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- #ifndef __CPREGAME_H__
- #define __CPREGAME_H__
- #include "../global.h"
- #include <set>
- #include <SDL.h>
- #include "../StartInfo.h"
- #include "GUIBase.h"
- #include "FunctionList.h"
- /*
- * CPreGame.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- struct CMusicHandler;
- class CMapHeader;
- class CCampaignHeader;
- class CTextInput;
- class CMapInfo
- {
- public:
- CMapHeader * mapHeader; //may be NULL if campaign
- CCampaignHeader * campaignHeader; //may be NULL if scenario
- ui8 seldiff; //selected difficulty (only in saved games)
- std::string filename;
- std::string date;
- int playerAmnt, humenPlayers;
- CMapInfo(bool map = true);
- ~CMapInfo();
- //CMapInfo(const std::string &fname, const unsigned char *map);
- void mapInit(const std::string &fname, const unsigned char *map);
- void campaignInit();
- void countPlayers();
- };
- enum ESortBy{_playerAm, _size, _format, _name, _viccon, _loscon};
- class mapSorter
- {
- public:
- ESortBy sortBy;
- bool operator()(const CMapInfo *aaa, const CMapInfo *bbb);
- mapSorter(ESortBy es):sortBy(es){};
- };
- class CMenuScreen : public CIntObject
- {
- public:
- enum EState { //where are we?
- mainMenu, newGame, loadGame, campaignMain, ScenarioList, saveGame, scenarioInfo, campaignList
- };
- CPicture *bgAd;
- AdventureMapButton *buttons[5];
- CMenuScreen(EState which);
- ~CMenuScreen();
- void showAll(SDL_Surface * to);
- void show(SDL_Surface * to);
- void moveTo(CMenuScreen *next);
- };
- struct FileInfo
- {
- std::string name; // file name with full path and extension
- std::time_t date;
- };
- class InfoCard : public CIntObject
- {
- public:
- CPicture *bg;
- CMenuScreen::EState type;
- CHighlightableButtonsGroup *difficulty;
- CDefHandler *sizes, *sFlags;;
- void changeSelection(const CMapInfo *to);
- void showAll(SDL_Surface * to);
- void clickRight(tribool down, bool previousState);
- void showTeamsPopup();
- InfoCard(CMenuScreen::EState Type);
- ~InfoCard();
- };
- class SelectionTab : public CIntObject
- {
- private:
- CDefHandler *format; //map size
- void parseMaps(std::vector<FileInfo> &files, int start = 0, int threads = 1);
- void parseGames(std::vector<FileInfo> &files);
- void parseCampaigns( std::vector<FileInfo> & files );
- void getFiles(std::vector<FileInfo> &out, const std::string &dirname, const std::string &ext);
- CMenuScreen::EState tabType;
- public:
- int positions; //how many entries (games/maps) can be shown
- CPicture *bg; //general bg image
- CSlider *slider;
- std::vector<CMapInfo> allItems;
- std::vector<CMapInfo*> curItems;
- size_t selectionPos;
- boost::function<void(CMapInfo *)> onSelect;
- ESortBy sortingBy;
- bool ascending;
- CTextInput *txt;
-
- void filter(int size, bool selectFirst = false); //0 - all
- void select(int position); //position: <0 - positions> position on the screen
- void selectAbs(int position); //position: absolute position in curItems vector
- int getPosition(int x, int y); //convert mouse coords to entry position; -1 means none
- void sliderMove(int slidPos);
- void sortBy(int criteria);
- void sort();
- void printMaps(SDL_Surface *to);
- int getLine();
- void selectFName(const std::string &fname);
- void showAll(SDL_Surface * to);
- void clickLeft(tribool down, bool previousState);
- void wheelScrolled(bool down, bool in);
- void keyPressed(const SDL_KeyboardEvent & key);
- void onDoubleClick();
- SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect);
- ~SelectionTab();
- };
- class OptionsTab : public CIntObject
- {
- public:
- enum SelType {TOWN, HERO, BONUS};
- struct SelectedBox : public CIntObject //img with current town/hero/bonus
- {
- SelType which;
- ui8 player; //serial nr
- SDL_Surface *getImg() const;
- const std::string *getText() const;
- SelectedBox(SelType Which, ui8 Player);
- void showAll(SDL_Surface * to);
- void clickRight(tribool down, bool previousState);
- };
- struct PlayerOptionsEntry : public CIntObject
- {
- PlayerSettings &s;
- CPicture *bg;
- AdventureMapButton *btns[6]; //left and right for town, hero, bonus
- AdventureMapButton *flag;
- SelectedBox *town;
- SelectedBox *hero;
- SelectedBox *bonus;
- bool fixedHero;
-
- PlayerOptionsEntry(OptionsTab *owner, PlayerSettings &S);
- void selectButtons(bool onlyHero = true); //hides unavailable buttons
- void showAll(SDL_Surface * to);
- };
- CMenuScreen::EState type;
- CPicture *bg;
- CSlider *turnDuration;
- std::set<int> usedHeroes;
- std::vector<PlayerOptionsEntry *> entries;
- void nextCastle(int player, int dir); //dir == -1 or +1
- void nextHero(int player, int dir); //dir == -1 or +1
- void nextBonus(int player, int dir); //dir == -1 or +1
- void setTurnLength(int npos);
- void flagPressed(int player);
- void changeSelection(const CMapHeader *to);
- OptionsTab(CMenuScreen::EState Type/*, StartInfo &Opts*/);
- ~OptionsTab();
- void showAll(SDL_Surface * to);
- int nextAllowedHero( int min, int max, int incl, int dir );
- bool canUseThisHero( int ID );
- };
- class CSelectionScreen : public CIntObject
- {
- public:
- CPicture *bg; //general bg image
- AdventureMapButton *start, *back;
- InfoCard *card;
- SelectionTab *sel;
- OptionsTab *opt;
- CMenuScreen::EState type; //new/save/load#Game
- const CMapInfo *current;
- StartInfo sInfo;
- CIntObject *curTab;
- CSelectionScreen(CMenuScreen::EState Type);
- ~CSelectionScreen();
- void toggleTab(CIntObject *tab);
- void changeSelection(const CMapInfo *to);
- void updateStartInfo(const CMapInfo * to);
- void startGame();
- void difficultyChange(int to);
- };
- class CScenarioInfo : public CIntObject
- {
- public:
- AdventureMapButton *back;
- InfoCard *card;
- OptionsTab *opt;
- CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo, const CMapInfo * makeItCurrent=NULL);
- ~CScenarioInfo();
- };
- class CMultiMode : public CIntObject
- {
- public:
- CPicture *bg;
- CTextInput *txt;
- AdventureMapButton *btns[7]; //0 - hotseat, 6 - cancel
- CMultiMode();
- void openHotseat();
- };
- class CHotSeatPlayers : public CIntObject
- {
- public:
- CPicture *bg;
- CTextInput *txt[8];
- AdventureMapButton *ok, *cancel;
- CHotSeatPlayers(const std::string &firstPlayer);
- };
- class CGPreGame : public CIntObject, public IUpdateable
- {
- public:
- SDL_Surface *mainbg;
- CMenuScreen *scrs[4];
- SDL_Surface *nHero, *rHero, *nTown, *rTown; // none/random hero/town imgs
- CDefHandler *bonuses;
- CDefHandler *victory, *loss;
- CGPreGame();
- ~CGPreGame();
- void update();
- void run();
- void openSel(CMenuScreen::EState type);
- void loadGraphics();
- void disposeGraphics();
- };
- extern CGPreGame *CGP;
- #endif // __CPREGAME_H__
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