| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256 | /* * MapFormatH3M.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "MapFormatH3M.h"#include "CMap.h"#include "MapReaderH3M.h"#include "MapFormat.h"#include "../ArtifactUtils.h"#include "../CCreatureHandler.h"#include "../CGeneralTextHandler.h"#include "../CHeroHandler.h"#include "../CSkillHandler.h"#include "../CStopWatch.h"#include "../CModHandler.h"#include "../GameSettings.h"#include "../RiverHandler.h"#include "../RoadHandler.h"#include "../TerrainHandler.h"#include "../TextOperations.h"#include "../VCMI_Lib.h"#include "../filesystem/CBinaryReader.h"#include "../filesystem/Filesystem.h"#include "../mapObjectConstructors/AObjectTypeHandler.h"#include "../mapObjectConstructors/CObjectClassesHandler.h"#include "../mapObjects/CGCreature.h"#include "../mapObjects/MapObjects.h"#include "../mapObjects/ObjectTemplate.h"#include "../spells/CSpellHandler.h"#include <boost/crc.hpp>VCMI_LIB_NAMESPACE_BEGINstatic std::string convertMapName(std::string input){	boost::algorithm::to_lower(input);	boost::algorithm::trim(input);	size_t slashPos = input.find_last_of('/');	if(slashPos != std::string::npos)		return input.substr(slashPos + 1);	return input;}CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)	: map(nullptr)	, reader(new MapReaderH3M(stream))	, inputStream(stream)	, mapName(convertMapName(mapName))	, modName(modName)	, fileEncoding(encodingName){}//must be instantiated in .cpp file for access to complete types of all member fieldsCMapLoaderH3M::~CMapLoaderH3M() = default;std::unique_ptr<CMap> CMapLoaderH3M::loadMap(){	// Init map object by parsing the input buffer	map = new CMap();	mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));	init();	return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));}std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader(){	// Read header	mapHeader = std::make_unique<CMapHeader>();	readHeader();	return std::move(mapHeader);}void CMapLoaderH3M::init(){	//TODO: get rid of double input process	si64 temp_size = inputStream->getSize();	inputStream->seek(0);	auto * temp_buffer = new ui8[temp_size];	inputStream->read(temp_buffer, temp_size);	// Compute checksum	boost::crc_32_type result;	result.process_bytes(temp_buffer, temp_size);	map->checksum = result.checksum();	delete[] temp_buffer;	inputStream->seek(0);	readHeader();	map->allHeroes.resize(map->allowedHeroes.size());	readDisposedHeroes();	readMapOptions();	readAllowedArtifacts();	readAllowedSpellsAbilities();	readRumors();	readPredefinedHeroes();	readTerrain();	readObjectTemplates();	readObjects();	readEvents();	map->calculateGuardingGreaturePositions();	afterRead();	//map->banWaterContent(); //Not sure if force this for custom scenarios}void CMapLoaderH3M::readHeader(){	// Map version	mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());	if(mapHeader->version == EMapFormat::HOTA)	{		uint32_t hotaVersion = reader->readUInt32();		features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);		reader->setFormatLevel(features);		if(hotaVersion > 0)		{			bool isMirrorMap = reader->readBool();			bool isArenaMap = reader->readBool();			//TODO: HotA			if (isMirrorMap)				logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);			if (isArenaMap)				logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);		}		if(hotaVersion > 1)		{			[[maybe_unused]] uint8_t unknown = reader->readUInt32();			assert(unknown == 12);		}	}	else	{		features = MapFormatFeaturesH3M::find(mapHeader->version, 0);		reader->setFormatLevel(features);	}	MapIdentifiersH3M identifierMapper;	if (features.levelROE)		identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));	if (features.levelAB)		identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));	if (features.levelSOD)		identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));	if (features.levelWOG)		identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));	if (features.levelHOTA0)		identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));		reader->setIdentifierRemapper(identifierMapper);	// include basic mod	if(mapHeader->version == EMapFormat::WOG)		mapHeader->mods["wake-of-gods"];	// Read map name, description, dimensions,...	mapHeader->areAnyPlayers = reader->readBool();	mapHeader->height = mapHeader->width = reader->readInt32();	mapHeader->twoLevel = reader->readBool();	mapHeader->name = readLocalizedString("header.name");	mapHeader->description = readLocalizedString("header.description");	mapHeader->difficulty = reader->readInt8();	if(features.levelAB)		mapHeader->levelLimit = reader->readUInt8();	else		mapHeader->levelLimit = 0;	readPlayerInfo();	readVictoryLossConditions();	readTeamInfo();	readAllowedHeroes();}void CMapLoaderH3M::readPlayerInfo(){	for(int i = 0; i < mapHeader->players.size(); ++i)	{		auto & playerInfo = mapHeader->players[i];		playerInfo.canHumanPlay = reader->readBool();		playerInfo.canComputerPlay = reader->readBool();		// If nobody can play with this player - skip loading of these properties		if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))		{			if(features.levelROE)				reader->skipUnused(6);			if(features.levelAB)				reader->skipUnused(6);			if(features.levelSOD)				reader->skipUnused(1);			continue;		}		playerInfo.aiTactic = static_cast<EAiTactic::EAiTactic>(reader->readUInt8());		if(features.levelSOD)			reader->skipUnused(1); //TODO: check meaning?		std::set<FactionID> allowedFactions;		reader->readBitmaskFactions(allowedFactions, false);		const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();		const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;		if(!allFactionsAllowed)			playerInfo.allowedFactions = allowedFactions;		playerInfo.hasMainTown = reader->readBool();		if(playerInfo.hasMainTown)		{			if(features.levelAB)			{				playerInfo.generateHeroAtMainTown = reader->readBool();				reader->skipUnused(1); //TODO: check meaning?			}			else			{				playerInfo.generateHeroAtMainTown = true;			}			playerInfo.posOfMainTown = reader->readInt3();		}		playerInfo.hasRandomHero = reader->readBool();		playerInfo.mainCustomHeroId = reader->readHero().getNum();		if(playerInfo.mainCustomHeroId != -1)		{			playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();			playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));		}		if(features.levelAB)		{			reader->skipUnused(1); //TODO: check meaning?			uint32_t heroCount = reader->readUInt32();			for(int pp = 0; pp < heroCount; ++pp)			{				SHeroName vv;				vv.heroId = reader->readUInt8();				vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));				playerInfo.heroesNames.push_back(vv);			}		}	}}enum class EVictoryConditionType : uint8_t{	ARTIFACT = 0,	GATHERTROOP = 1,	GATHERRESOURCE = 2,	BUILDCITY = 3,	BUILDGRAIL = 4,	BEATHERO = 5,	CAPTURECITY = 6,	BEATMONSTER = 7,	TAKEDWELLINGS = 8,	TAKEMINES = 9,	TRANSPORTITEM = 10,	HOTA_ELIMINATE_ALL_MONSTERS = 11,	HOTA_SURVIVE_FOR_DAYS = 12,	WINSTANDARD = 255};enum class ELossConditionType : uint8_t{	LOSSCASTLE = 0,	LOSSHERO = 1,	TIMEEXPIRES = 2,	LOSSSTANDARD = 255};void CMapLoaderH3M::readVictoryLossConditions(){	mapHeader->triggeredEvents.clear();	mapHeader->victoryMessage.clear();	mapHeader->defeatMessage.clear();	auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());	EventCondition victoryCondition(EventCondition::STANDARD_WIN);	EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);	defeatCondition.value = 7;	TriggeredEvent standardVictory;	standardVictory.effect.type = EventEffect::VICTORY;	standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");	standardVictory.identifier = "standardVictory";	standardVictory.description.clear(); // TODO: display in quest window	standardVictory.onFulfill.appendTextID("core.genrltxt.659");	standardVictory.trigger = EventExpression(victoryCondition);	TriggeredEvent standardDefeat;	standardDefeat.effect.type = EventEffect::DEFEAT;	standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");	standardDefeat.identifier = "standardDefeat";	standardDefeat.description.clear(); // TODO: display in quest window	standardDefeat.onFulfill.appendTextID("core.genrltxt.7");	standardDefeat.trigger = EventExpression(defeatCondition);	// Specific victory conditions	if(vicCondition == EVictoryConditionType::WINSTANDARD)	{		// create normal condition		mapHeader->triggeredEvents.push_back(standardVictory);		mapHeader->victoryIconIndex = 11;		mapHeader->victoryMessage.appendTextID("core.vcdesc.0");	}	else	{		TriggeredEvent specialVictory;		specialVictory.effect.type = EventEffect::VICTORY;		specialVictory.identifier = "specialVictory";		specialVictory.description.clear(); // TODO: display in quest window		mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);		bool allowNormalVictory = reader->readBool();		bool appliesToAI = reader->readBool();		if(allowNormalVictory)		{			size_t playersOnMap = boost::range::count_if(				mapHeader->players,				[](const PlayerInfo & info)				{					return info.canAnyonePlay();				}			);			if(playersOnMap == 1)			{				logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);				allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!			}		}		switch(vicCondition)		{			case EVictoryConditionType::ARTIFACT:			{				EventCondition cond(EventCondition::HAVE_ARTIFACT);				cond.objectType = reader->readArtifact();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");				specialVictory.onFulfill.appendTextID("core.genrltxt.280");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.1");				break;			}			case EVictoryConditionType::GATHERTROOP:			{				EventCondition cond(EventCondition::HAVE_CREATURES);				cond.objectType = reader->readCreature();				cond.value = reader->readInt32();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");				specialVictory.onFulfill.appendTextID("core.genrltxt.6");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.2");				break;			}			case EVictoryConditionType::GATHERRESOURCE:			{				EventCondition cond(EventCondition::HAVE_RESOURCES);				cond.objectType = reader->readUInt8();				cond.value = reader->readInt32();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");				specialVictory.onFulfill.appendTextID("core.genrltxt.278");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.3");				break;			}			case EVictoryConditionType::BUILDCITY:			{				EventExpression::OperatorAll oper;				EventCondition cond(EventCondition::HAVE_BUILDING);				cond.position = reader->readInt3();				cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();				oper.expressions.emplace_back(cond);				cond.objectType = BuildingID::FORT + reader->readUInt8();				oper.expressions.emplace_back(cond);				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");				specialVictory.onFulfill.appendTextID("core.genrltxt.282");				specialVictory.trigger = EventExpression(oper);				mapHeader->victoryMessage.appendTextID("core.vcdesc.4");				break;			}			case EVictoryConditionType::BUILDGRAIL:			{				EventCondition cond(EventCondition::HAVE_BUILDING);				cond.objectType = BuildingID::GRAIL;				cond.position = reader->readInt3();				if(cond.position.z > 2)					cond.position = int3(-1, -1, -1);				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");				specialVictory.onFulfill.appendTextID("core.genrltxt.284");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.5");				break;			}			case EVictoryConditionType::BEATHERO:			{				EventCondition cond(EventCondition::DESTROY);				cond.objectType = Obj::HERO;				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");				specialVictory.onFulfill.appendTextID("core.genrltxt.252");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.6");				break;			}			case EVictoryConditionType::CAPTURECITY:			{				EventCondition cond(EventCondition::CONTROL);				cond.objectType = Obj::TOWN;				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");				specialVictory.onFulfill.appendTextID("core.genrltxt.249");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.7");				break;			}			case EVictoryConditionType::BEATMONSTER:			{				EventCondition cond(EventCondition::DESTROY);				cond.objectType = Obj::MONSTER;				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");				specialVictory.onFulfill.appendTextID("core.genrltxt.286");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.8");				break;			}			case EVictoryConditionType::TAKEDWELLINGS:			{				EventExpression::OperatorAll oper;				oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));				oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");				specialVictory.onFulfill.appendTextID("core.genrltxt.288");				specialVictory.trigger = EventExpression(oper);				mapHeader->victoryMessage.appendTextID("core.vcdesc.9");				break;			}			case EVictoryConditionType::TAKEMINES:			{				EventCondition cond(EventCondition::CONTROL);				cond.objectType = Obj::MINE;				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");				specialVictory.onFulfill.appendTextID("core.genrltxt.290");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.10");				break;			}			case EVictoryConditionType::TRANSPORTITEM:			{				EventCondition cond(EventCondition::TRANSPORT);				cond.objectType = reader->readUInt8();				cond.position = reader->readInt3();				specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");				specialVictory.onFulfill.appendTextID("core.genrltxt.292");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.11");				break;			}			case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:			{				EventCondition cond(EventCondition::DESTROY);				cond.objectType = Obj::MONSTER;				specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");				specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.12");				mapHeader->victoryIconIndex = 12;				break;			}			case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:			{				EventCondition cond(EventCondition::DAYS_PASSED);				cond.value = reader->readUInt32();				specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");				specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");				specialVictory.trigger = EventExpression(cond);				mapHeader->victoryMessage.appendTextID("core.vcdesc.13");				mapHeader->victoryIconIndex = 13;				break;			}			default:				assert(0);		}		// if condition is human-only turn it into following construction: AllOf(human, condition)		if(!appliesToAI)		{			EventExpression::OperatorAll oper;			EventCondition notAI(EventCondition::IS_HUMAN);			notAI.value = 1;			oper.expressions.emplace_back(notAI);			oper.expressions.push_back(specialVictory.trigger.get());			specialVictory.trigger = EventExpression(oper);		}		// if normal victory allowed - add one more quest		if(allowNormalVictory)		{			mapHeader->victoryMessage.appendRawString(" / ");			mapHeader->victoryMessage.appendTextID("core.vcdesc.0");			mapHeader->triggeredEvents.push_back(standardVictory);		}		mapHeader->triggeredEvents.push_back(specialVictory);	}	// Read loss conditions	auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());	if(lossCond == ELossConditionType::LOSSSTANDARD)	{		mapHeader->defeatIconIndex = 3;		mapHeader->defeatMessage.appendTextID("core.lcdesc.0");	}	else	{		TriggeredEvent specialDefeat;		specialDefeat.effect.type = EventEffect::DEFEAT;		specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");		specialDefeat.identifier = "specialDefeat";		specialDefeat.description.clear(); // TODO: display in quest window		mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);		switch(lossCond)		{			case ELossConditionType::LOSSCASTLE:			{				EventExpression::OperatorNone noneOf;				EventCondition cond(EventCondition::CONTROL);				cond.objectType = Obj::TOWN;				cond.position = reader->readInt3();				noneOf.expressions.emplace_back(cond);				specialDefeat.onFulfill.appendTextID("core.genrltxt.251");				specialDefeat.trigger = EventExpression(noneOf);				mapHeader->defeatMessage.appendTextID("core.lcdesc.1");				break;			}			case ELossConditionType::LOSSHERO:			{				EventExpression::OperatorNone noneOf;				EventCondition cond(EventCondition::CONTROL);				cond.objectType = Obj::HERO;				cond.position = reader->readInt3();				noneOf.expressions.emplace_back(cond);				specialDefeat.onFulfill.appendTextID("core.genrltxt.253");				specialDefeat.trigger = EventExpression(noneOf);				mapHeader->defeatMessage.appendTextID("core.lcdesc.2");				break;			}			case ELossConditionType::TIMEEXPIRES:			{				EventCondition cond(EventCondition::DAYS_PASSED);				cond.value = reader->readUInt16();				specialDefeat.onFulfill.appendTextID("core.genrltxt.254");				specialDefeat.trigger = EventExpression(cond);				mapHeader->defeatMessage.appendTextID("core.lcdesc.3");				break;			}		}		// turn simple loss condition into complete one that can be evaluated later:		// - any of :		//   - days without town: 7		//   - all of:		//     - is human		//     - (expression)		EventExpression::OperatorAll allOf;		EventCondition isHuman(EventCondition::IS_HUMAN);		isHuman.value = 1;		allOf.expressions.emplace_back(isHuman);		allOf.expressions.push_back(specialDefeat.trigger.get());		specialDefeat.trigger = EventExpression(allOf);		mapHeader->triggeredEvents.push_back(specialDefeat);	}	mapHeader->triggeredEvents.push_back(standardDefeat);}void CMapLoaderH3M::readTeamInfo(){	mapHeader->howManyTeams = reader->readUInt8();	if(mapHeader->howManyTeams > 0)	{		// Teams		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)			mapHeader->players[i].team = TeamID(reader->readUInt8());	}	else	{		// No alliances		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)			if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)				mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);	}}void CMapLoaderH3M::readAllowedHeroes(){	mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();	if(features.levelHOTA0)		reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);	else		reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);	if(features.levelAB)	{		uint32_t placeholdersQty = reader->readUInt32();		for (uint32_t i = 0; i < placeholdersQty; ++i)		{			auto heroID = reader->readHero();			mapHeader->reservedCampaignHeroes.push_back(heroID);		}	}}void CMapLoaderH3M::readDisposedHeroes(){	// Reading disposed heroes (20 bytes)	if(features.levelSOD)	{		ui8 disp = reader->readUInt8();		map->disposedHeroes.resize(disp);		for(int g = 0; g < disp; ++g)		{			map->disposedHeroes[g].heroId = reader->readHero().getNum();			map->disposedHeroes[g].portrait = reader->readHeroPortrait();			map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));			map->disposedHeroes[g].players = reader->readUInt8();		}	}}void CMapLoaderH3M::readMapOptions(){	//omitting NULLS	reader->skipZero(31);	if(features.levelHOTA0)	{		//TODO: HotA		bool allowSpecialMonths = reader->readBool();		if(!allowSpecialMonths)			logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);		reader->skipZero(3);	}	if(features.levelHOTA1)	{		// Unknown, may be another "sized bitmap", e.g		// 4 bytes - size of bitmap (16)		// 2 bytes - bitmap data (16 bits / 2 bytes)		[[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();		assert(unknownConstant == 16);		reader->skipZero(5);	}	if(features.levelHOTA3)	{		//TODO: HotA		int32_t roundLimit = reader->readInt32();		if(roundLimit != -1)			logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);	}}void CMapLoaderH3M::readAllowedArtifacts(){	map->allowedArtifact = VLC->arth->getDefaultAllowed();	if(features.levelAB)	{		if(features.levelHOTA0)			reader->readBitmaskArtifactsSized(map->allowedArtifact, true);		else			reader->readBitmaskArtifacts(map->allowedArtifact, true);	}	// ban combo artifacts	if(!features.levelSOD)	{		for(CArtifact * artifact : VLC->arth->objects)			if(artifact->isCombined())				map->allowedArtifact[artifact->getId()] = false;	}	if(!features.levelAB)	{		map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;		map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;	}	// Messy, but needed	for(TriggeredEvent & event : map->triggeredEvents)	{		auto patcher = [&](EventCondition cond) -> EventExpression::Variant		{			if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)			{				map->allowedArtifact[cond.objectType] = false;			}			return cond;		};		event.trigger = event.trigger.morph(patcher);	}}void CMapLoaderH3M::readAllowedSpellsAbilities(){	map->allowedSpells = VLC->spellh->getDefaultAllowed();	map->allowedAbilities = VLC->skillh->getDefaultAllowed();	if(features.levelSOD)	{		reader->readBitmaskSpells(map->allowedSpells, true);		reader->readBitmaskSkills(map->allowedAbilities, true);	}}void CMapLoaderH3M::readRumors(){	uint32_t rumorsCount = reader->readUInt32();	assert(rumorsCount < 1000); // sanity check	for(int it = 0; it < rumorsCount; it++)	{		Rumor ourRumor;		ourRumor.name = readBasicString();		ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));		map->rumors.push_back(ourRumor);	}}void CMapLoaderH3M::readPredefinedHeroes(){	if(!features.levelSOD)		return;	uint32_t heroesCount = features.heroesCount;	if(features.levelHOTA0)		heroesCount = reader->readUInt32();	assert(heroesCount <= features.heroesCount);	for(int heroID = 0; heroID < heroesCount; heroID++)	{		bool custom = reader->readBool();		if(!custom)			continue;		auto * hero = new CGHeroInstance();		hero->ID = Obj::HERO;		hero->subID = heroID;		bool hasExp = reader->readBool();		if(hasExp)		{			hero->exp = reader->readUInt32();		}		else		{			hero->exp = 0;		}		bool hasSecSkills = reader->readBool();		if(hasSecSkills)		{			uint32_t howMany = reader->readUInt32();			hero->secSkills.resize(howMany);			for(int yy = 0; yy < howMany; ++yy)			{				hero->secSkills[yy].first = reader->readSkill();				hero->secSkills[yy].second = reader->readUInt8();			}		}		loadArtifactsOfHero(hero);		bool hasCustomBio = reader->readBool();		if(hasCustomBio)			hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));		// 0xFF is default, 00 male, 01 female		hero->gender = static_cast<EHeroGender>(reader->readUInt8());		assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);		bool hasCustomSpells = reader->readBool();		if(hasCustomSpells)			reader->readBitmaskSpells(hero->spells, false);		bool hasCustomPrimSkills = reader->readBool();		if(hasCustomPrimSkills)		{			for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)			{				hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(skillID), reader->readUInt8());			}		}		map->predefinedHeroes.emplace_back(hero);		logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());	}}void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero){	bool hasArtSet = reader->readBool();	// True if artifact set is not default (hero has some artifacts)	if(!hasArtSet)		return;	// Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type	hero->spells.insert(SpellID::SPELLBOOK_PRESET);	if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())	{		logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());		hero->artifactsInBackpack.clear();		while(!hero->artifactsWorn.empty())			hero->eraseArtSlot(hero->artifactsWorn.begin()->first);	}	for(int i = 0; i < features.artifactSlotsCount; i++)		loadArtifactToSlot(hero, i);	// bag artifacts	// number of artifacts in hero's bag	int amount = reader->readUInt16();	for(int i = 0; i < amount; ++i)	{		loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));	}}bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot){	ArtifactID artifactID = reader->readArtifact();	if(artifactID == ArtifactID::NONE)		return false;	const Artifact * art = artifactID.toArtifact(VLC->artifacts());	if(!art)	{		logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);		return false;	}	if(art->isBig() && slot >= GameConstants::BACKPACK_START)	{		logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);		return false;	}	// H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")	// He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor	// Artifact seems to be missing in game, so skip artifacts that don't fit target slot	auto * artifact = ArtifactUtils::createArtifact(map, artifactID);	auto artifactPos = ArtifactPosition(slot);	if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))	{		hero->putArtifact(artifactPos, artifact);	}	else	{		logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);		return false;	}	return true;}void CMapLoaderH3M::readTerrain(){	map->initTerrain();	// Read terrain	int3 pos;	for(pos.z = 0; pos.z < map->levels(); ++pos.z)	{		//OH3 format is [z][y][x]		for(pos.y = 0; pos.y < map->height; pos.y++)		{			for(pos.x = 0; pos.x < map->width; pos.x++)			{				auto & tile = map->getTile(pos);				tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());				tile.terView = reader->readUInt8();				tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());				tile.riverDir = reader->readUInt8();				tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());				tile.roadDir = reader->readUInt8();				tile.extTileFlags = reader->readUInt8();				tile.blocked = !tile.terType->isPassable();				tile.visitable = false;				assert(tile.terType->getId() != ETerrainId::NONE);			}		}	}	map->calculateWaterContent();}void CMapLoaderH3M::readObjectTemplates(){	uint32_t defAmount = reader->readUInt32();	templates.reserve(defAmount);	// Read custom defs	for(int defID = 0; defID < defAmount; ++defID)	{		auto tmpl = reader->readObjectTemplate();		templates.push_back(tmpl);		if (!CResourceHandler::get()->existsResource(ResourceID( "SPRITES/" + tmpl->animationFile, EResType::ANIMATION)))			logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile, tmpl->id, tmpl->subid );	}}CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition){	auto * object = new CGEvent();	readBoxContent(object, mapPosition);	object->availableFor = reader->readUInt8();	object->computerActivate = reader->readBool();	object->removeAfterVisit = reader->readBool();	reader->skipZero(4);	if(features.levelHOTA3)		object->humanActivate = reader->readBool();	else		object->humanActivate = true;	return object;}CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition){	auto * object = new CGPandoraBox();	readBoxContent(object, mapPosition);	return object;}void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition){	readMessageAndGuards(object->message, object, mapPosition);	object->gainedExp = reader->readUInt32();	object->manaDiff = reader->readInt32();	object->moraleDiff = reader->readInt8();	object->luckDiff = reader->readInt8();	reader->readResourses(object->resources);	object->primskills.resize(GameConstants::PRIMARY_SKILLS);	for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)		object->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader->readUInt8());	int gabn = reader->readUInt8(); //number of gained abilities	for(int oo = 0; oo < gabn; ++oo)	{		object->abilities.emplace_back(reader->readSkill());		object->abilityLevels.push_back(reader->readUInt8());	}	int gart = reader->readUInt8(); //number of gained artifacts	for(int oo = 0; oo < gart; ++oo)		object->artifacts.emplace_back(reader->readArtifact());	int gspel = reader->readUInt8(); //number of gained spells	for(int oo = 0; oo < gspel; ++oo)		object->spells.emplace_back(reader->readSpell());	int gcre = reader->readUInt8(); //number of gained creatures	readCreatureSet(&object->creatures, gcre);	reader->skipZero(8);}CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID){	auto * object = new CGCreature();	if(features.levelAB)	{		object->identifier = reader->readUInt32();		map->questIdentifierToId[object->identifier] = objectInstanceID;	}	auto * hlp = new CStackInstance();	hlp->count = reader->readUInt16();	//type will be set during initialization	object->putStack(SlotID(0), hlp);	object->character = reader->readInt8();	bool hasMessage = reader->readBool();	if(hasMessage)	{		object->message = readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message"));		reader->readResourses(object->resources);		object->gainedArtifact = reader->readArtifact();	}	object->neverFlees = reader->readBool();	object->notGrowingTeam = reader->readBool();	reader->skipZero(2);	if(features.levelHOTA3)	{		//TODO: HotA		int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range		bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money		int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check		int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always		int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default		if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)			logGlobal->warn(				"Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",				mapName,				mapPosition.toString(),				agressionExact,				int(joinOnlyForMoney),				joinPercent,				upgradedStack,				stacksCount			);	}	return object;}CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition){	auto * object = new CGSignBottle();	object->message = readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message"));	reader->skipZero(4);	return object;}CGObjectInstance * CMapLoaderH3M::readWitchHut(){	auto * object = new CGWitchHut();	// AB and later maps have allowed abilities defined in H3M	if(features.levelAB)	{		reader->readBitmaskSkills(object->allowedAbilities, false);		if(object->allowedAbilities.size() != 1)		{			auto defaultAllowed = VLC->skillh->getDefaultAllowed();			for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)				if(defaultAllowed[skillID])					object->allowedAbilities.insert(SecondarySkill(skillID));		}	}	return object;}CGObjectInstance * CMapLoaderH3M::readScholar(){	auto * object = new CGScholar();	object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());	object->bonusID = reader->readUInt8();	reader->skipZero(6);	return object;}CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition){	auto * object = new CGGarrison();	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());	readCreatureSet(object, 7);	if(features.levelAB)		object->removableUnits = reader->readBool();	else		object->removableUnits = true;	reader->skipZero(8);	return object;}CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto artID = ArtifactID::NONE; //random, set later	int spellID = -1;	auto * object = new CGArtifact();	readMessageAndGuards(object->message, object, mapPosition);	if(objectTemplate->id == Obj::SPELL_SCROLL)	{		spellID = reader->readSpell32();		artID = ArtifactID::SPELL_SCROLL;	}	else if(objectTemplate->id == Obj::ARTIFACT)	{		//specific artifact		artID = ArtifactID(objectTemplate->subid);	}	object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID);	return object;}CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = new CGResource();	readMessageAndGuards(object->message, object, mapPosition);	object->amount = reader->readUInt32();	if(objectTemplate->subid == GameResID(EGameResID::GOLD))	{		// Gold is multiplied by 100.		object->amount *= 100;	}	reader->skipZero(4);	return object;}CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = new CGMine();	if(objectTemplate->subid < 7)	{		setOwnerAndValidate(mapPosition, object, reader->readPlayer32());	}	else	{		object->setOwner(PlayerColor::NEUTRAL);		reader->readBitmaskResources(object->abandonedMineResources, false);	}	return object;}CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position){	auto * object = new CGDwelling();	setOwnerAndValidate(position, object, reader->readPlayer32());	return object;}CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = new CGDwelling();	CSpecObjInfo * spec = nullptr;	switch(objectTemplate->id)	{		case Obj::RANDOM_DWELLING:			spec = new CCreGenLeveledCastleInfo();			break;		case Obj::RANDOM_DWELLING_LVL:			spec = new CCreGenAsCastleInfo();			break;		case Obj::RANDOM_DWELLING_FACTION:			spec = new CCreGenLeveledInfo();			break;		default:			throw std::runtime_error("Invalid random dwelling format");	}	spec->owner = object;	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());	//216 and 217	if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))	{		castleSpec->instanceId = "";		castleSpec->identifier = reader->readUInt32();		if(!castleSpec->identifier)		{			castleSpec->asCastle = false;			const int MASK_SIZE = 8;			ui8 mask[2];			mask[0] = reader->readUInt8();			mask[1] = reader->readUInt8();			castleSpec->allowedFactions.clear();			castleSpec->allowedFactions.resize(VLC->townh->size(), false);			for(int i = 0; i < MASK_SIZE; i++)				castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);			for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)				castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);		}		else		{			castleSpec->asCastle = true;		}	}	//216 and 218	if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))	{		lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(1));		lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(7));	}	object->info = spec;	return object;}CGObjectInstance * CMapLoaderH3M::readShrine(){	auto * object = new CGShrine();	object->spell = reader->readSpell32();	return object;}CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition){	auto * object = new CGHeroPlaceholder();	setOwnerAndValidate(mapPosition, object, reader->readPlayer());	HeroTypeID htid = reader->readHero(); //hero type id	if(htid.getNum() == -1)	{		object->powerRank = reader->readUInt8();		logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());	}	else	{		object->heroType = htid;		logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());	}	return object;}CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if (objectTemplate->subid < 1000)	{		map->grailPos = mapPosition;		map->grailRadius = reader->readInt32();	}	else	{		// Battle location for arena mode in HotA		logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);	}	return nullptr;}CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))		return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);	logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile, mapPosition.toString());	return new CGObjectInstance();}CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(objectTemplate->subid == 0)		return new CBank();	return new CGObjectInstance();}CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition){	auto * guard = new CGQuestGuard();	readQuest(guard, mapPosition);	return guard;}CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = readGeneric(mapPosition, objectTemplate);	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());	return object;}CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition){	auto * object = new CGLighthouse();	setOwnerAndValidate(mapPosition, object, reader->readPlayer32());	return object;}CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate){	if(features.levelHOTA3)	{		//TODO: HotA		// index of guards preset. -1 = random, 0-4 = index of possible guards settings		int32_t guardsPresetIndex = reader->readInt32();		// presence of upgraded stack: -1 = random, 0 = never, 1 = always		int8_t upgradedStackPresence = reader->readInt8();		assert(vstd::iswithin(guardsPresetIndex, -1, 4));		assert(vstd::iswithin(upgradedStackPresence, -1, 1));		// list of possible artifacts in reward		// - if list is empty, artifacts are either not present in reward or random		// - if non-empty, then list always have same number of elements as number of artifacts in bank		// - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward		std::vector<ArtifactID> artifacts;		int artNumber = reader->readUInt32();		for(int yy = 0; yy < artNumber; ++yy)		{			artifacts.push_back(reader->readArtifact32());		}		if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())			logGlobal->warn(				"Map '%s: creature bank at %s settings %d %d %d are not implemented!",				mapName,				mapPosition.toString(),				guardsPresetIndex,				int(upgradedStackPresence),				artifacts.size()			);	}	return readGeneric(mapPosition, objectTemplate);}CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID){	switch(objectTemplate->id)	{		case Obj::EVENT:			return readEvent(mapPosition);		case Obj::HERO:		case Obj::RANDOM_HERO:		case Obj::PRISON:			return readHero(mapPosition, objectInstanceID);		case Obj::MONSTER:		case Obj::RANDOM_MONSTER:		case Obj::RANDOM_MONSTER_L1:		case Obj::RANDOM_MONSTER_L2:		case Obj::RANDOM_MONSTER_L3:		case Obj::RANDOM_MONSTER_L4:		case Obj::RANDOM_MONSTER_L5:		case Obj::RANDOM_MONSTER_L6:		case Obj::RANDOM_MONSTER_L7:			return readMonster(mapPosition, objectInstanceID);		case Obj::OCEAN_BOTTLE:		case Obj::SIGN:			return readSign(mapPosition);		case Obj::SEER_HUT:			return readSeerHut(mapPosition);		case Obj::WITCH_HUT:			return readWitchHut();		case Obj::SCHOLAR:			return readScholar();		case Obj::GARRISON:		case Obj::GARRISON2:			return readGarrison(mapPosition);		case Obj::ARTIFACT:		case Obj::RANDOM_ART:		case Obj::RANDOM_TREASURE_ART:		case Obj::RANDOM_MINOR_ART:		case Obj::RANDOM_MAJOR_ART:		case Obj::RANDOM_RELIC_ART:		case Obj::SPELL_SCROLL:			return readArtifact(mapPosition, objectTemplate);		case Obj::RANDOM_RESOURCE:		case Obj::RESOURCE:			return readResource(mapPosition, objectTemplate);		case Obj::RANDOM_TOWN:		case Obj::TOWN:			return readTown(mapPosition, objectTemplate);		case Obj::MINE:		case Obj::ABANDONED_MINE:			return readMine(mapPosition, objectTemplate);		case Obj::CREATURE_GENERATOR1:		case Obj::CREATURE_GENERATOR2:		case Obj::CREATURE_GENERATOR3:		case Obj::CREATURE_GENERATOR4:			return readDwelling(mapPosition);		case Obj::SHRINE_OF_MAGIC_INCANTATION:		case Obj::SHRINE_OF_MAGIC_GESTURE:		case Obj::SHRINE_OF_MAGIC_THOUGHT:			return readShrine();		case Obj::PANDORAS_BOX:			return readPandora(mapPosition);		case Obj::GRAIL:			return readGrail(mapPosition, objectTemplate);		case Obj::RANDOM_DWELLING:		case Obj::RANDOM_DWELLING_LVL:		case Obj::RANDOM_DWELLING_FACTION:			return readDwellingRandom(mapPosition, objectTemplate);		case Obj::QUEST_GUARD:			return readQuestGuard(mapPosition);		case Obj::SHIPYARD:			return readShipyard(mapPosition, objectTemplate);		case Obj::HERO_PLACEHOLDER:			return readHeroPlaceholder(mapPosition);		case Obj::PYRAMID:			return readPyramid(mapPosition, objectTemplate);		case Obj::LIGHTHOUSE:			return readLighthouse(mapPosition);		case Obj::CREATURE_BANK:		case Obj::DERELICT_SHIP:		case Obj::DRAGON_UTOPIA:		case Obj::CRYPT:		case Obj::SHIPWRECK:			return readBank(mapPosition, objectTemplate);		default: //any other object			return readGeneric(mapPosition, objectTemplate);	}}void CMapLoaderH3M::readObjects(){	uint32_t objectsCount = reader->readUInt32();	for(uint32_t i = 0; i < objectsCount; ++i)	{		int3 mapPosition = reader->readInt3();		uint32_t defIndex = reader->readUInt32();		ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));		std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);		reader->skipZero(5);		CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);		if(!newObject)			continue;		newObject->pos = mapPosition;		newObject->ID = objectTemplate->id;		newObject->id = objectInstanceID;		if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)		{			newObject->subID = objectTemplate->subid;		}		newObject->appearance = objectTemplate;		assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));		{			//TODO: define valid typeName and subtypeName for H3M maps			//boost::format fmt("%s_%d");			//fmt % nobj->typeName % nobj->id.getNum();			boost::format fmt("obj_%d");			fmt % newObject->id.getNum();			newObject->instanceName = fmt.str();		}		map->addNewObject(newObject);	}	std::sort(		map->heroesOnMap.begin(),		map->heroesOnMap.end(),		[](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)		{			return a->subID < b->subID;		}	);}void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number){	for(int index = 0; index < number; ++index)	{		CreatureID creatureID = reader->readCreature();		int count = reader->readUInt16();		// Empty slot		if(creatureID == CreatureID::NONE)			continue;		auto * result = new CStackInstance();		result->count = count;		if(creatureID < CreatureID::NONE)		{			int value = -creatureID.getNum() - 2;			assert(value >= 0 && value < 14);			uint8_t level = value / 2;			uint8_t upgrade = value % 2;			//this will happen when random object has random army			result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};		}		else		{			result->setType(creatureID);		}		out->putStack(SlotID(index), result);	}	out->validTypes(true);}void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner){	assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);	if(owner == PlayerColor::NEUTRAL)	{		object->setOwner(PlayerColor::NEUTRAL);		return;	}	if(!owner.isValidPlayer())	{		object->setOwner(PlayerColor::NEUTRAL);		logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));		return;	}	if(!mapHeader->players[owner.getNum()].canAnyonePlay())	{		object->setOwner(PlayerColor::NEUTRAL);		logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())		);		return;	}	object->setOwner(owner);}CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID){	auto * object = new CGHeroInstance();	if(features.levelAB)	{		unsigned int identifier = reader->readUInt32();		map->questIdentifierToId[identifier] = objectInstanceID;	}	PlayerColor owner = reader->readPlayer();	object->subID = reader->readHero().getNum();	//If hero of this type has been predefined, use that as a base.	//Instance data will overwrite the predefined values where appropriate.	for(auto & elem : map->predefinedHeroes)	{		if(elem->subID == object->subID)		{			logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);			delete object;			object = elem;			break;		}	}	setOwnerAndValidate(mapPosition, object, owner);	object->portrait = CGHeroInstance::UNINITIALIZED_PORTRAIT;	for(auto & elem : map->disposedHeroes)	{		if(elem.heroId == object->subID)		{			object->nameCustom = elem.name;			object->portrait = elem.portrait;			break;		}	}	bool hasName = reader->readBool();	if(hasName)		object->nameCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));	if(features.levelSOD)	{		bool hasCustomExperience = reader->readBool();		if(hasCustomExperience)			object->exp = reader->readUInt32();	}	else	{		object->exp = reader->readUInt32();		//0 means "not set" in <=AB maps		if(!object->exp)			object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;	}	bool hasPortrait = reader->readBool();	if(hasPortrait)		object->portrait = reader->readHeroPortrait();	bool hasSecSkills = reader->readBool();	if(hasSecSkills)	{		if(!object->secSkills.empty())		{			if(object->secSkills[0].first != SecondarySkill::DEFAULT)				logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);			object->secSkills.clear();		}		uint32_t skillsCount = reader->readUInt32();		object->secSkills.resize(skillsCount);		for(int i = 0; i < skillsCount; ++i)		{			object->secSkills[i].first = reader->readSkill();			object->secSkills[i].second = reader->readUInt8();		}	}	bool hasGarison = reader->readBool();	if(hasGarison)		readCreatureSet(object, 7);	object->formation = static_cast<EArmyFormation>(reader->readUInt8());	assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);	loadArtifactsOfHero(object);	object->patrol.patrolRadius = reader->readUInt8();	object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);	if(features.levelAB)	{		bool hasCustomBiography = reader->readBool();		if(hasCustomBiography)			object->biographyCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));		object->gender = static_cast<EHeroGender>(reader->readUInt8());		assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);	}	else	{		object->gender = EHeroGender::DEFAULT;	}	// Spells	if(features.levelSOD)	{		bool hasCustomSpells = reader->readBool();		if(hasCustomSpells)		{			if(!object->spells.empty())			{				object->spells.clear();				logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);			}			object->spells.insert(SpellID::PRESET); //placeholder "preset spells"			reader->readBitmaskSpells(object->spells, false);		}	}	else if(features.levelAB)	{		//we can read one spell		SpellID spell = reader->readSpell();		if(spell != SpellID::NONE)			object->spells.insert(spell);	}	if(features.levelSOD)	{		bool hasCustomPrimSkills = reader->readBool();		if(hasCustomPrimSkills)		{			auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);			if(ps->size())			{				logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );				for(const auto & b : *ps)					object->removeBonus(b);			}			for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)			{				object->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader->readUInt8());			}		}	}	if (object->subID != -1)		logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());	else		logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());	reader->skipZero(16);	return object;}CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position){	auto * hut = new CGSeerHut();	uint32_t questsCount = 1;	if(features.levelHOTA3)		questsCount = reader->readUInt32();	//TODO: HotA	if(questsCount > 1)		logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);	for(size_t i = 0; i < questsCount; ++i)		readSeerHutQuest(hut, position);	if(features.levelHOTA3)	{		uint32_t repeateableQuestsCount = reader->readUInt32();		if(repeateableQuestsCount != 0)			logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);		for(size_t i = 0; i < repeateableQuestsCount; ++i)			readSeerHutQuest(hut, position);	}	reader->skipZero(2);	return hut;}void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position){	if(features.levelAB)	{		readQuest(hut, position);	}	else	{		//RoE		auto artID = reader->readArtifact();		if(artID != ArtifactID::NONE)		{			//not none quest			hut->quest->addArtifactID(artID);			hut->quest->missionType = CQuest::MISSION_ART;		}		else		{			hut->quest->missionType = CQuest::MISSION_NONE;		}		hut->quest->lastDay = -1; //no timeout		hut->quest->isCustomFirst = false;		hut->quest->isCustomNext = false;		hut->quest->isCustomComplete = false;	}	if(hut->quest->missionType)	{		auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());		hut->rewardType = rewardType;		switch(rewardType)		{			case CGSeerHut::EXPERIENCE:			{				hut->rVal = reader->readUInt32();				break;			}			case CGSeerHut::MANA_POINTS:			{				hut->rVal = reader->readUInt32();				break;			}			case CGSeerHut::MORALE_BONUS:			{				hut->rVal = reader->readUInt8();				break;			}			case CGSeerHut::LUCK_BONUS:			{				hut->rVal = reader->readUInt8();				break;			}			case CGSeerHut::RESOURCES:			{				hut->rID = reader->readUInt8();				hut->rVal = reader->readUInt32();				assert(hut->rID < features.resourcesCount);				assert((hut->rVal & 0x00ffffff) == hut->rVal);				break;			}			case CGSeerHut::PRIMARY_SKILL:			{				hut->rID = reader->readUInt8();				hut->rVal = reader->readUInt8();				break;			}			case CGSeerHut::SECONDARY_SKILL:			{				hut->rID = reader->readSkill();				hut->rVal = reader->readUInt8();				break;			}			case CGSeerHut::ARTIFACT:			{				hut->rID = reader->readArtifact();				break;			}			case CGSeerHut::SPELL:			{				hut->rID = reader->readSpell();				break;			}			case CGSeerHut::CREATURE:			{				hut->rID = reader->readCreature();				hut->rVal = reader->readUInt16();				break;			}			case CGSeerHut::NOTHING:			{				// no-op				break;			}			default:			{				assert(0);			}		}	}	else	{		// missionType==255		reader->skipZero(1);	}}void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position){	guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());	switch(guard->quest->missionType)	{		case CQuest::MISSION_NONE:			return;		case CQuest::MISSION_PRIMARY_STAT:		{			guard->quest->m2stats.resize(4);			for(int x = 0; x < 4; ++x)			{				guard->quest->m2stats[x] = reader->readUInt8();			}		}		break;		case CQuest::MISSION_LEVEL:		case CQuest::MISSION_KILL_HERO:		case CQuest::MISSION_KILL_CREATURE:		{			guard->quest->m13489val = reader->readUInt32();			break;		}		case CQuest::MISSION_ART:		{			int artNumber = reader->readUInt8();			for(int yy = 0; yy < artNumber; ++yy)			{				auto artid = reader->readArtifact();				guard->quest->addArtifactID(artid);				map->allowedArtifact[artid] = false; //these are unavailable for random generation			}			break;		}		case CQuest::MISSION_ARMY:		{			int typeNumber = reader->readUInt8();			guard->quest->m6creatures.resize(typeNumber);			for(int hh = 0; hh < typeNumber; ++hh)			{				guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];				guard->quest->m6creatures[hh].count = reader->readUInt16();			}			break;		}		case CQuest::MISSION_RESOURCES:		{			for(int x = 0; x < 7; ++x)				guard->quest->m7resources[x] = reader->readUInt32();			break;		}		case CQuest::MISSION_HERO:		{			guard->quest->m13489val = reader->readHero().getNum();			break;		}		case CQuest::MISSION_PLAYER:		{			guard->quest->m13489val = reader->readPlayer().getNum();			break;		}		case CQuest::MISSION_HOTA_MULTI:		{			uint32_t missionSubID = reader->readUInt32();			if(missionSubID == 0)			{				guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_HERO_CLASS;				std::set<HeroClassID> heroClasses;				reader->readBitmaskHeroClassesSized(heroClasses, false);				logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());				break;			}			if(missionSubID == 1)			{				guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_REACH_DATE;				uint32_t daysPassed = reader->readUInt32();				logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);				break;			}			assert(0);			break;		}		default:		{			assert(0);		}	}	guard->quest->lastDay = reader->readInt32();	guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));	guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));	guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));	guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();	guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();	guard->quest->isCustomComplete = !guard->quest->completedText.empty();}CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate){	auto * object = new CGTownInstance();	if(features.levelAB)		object->identifier = reader->readUInt32();	setOwnerAndValidate(position, object, reader->readPlayer());	std::optional<FactionID> faction;	if (objectTemplate->id == Obj::TOWN)		faction = FactionID(objectTemplate->subid);	bool hasName = reader->readBool();	if(hasName)		object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));	bool hasGarrison = reader->readBool();	if(hasGarrison)		readCreatureSet(object, 7);	object->formation = static_cast<EArmyFormation>(reader->readUInt8());	assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);	bool hasCustomBuildings = reader->readBool();	if(hasCustomBuildings)	{		reader->readBitmaskBuildings(object->builtBuildings, faction);		reader->readBitmaskBuildings(object->forbiddenBuildings, faction);	}	// Standard buildings	else	{		bool hasFort = reader->readBool();		if(hasFort)			object->builtBuildings.insert(BuildingID::FORT);		//means that set of standard building should be included		object->builtBuildings.insert(BuildingID::DEFAULT);	}	if(features.levelAB)	{		std::set<SpellID> spellsMask;		reader->readBitmaskSpells(spellsMask, false);		std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));	}	{		std::set<SpellID> spellsMask;		reader->readBitmaskSpells(spellsMask, true);		std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));		auto defaultAllowed = VLC->spellh->getDefaultAllowed();		//add all spells from mods		for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)			if(defaultAllowed[i])				object->possibleSpells.emplace_back(i);	}	if(features.levelHOTA1)	{		// TODO: HOTA support		[[maybe_unused]] bool spellResearchAvailable = reader->readBool();	}	// Read castle events	uint32_t eventsCount = reader->readUInt32();	for(int eventID = 0; eventID < eventsCount; ++eventID)	{		CCastleEvent event;		event.town = object;		event.name = readBasicString();		event.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));		reader->readResourses(event.resources);		event.players = reader->readUInt8();		if(features.levelSOD)			event.humanAffected = reader->readBool();		else			event.humanAffected = true;		event.computerAffected = reader->readUInt8();		event.firstOccurence = reader->readUInt16();		event.nextOccurence = reader->readUInt8();		reader->skipZero(17);		// New buildings		reader->readBitmaskBuildings(event.buildings, faction);		event.creatures.resize(7);		for(int i = 0; i < 7; ++i)			event.creatures[i] = reader->readUInt16();		reader->skipZero(4);		object->events.push_back(event);	}	if(features.levelSOD)	{		object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"		 uint8_t alignment = reader->readUInt8();		if(alignment != PlayerColor::NEUTRAL.getNum())		{			if(alignment < PlayerColor::PLAYER_LIMIT.getNum())			{				if (mapHeader->players[alignment].canAnyonePlay())					object->alignmentToPlayer = PlayerColor(alignment);				else					logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));			}			else			{				// TODO: HOTA support				uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();				if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())				{					logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());				}				else				{					logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());				}			}		}	}	reader->skipZero(3);	return object;}void CMapLoaderH3M::readEvents(){	uint32_t eventsCount = reader->readUInt32();	for(int eventID = 0; eventID < eventsCount; ++eventID)	{		CMapEvent event;		event.name = readBasicString();		event.message = readLocalizedString(TextIdentifier("event", eventID, "description"));		reader->readResourses(event.resources);		event.players = reader->readUInt8();		if(features.levelSOD)		{			event.humanAffected = reader->readBool();		}		else		{			event.humanAffected = true;		}		event.computerAffected = reader->readBool();		event.firstOccurence = reader->readUInt16();		event.nextOccurence = reader->readUInt8();		reader->skipZero(17);		map->events.push_back(event);	}}void CMapLoaderH3M::readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position){	bool hasMessage = reader->readBool();	if(hasMessage)	{		message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));		bool hasGuards = reader->readBool();		if(hasGuards)			readCreatureSet(guards, 7);		reader->skipZero(4);	}}std::string CMapLoaderH3M::readBasicString(){	return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);}std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier){	std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);	TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());	if(mapString.empty())		return "";	VLC->generaltexth->registerString(modName, fullIdentifier, mapString);	return VLC->generaltexth->translate(fullIdentifier.get());}void CMapLoaderH3M::afterRead(){	//convert main town positions for all players to actual object position, in H3M it is position of active tile	for(auto & p : map->players)	{		int3 posOfMainTown = p.posOfMainTown;		if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))		{			const TerrainTile & t = map->getTile(posOfMainTown);			const CGObjectInstance * mainTown = nullptr;			for(auto * obj : t.visitableObjects)			{				if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)				{					mainTown = obj;					break;				}			}			if(mainTown == nullptr)				continue;			p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();		}	}}VCMI_LIB_NAMESPACE_END
 |