inspector.cpp 26 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/spells/CSpellHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CRandomGenerator.h"
  17. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../lib/mapObjects/ObjectTemplate.h"
  20. #include "../lib/mapping/CMap.h"
  21. #include "../lib/constants/StringConstants.h"
  22. #include "townbulidingswidget.h"
  23. #include "armywidget.h"
  24. #include "messagewidget.h"
  25. #include "rewardswidget.h"
  26. #include "questwidget.h"
  27. #include "heroskillswidget.h"
  28. #include "portraitwidget.h"
  29. #include "PickObjectDelegate.h"
  30. #include "../mapcontroller.h"
  31. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  32. {
  33. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  34. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  35. {QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
  36. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  37. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  38. };
  39. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  40. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  41. {
  42. logGlobal->info("New object instance initialized");
  43. ///IMPORTANT! initialize order should be from base objects to derived objects
  44. INIT_OBJ_TYPE(CGResource);
  45. INIT_OBJ_TYPE(CGArtifact);
  46. INIT_OBJ_TYPE(CArmedInstance);
  47. INIT_OBJ_TYPE(CGShipyard);
  48. INIT_OBJ_TYPE(CGGarrison);
  49. INIT_OBJ_TYPE(CGMine);
  50. INIT_OBJ_TYPE(CGDwelling);
  51. INIT_OBJ_TYPE(CGTownInstance);
  52. INIT_OBJ_TYPE(CGCreature);
  53. INIT_OBJ_TYPE(CGHeroPlaceholder);
  54. INIT_OBJ_TYPE(CGHeroInstance);
  55. INIT_OBJ_TYPE(CGSignBottle);
  56. INIT_OBJ_TYPE(CGLighthouse);
  57. //INIT_OBJ_TYPE(CRewardableObject);
  58. //INIT_OBJ_TYPE(CGPandoraBox);
  59. //INIT_OBJ_TYPE(CGEvent);
  60. //INIT_OBJ_TYPE(CGSeerHut);
  61. }
  62. void Initializer::initialize(CArmedInstance * o)
  63. {
  64. if(!o) return;
  65. }
  66. void Initializer::initialize(CGSignBottle * o)
  67. {
  68. if(!o) return;
  69. }
  70. void Initializer::initialize(CGCreature * o)
  71. {
  72. if(!o) return;
  73. o->character = CGCreature::Character::HOSTILE;
  74. if(!o->hasStackAtSlot(SlotID(0)))
  75. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  76. }
  77. void Initializer::initialize(CGDwelling * o)
  78. {
  79. if(!o) return;
  80. o->tempOwner = defaultPlayer;
  81. }
  82. void Initializer::initialize(CGGarrison * o)
  83. {
  84. if(!o) return;
  85. o->tempOwner = defaultPlayer;
  86. o->removableUnits = true;
  87. }
  88. void Initializer::initialize(CGShipyard * o)
  89. {
  90. if(!o) return;
  91. o->tempOwner = defaultPlayer;
  92. }
  93. void Initializer::initialize(CGLighthouse * o)
  94. {
  95. if(!o) return;
  96. o->tempOwner = defaultPlayer;
  97. }
  98. void Initializer::initialize(CGHeroPlaceholder * o)
  99. {
  100. if(!o) return;
  101. o->tempOwner = defaultPlayer;
  102. if(!o->powerRank.has_value() && !o->heroType.has_value())
  103. o->powerRank = 0;
  104. if(o->powerRank.has_value() && o->heroType.has_value())
  105. o->powerRank.reset();
  106. }
  107. void Initializer::initialize(CGHeroInstance * o)
  108. {
  109. if(!o)
  110. return;
  111. o->tempOwner = defaultPlayer;
  112. if(o->ID == Obj::PRISON)
  113. {
  114. o->subID = 0;
  115. o->tempOwner = PlayerColor::NEUTRAL;
  116. }
  117. if(o->ID == Obj::HERO)
  118. {
  119. for(auto t : VLC->heroh->objects)
  120. {
  121. if(t->heroClass->getId() == HeroClassID(o->subID))
  122. {
  123. o->type = t.get();
  124. break;
  125. }
  126. }
  127. }
  128. if(o->type)
  129. {
  130. // o->type = VLC->heroh->objects.at(o->subID);
  131. o->gender = o->type->gender;
  132. o->randomizeArmy(o->type->heroClass->faction);
  133. }
  134. }
  135. void Initializer::initialize(CGTownInstance * o)
  136. {
  137. if(!o) return;
  138. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  139. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  140. o->builtBuildings.insert(BuildingID::DEFAULT);
  141. if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
  142. if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
  143. if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
  144. if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
  145. if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
  146. for(auto spell : VLC->spellh->objects) //add all regular spells to town
  147. {
  148. if(!spell->isSpecial() && !spell->isCreatureAbility())
  149. o->possibleSpells.push_back(spell->id);
  150. }
  151. }
  152. void Initializer::initialize(CGArtifact * o)
  153. {
  154. if(!o) return;
  155. if(o->ID == Obj::SPELL_SCROLL)
  156. {
  157. std::vector<SpellID> out;
  158. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  159. {
  160. if(VLC->spellh->getDefaultAllowed().count(spell->id) != 0)
  161. {
  162. out.push_back(spell->id);
  163. }
  164. }
  165. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  166. o->storedArtifact = a;
  167. }
  168. }
  169. void Initializer::initialize(CGMine * o)
  170. {
  171. if(!o) return;
  172. o->tempOwner = defaultPlayer;
  173. if(o->isAbandoned())
  174. {
  175. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  176. o->abandonedMineResources.insert(r);
  177. }
  178. else
  179. {
  180. o->producedResource = GameResID(o->subID);
  181. o->producedQuantity = o->defaultResProduction();
  182. }
  183. }
  184. void Initializer::initialize(CGResource * o)
  185. {
  186. if(!o) return;
  187. o->amount = CGResource::RANDOM_AMOUNT;
  188. }
  189. //===============IMPLEMENT PROPERTIES SETUP===============================
  190. void Inspector::updateProperties(CArmedInstance * o)
  191. {
  192. if(!o) return;
  193. auto * delegate = new ArmyDelegate(*o);
  194. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  195. }
  196. void Inspector::updateProperties(CGDwelling * o)
  197. {
  198. if(!o) return;
  199. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  200. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  201. {
  202. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  203. addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
  204. }
  205. }
  206. void Inspector::updateProperties(CGLighthouse * o)
  207. {
  208. if(!o) return;
  209. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  210. }
  211. void Inspector::updateProperties(CGGarrison * o)
  212. {
  213. if(!o) return;
  214. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  215. addProperty("Removable units", o->removableUnits, false);
  216. }
  217. void Inspector::updateProperties(CGShipyard * o)
  218. {
  219. if(!o) return;
  220. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  221. }
  222. void Inspector::updateProperties(CGHeroPlaceholder * o)
  223. {
  224. if(!o) return;
  225. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  226. bool type = false;
  227. if(o->heroType.has_value())
  228. type = true;
  229. else if(!o->powerRank.has_value())
  230. assert(0); //one of values must be initialized
  231. {
  232. auto * delegate = new InspectorDelegate;
  233. delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
  234. addProperty("Placeholder type", delegate->options[type].first, delegate, false);
  235. }
  236. addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  237. {
  238. auto * delegate = new InspectorDelegate;
  239. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  240. {
  241. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  242. }
  243. addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  244. }
  245. }
  246. void Inspector::updateProperties(CGHeroInstance * o)
  247. {
  248. if(!o) return;
  249. auto isPrison = o->ID == Obj::PRISON;
  250. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
  251. addProperty<int>("Experience", o->exp, false);
  252. addProperty("Hero class", o->type ? o->type->heroClass->getNameTranslated() : "", true);
  253. { //Gender
  254. auto * delegate = new InspectorDelegate;
  255. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  256. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  257. }
  258. addProperty("Name", o->getNameTranslated(), false);
  259. addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
  260. addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  261. auto * delegate = new HeroSkillsDelegate(*o);
  262. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  263. if(o->type)
  264. { //Hero type
  265. auto * delegate = new InspectorDelegate;
  266. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  267. {
  268. if(controller.map()->allowedHeroes.count(HeroTypeID(i)) != 0)
  269. {
  270. if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
  271. {
  272. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  273. }
  274. }
  275. }
  276. addProperty("Hero type", o->type->getNameTranslated(), delegate, false);
  277. }
  278. }
  279. void Inspector::updateProperties(CGTownInstance * o)
  280. {
  281. if(!o) return;
  282. addProperty("Town name", o->getNameTranslated(), false);
  283. auto * delegate = new TownBuildingsDelegate(*o);
  284. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  285. }
  286. void Inspector::updateProperties(CGArtifact * o)
  287. {
  288. if(!o) return;
  289. addProperty("Message", o->message, false);
  290. CArtifactInstance * instance = o->storedArtifact;
  291. if(instance)
  292. {
  293. SpellID spellId = instance->getScrollSpellID();
  294. if(spellId != SpellID::NONE)
  295. {
  296. auto * delegate = new InspectorDelegate;
  297. for(auto spell : VLC->spellh->objects)
  298. {
  299. if(controller.map()->allowedSpells.count(spell->id) != 0)
  300. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  301. }
  302. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  303. }
  304. }
  305. }
  306. void Inspector::updateProperties(CGMine * o)
  307. {
  308. if(!o) return;
  309. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  310. addProperty("Resource", o->producedResource);
  311. addProperty("Productivity", o->producedQuantity);
  312. }
  313. void Inspector::updateProperties(CGResource * o)
  314. {
  315. if(!o) return;
  316. addProperty("Amount", o->amount, false);
  317. addProperty("Message", o->message, false);
  318. }
  319. void Inspector::updateProperties(CGSignBottle * o)
  320. {
  321. if(!o) return;
  322. addProperty("Message", o->message, new MessageDelegate, false);
  323. }
  324. void Inspector::updateProperties(CGCreature * o)
  325. {
  326. if(!o) return;
  327. addProperty("Message", o->message, false);
  328. { //Character
  329. auto * delegate = new InspectorDelegate;
  330. delegate->options = CharacterIdentifiers;
  331. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  332. }
  333. addProperty("Never flees", o->neverFlees, false);
  334. addProperty("Not growing", o->notGrowingTeam, false);
  335. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  336. addProperty("Army", PropertyEditorPlaceholder(), true);
  337. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  338. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  339. }
  340. void Inspector::updateProperties(CRewardableObject * o)
  341. {
  342. if(!o) return;
  343. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  344. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  345. }
  346. void Inspector::updateProperties(CGPandoraBox * o)
  347. {
  348. if(!o) return;
  349. addProperty("Message", o->message, new MessageDelegate, false);
  350. }
  351. void Inspector::updateProperties(CGEvent * o)
  352. {
  353. if(!o) return;
  354. addProperty("Remove after", o->removeAfterVisit, false);
  355. addProperty("Human trigger", o->humanActivate, false);
  356. addProperty("Cpu trigger", o->computerActivate, false);
  357. //ui8 availableFor; //players whom this event is available for
  358. }
  359. void Inspector::updateProperties(CGSeerHut * o)
  360. {
  361. if(!o || !o->quest) return;
  362. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  363. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  364. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  365. addProperty("Repeat quest", o->quest->repeatedQuest, false);
  366. addProperty("Time limit", o->quest->lastDay, false);
  367. { //Quest
  368. auto * delegate = new QuestDelegate(controller, *o->quest);
  369. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  370. }
  371. }
  372. void Inspector::updateProperties(CGQuestGuard * o)
  373. {
  374. if(!o || !o->quest) return;
  375. addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
  376. addProperty("Repeat quest", o->quest->repeatedQuest, true);
  377. }
  378. void Inspector::updateProperties()
  379. {
  380. if(!obj)
  381. return;
  382. table->setRowCount(0); //cleanup table
  383. addProperty("Indentifier", obj);
  384. addProperty("ID", obj->ID.getNum());
  385. addProperty("SubID", obj->subID);
  386. addProperty("InstanceName", obj->instanceName);
  387. addProperty("TypeName", obj->typeName);
  388. addProperty("SubTypeName", obj->subTypeName);
  389. if(!dynamic_cast<CGHeroInstance*>(obj))
  390. {
  391. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  392. addProperty("IsStatic", factory->isStaticObject());
  393. }
  394. addProperty("Owner", obj->tempOwner, new OwnerDelegate(controller), true);
  395. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  396. UPDATE_OBJ_PROPERTIES(CGResource);
  397. UPDATE_OBJ_PROPERTIES(CGArtifact);
  398. UPDATE_OBJ_PROPERTIES(CGMine);
  399. UPDATE_OBJ_PROPERTIES(CGGarrison);
  400. UPDATE_OBJ_PROPERTIES(CGShipyard);
  401. UPDATE_OBJ_PROPERTIES(CGDwelling);
  402. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  403. UPDATE_OBJ_PROPERTIES(CGCreature);
  404. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  405. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  406. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  407. UPDATE_OBJ_PROPERTIES(CGLighthouse);
  408. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  409. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  410. UPDATE_OBJ_PROPERTIES(CGEvent);
  411. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  412. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  413. table->show();
  414. }
  415. //===============IMPLEMENT PROPERTY UPDATE================================
  416. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  417. {
  418. if(!item->data(Qt::UserRole).isNull())
  419. {
  420. setProperty(key, item->data(Qt::UserRole));
  421. return;
  422. }
  423. if(item->flags() & Qt::ItemIsUserCheckable)
  424. {
  425. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  426. return;
  427. }
  428. setProperty(key, item->text());
  429. }
  430. void Inspector::setProperty(const QString & key, const QVariant & value)
  431. {
  432. if(!obj)
  433. return;
  434. if(key == "Owner")
  435. obj->tempOwner = PlayerColor(value.toInt());
  436. SET_PROPERTIES(CArmedInstance);
  437. SET_PROPERTIES(CGTownInstance);
  438. SET_PROPERTIES(CGArtifact);
  439. SET_PROPERTIES(CGMine);
  440. SET_PROPERTIES(CGResource);
  441. SET_PROPERTIES(CGDwelling);
  442. SET_PROPERTIES(CGGarrison);
  443. SET_PROPERTIES(CGCreature);
  444. SET_PROPERTIES(CGHeroPlaceholder);
  445. SET_PROPERTIES(CGHeroInstance);
  446. SET_PROPERTIES(CGShipyard);
  447. SET_PROPERTIES(CGSignBottle);
  448. SET_PROPERTIES(CGLighthouse);
  449. SET_PROPERTIES(CRewardableObject);
  450. SET_PROPERTIES(CGPandoraBox);
  451. SET_PROPERTIES(CGEvent);
  452. SET_PROPERTIES(CGSeerHut);
  453. SET_PROPERTIES(CGQuestGuard);
  454. }
  455. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  456. {
  457. if(!o) return;
  458. }
  459. void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
  460. {
  461. if(!o) return;
  462. }
  463. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  464. {
  465. if(!o) return;
  466. }
  467. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  468. {
  469. if(!o) return;
  470. if(key == "Message")
  471. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  472. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  473. }
  474. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  475. {
  476. if(!o) return;
  477. if(key == "Remove after")
  478. o->removeAfterVisit = value.toBool();
  479. if(key == "Human trigger")
  480. o->humanActivate = value.toBool();
  481. if(key == "Cpu trigger")
  482. o->computerActivate = value.toBool();
  483. }
  484. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  485. {
  486. if(!o) return;
  487. if(key == "Town name")
  488. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  489. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  490. }
  491. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  492. {
  493. if(!o) return;
  494. if(key == "Message")
  495. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  496. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  497. }
  498. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  499. {
  500. if(!o) return;
  501. if(key == "Productivity")
  502. o->producedQuantity = value.toString().toInt();
  503. }
  504. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  505. {
  506. if(!o) return;
  507. if(key == "Message")
  508. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  509. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  510. if(o->storedArtifact && key == "Spell")
  511. {
  512. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  513. }
  514. }
  515. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  516. {
  517. if(!o) return;
  518. if(key == "Same as town")
  519. {
  520. if (!o->randomizationInfo.has_value())
  521. o->randomizationInfo = CGDwellingRandomizationInfo();
  522. o->randomizationInfo->instanceId = "";
  523. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  524. o->randomizationInfo->instanceId = town->instanceName;
  525. }
  526. }
  527. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  528. {
  529. if(!o) return;
  530. if(key == "Removable units")
  531. o->removableUnits = value.toBool();
  532. }
  533. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  534. {
  535. if(!o) return;
  536. if(key == "Placeholder type")
  537. {
  538. if(value.toBool())
  539. {
  540. if(!o->heroType.has_value())
  541. o->heroType = HeroTypeID(0);
  542. o->powerRank.reset();
  543. }
  544. else
  545. {
  546. if(!o->powerRank.has_value())
  547. o->powerRank = 0;
  548. o->heroType.reset();
  549. }
  550. updateProperties();
  551. }
  552. if(key == "Power rank")
  553. o->powerRank = value.toInt();
  554. if(key == "Hero type")
  555. {
  556. o->heroType = HeroTypeID(value.toInt());
  557. }
  558. }
  559. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  560. {
  561. if(!o) return;
  562. if(key == "Gender")
  563. o->gender = EHeroGender(value.toInt());
  564. if(key == "Name")
  565. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  566. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  567. if(key == "Biography")
  568. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  569. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  570. if(key == "Experience")
  571. o->exp = value.toString().toInt();
  572. if(key == "Hero type")
  573. {
  574. for(auto t : VLC->heroh->objects)
  575. {
  576. if(t->getId() == value.toInt())
  577. {
  578. o->subID = value.toInt();
  579. o->type = t.get();
  580. }
  581. }
  582. o->gender = o->type->gender;
  583. o->randomizeArmy(o->type->heroClass->faction);
  584. updateProperties(); //updating other properties after change
  585. }
  586. }
  587. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  588. {
  589. if(!o) return;
  590. }
  591. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  592. {
  593. if(!o) return;
  594. if(key == "Amount")
  595. o->amount = value.toString().toInt();
  596. }
  597. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  598. {
  599. if(!o) return;
  600. if(key == "Message")
  601. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  602. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  603. if(key == "Character")
  604. o->character = CGCreature::Character(value.toInt());
  605. if(key == "Never flees")
  606. o->neverFlees = value.toBool();
  607. if(key == "Not growing")
  608. o->notGrowingTeam = value.toBool();
  609. if(key == "Amount")
  610. o->stacks[SlotID(0)]->count = value.toString().toInt();
  611. }
  612. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  613. {
  614. if(!o) return;
  615. if(key == "First visit text")
  616. o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  617. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  618. if(key == "Next visit text")
  619. o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  620. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  621. if(key == "Completed text")
  622. o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  623. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  624. if(key == "Repeat quest")
  625. o->quest->repeatedQuest = value.toBool();
  626. if(key == "Time limit")
  627. o->quest->lastDay = value.toString().toInt();
  628. }
  629. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  630. {
  631. if(!o) return;
  632. }
  633. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  634. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  635. {
  636. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  637. item->setFlags(Qt::NoItemFlags);
  638. return item;
  639. }
  640. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  641. {
  642. auto item = new QTableWidgetItem("...");
  643. item->setFlags(Qt::NoItemFlags);
  644. return item;
  645. }
  646. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  647. {
  648. auto * item = new QTableWidgetItem(QString::number(value));
  649. item->setFlags(Qt::NoItemFlags);
  650. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  651. return item;
  652. }
  653. QTableWidgetItem * Inspector::addProperty(int value)
  654. {
  655. auto * item = new QTableWidgetItem(QString::number(value));
  656. item->setFlags(Qt::NoItemFlags);
  657. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  658. return item;
  659. }
  660. QTableWidgetItem * Inspector::addProperty(bool value)
  661. {
  662. auto item = new QTableWidgetItem;
  663. item->setFlags(Qt::ItemIsUserCheckable);
  664. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  665. return item;
  666. }
  667. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  668. {
  669. return addProperty(QString::fromStdString(value));
  670. }
  671. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  672. {
  673. return addProperty(VLC->generaltexth->translate(value.get()));
  674. }
  675. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  676. {
  677. return addProperty(value.toString());
  678. }
  679. QTableWidgetItem * Inspector::addProperty(const QString & value)
  680. {
  681. auto * item = new QTableWidgetItem(value);
  682. item->setFlags(Qt::NoItemFlags);
  683. return item;
  684. }
  685. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  686. {
  687. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  688. item->setFlags(Qt::NoItemFlags);
  689. return item;
  690. }
  691. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  692. {
  693. auto str = QObject::tr("UNFLAGGABLE");
  694. if(value == PlayerColor::NEUTRAL)
  695. str = QObject::tr("neutral");
  696. if(value.isValidPlayer())
  697. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  698. auto * item = new QTableWidgetItem(str);
  699. item->setFlags(Qt::NoItemFlags);
  700. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  701. return item;
  702. }
  703. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  704. {
  705. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  706. item->setFlags(Qt::NoItemFlags);
  707. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  708. return item;
  709. }
  710. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  711. {
  712. auto * item = new QTableWidgetItem;
  713. item->setFlags(Qt::NoItemFlags);
  714. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  715. for(auto & i : CharacterIdentifiers)
  716. {
  717. if(i.second.toInt() == value)
  718. {
  719. item->setText(i.first);
  720. break;
  721. }
  722. }
  723. return item;
  724. }
  725. //========================================================================
  726. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  727. {
  728. }
  729. /*
  730. * Delegates
  731. */
  732. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  733. {
  734. return new QComboBox(parent);
  735. }
  736. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  737. {
  738. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  739. {
  740. for(auto & i : options)
  741. {
  742. ed->addItem(i.first);
  743. ed->setItemData(ed->count() - 1, i.second);
  744. }
  745. }
  746. else
  747. {
  748. QStyledItemDelegate::setEditorData(editor, index);
  749. }
  750. }
  751. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  752. {
  753. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  754. {
  755. if(!options.isEmpty())
  756. {
  757. QMap<int, QVariant> data;
  758. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  759. data[Qt::UserRole] = options[ed->currentIndex()].second;
  760. model->setItemData(index, data);
  761. }
  762. }
  763. else
  764. {
  765. QStyledItemDelegate::setModelData(editor, model, index);
  766. }
  767. }
  768. OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
  769. {
  770. if(addNeutral)
  771. options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
  772. for(int p = 0; p < controller.map()->players.size(); ++p)
  773. if(controller.map()->players[p].canAnyonePlay())
  774. options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum()) });
  775. }