, 5 + turns*6);
-
- } else {
- CGI->curh->changeGraphic(0, 0);
- }
- }
- else //our town
- {
- if(accessible)
- CGI->curh->changeGraphic(0, 9 + turns*6);
- else
- CGI->curh->changeGraphic(0, 3);
- }
- }
- else if(obj->ID == 54) //monster
- {
- if(accessible)
- CGI->curh->changeGraphic(0, 5 + turns*6);
- else
- CGI->curh->changeGraphic(0, 0);
- }
- else if(obj->ID == 8) //boat
- {
- if(accessible)
- CGI->curh->changeGraphic(0, 6 + turns*6);
- else
- CGI->curh->changeGraphic(0, 0);
- }
- else if (obj->ID == 33 || obj->ID == 219) // Garrison
- {
- if (accessible) {
- const CGGarrison* garrObj = dynamic_cast<const CGGarrison*>(obj);
- // Show battle cursor for guarded enemy garrisons, otherwise movement cursor.
- if (garrObj && garrObj->tempOwner != LOCPLINT->playerID
- && !garrObj->army.slots.empty())
- {
- CGI->curh->changeGraphic(0, 5 + turns*6);
- }
- else
- {
- CGI->curh->changeGraphic(0, 9 + turns*6);
- }
- } else {
- CGI->curh->changeGraphic(0, 0);
- }
- }
- else
- {
- if(accessible)
- {
- if(pnode->land)
- CGI->curh->changeGraphic(0, 9 + turns*6);
- else
- CGI->curh->changeGraphic(0, 28 + turns);
- }
- else
- CGI->curh->changeGraphic(0, 0);
- }
- }
- else //no objs
- {
- if(accessible)
- {
- if(pnode->land)
- {
- if(LOCPLINT->cb->getTileInfo(h->getPosition(false))->tertype != TerrainTile::water)
- CGI->curh->changeGraphic(0, 4 + turns*6);
- else
- CGI->curh->changeGraphic(0, 7 + turns*6); //anchor
- }
- else
- CGI->curh->changeGraphic(0, 6 + turns*6);
- }
- else
- CGI->curh->changeGraphic(0, 0);
- }
- }
- }
- //tlog1 << "Tile " << pom << ": Turns=" << (int)pnode->turns <<" Move:=" << pnode->moveRemains <</* " (from " << ")" << */std::endl;
- }
- void CTerrainRect::hover(bool on)
- {
- if (!on)
- {
- LOCPLINT->adventureInt->statusbar.clear();
- CGI->curh->changeGraphic(0,0);
- }
- //Hoverable::hover(on);
- }
- void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
- {
- for (size_t i=0; i < currentPath->nodes.size()-1; ++i)
- {
- int pn=-1;//number of picture
- if (i==0) //last tile
- {
- int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+CGI->mh->offsetX + pos.x,
- y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+CGI->mh->offsetY + pos.y;
- if (x<0 || y<0 || x>pos.w || y>pos.h)
- continue;
- pn=0;
- }
- else
- {
- /*
- * notation of arrow direction:
- * 1 2 3
- * 4 5 6
- * 7 8 9
- * ie. 157 means an arrow from left upper tile to left bottom tile through 5 (all arrows go through 5 in this notation)
- */
- std::vector<CGPathNode> & cv = currentPath->nodes;
- if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1) //15x
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //156
- {
- pn = 3;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //159
- {
- pn = 12;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //158
- {
- pn = 21;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //157
- {
- pn = 22;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //153
- {
- pn = 2;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //154
- {
- pn = 23;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //152
- {
- pn = 1;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1) //25x
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //253
- {
- pn = 2;
- }
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //256
- {
- pn = 3;
- }
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //259
- {
- pn = 4;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //258
- {
- pn = 13;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //257
- {
- pn = 22;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //254
- {
- pn = 23;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //251
- {
- pn = 24;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1) //35x
- {
- if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //358
- {
- pn = 5;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //357
- {
- pn = 14;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //354
- {
- pn = 23;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //351
- {
- pn = 24;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //359
- {
- pn = 4;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //356
- {
- pn = 3;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //352
- {
- pn = 17;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y) //65x
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //657
- {
- pn = 6;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //654
- {
- pn = 15;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //651
- {
- pn = 24;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //652
- {
- pn = 17;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //658
- {
- pn = 5;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //653
- {
- pn = 18;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //659
- {
- pn = 4;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1) //95x
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //954
- {
- pn = 7;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //951
- {
- pn = 16;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //952
- {
- pn = 17;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //957
- {
- pn = 6;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //953
- {
- pn = 18;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //956
- {
- pn = 19;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //958
- {
- pn = 5;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1) //85x
- {
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //857
- {
- pn = 6;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //854
- {
- pn = 7;
- }
- if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //851
- {
- pn = 8;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //852
- {
- pn = 9;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //853
- {
- pn = 18;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //856
- {
- pn = 19;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //859
- {
- pn = 20;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1) //75x
- {
- if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //752
- {
- pn = 1;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //753
- {
- pn = 10;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //756
- {
- pn = 19;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //751
- {
- pn = 8;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //759
- {
- pn = 20;
- }
- }
- else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y) //45x
- {
- if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //453
- {
- pn = 2;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //456
- {
- pn = 11;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //459
- {
- pn = 20;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //452
- {
- pn = 1;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //456
- {
- pn = 21;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //451
- {
- pn = 8;
- }
- else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //457
- {
- pn = 22;
- }
- }
- }
- if (currentPath->nodes[i].turns)
- pn+=25;
- if (pn>=0)
- {
- int x = 32*(currentPath->nodes[i].coord.x-LOCPLINT->adventureInt->position.x)+CGI->mh->offsetX + pos.x,
- y = 32*(currentPath->nodes[i].coord.y-LOCPLINT->adventureInt->position.y)+CGI->mh->offsetY + pos.y;
- if (x<0 || y<0 || x>pos.w || y>pos.h)
- continue;
- int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
- hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
- SDL_Rect prevClip;
- SDL_GetClipRect(to, &prevClip);
- SDL_SetClipRect(to, extRect); //preventing blitting outside of that rect
- if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts
- {
- if (hvx<0 && hvy<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, to, &genRect(32, 32, x + moveX, y + moveY));
- }
- else if(hvx<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
- to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY));
- }
- else if (hvy<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
- to, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
- to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
- }
- }
- else //standard version
- {
- if (hvx<0 && hvy<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, to, &genRect(32, 32, x, y));
- }
- else if(hvx<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
- to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y));
- }
- else if (hvy<0)
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
- to, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y));
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp
- (arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
- to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y));
- }
- }
- SDL_SetClipRect(to, &prevClip);
- }
- } //for (int i=0;i<currentPath->nodes.size()-1;i++)
- }
- void CTerrainRect::show(SDL_Surface * to)
- {
- if(ADVOPT.smoothMove)
- CGI->mh->terrainRect
- (LOCPLINT->adventureInt->position, LOCPLINT->adventureInt->anim,
- &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
- to, &pos, moveX, moveY, false);
- else
- CGI->mh->terrainRect
- (LOCPLINT->adventureInt->position, LOCPLINT->adventureInt->anim,
- &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
- to, &pos, 0, 0, false);
-
- //SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
- //SDL_FreeSurface(teren);
- if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
- {
- showPath(&pos, to);
- }
- }
- int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
- {
- int3 ret;
- ret.x = LOCPLINT->adventureInt->position.x + ((GH.current->motion.x-CGI->mh->offsetX-pos.x)/32);
- ret.y = LOCPLINT->adventureInt->position.y + ((GH.current->motion.y-CGI->mh->offsetY-pos.y)/32);
- ret.z = LOCPLINT->adventureInt->position.z;
- return ret;
- }
- int3 CTerrainRect::whichTileIsIt()
- {
- return whichTileIsIt(GH.current->motion.x,GH.current->motion.y);
- }
- void CResDataBar::clickRight(tribool down, bool previousState)
- {
- }
- void CResDataBar::activate()
- {
- activateRClick();
- }
- void CResDataBar::deactivate()
- {
- deactivateRClick();
- }
- CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist)
- {
- bg = BitmapHandler::loadBitmap(defname);
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos = genRect(bg->h,bg->w,x,y);
- txtpos.resize(8);
- for (int i = 0; i < 8 ; i++)
- {
- txtpos[i].first = pos.x + offx + resdist*i;
- txtpos[i].second = pos.y + offy;
- }
- txtpos[7].first = txtpos[6].first + datedist;
- datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
- + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
- }
- CResDataBar::CResDataBar()
- {
- bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG);
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY);
- txtpos.resize(8);
- for (int i = 0; i < 8 ; i++)
- {
- txtpos[i].first = pos.x + ADVOPT.resOffsetX + ADVOPT.resDist*i;
- txtpos[i].second = pos.y + ADVOPT.resOffsetY;
- }
- txtpos[7].first = txtpos[6].first + ADVOPT.resDateDist;
- datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
- + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
- }
- CResDataBar::~CResDataBar()
- {
- SDL_FreeSurface(bg);
- }
- void CResDataBar::draw(SDL_Surface * to)
- {
- blitAt(bg,pos.x,pos.y,to);
- char * buf = new char[15];
- for (int i=0;i<7;i++)
- {
- SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- printAt(buf,txtpos[i].first,txtpos[i].second,FONT_SMALL,zwykly,to);
- }
- std::vector<std::string> temp;
- SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
- SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
- SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
- printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,FONT_SMALL,zwykly,to);
- temp.clear();
- //updateRect(&pos,screen);
- delete[] buf;
- }
- void CResDataBar::show( SDL_Surface * to )
- {
- }
- CInfoBar::CInfoBar()
- {
- toNextTick = mode = pom = -1;
- pos.x=ADVOPT.infoboxX;
- pos.y=ADVOPT.infoboxY;
- pos.w=194;
- pos.h=186;
- day = CDefHandler::giveDef("NEWDAY.DEF");
- week1 = CDefHandler::giveDef("NEWWEEK1.DEF");
- week2 = CDefHandler::giveDef("NEWWEEK2.DEF");
- week3 = CDefHandler::giveDef("NEWWEEK3.DEF");
- week4 = CDefHandler::giveDef("NEWWEEK4.DEF");
- }
- CInfoBar::~CInfoBar()
- {
- delete day;
- delete week1;
- delete week2;
- delete week3;
- delete week4;
- }
- void CInfoBar::draw(SDL_Surface * to, const CGObjectInstance * specific)
- {
- if ((mode>=0) && mode<5)
- {
- blitAnim(mode);
- return;
- }
- else if (mode==5)
- {
- mode = -1;
- draw(to,LOCPLINT->adventureInt->selection);
- }
- if (!specific)
- specific = LOCPLINT->adventureInt->selection;
- if(!specific)
- return;
- if(specific->ID == HEROI_TYPE) //hero
- {
- if(graphics->heroWins.find(specific->subID)!=graphics->heroWins.end())
- blitAt(graphics->heroWins[specific->subID],pos.x,pos.y,to);
- }
- else if (specific->ID == TOWNI_TYPE)
- {
- const CGTownInstance * t = static_cast<const CGTownInstance*>(specific);
- if(graphics->townWins.find(t->id)!=graphics->townWins.end())
- blitAt(graphics->townWins[t->id],pos.x,pos.y,to);
- }
- }
- CDefHandler * CInfoBar::getAnim(int mode)
- {
- switch(mode)
- {
- case 0:
- return day;
- case 1:
- return week1;
- case 2:
- return week2;
- case 3:
- return week3;
- case 4:
- return week4;
- default:
- return NULL;
- }
- }
- void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
- {
- CDefHandler * anim = NULL;
- std::ostringstream txt;
- anim = getAnim(mode);
- if(mode) //new week animation
- {
- txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
- }
- else //new day
- {
- txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
- }
- blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
- printAtMiddle(txt.str(),pos.x+95,pos.y+31,FONT_MEDIUM,zwykly);
- if (pom == anim->ourImages.size()-1)
- toNextTick+=750;
- }
- void CInfoBar::newDay(int Day)
- {
- if(LOCPLINT->cb->getDate(1) != 1)
- {
- mode = 0; //showing day
- }
- else
- {
- switch(LOCPLINT->cb->getDate(2))
- {
- case 1:
- mode = 1;
- break;
- case 2:
- mode = 2;
- break;
- case 3:
- mode = 3;
- break;
- case 4:
- mode = 4;
- break;
- default:
- mode = -1;
- break;
- }
- }
- pom = 0;
- if(!(active & TIME))
- activateTimer();
- toNextTick = 500;
- blitAnim(mode);
- }
- void CInfoBar::showComp(SComponent * comp, int time)
- {
- SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp");
- blitAt(b,pos.x+8,pos.y+11);
- blitAt(comp->getImg(),pos.x+52,pos.y+54);
- printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,FONT_SMALL,zwykly);
- printAtMiddleWB(comp->description,pos.x+94,pos.y+31,FONT_SMALL,26,zwykly);
- SDL_FreeSurface(b);
- activateTimer();
- mode = 6;
- toNextTick = time;
- }
- void CInfoBar::tick()
- {
- if((mode >= 0) && (mode < 5))
- {
- pom++;
- if (pom >= getAnim(mode)->ourImages.size())
- {
- deactivateTimer();
- toNextTick = -1;
- mode = 5;
- draw(screen2);
- return;
- }
- toNextTick = 150;
- blitAnim(mode);
- }
- else if (mode == 6)
- {
- deactivateTimer();
- toNextTick = -1;
- mode = 5;
- draw(screen2);
- }
- }
- void CInfoBar::show( SDL_Surface * to )
- {
- }
- void CInfoBar::activate()
- {
- //CIntObject::activate();
- }
- void CInfoBar::deactivate()
- {
- //CIntObject::deactivate();
- if(active & TIME)
- deactivateTimer();
- }
- CAdvMapInt::CAdvMapInt(int Player)
- :player(Player),
- statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
- kingOverview(CGI->generaltexth->zelp[293].first,CGI->generaltexth->zelp[293].second,
- boost::bind(&CAdvMapInt::fshowOverview,this),&ADVOPT.kingOverview, SDLK_k),
- underground(CGI->generaltexth->zelp[294].first,CGI->generaltexth->zelp[294].second,
- boost::bind(&CAdvMapInt::fswitchLevel,this),&ADVOPT.underground, SDLK_u),
- questlog(CGI->generaltexth->zelp[295].first,CGI->generaltexth->zelp[295].second,
- boost::bind(&CAdvMapInt::fshowQuestlog,this),&ADVOPT.questlog, SDLK_q),
- sleepWake(CGI->generaltexth->zelp[296].first,CGI->generaltexth->zelp[296].second,
- boost::bind(&CAdvMapInt::fsleepWake,this), &ADVOPT.sleepWake, SDLK_w),
- moveHero(CGI->generaltexth->zelp[297].first,CGI->generaltexth->zelp[297].second,
- boost::bind(&CAdvMapInt::fmoveHero,this), &ADVOPT.moveHero, SDLK_m),
- spellbook(CGI->generaltexth->zelp[298].first,CGI->generaltexth->zelp[298].second,
- boost::bind(&CAdvMapInt::fshowSpellbok,this), &ADVOPT.spellbook, SDLK_c),
- advOptions(CGI->generaltexth->zelp[299].first,CGI->generaltexth->zelp[299].second,
- boost::bind(&CAdvMapInt::fadventureOPtions,this), &ADVOPT.advOptions, SDLK_a),
- sysOptions(CGI->generaltexth->zelp[300].first,CGI->generaltexth->zelp[300].second,
- boost::bind(&CAdvMapInt::fsystemOptions,this), &ADVOPT.sysOptions, SDLK_o),
- nextHero(CGI->generaltexth->zelp[301].first,CGI->generaltexth->zelp[301].second,
- boost::bind(&CAdvMapInt::fnextHero,this), &ADVOPT.nextHero, SDLK_h),
- endTurn(CGI->generaltexth->zelp[302].first,CGI->generaltexth->zelp[302].second,
- boost::bind(&CAdvMapInt::fendTurn,this), &ADVOPT.endTurn, SDLK_e),
- heroList(ADVOPT.hlistSize),
- townList(ADVOPT.tlistSize,ADVOPT.tlistX,ADVOPT.tlistY,ADVOPT.tlistAU,ADVOPT.tlistAD)//(5,&genRect(192,48,747,196),747,196,747,372),
- {
- pos.x = pos.y = 0;
- pos.w = screen->w;
- pos.h = screen->h;
- selection = NULL;
- townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
- LOCPLINT->adventureInt=this;
- bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
- graphics->blueToPlayersAdv(bg,player);
- scrollingDir = 0;
- updateScreen = false;
- anim=0;
- animValHitCount=0; //animation frame
- heroAnim=0;
- heroAnimValHitCount=0; // hero animation frame
- heroList.init();
- heroList.genList();
- //townList.init();
- townList.genList();
- heroWindow = new CHeroWindow(this->player);
- gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[0]));
- gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[1]));
- gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[2]));
- gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[3]));
- }
- CAdvMapInt::~CAdvMapInt()
- {
- SDL_FreeSurface(bg);
- delete heroWindow;
- for(int i=0; i<gems.size(); i++)
- delete gems[i];
- }
- void CAdvMapInt::fshowOverview()
- {
- GH.pushInt(new CKingdomInterface);
- }
- void CAdvMapInt::fswitchLevel()
- {
- if(!CGI->mh->map->twoLevel)
- return;
- if (position.z)
- {
- position.z--;
- underground.curimg=0;
- underground.show(screenBuf);
- }
- else
- {
- underground.curimg=1;
- position.z++;
- underground.show(screenBuf);
- }
- updateScreen = true;
- minimap.draw(screenBuf);
- }
- void CAdvMapInt::fshowQuestlog()
- {
- }
- void CAdvMapInt::fsleepWake()
- {
- }
- void CAdvMapInt::fmoveHero()
- {
- if (selection->ID!=HEROI_TYPE)
- return;
- if (!terrain.currentPath)
- return;
- LOCPLINT->pim->unlock();
- LOCPLINT->moveHero(static_cast<const CGHeroInstance*>(LOCPLINT->adventureInt->selection),*terrain.currentPath);
- LOCPLINT->pim->lock();
- }
- void CAdvMapInt::fshowSpellbok()
- {
- if (selection->ID!=HEROI_TYPE) //checking necessary values
- return;
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), (static_cast<const CGHeroInstance*>(LOCPLINT->adventureInt->selection)), false);
- GH.pushInt(spellWindow);
- }
- void CAdvMapInt::fadventureOPtions()
- {
- GH.pushInt(new CAdventureOptions);
- }
- void CAdvMapInt::fsystemOptions()
- {
- CSystemOptionsWindow * sysopWindow = new CSystemOptionsWindow(Rect::createCentered(487, 481), LOCPLINT);
- GH.pushInt(sysopWindow);
- }
- void CAdvMapInt::fnextHero()
- {
- if(!LOCPLINT->wanderingHeroes.size()) //no wandering heroes
- return;
- int start = heroList.selected;
- int i = start;
- do
- {
- i++;
- if(i >= LOCPLINT->wanderingHeroes.size())
- i = 0;
- } while (!LOCPLINT->wanderingHeroes[i]->movement && i!=start);
- heroList.select(i);
- }
- void CAdvMapInt::fendTurn()
- {
- LOCPLINT->makingTurn = false;
- LOCPLINT->cb->endTurn();
- }
- void CAdvMapInt::activate()
- {
- if(isActive())
- {
- tlog1 << "Error: advmapint already active...\n";
- return;
- }
- screenBuf = screen;
- GH.statusbar = &statusbar;
- activateMouseMove();
- kingOverview.activate();
- underground.activate();
- questlog.activate();
- sleepWake.activate();
- moveHero.activate();
- spellbook.activate();
- sysOptions.activate();
- advOptions.activate();
- nextHero.activate();
- endTurn.activate();
- minimap.activate();
- heroList.activate();
- townList.activate();
- terrain.activate();
- infoBar.activate();
- LOCPLINT->cingconsole->activate();
- GH.fakeMouseMove(); //to restore the cursor
- }
- void CAdvMapInt::deactivate()
- {
- deactivateMouseMove();
- scrollingDir = 0;
- CGI->curh->changeGraphic(0,0);
- kingOverview.deactivate();
- underground.deactivate();
- questlog.deactivate();
- sleepWake.deactivate();
- moveHero.deactivate();
- spellbook.deactivate();
- advOptions.deactivate();
- sysOptions.deactivate();
- nextHero.deactivate();
- endTurn.deactivate();
- minimap.deactivate();
- heroList.deactivate();
- townList.deactivate();
- terrain.deactivate();
- infoBar.deactivate();
- infoBar.mode=-1;
- LOCPLINT->cingconsole->deactivate();
- }
- void CAdvMapInt::showAll(SDL_Surface *to)
- {
- blitAt(bg,0,0,to);
- kingOverview.show(to);
- underground.show(to);
- questlog.show(to);
- sleepWake.show(to);
- moveHero.show(to);
- spellbook.show(to);
- advOptions.show(to);
- sysOptions.show(to);
- nextHero.show(to);
- endTurn.show(to);
- minimap.draw(to);
- heroList.draw(to);
- townList.draw(to);
- updateScreen = true;
- show(to);
- resdatabar.draw(to);
- statusbar.show(to);
- infoBar.draw(to);
- LOCPLINT->cingconsole->show(to);
- }
- void CAdvMapInt::show(SDL_Surface *to)
- {
- ++animValHitCount; //for animations
- if(animValHitCount == 8)
- {
- CGI->mh->updateWater();
- animValHitCount = 0;
- ++anim;
- updateScreen = true;
- }
- ++heroAnim;
- //if advmap needs updating AND (no dialog is shown OR ctrl is pressed)
- if((animValHitCount % (4/LOCPLINT->sysOpts.mapScrollingSpeed)) == 0
- &&
- (GH.topInt() == this)
- || SDL_GetKeyState(NULL)[SDLK_LCTRL]
- || SDL_GetKeyState(NULL)[SDLK_RCTRL]
- )
- {
- if( (scrollingDir & LEFT) && (position.x>-CGI->mh->frameW) )
- position.x--;
- if( (scrollingDir & RIGHT) && (position.x < CGI->mh->map->width - CGI->mh->tilesW + CGI->mh->frameW) )
- position.x++;
- if( (scrollingDir & UP) && (position.y>-CGI->mh->frameH) )
- position.y--;
- if( (scrollingDir & DOWN) && (position.y < CGI->mh->map->height - CGI->mh->tilesH + CGI->mh->frameH) )
- position.y++;
- if(scrollingDir)
- {
- updateScreen = true;
- updateMinimap=true;
- }
- }
- if(updateScreen)
- {
- terrain.show(to);
- for(int i=0;i<4;i++)
- blitAt(gems[i]->ourImages[LOCPLINT->playerID].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to);
- updateScreen=false;
- LOCPLINT->cingconsole->show(to);
- }
- if (updateMinimap)
- {
- minimap.draw(to);
- updateMinimap=false;
- }
- }
- void CAdvMapInt::selectionChanged()
- {
- const CGTownInstance *to = townList.items[townList.selected];
- select(to);
- }
- void CAdvMapInt::centerOn(int3 on)
- {
- // TODO:convertPosition should not belong to CGHeroInstance, and it
- // should be split in 2 methods.
- on = CGHeroInstance::convertPosition(on, false);
- on.x -= CGI->mh->frameW;
- on.y -= CGI->mh->frameH;
-
- on = LOCPLINT->repairScreenPos(on);
- LOCPLINT->adventureInt->position = on;
- LOCPLINT->adventureInt->updateScreen=true;
- updateMinimap=true;
- underground.curimg = on.z; //change underground switch button image
- if(GH.topInt() == this)
- underground.redraw();
- }
- void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
- {
- ui8 Dir = 0;
- int k = key.keysym.sym;
- switch(k)
- {
- case SDLK_i:
- if(isActive())
- CAdventureOptions::showScenarioInfo();
- return;
- case SDLK_s:
- if(isActive())
- GH.pushInt(new CSelectionScreen(CMenuScreen::saveGame));
- return;
- case SDLK_SPACE: //space - try to revisit current object with selected hero
- {
- if(!isActive())
- return;
- const CGHeroInstance *h = dynamic_cast<const CGHeroInstance*>(selection);
- if(h && key.state == SDL_PRESSED)
- {
- LOCPLINT->pim->unlock();
- LOCPLINT->cb->moveHero(h,h->pos);
- LOCPLINT->pim->lock();
- }
- }
- return;
- case SDLK_RETURN:
- {
- if(!isActive() || !selection || key.state != SDL_PRESSED)
- return;
- if(selection->ID == HEROI_TYPE)
- LOCPLINT->openHeroWindow(static_cast<const CGHeroInstance*>(selection));
- else if(selection->ID == TOWNI_TYPE)
- LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(selection));
- return;
- }
- case SDLK_t:
- {
- //act on key down if marketplace windows is not already opened
- if(key.state != SDL_PRESSED || GH.topInt()->type & BLOCK_ADV_HOTKEYS) return;
- //check if we have aby marketplace
- std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo();
- size_t i = 0;
- for(; i<towns.size(); i++)
- if(vstd::contains(towns[i]->builtBuildings, 14))
- break;
- if(i != towns.size()) //if any town has marketplace, open window
- GH.pushInt(new CMarketplaceWindow);
- else //if not - complain
- LOCPLINT->showInfoDialog("No available marketplace!", std::vector<SComponent*>(), soundBase::sound_todo);
- return;
- }
- default:
- {
- static const int3 directions[] = { int3(-1, +1, 0), int3(0, +1, 0), int3(+1, +1, 0),
- int3(-1, 0, 0), int3(0, 0, 0), int3(+1, 0, 0),
- int3(-1, -1, 0), int3(0, -1, 0), int3(+1, -1, 0) };
- //numpad arrow
- if(isArrowKey(SDLKey(k)))
- {
- switch(k)
- {
- case SDLK_UP:
- Dir = UP;
- break;
- case SDLK_LEFT:
- Dir = LEFT;
- break;
- case SDLK_RIGHT:
- Dir = RIGHT;
- break;
- case SDLK_DOWN:
- Dir = DOWN;
- break;
- }
- k = arrowToNum(SDLKey(k));
- }
- if(!isActive() || LOCPLINT->ctrlPressed())//ctrl makes arrow move screen, not hero
- break;
- k -= SDLK_KP0 + 1;
- if(k < 0 || k > 8 || key.state != SDL_PRESSED)
- return;
- const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(selection);
- if(!h) break;
- if(k == 4)
- {
- centerOn(h->getPosition(false));
- return;
- }
- int3 dir = directions[k];
- CGPath &path = paths[h];
- terrain.currentPath = &path;
- if(!LOCPLINT->cb->getPath2(h->getPosition(false) + dir, path))
- {
- terrain.currentPath = NULL;
- return;
- }
- if(!path.nodes[0].turns)
- {
- LOCPLINT->pim->unlock();
- LOCPLINT->moveHero(h, path);
- LOCPLINT->pim->lock();
- }
- }
- return;
- }
- if(Dir && key.state == SDL_PRESSED //arrow is pressed
- && LOCPLINT->ctrlPressed()
- )
- scrollingDir |= Dir;
- else
- scrollingDir &= ~Dir;
- }
- void CAdvMapInt::handleRightClick(std::string text, tribool down, CIntObject * client)
- {
- if (down)
- {
- CSimpleWindow * temp = CMessage::genWindow(text,LOCPLINT->playerID,true);
- CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
- GH.pushInt(rcpi);
- }
- }
- int3 CAdvMapInt::verifyPos(int3 ver)
- {
- if (ver.x<0)
- ver.x=0;
- if (ver.y<0)
- ver.y=0;
- if (ver.z<0)
- ver.z=0;
- if (ver.x>=CGI->mh->sizes.x)
- ver.x=CGI->mh->sizes.x-1;
- if (ver.y>=CGI->mh->sizes.y)
- ver.y=CGI->mh->sizes.y-1;
- if (ver.z>=CGI->mh->sizes.z)
- ver.z=CGI->mh->sizes.z-1;
- return ver;
- }
- void CAdvMapInt::select(const CArmedInstance *sel )
- {
- LOCPLINT->cb->setSelection(sel);
- centerOn(sel->pos);
- selection = sel;
- terrain.currentPath = NULL;
- if(sel->ID==TOWNI_TYPE)
- {
- int pos = vstd::findPos(townList.items,sel);
- townList.selected = pos;
- townList.fixPos();
- }
- else //hero selected
- {
- const CGHeroInstance *h = static_cast<const CGHeroInstance*>(sel);
- if(LOCPLINT->getWHero(heroList.selected) != h)
- {
- heroList.selected = heroList.getPosOfHero(h);
- heroList.fixPos();
- }
- if(vstd::contains(paths,h)) //hero has assigned path
- {
- CGPath &path = paths[h];
- if(!path.nodes.size())
- {
- tlog3 << "Warning: empty path found...\n";
- paths.erase(h);
- }
- else
- {
- assert(h->getPosition(false) == path.startPos());
- //update the hero path in case of something has changed on map
- if(LOCPLINT->cb->getPath2(path.endPos(), path))
- terrain.currentPath = &path;
- else
- paths.erase(h);
- }
- }
- }
- townList.draw(screen);
- heroList.draw(screen);
- infoBar.draw(screen);
- }
- void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
- {
- //adventure map scrolling with mouse
- if(!SDL_GetKeyState(NULL)[SDLK_LCTRL] && isActive())
- {
- if(sEvent.x<15)
- {
- scrollingDir |= LEFT;
- }
- else
- {
- scrollingDir &= ~LEFT;
- }
- if(sEvent.x>screen->w-15)
- {
- scrollingDir |= RIGHT;
- }
- else
- {
- scrollingDir &= ~RIGHT;
- }
- if(sEvent.y<15)
- {
- scrollingDir |= UP;
- }
- else
- {
- scrollingDir &= ~UP;
- }
- if(sEvent.y>screen->h-15)
- {
- scrollingDir |= DOWN;
- }
- else
- {
- scrollingDir &= ~DOWN;
- }
- }
- }
- bool CAdvMapInt::isActive()
- {
- return active & ~CIntObject::KEYBOARD;
- }
- void CAdvMapInt::eraseCurrentPathOf( const CGHeroInstance * ho )
- {
- assert(vstd::contains(paths, ho));
- assert(ho == selection);
- paths.erase(ho);
- terrain.currentPath = NULL;
- }
- CAdventureOptions::CAdventureOptions()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture(BitmapHandler::loadBitmap("ADVOPTS.bmp"), 0, 0);
- graphics->blueToPlayersAdv(bg->bg, LOCPLINT->playerID);
- pos = bg->center();
- exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
- //scenInfo = new AdventureMapButton("","", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 24, 24, "ADVINFO.DEF",SDLK_i);
- scenInfo = new AdventureMapButton("","", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 24, 198, "ADVINFO.DEF",SDLK_i);
- scenInfo->callback += CAdventureOptions::showScenarioInfo;
- //viewWorld = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
- puzzle = new AdventureMapButton("","", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 24, 81, "ADVPUZ.DEF");;
- puzzle->callback += boost::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT);
- }
- CAdventureOptions::~CAdventureOptions()
- {
- }
- void CAdventureOptions::showScenarioInfo()
- {
- GH.pushInt(new CScenarioInfo(LOCPLINT->cb->getMapHeader(), LOCPLINT->cb->getStartInfo()));
- }
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