CObjectWithReward.cpp 26 KB

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  1. /*
  2. * CObjectWithReward.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectWithReward.h"
  12. #include "CHeroHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "../client/CSoundBase.h"
  15. #include "NetPacks.h"
  16. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  17. {
  18. if (dayOfWeek != 0)
  19. {
  20. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  21. return false;
  22. }
  23. for (auto & reqStack : creatures)
  24. {
  25. size_t count = 0;
  26. for (auto slot : hero->Slots())
  27. {
  28. const CStackInstance * heroStack = slot.second;
  29. if (heroStack->type == reqStack.type)
  30. count += heroStack->count;
  31. }
  32. if (count < reqStack.count) //not enough creatures of this kind
  33. return false;
  34. }
  35. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  36. return false;
  37. if (minLevel > hero->level)
  38. return false;
  39. for (size_t i=0; i<primary.size(); i++)
  40. {
  41. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  42. return false;
  43. }
  44. for (auto & skill : secondary)
  45. {
  46. if (skill.second > hero->getSecSkillLevel(skill.first))
  47. return false;
  48. }
  49. for (auto & art : artifacts)
  50. {
  51. if (!hero->hasArt(art))
  52. return false;
  53. }
  54. return true;
  55. }
  56. std::vector<ui32> CObjectWithReward::getAvailableRewards(const CGHeroInstance * hero) const
  57. {
  58. std::vector<ui32> ret;
  59. for (size_t i=0; i<info.size(); i++)
  60. {
  61. const CVisitInfo & visit = info[i];
  62. if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
  63. {
  64. ret.push_back(i);
  65. }
  66. }
  67. return ret;
  68. }
  69. void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
  70. {
  71. if (!wasVisited(h))
  72. {
  73. auto rewards = getAvailableRewards(h);
  74. switch (rewards.size())
  75. {
  76. case 0: // no rewards, e.g. empty flotsam
  77. {
  78. InfoWindow iw;
  79. iw.player = h->tempOwner;
  80. iw.soundID = soundID;
  81. iw.text = onEmpty;
  82. cb->showInfoDialog(&iw);
  83. onRewardGiven(h);
  84. break;
  85. }
  86. case 1: // one reward. Just give it with message
  87. {
  88. //FIXME: merge into grantReward call?
  89. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewards[0]);
  90. grantReward(info[rewards[0]], h);
  91. InfoWindow iw;
  92. iw.player = h->tempOwner;
  93. iw.soundID = soundID;
  94. iw.text = onGrant;
  95. info[rewards[0]].reward.loadComponents(iw.components);
  96. cb->showInfoDialog(&iw);
  97. onRewardGiven(h);
  98. break;
  99. }
  100. default: // multiple rewards. Let player select
  101. {//TODO: implement various modes
  102. BlockingDialog sd(false,true);
  103. sd.player = h->tempOwner;
  104. sd.soundID = soundID;
  105. sd.text = onGrant;
  106. for (auto index : rewards)
  107. sd.components.push_back(info[index].reward.getDisplayedComponent());
  108. cb->showBlockingDialog(&sd);
  109. return;
  110. }
  111. }
  112. }
  113. else
  114. {
  115. InfoWindow iw;
  116. iw.player = h->tempOwner;
  117. iw.soundID = soundID;
  118. iw.text = onVisited;
  119. cb->showInfoDialog(&iw);
  120. }
  121. }
  122. void CObjectWithReward::heroLevelUpDone(const CGHeroInstance *hero) const
  123. {
  124. grantRewardAfterLevelup(info[selectedReward], hero);
  125. }
  126. void CObjectWithReward::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  127. {
  128. if (answer > 0 && answer-1 < info.size())
  129. {
  130. auto list = getAvailableRewards(hero);
  131. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, list[answer - 1]);
  132. grantReward(info[list[answer - 1]], hero);
  133. }
  134. else
  135. {
  136. throw std::runtime_error("Unhandled choice");
  137. }
  138. }
  139. void CObjectWithReward::onRewardGiven(const CGHeroInstance * hero) const
  140. {
  141. // no implementation, virtual function for overrides
  142. }
  143. void CObjectWithReward::grantReward(const CVisitInfo & info, const CGHeroInstance * hero) const
  144. {
  145. assert(hero);
  146. assert(hero->tempOwner.isValidPlayer());
  147. assert(stacks.empty());
  148. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  149. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  150. //FIXME: move somewhere?
  151. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  152. cb->sendAndApply(&cov);
  153. cb->giveResources(hero->tempOwner, info.reward.resources);
  154. for (auto & entry : info.reward.secondary)
  155. {
  156. int current = hero->getSecSkillLevel(entry.first);
  157. if( (current != 0 && current < entry.second) ||
  158. (hero->canLearnSkill() ))
  159. {
  160. cb->changeSecSkill(hero, entry.first, entry.second);
  161. }
  162. }
  163. for(int i=0; i< info.reward.primary.size(); i++)
  164. if(info.reward.primary[i] > 0)
  165. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  166. si64 expToGive = 0;
  167. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  168. expToGive += hero->calculateXp(info.reward.gainedExp);
  169. if (expToGive)
  170. {
  171. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  172. }
  173. else
  174. {
  175. grantRewardAfterLevelup(info, hero);
  176. }
  177. }
  178. void CObjectWithReward::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  179. {
  180. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  181. {
  182. si32 mana = hero->mana;
  183. if (info.reward.manaPercentage >= 0)
  184. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  185. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  186. }
  187. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  188. {
  189. SetMovePoints smp;
  190. smp.hid = hero->id;
  191. smp.val = hero->movement;
  192. if (info.reward.movePercentage >= 0) // percent from max
  193. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  194. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  195. cb->setMovePoints(&smp);
  196. }
  197. for (const Bonus & bonus : info.reward.bonuses)
  198. {
  199. GiveBonus gb;
  200. gb.bonus = bonus;
  201. gb.id = hero->id.getNum();
  202. cb->giveHeroBonus(&gb);
  203. }
  204. for (ArtifactID art : info.reward.artifacts)
  205. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  206. if (!info.reward.spells.empty())
  207. {
  208. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  209. cb->changeSpells(hero, true, spellsToGive);
  210. }
  211. if (!info.reward.creatures.empty())
  212. {
  213. CCreatureSet creatures;
  214. for (auto & crea : info.reward.creatures)
  215. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  216. cb->giveCreatures(this, hero, creatures, false);
  217. }
  218. onRewardGiven(hero);
  219. }
  220. bool CObjectWithReward::wasVisited (PlayerColor player) const
  221. {
  222. switch (visitMode)
  223. {
  224. case VISIT_UNLIMITED:
  225. return false;
  226. case VISIT_ONCE:
  227. for (auto & visit : info)
  228. {
  229. if (visit.numOfGrants != 0)
  230. return true;
  231. }
  232. case VISIT_HERO:
  233. return false;
  234. case VISIT_PLAYER:
  235. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
  236. default:
  237. return false;
  238. }
  239. }
  240. bool CObjectWithReward::wasVisited (const CGHeroInstance * h) const
  241. {
  242. switch (visitMode)
  243. {
  244. case VISIT_HERO:
  245. return vstd::contains(h->visitedObjects, ObjectInstanceID(ID));
  246. default:
  247. return wasVisited(h->tempOwner);
  248. }
  249. }
  250. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  251. {
  252. for (size_t i=0; i<resources.size(); i++)
  253. {
  254. if (resources[i] !=0)
  255. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  256. }
  257. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  258. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  259. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  260. for (size_t i=0; i<primary.size(); i++)
  261. {
  262. if (primary[i] !=0)
  263. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  264. }
  265. for (auto & entry : secondary)
  266. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  267. for (auto & entry : artifacts)
  268. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  269. for (auto & entry : spells)
  270. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  271. for (auto & entry : creatures)
  272. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  273. }
  274. Component CRewardInfo::getDisplayedComponent() const
  275. {
  276. std::vector<Component> comps;
  277. loadComponents(comps);
  278. assert(!comps.empty());
  279. return comps.front();
  280. }
  281. // FIXME: copy-pasted from CObjectHandler
  282. static std::string & visitedTxt(const bool visited)
  283. {
  284. int id = visited ? 352 : 353;
  285. return VLC->generaltexth->allTexts[id];
  286. }
  287. const std::string & CObjectWithReward::getHoverText() const
  288. {
  289. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  290. hoverName = VLC->generaltexth->names[ID];
  291. if(visitMode != VISIT_UNLIMITED)
  292. {
  293. bool visited = wasVisited(cb->getCurrentPlayer());
  294. if (h)
  295. visited |= wasVisited(h) || h->hasBonusFrom(Bonus::OBJECT,ID);
  296. hoverName += " " + visitedTxt(visited);
  297. }
  298. return hoverName;
  299. }
  300. void CObjectWithReward::setPropertyDer(ui8 what, ui32 val)
  301. {
  302. switch (what)
  303. {
  304. case ObjProperty::REWARD_RESET:
  305. for (auto & visit : info)
  306. visit.numOfGrants = 0;
  307. break;
  308. case ObjProperty::REWARD_SELECT:
  309. selectedReward = val;
  310. info[val].numOfGrants++;
  311. break;
  312. }
  313. }
  314. void CObjectWithReward::newTurn() const
  315. {
  316. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  317. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  318. }
  319. CObjectWithReward::CObjectWithReward():
  320. soundID(soundBase::invalid),
  321. selectMode(0),
  322. selectedReward(0),
  323. resetDuration(0)
  324. {}
  325. ///////////////////////////////////////////////////////////////////////////////////////////////////
  326. /// END OF CODE FOR COBJECTWITHREWARD AND RELATED CLASSES ///
  327. ///////////////////////////////////////////////////////////////////////////////////////////////////
  328. /// Helper, selects random art class based on weights
  329. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  330. {
  331. int total = treasure + minor + major + relic;
  332. assert(total != 0);
  333. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  334. if(hlp < treasure)
  335. return CArtifact::ART_TREASURE;
  336. if(hlp < treasure + minor)
  337. return CArtifact::ART_MINOR;
  338. if(hlp < treasure + minor + major)
  339. return CArtifact::ART_MAJOR;
  340. return CArtifact::ART_RELIC;
  341. }
  342. /// Helper, adds random artifact to reward selecting class based on weights
  343. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  344. {
  345. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  346. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  347. info.reward.artifacts.push_back(artID);
  348. }
  349. CGPickable::CGPickable()
  350. {
  351. visitMode = VISIT_ONCE;
  352. selectMode = SELECT_PLAYER;
  353. }
  354. void CGPickable::initObj()
  355. {
  356. blockVisit = true;
  357. switch(ID)
  358. {
  359. case Obj::CAMPFIRE:
  360. {
  361. soundID = soundBase::experience;
  362. onGrant.addTxt(MetaString::ADVOB_TXT,23);
  363. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  364. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  365. info.resize(1);
  366. info[0].reward.resources[givenRes] = givenAmm;
  367. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  368. break;
  369. }
  370. case Obj::FLOTSAM:
  371. {
  372. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  373. soundID = soundBase::GENIE;
  374. if (type == 0)
  375. onEmpty.addTxt(MetaString::ADVOB_TXT, 51+type);
  376. else
  377. onGrant.addTxt(MetaString::ADVOB_TXT, 51+type);
  378. switch(type)
  379. {
  380. //case 0:
  381. case 1:
  382. {
  383. info.resize(1);
  384. info[0].reward.resources[Res::WOOD] = 5;
  385. break;
  386. }
  387. case 2:
  388. {
  389. info.resize(1);
  390. info[0].reward.resources[Res::WOOD] = 5;
  391. info[0].reward.resources[Res::GOLD] = 200;
  392. break;
  393. }
  394. case 3:
  395. {
  396. info.resize(1);
  397. info[0].reward.resources[Res::WOOD] = 10;
  398. info[0].reward.resources[Res::GOLD] = 500;
  399. break;
  400. }
  401. }
  402. break;
  403. }
  404. case Obj::SEA_CHEST:
  405. {
  406. soundID = soundBase::chest;
  407. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  408. if(hlp < 20)
  409. {
  410. onGrant.addTxt(MetaString::ADVOB_TXT, 116);
  411. }
  412. else if(hlp < 90)
  413. {
  414. info.resize(1);
  415. info[0].reward.resources[Res::GOLD] = 1500;
  416. onGrant.addTxt(MetaString::ADVOB_TXT, 118);
  417. }
  418. else
  419. {
  420. info.resize(1);
  421. loadRandomArtifact(info[0], 100, 0, 0, 0);
  422. info[0].reward.resources[Res::GOLD] = 1000;
  423. onGrant.addTxt(MetaString::ADVOB_TXT, 117);
  424. onGrant.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  425. }
  426. }
  427. break;
  428. case Obj::SHIPWRECK_SURVIVOR:
  429. {
  430. soundID = soundBase::experience;
  431. info.resize(1);
  432. loadRandomArtifact(info[0], 55, 20, 20, 5);
  433. onGrant.addTxt(MetaString::ADVOB_TXT, 125);
  434. onGrant.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  435. }
  436. break;
  437. case Obj::TREASURE_CHEST:
  438. {
  439. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  440. if(hlp >= 95)
  441. {
  442. soundID = soundBase::treasure;
  443. info.resize(1);
  444. loadRandomArtifact(info[0], 100, 0, 0, 0);
  445. onGrant.addTxt(MetaString::ADVOB_TXT,145);
  446. onGrant.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  447. return;
  448. }
  449. else if (hlp >= 65)
  450. {
  451. soundID = soundBase::chest;
  452. onGrant.addTxt(MetaString::ADVOB_TXT,146);
  453. info.resize(2);
  454. info[0].reward.resources[Res::GOLD] = 2000;
  455. info[1].reward.gainedExp = 1500;
  456. }
  457. else if(hlp >= 33)
  458. {
  459. soundID = soundBase::chest;
  460. onGrant.addTxt(MetaString::ADVOB_TXT,146);
  461. info.resize(2);
  462. info[0].reward.resources[Res::GOLD] = 1500;
  463. info[1].reward.gainedExp = 1000;
  464. }
  465. else
  466. {
  467. soundID = soundBase::chest;
  468. onGrant.addTxt(MetaString::ADVOB_TXT,146);
  469. info.resize(2);
  470. info[0].reward.resources[Res::GOLD] = 1000;
  471. info[1].reward.gainedExp = 500;
  472. }
  473. }
  474. break;
  475. }
  476. }
  477. void CGPickable::onRewardGiven(const CGHeroInstance * hero) const
  478. {
  479. cb->removeObject(this);
  480. }
  481. ///////////////////////////////////////////////////////////////////////////////////////////////////
  482. CGBonusingObject::CGBonusingObject()
  483. {
  484. visitMode = VISIT_UNLIMITED;
  485. selectMode = SELECT_FIRST;
  486. }
  487. void CGBonusingObject::initObj()
  488. {
  489. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  490. {
  491. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  492. visit.reward.bonuses.push_back(b);
  493. };
  494. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  495. {
  496. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  497. };
  498. auto configureMessage = [&](int onGrantID, int onVisitedID, soundBase::soundID sound)
  499. {
  500. onGrant.addTxt(MetaString::ADVOB_TXT, onGrantID);
  501. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  502. soundID = sound;
  503. };
  504. if(ID == Obj::BUOY || ID == Obj::MERMAID)
  505. blockVisit = true;
  506. info.resize(1);
  507. CVisitInfo & visit = info[0];
  508. switch(ID)
  509. {
  510. case Obj::BUOY:
  511. configureMessage(21, 22, soundBase::MORALE);
  512. configureBonus(visit, Bonus::MORALE, +1, 94);
  513. break;
  514. case Obj::SWAN_POND:
  515. configureMessage(29, 30, soundBase::LUCK);
  516. configureBonus(visit, Bonus::LUCK, 2, 67);
  517. visit.reward.movePercentage = 0;
  518. break;
  519. case Obj::FAERIE_RING:
  520. configureMessage(49, 50, soundBase::LUCK);
  521. configureBonus(visit, Bonus::LUCK, 2, 71);
  522. break;
  523. case Obj::FOUNTAIN_OF_FORTUNE:
  524. selectMode = SELECT_RANDOM;
  525. configureMessage(55, 56, soundBase::LUCK);
  526. info.resize(5);
  527. for (int i=0; i<5; i++)
  528. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  529. break;
  530. case Obj::IDOL_OF_FORTUNE:
  531. configureMessage(62, 63, soundBase::experience);
  532. info.resize(7);
  533. for (int i=0; i<6; i++)
  534. {
  535. info[i].limiter.dayOfWeek = i+1;
  536. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  537. }
  538. info.back().limiter.dayOfWeek = 7;
  539. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  540. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  541. break;
  542. case Obj::MERMAID:
  543. configureMessage(83, 82, soundBase::LUCK);
  544. configureBonus(visit, Bonus::LUCK, 1, 72);
  545. break;
  546. case Obj::RALLY_FLAG:
  547. configureMessage(111, 110, soundBase::MORALE);
  548. configureBonus(visit, Bonus::MORALE, 1, 102);
  549. configureBonus(visit, Bonus::LUCK, 1, 102);
  550. visit.reward.movePoints = 400;
  551. break;
  552. case Obj::OASIS:
  553. configureMessage(95, 94, soundBase::MORALE);
  554. onGrant.addTxt(MetaString::ADVOB_TXT, 95);
  555. configureBonus(visit, Bonus::MORALE, 1, 95);
  556. visit.reward.movePoints = 800;
  557. break;
  558. case Obj::TEMPLE:
  559. configureMessage(140, 141, soundBase::temple);
  560. info[0].limiter.dayOfWeek = 7;
  561. info.resize(2);
  562. configureBonus(info[0], Bonus::MORALE, 2, 96);
  563. configureBonus(info[1], Bonus::MORALE, 1, 97);
  564. break;
  565. case Obj::WATERING_HOLE:
  566. configureMessage(166, 167, soundBase::MORALE);
  567. configureBonus(visit, Bonus::MORALE, 1, 100);
  568. visit.reward.movePoints = 400;
  569. break;
  570. case Obj::FOUNTAIN_OF_YOUTH:
  571. configureMessage(57, 58, soundBase::MORALE);
  572. configureBonus(visit, Bonus::MORALE, 1, 103);
  573. visit.reward.movePoints = 400;
  574. break;
  575. case Obj::STABLES:
  576. configureMessage(137, 136, soundBase::STORE);
  577. configureBonusDuration(visit, Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  578. visit.reward.movePoints = 600;
  579. //TODO: upgrade champions to cavaliers
  580. /*
  581. bool someUpgradeDone = false;
  582. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  583. {
  584. if(i->second->type->idNumber == CreatureID::CAVALIER)
  585. {
  586. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  587. someUpgradeDone = true;
  588. }
  589. }
  590. if (someUpgradeDone)
  591. {
  592. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  593. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  594. }*/
  595. break;
  596. }
  597. }
  598. ///////////////////////////////////////////////////////////////////////////////////////////////////
  599. CGOnceVisitable::CGOnceVisitable()
  600. {
  601. visitMode = VISIT_ONCE;
  602. selectMode = SELECT_FIRST;
  603. }
  604. void CGOnceVisitable::initObj()
  605. {
  606. switch(ID)
  607. {
  608. case Obj::CORPSE:
  609. {
  610. onGrant.addTxt(MetaString::ADVOB_TXT, 37);
  611. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  612. soundID = soundBase::MYSTERY;
  613. blockVisit = true;
  614. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  615. {
  616. info.resize(1);
  617. loadRandomArtifact(info[0], 10, 10, 10, 0);
  618. }
  619. }
  620. break;
  621. case Obj::LEAN_TO:
  622. {
  623. soundID = soundBase::GENIE;
  624. onGrant.addTxt(MetaString::ADVOB_TXT, 64);
  625. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  626. info.resize(1);
  627. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  628. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  629. info[0].reward.resources[type] = value;
  630. }
  631. break;
  632. case Obj::WARRIORS_TOMB:
  633. {
  634. // TODO: line 161 - ask if player wants to search the Tomb
  635. soundID = soundBase::GRAVEYARD;
  636. onGrant.addTxt(MetaString::ADVOB_TXT, 162);
  637. onVisited.addTxt(MetaString::ADVOB_TXT, 163);
  638. info.resize(2);
  639. loadRandomArtifact(info[0], 30, 50, 25, 5);
  640. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  641. info[0].reward.bonuses.push_back(bonus);
  642. info[1].reward.bonuses.push_back(bonus);
  643. }
  644. break;
  645. case Obj::WAGON:
  646. {
  647. soundID = soundBase::GENIE;
  648. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  649. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  650. if(hlp < 40) //minor or treasure art
  651. {
  652. onGrant.addTxt(MetaString::ADVOB_TXT, 155);
  653. info.resize(1);
  654. loadRandomArtifact(info[0], 10, 10, 0, 0);
  655. }
  656. else if(hlp < 90) //2 - 5 of non-gold resource
  657. {
  658. onGrant.addTxt(MetaString::ADVOB_TXT, 154);
  659. info.resize(1);
  660. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  661. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  662. info[0].reward.resources[type] = value;
  663. }
  664. // or nothing
  665. }
  666. break;
  667. }
  668. }
  669. ///////////////////////////////////////////////////////////////////////////////////////////////////
  670. CGVisitableOPH::CGVisitableOPH()
  671. {
  672. visitMode = VISIT_HERO;
  673. selectMode = SELECT_PLAYER;
  674. }
  675. void CGVisitableOPH::initObj()
  676. {
  677. switch(ID)
  678. {
  679. case Obj::ARENA:
  680. soundID = soundBase::NOMAD;
  681. onGrant.addTxt(MetaString::ADVOB_TXT, 0);
  682. info.resize(2);
  683. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  684. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  685. break;
  686. case Obj::MERCENARY_CAMP:
  687. info.resize(1);
  688. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  689. soundID = soundBase::NOMAD;
  690. onGrant.addTxt(MetaString::ADVOB_TXT, 80);
  691. break;
  692. case Obj::MARLETTO_TOWER:
  693. info.resize(1);
  694. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  695. soundID = soundBase::NOMAD;
  696. onGrant.addTxt(MetaString::ADVOB_TXT, 39);
  697. break;
  698. case Obj::STAR_AXIS:
  699. info.resize(1);
  700. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  701. soundID = soundBase::gazebo;
  702. onGrant.addTxt(MetaString::ADVOB_TXT, 100);
  703. break;
  704. case Obj::GARDEN_OF_REVELATION:
  705. info.resize(1);
  706. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  707. soundID = soundBase::GETPROTECTION;
  708. onGrant.addTxt(MetaString::ADVOB_TXT, 59);
  709. break;
  710. case Obj::LEARNING_STONE:
  711. info.resize(1);
  712. info[0].reward.gainedExp = 1000;
  713. soundID = soundBase::gazebo;
  714. onGrant.addTxt(MetaString::ADVOB_TXT, 143);
  715. break;
  716. case Obj::TREE_OF_KNOWLEDGE:
  717. soundID = soundBase::gazebo;
  718. info.resize(1);
  719. info[0].reward.gainedLevels = 1;
  720. info.resize(1);
  721. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  722. {
  723. case 0: // free
  724. break;
  725. case 1:
  726. info[0].limiter.resources[Res::GOLD] = 2000;
  727. info[0].reward.resources[Res::GOLD] = -2000;
  728. break;
  729. case 2:
  730. info[0].limiter.resources[Res::GEMS] = 10;
  731. info[0].reward.resources[Res::GEMS] = -10;
  732. break;
  733. }
  734. break;
  735. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  736. {
  737. onGrant.addTxt(MetaString::ADVOB_TXT, 66);
  738. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  739. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  740. // Don't like this one but don't see any easier approach
  741. CVisitInfo visit;
  742. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  743. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  744. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  745. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  746. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  747. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  748. {
  749. visit.limiter.minLevel = 10 - i * 2;
  750. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  751. info.push_back(visit);
  752. }
  753. soundID = soundBase::gazebo;
  754. break;
  755. }
  756. case Obj::SCHOOL_OF_MAGIC:
  757. info.resize(2);
  758. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  759. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  760. soundID = soundBase::faerie;
  761. onGrant.addTxt(MetaString::ADVOB_TXT, 71);
  762. break;
  763. case Obj::SCHOOL_OF_WAR:
  764. info.resize(2);
  765. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  766. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  767. soundID = soundBase::MILITARY;
  768. onGrant.addTxt(MetaString::ADVOB_TXT, 158);
  769. break;
  770. }
  771. }
  772. /*
  773. const std::string & CGVisitableOPH::getHoverText() const
  774. {
  775. int pom = -1;
  776. switch(ID)
  777. {
  778. case Obj::ARENA:
  779. pom = -1;
  780. break;
  781. case Obj::MERCENARY_CAMP:
  782. pom = 8;
  783. break;
  784. case Obj::MARLETTO_TOWER:
  785. pom = 7;
  786. break;
  787. case Obj::STAR_AXIS:
  788. pom = 11;
  789. break;
  790. case Obj::GARDEN_OF_REVELATION:
  791. pom = 4;
  792. break;
  793. case Obj::LEARNING_STONE:
  794. pom = 5;
  795. break;
  796. case Obj::TREE_OF_KNOWLEDGE:
  797. pom = 18;
  798. break;
  799. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  800. break;
  801. case Obj::SCHOOL_OF_MAGIC:
  802. pom = 9;
  803. break;
  804. case Obj::SCHOOL_OF_WAR:
  805. pom = 10;
  806. break;
  807. default:
  808. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  809. }
  810. hoverName = VLC->generaltexth->names[ID];
  811. if(pom >= 0)
  812. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  813. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  814. if(h)
  815. {
  816. hoverName += "\n\n";
  817. bool visited = vstd::contains (visitors, h->id);
  818. hoverName += visitedTxt (visited);
  819. }
  820. return hoverName;
  821. }
  822. */
  823. ///////////////////////////////////////////////////////////////////////////////////////////////////
  824. CGVisitableOPW::CGVisitableOPW()
  825. {
  826. visitMode = VISIT_ONCE;
  827. selectMode = SELECT_RANDOM;
  828. resetDuration = 7;
  829. }
  830. void CGVisitableOPW::initObj()
  831. {
  832. switch (ID)
  833. {
  834. case Obj::MYSTICAL_GARDEN:
  835. soundID = soundBase::experience;
  836. onGrant.addTxt(MetaString::ADVOB_TXT, 92);
  837. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  838. info.resize(2);
  839. info[0].reward.resources[Res::GEMS] = 5;
  840. info[1].reward.resources[Res::GOLD] = 500;
  841. break;
  842. case Obj::WINDMILL:
  843. soundID = soundBase::GENIE;
  844. onGrant.addTxt(MetaString::ADVOB_TXT, 170);
  845. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  846. // 3-6 of any resource but wood and gold
  847. // this is UGLY. TODO: find better way to describe this
  848. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  849. {
  850. for (int val = 3; val <=6; val++)
  851. {
  852. CVisitInfo visit;
  853. visit.reward.resources[resID] = val;
  854. info.push_back(visit);
  855. }
  856. }
  857. break;
  858. case Obj::WATER_WHEEL:
  859. soundID = soundBase::GENIE;
  860. onGrant.addTxt(MetaString::ADVOB_TXT, 164);
  861. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  862. info.resize(2);
  863. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  864. info[0].reward.resources[Res::GOLD] = 1000;
  865. info[1].reward.resources[Res::GOLD] = 500;
  866. break;
  867. }
  868. }
  869. ///////////////////////////////////////////////////////////////////////////////////////////////////
  870. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  871. {
  872. std::vector <int3> visitableTiles;
  873. for(int y = 0; y < 6; y++)
  874. for (int x = 0; x < 8; x++) //starting from left
  875. if (appearance.isVisitableAt(x, y))
  876. visitableTiles.push_back (int3(x, y , 0));
  877. return visitableTiles;
  878. }
  879. int3 CGMagicSpring::getVisitableOffset() const
  880. {
  881. auto visitableTiles = getVisitableOffsets();
  882. if (visitableTiles.size() != info.size())
  883. {
  884. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  885. return int3(-1,-1,-1);
  886. }
  887. for (size_t i=0; i<visitableTiles.size(); i++)
  888. {
  889. if (info[i].numOfGrants == 0)
  890. return visitableTiles[i];
  891. }
  892. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  893. }
  894. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  895. {
  896. auto tiles = getVisitableOffsets();
  897. for (size_t i=0; i<tiles.size(); i++)
  898. {
  899. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  900. {
  901. return std::vector<ui32>(1, i);
  902. }
  903. }
  904. // hero is either not on visitable tile (should not happen) or tile is already used
  905. return std::vector<ui32>();
  906. }