DjWarmonger 917f846a3a Merge pull request #2562 from vcmi/fix_artifact_replacement %!s(int64=2) %!d(string=hai) anos
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modificators 917f846a3a Merge pull request #2562 from vcmi/fix_artifact_replacement %!s(int64=2) %!d(string=hai) anos
threadpool 4741bd546f Fix regression %!s(int64=2) %!d(string=hai) anos
CMapGenOptions.cpp b4fcf20b19 Fix %!s(int64=2) %!d(string=hai) anos
CMapGenOptions.h 730b36612c Respect GUI settings for roads. By default, all road types are enabled. %!s(int64=2) %!d(string=hai) anos
CMapGenerator.cpp 71fe5c556f Merge pull request #2203 from vcmi/remove_seed_info %!s(int64=2) %!d(string=hai) anos
CMapGenerator.h cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? %!s(int64=2) %!d(string=hai) anos
CRmgTemplate.cpp 3889193a48 Reorganize namespaces %!s(int64=2) %!d(string=hai) anos
CRmgTemplate.h 3889193a48 Reorganize namespaces %!s(int64=2) %!d(string=hai) anos
CRmgTemplateStorage.cpp cb4d818241 Inherit terrain types only after all terrain Ids are resolved. %!s(int64=2) %!d(string=hai) anos
CRmgTemplateStorage.h cb4d818241 Inherit terrain types only after all terrain Ids are resolved. %!s(int64=2) %!d(string=hai) anos
CZonePlacer.cpp 3889193a48 Reorganize namespaces %!s(int64=2) %!d(string=hai) anos
CZonePlacer.h 64e8b9b2b9 Smarter scaling for forces between zones. %!s(int64=2) %!d(string=hai) anos
Functions.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
Functions.h 71f882d5ba Refactored Functions.cpp, removed unused function. %!s(int64=2) %!d(string=hai) anos
RmgArea.cpp c089e55893 Fix placing road inside underground rock %!s(int64=2) %!d(string=hai) anos
RmgArea.h c089e55893 Fix placing road inside underground rock %!s(int64=2) %!d(string=hai) anos
RmgMap.cpp 025b0814c8 + Handled banning spells and artifacts %!s(int64=2) %!d(string=hai) anos
RmgMap.h 15b254fded Give every Zone its own RNG %!s(int64=2) %!d(string=hai) anos
RmgObject.cpp 0252d0f986 Fix hota offset + 2 possible crashes %!s(int64=2) %!d(string=hai) anos
RmgObject.h 52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. %!s(int64=2) %!d(string=hai) anos
RmgPath.cpp 7bfb37df4d vcmi: modernize lib/rmg %!s(int64=2) %!d(string=hai) anos
RmgPath.h 7bfb37df4d vcmi: modernize lib/rmg %!s(int64=2) %!d(string=hai) anos
TileInfo.cpp 7bfb37df4d vcmi: modernize lib/rmg %!s(int64=2) %!d(string=hai) anos
TileInfo.h 8c2b1d74be Removed unused code %!s(int64=2) %!d(string=hai) anos
Zone.cpp 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. %!s(int64=2) %!d(string=hai) anos
Zone.h 15b254fded Give every Zone its own RNG %!s(int64=2) %!d(string=hai) anos
float3.h 5366f9190e vcmi: reduce boost::lexical_cast usage %!s(int64=2) %!d(string=hai) anos