CMT.cpp 15 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "../stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include <boost/filesystem/operations.hpp>
  11. #include <boost/thread.hpp>
  12. #include <SDL_mixer.h>
  13. #include "SDL_Extensions.h"
  14. #include "SDL_framerate.h"
  15. #include "CGameInfo.h"
  16. #include "../mapHandler.h"
  17. #include "../global.h"
  18. #include "CPreGame.h"
  19. #include "CCastleInterface.h"
  20. #include "../CConsoleHandler.h"
  21. #include "CCursorHandler.h"
  22. #include "../lib/CGameState.h"
  23. #include "../CCallback.h"
  24. #include "CPlayerInterface.h"
  25. #include "CAdvmapInterface.h"
  26. #include "../hch/CBuildingHandler.h"
  27. #include "../hch/CVideoHandler.h"
  28. #include "../hch/CHeroHandler.h"
  29. #include "../hch/CCreatureHandler.h"
  30. #include "../hch/CSpellHandler.h"
  31. #include "../hch/CMusicHandler.h"
  32. #include "../hch/CVideoHandler.h"
  33. #include "../hch/CLodHandler.h"
  34. #include "../hch/CDefHandler.h"
  35. #include "../hch/CAmbarCendamo.h"
  36. #include "../hch/CGeneralTextHandler.h"
  37. #include "Graphics.h"
  38. #include "Client.h"
  39. #include "CConfigHandler.h"
  40. #include "../lib/Connection.h"
  41. #include "../lib/VCMI_Lib.h"
  42. #include "../lib/VCMIDirs.h"
  43. #include <cstdlib>
  44. #include "../lib/NetPacks.h"
  45. #include "CMessage.h"
  46. #ifdef _WIN32
  47. #include "SDL_syswm.h"
  48. #endif
  49. #if __MINGW32__
  50. #undef main
  51. #endif
  52. /*
  53. * CMT.cpp, part of VCMI engine
  54. *
  55. * Authors: listed in file AUTHORS in main folder
  56. *
  57. * License: GNU General Public License v2.0 or later
  58. * Full text of license available in license.txt file, in main folder
  59. *
  60. */
  61. std::string NAME_AFFIX = "client";
  62. std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
  63. CGuiHandler GH;
  64. static CClient *client;
  65. SDL_Surface *screen = NULL, //main screen surface
  66. *screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
  67. *screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
  68. static boost::thread *mainGUIThread;
  69. SystemOptions GDefaultOptions;
  70. VCMIDirs GVCMIDirs;
  71. std::queue<SDL_Event*> events;
  72. boost::mutex eventsM;
  73. static bool gOnlyAI = false;
  74. void processCommand(const std::string &message);
  75. static void setScreenRes(int w, int h, int bpp, bool fullscreen);
  76. void dispose();
  77. void playIntro();
  78. static void listenForEvents();
  79. void init()
  80. {
  81. timeHandler tmh, pomtime;
  82. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  83. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  84. #else
  85. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  86. #endif
  87. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  88. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  89. {
  90. //read system options
  91. CLoadFile settings(GVCMIDirs.UserPath + "/config/sysopts.bin");
  92. if(settings.sfile)
  93. {
  94. settings >> GDefaultOptions;
  95. }
  96. else //file not found (probably, may be also some kind of access problem
  97. {
  98. tlog2 << "Warning: Cannot read system options, default settings will be used.\n";
  99. //Try to create file
  100. tlog2 << "VCMI will try to save default system options...\n";
  101. GDefaultOptions.settingsChanged();
  102. }
  103. }
  104. THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
  105. //initializing audio
  106. // Note: because of interface button range, volume can only be a
  107. // multiple of 11, from 0 to 99.
  108. CGI->soundh = new CSoundHandler;
  109. CGI->soundh->init();
  110. CGI->soundh->setVolume(GDefaultOptions.soundVolume);
  111. CGI->musich = new CMusicHandler;
  112. //CGI->musich->init();
  113. //CGI->musich->setVolume(GDefaultOptions.musicVolume);
  114. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  115. tlog0<<"Initializing screen and sound handling: "<<tmh.getDif()<<std::endl;
  116. initDLL(::console,logfile);
  117. CGI->setFromLib();
  118. CGI->soundh->initCreaturesSounds(CGI->creh->creatures);
  119. CGI->soundh->initSpellsSounds(CGI->spellh->spells);
  120. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  121. pomtime.getDif();
  122. CGI->curh = new CCursorHandler;
  123. CGI->curh->initCursor();
  124. CGI->curh->show();
  125. tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
  126. pomtime.getDif();
  127. graphics = new Graphics();
  128. graphics->loadHeroAnims();
  129. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  130. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  131. CMessage::init();
  132. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  133. //CPG = new CPreGame(); //main menu and submenus
  134. //tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  135. }
  136. #ifndef __GNUC__
  137. int _tmain(int argc, _TCHAR* argv[])
  138. #else
  139. int main(int argc, char** argv)
  140. #endif
  141. {
  142. //Set environment vars to make window centered. Sometimes work, sometimes not. :/
  143. putenv("SDL_VIDEO_WINDOW_POS");
  144. putenv("SDL_VIDEO_CENTERED=1");
  145. tlog0 << "Starting... " << std::endl;
  146. timeHandler total, pomtime;
  147. std::cout.flags(std::ios::unitbuf);
  148. logfile = new std::ofstream("VCMI_Client_log.txt");
  149. console = new CConsoleHandler;
  150. *console->cb = boost::bind(&processCommand, _1);
  151. console->start();
  152. atexit(dispose);
  153. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  154. conf.init();
  155. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  156. tlog0 << NAME << std::endl;
  157. srand ( time(NULL) );
  158. //CPG=NULL;
  159. CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  160. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
  161. {
  162. tlog1<<"Something was wrong: "<< SDL_GetError() << std::endl;
  163. exit(-1);
  164. }
  165. atexit(SDL_Quit);
  166. setScreenRes(800,600,conf.cc.bpp,conf.cc.fullscreen);
  167. tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
  168. // Initialize video
  169. CGI->videoh = new CVideoPlayer;
  170. tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
  171. //we can properly play intro only in the main thread, so we have to move loading to the separate thread
  172. boost::thread loading(init);
  173. playIntro();
  174. SDL_FillRect(screen,NULL,0);
  175. SDL_Flip(screen);
  176. SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
  177. loading.join();
  178. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  179. CGI->musich->playMusic(musicBase::mainMenu, -1);
  180. GH.curInt = new CGPreGame; //will set CGP pointer to itself
  181. mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
  182. listenForEvents();
  183. return 0;
  184. }
  185. void processCommand(const std::string &message)
  186. {
  187. std::istringstream readed;
  188. readed.str(message);
  189. std::string cn; //command name
  190. readed >> cn;
  191. int3 src, dst;
  192. // int heronum;//TODO use me
  193. int3 dest;
  194. if(LOCPLINT && LOCPLINT->cingconsole)
  195. LOCPLINT->cingconsole->print(message);
  196. if(message==std::string("die, fool"))
  197. exit(EXIT_SUCCESS);
  198. else if(cn==std::string("activate"))
  199. {
  200. int what;
  201. readed >> what;
  202. switch (what)
  203. {
  204. case 0:
  205. GH.topInt()->activate();
  206. break;
  207. case 1:
  208. LOCPLINT->adventureInt->activate();
  209. break;
  210. case 2:
  211. LOCPLINT->castleInt->activate();
  212. break;
  213. }
  214. }
  215. else if(cn=="redraw")
  216. {
  217. GH.totalRedraw();
  218. }
  219. else if(cn=="screen")
  220. {
  221. tlog0 << "Screenbuf points to ";
  222. if(screenBuf == screen)
  223. tlog1 << "screen";
  224. else if(screenBuf == screen2)
  225. tlog1 << "screen2";
  226. else
  227. tlog1 << "?!?";
  228. tlog1 << std::endl;
  229. SDL_SaveBMP(screen, "Screen_c.bmp");
  230. SDL_SaveBMP(screen2, "Screen2_c.bmp");
  231. }
  232. else if(cn=="save")
  233. {
  234. std::string fname;
  235. readed >> fname;
  236. client->save(fname);
  237. }
  238. //else if(cn=="list")
  239. //{
  240. // if(CPG)
  241. // for(int i = 0; i < CPG->ourScenSel->mapsel.ourGames.size(); i++)
  242. // tlog0 << i << ".\t" << CPG->ourScenSel->mapsel.ourGames[i]->filename << std::endl;
  243. //}
  244. else if(cn=="load")
  245. {
  246. // TODO: this code should end the running game and manage to call startGame instead
  247. std::string fname;
  248. readed >> fname;
  249. client->loadGame(fname);
  250. }
  251. //else if(cn=="ln")
  252. //{
  253. // int num;
  254. // readed >> num;
  255. // std::string &name = CPG->ourScenSel->mapsel.ourGames[num]->filename;
  256. // client->load(name.substr(0, name.size()-6));
  257. //}
  258. else if(cn=="resolution" || cn == "r")
  259. {
  260. if(LOCPLINT)
  261. {
  262. tlog1 << "Resolution can be set only before starting the game.\n";
  263. return;
  264. }
  265. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  266. int i=1, hlp=1;
  267. tlog4 << "Available screen resolutions:\n";
  268. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  269. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  270. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  271. std::cin >> i;
  272. if(i < 0 || i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
  273. {
  274. std::cin.clear();
  275. tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
  276. }
  277. else if(!i)
  278. {
  279. return;
  280. }
  281. else
  282. {
  283. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
  284. conf.cc.resx = j->first.first;
  285. conf.cc.resy = j->first.second;
  286. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  287. }
  288. }
  289. else if(message=="get txt")
  290. {
  291. boost::filesystem::create_directory("Extracted_txts");
  292. tlog0<<"Command accepted. Opening .lod file...\t";
  293. CLodHandler * txth = new CLodHandler;
  294. txth->init(std::string(DATA_DIR "/Data/H3bitmap.lod"),"");
  295. tlog0<<"done.\nScanning .lod file\n";
  296. int curp=0;
  297. std::string pattern = ".TXT", pom;
  298. for(int i=0;i<txth->entries.size(); i++)
  299. {
  300. pom = txth->entries[i].nameStr;
  301. if(boost::algorithm::find_last(pom,pattern))
  302. {
  303. txth->extractFile(std::string(DATA_DIR "/Extracted_txts/")+pom,pom);
  304. }
  305. if(i%8) continue;
  306. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  307. if(p2!=curp)
  308. {
  309. curp = p2;
  310. tlog0<<"\r"<<curp<<"%";
  311. }
  312. }
  313. tlog0<<"\rExtracting done :)\n";
  314. }
  315. else if(cn=="crash")
  316. {
  317. int *ptr = NULL;
  318. *ptr = 666;
  319. //disaster!
  320. }
  321. else if(cn == "onlyai")
  322. {
  323. gOnlyAI = true;
  324. }
  325. else if(client && client->serv && client->serv->connected) //send to server
  326. {
  327. PlayerMessage pm(LOCPLINT->playerID,message);
  328. *client->serv << &pm;
  329. }
  330. }
  331. //plays intro, ends when intro is over or button has been pressed (handles events)
  332. void playIntro()
  333. {
  334. if(CGI->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
  335. {
  336. CGI->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
  337. }
  338. }
  339. void dispose()
  340. {
  341. delete logfile;
  342. if (console)
  343. delete console;
  344. }
  345. static void setScreenRes(int w, int h, int bpp, bool fullscreen)
  346. {
  347. // VCMI will only work with 3 or 4 bytes per pixel
  348. if (bpp < 24) bpp = 24;
  349. if (bpp > 32) bpp = 32;
  350. // Try to use the best screen depth for the display
  351. int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
  352. if(suggestedBpp == 0)
  353. {
  354. tlog1 << "Error: SDL says that " << w << "x" << h << " resolution is not available!\n";
  355. return;
  356. }
  357. bool bufOnScreen = (screenBuf == screen);
  358. if(suggestedBpp != bpp)
  359. {
  360. tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
  361. }
  362. if(screen) //screen has been already initialized
  363. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  364. SDL_InitSubSystem(SDL_INIT_VIDEO);
  365. if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
  366. {
  367. tlog1 << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)\n";
  368. throw "Requested screen resolution is not available\n";
  369. }
  370. tlog0 << "New screen flags: " << screen->flags << std::endl;
  371. if(screen2)
  372. SDL_FreeSurface(screen2);
  373. screen2 = CSDL_Ext::copySurface(screen);
  374. SDL_EnableUNICODE(1);
  375. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  376. SDL_ShowCursor(SDL_DISABLE);
  377. #ifdef _WIN32
  378. SDL_SysWMinfo wm;
  379. SDL_VERSION(&wm.version);
  380. int getwm = SDL_GetWMInfo(&wm);
  381. if(getwm == 1)
  382. {
  383. int sw = GetSystemMetrics(SM_CXSCREEN),
  384. sh = GetSystemMetrics(SM_CYSCREEN);
  385. RECT curpos;
  386. GetWindowRect(wm.window,&curpos);
  387. int ourw = curpos.right - curpos.left,
  388. ourh = curpos.bottom - curpos.top;
  389. SetWindowPos(wm.window, 0, (sw - ourw)/2, (sh - ourh)/2, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
  390. }
  391. else
  392. {
  393. tlog3 << "Something went wrong, getwm=" << getwm << std::endl;
  394. tlog3 << "SDL says: " << SDL_GetError() << std::endl;
  395. tlog3 << "Window won't be centered.\n";
  396. }
  397. #endif
  398. //TODO: centering game window on other platforms (or does the environment do their job correctly there?)
  399. screenBuf = bufOnScreen ? screen : screen2;
  400. }
  401. static void listenForEvents()
  402. {
  403. while(1) //main SDL events loop
  404. {
  405. SDL_Event *ev = new SDL_Event();
  406. //tlog0 << "Waiting... ";
  407. int ret = SDL_WaitEvent(ev);
  408. //tlog0 << "got " << (int)ev->type;
  409. if (ret == 0 || (ev->type==SDL_QUIT) ||
  410. (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
  411. {
  412. if (client)
  413. client->stop();
  414. if (mainGUIThread)
  415. {
  416. GH.terminate = true;
  417. mainGUIThread->join();
  418. delete mainGUIThread;
  419. mainGUIThread = NULL;
  420. }
  421. delete console;
  422. console = NULL;
  423. SDL_Delay(750);
  424. SDL_Quit();
  425. tlog0 << "Ending...\n";
  426. break;
  427. }
  428. else if(LOCPLINT && ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
  429. {
  430. boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
  431. bool full = !(screen->flags&SDL_FULLSCREEN);
  432. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
  433. GH.totalRedraw();
  434. delete ev;
  435. continue;
  436. }
  437. else if(ev->type == SDL_USEREVENT && ev->user.code == 1)
  438. {
  439. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
  440. delete ev;
  441. continue;
  442. }
  443. else if (ev->type == SDL_USEREVENT && ev->user.code == 2) //something want to quit to main menu
  444. {
  445. client->stop();
  446. delete client;
  447. client = NULL;
  448. delete ev;
  449. GH.curInt = CGP;
  450. continue;
  451. }
  452. //tlog0 << " pushing ";
  453. eventsM.lock();
  454. events.push(ev);
  455. eventsM.unlock();
  456. //tlog0 << " done\n";
  457. }
  458. }
  459. void startGame(StartInfo * options)
  460. {
  461. GH.curInt =NULL;
  462. if(gOnlyAI)
  463. {
  464. for (size_t i =0; i < options->playerInfos.size(); i++)
  465. {
  466. options->playerInfos[i].human = false;
  467. }
  468. }
  469. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  470. {
  471. //push special event to order event reading thread to change resolution
  472. SDL_Event ev;
  473. ev.type = SDL_USEREVENT;
  474. ev.user.code = 1;
  475. SDL_PushEvent(&ev);
  476. }
  477. client = new CClient;
  478. if(options->mode == 0) //new game
  479. {
  480. client->newGame(NULL, options);
  481. }
  482. else //load game
  483. {
  484. std::string fname = options->mapname;
  485. boost::algorithm::erase_last(fname,".vlgm1");
  486. client->loadGame(fname);
  487. }
  488. CGI->musich->stopMusic();
  489. client->connectionHandler = new boost::thread(&CClient::run, client);
  490. }