TurnTimerInfo.cpp 1.3 KB

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  1. /*
  2. * TurnTimerInfo.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TurnTimerInfo.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. bool TurnTimerInfo::isEnabled() const
  14. {
  15. return turnTimer > 0 || baseTimer > 0;
  16. }
  17. bool TurnTimerInfo::isBattleEnabled() const
  18. {
  19. return turnTimer > 0 || baseTimer > 0 || unitTimer > 0 || battleTimer > 0;
  20. }
  21. void TurnTimerInfo::substractTimer(int timeMs)
  22. {
  23. auto const & substractTimer = [&timeMs](int & targetTimer)
  24. {
  25. if (targetTimer > timeMs)
  26. {
  27. targetTimer -= timeMs;
  28. timeMs = 0;
  29. }
  30. else
  31. {
  32. timeMs -= targetTimer;
  33. targetTimer = 0;
  34. }
  35. };
  36. substractTimer(unitTimer);
  37. substractTimer(battleTimer);
  38. substractTimer(turnTimer);
  39. substractTimer(baseTimer);
  40. }
  41. int TurnTimerInfo::valueMs() const
  42. {
  43. return baseTimer + turnTimer + battleTimer + unitTimer;
  44. }
  45. bool TurnTimerInfo::operator == (const TurnTimerInfo & other) const
  46. {
  47. return turnTimer == other.turnTimer &&
  48. baseTimer == other.baseTimer &&
  49. battleTimer == other.battleTimer &&
  50. unitTimer == other.unitTimer &&
  51. accumulatingTurnTimer == other.accumulatingTurnTimer &&
  52. accumulatingUnitTimer == other.accumulatingUnitTimer;
  53. }
  54. VCMI_LIB_NAMESPACE_END