CVCMIServer.cpp 27 KB

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  1. /*
  2. * CVCMIServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <boost/asio.hpp>
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/mapping/CCampaignHandler.h"
  14. #include "../lib/CThreadHelper.h"
  15. #include "../lib/serializer/Connection.h"
  16. #include "../lib/CModHandler.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "../lib/CGeneralTextHandler.h"
  19. #include "../lib/CHeroHandler.h"
  20. #include "../lib/CTownHandler.h"
  21. #include "../lib/CBuildingHandler.h"
  22. #include "../lib/spells/CSpellHandler.h"
  23. #include "../lib/CCreatureHandler.h"
  24. #include "zlib.h"
  25. #include "CVCMIServer.h"
  26. #include "../lib/StartInfo.h"
  27. #include "../lib/mapping/CMap.h"
  28. #include "../lib/rmg/CMapGenOptions.h"
  29. #ifdef VCMI_ANDROID
  30. #include "lib/CAndroidVMHelper.h"
  31. #elif !defined(VCMI_IOS)
  32. #include "../lib/Interprocess.h"
  33. #endif
  34. #include "../lib/VCMI_Lib.h"
  35. #include "../lib/VCMIDirs.h"
  36. #include "CGameHandler.h"
  37. #include "../lib/mapping/CMapInfo.h"
  38. #include "../lib/GameConstants.h"
  39. #include "../lib/logging/CBasicLogConfigurator.h"
  40. #include "../lib/CConfigHandler.h"
  41. #include "../lib/ScopeGuard.h"
  42. #include "../lib/serializer/CMemorySerializer.h"
  43. #include "../lib/serializer/Cast.h"
  44. #include "../lib/UnlockGuard.h"
  45. // for applier
  46. #include "../lib/registerTypes/RegisterTypes.h"
  47. // UUID generation
  48. #include <boost/uuid/uuid.hpp>
  49. #include <boost/uuid/uuid_io.hpp>
  50. #include <boost/uuid/uuid_generators.hpp>
  51. #include "../lib/CGameState.h"
  52. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  53. #include <execinfo.h>
  54. #endif
  55. template<typename T> class CApplyOnServer;
  56. class CBaseForServerApply
  57. {
  58. public:
  59. virtual bool applyOnServerBefore(CVCMIServer * srv, void * pack) const =0;
  60. virtual void applyOnServerAfter(CVCMIServer * srv, void * pack) const =0;
  61. virtual ~CBaseForServerApply() {}
  62. template<typename U> static CBaseForServerApply * getApplier(const U * t = nullptr)
  63. {
  64. return new CApplyOnServer<U>();
  65. }
  66. };
  67. template <typename T> class CApplyOnServer : public CBaseForServerApply
  68. {
  69. public:
  70. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  71. {
  72. T * ptr = static_cast<T *>(pack);
  73. if(ptr->checkClientPermissions(srv))
  74. {
  75. boost::unique_lock<boost::mutex> stateLock(srv->stateMutex);
  76. return ptr->applyOnServer(srv);
  77. }
  78. else
  79. return false;
  80. }
  81. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  82. {
  83. T * ptr = static_cast<T *>(pack);
  84. ptr->applyOnServerAfterAnnounce(srv);
  85. }
  86. };
  87. template <>
  88. class CApplyOnServer<CPack> : public CBaseForServerApply
  89. {
  90. public:
  91. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  92. {
  93. logGlobal->error("Cannot apply plain CPack!");
  94. assert(0);
  95. return false;
  96. }
  97. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  98. {
  99. logGlobal->error("Cannot apply plain CPack!");
  100. assert(0);
  101. }
  102. };
  103. std::string SERVER_NAME_AFFIX = "server";
  104. std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
  105. CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
  106. : port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
  107. {
  108. uuid = boost::uuids::to_string(boost::uuids::random_generator()());
  109. logNetwork->trace("CVCMIServer created! UUID: %s", uuid);
  110. applier = std::make_shared<CApplier<CBaseForServerApply>>();
  111. registerTypesLobbyPacks(*applier);
  112. if(cmdLineOptions.count("port"))
  113. port = cmdLineOptions["port"].as<ui16>();
  114. logNetwork->info("Port %d will be used", port);
  115. try
  116. {
  117. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
  118. }
  119. catch(...)
  120. {
  121. logNetwork->info("Port %d is busy, trying to use random port instead", port);
  122. if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("enable-shm"))
  123. {
  124. logNetwork->error("Cant pass port number to client without shared memory!", port);
  125. exit(0);
  126. }
  127. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
  128. port = acceptor->local_endpoint().port();
  129. }
  130. logNetwork->info("Listening for connections at port %d", port);
  131. }
  132. CVCMIServer::~CVCMIServer()
  133. {
  134. announceQueue.clear();
  135. if(announceLobbyThread)
  136. announceLobbyThread->join();
  137. }
  138. void CVCMIServer::run()
  139. {
  140. if(!restartGameplay)
  141. {
  142. this->announceLobbyThread = vstd::make_unique<boost::thread>(&CVCMIServer::threadAnnounceLobby, this);
  143. #if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  144. if(cmdLineOptions.count("enable-shm"))
  145. {
  146. std::string sharedMemoryName = "vcmi_memory";
  147. if(cmdLineOptions.count("enable-shm-uuid") && cmdLineOptions.count("uuid"))
  148. {
  149. sharedMemoryName += "_" + cmdLineOptions["uuid"].as<std::string>();
  150. }
  151. shm = std::make_shared<SharedMemory>(sharedMemoryName);
  152. }
  153. #endif
  154. startAsyncAccept();
  155. #if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  156. if(shm)
  157. {
  158. shm->sr->setToReadyAndNotify(port);
  159. }
  160. #endif
  161. }
  162. while(state == EServerState::LOBBY || state == EServerState::GAMEPLAY_STARTING)
  163. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  164. logNetwork->info("Thread handling connections ended");
  165. if(state == EServerState::GAMEPLAY)
  166. {
  167. gh->run(si->mode == StartInfo::LOAD_GAME);
  168. }
  169. while(state == EServerState::GAMEPLAY_ENDED)
  170. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  171. }
  172. void CVCMIServer::threadAnnounceLobby()
  173. {
  174. while(state != EServerState::SHUTDOWN)
  175. {
  176. {
  177. boost::unique_lock<boost::recursive_mutex> myLock(mx);
  178. while(!announceQueue.empty())
  179. {
  180. announcePack(std::move(announceQueue.front()));
  181. announceQueue.pop_front();
  182. }
  183. if(state != EServerState::LOBBY)
  184. {
  185. if(acceptor)
  186. acceptor->close();
  187. }
  188. if(acceptor)
  189. {
  190. io->reset();
  191. io->poll();
  192. }
  193. }
  194. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  195. }
  196. }
  197. bool CVCMIServer::prepareToStartGame()
  198. {
  199. if(state == EServerState::GAMEPLAY)
  200. {
  201. restartGameplay = true;
  202. * si = * gh->gs->initialOpts;
  203. si->seedToBeUsed = si->seedPostInit = 0;
  204. state = EServerState::LOBBY;
  205. // FIXME: dirry hack to make sure old CGameHandler::run is finished
  206. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  207. }
  208. if(!gh)
  209. gh = std::make_shared<CGameHandler>(this);
  210. switch(si->mode)
  211. {
  212. case StartInfo::CAMPAIGN:
  213. logNetwork->info("Preparing to start new campaign");
  214. si->campState->currentMap = boost::make_optional(campaignMap);
  215. si->campState->chosenCampaignBonuses[campaignMap] = campaignBonus;
  216. gh->init(si.get());
  217. break;
  218. case StartInfo::NEW_GAME:
  219. logNetwork->info("Preparing to start new game");
  220. gh->init(si.get());
  221. break;
  222. case StartInfo::LOAD_GAME:
  223. logNetwork->info("Preparing to start loaded game");
  224. if(!gh->load(si->mapname))
  225. return false;
  226. break;
  227. default:
  228. logNetwork->error("Wrong mode in StartInfo!");
  229. assert(0);
  230. break;
  231. }
  232. state = EServerState::GAMEPLAY_STARTING;
  233. return true;
  234. }
  235. void CVCMIServer::startGameImmidiately()
  236. {
  237. for(auto c : connections)
  238. c->enterGameplayConnectionMode(gh->gs);
  239. state = EServerState::GAMEPLAY;
  240. }
  241. void CVCMIServer::startAsyncAccept()
  242. {
  243. assert(!upcomingConnection);
  244. assert(acceptor);
  245. #if BOOST_VERSION >= 107000 // Boost version >= 1.70
  246. upcomingConnection = std::make_shared<TSocket>(acceptor->get_executor());
  247. #else
  248. upcomingConnection = std::make_shared<TSocket>(acceptor->get_io_service());
  249. #endif
  250. acceptor->async_accept(*upcomingConnection, std::bind(&CVCMIServer::connectionAccepted, this, _1));
  251. }
  252. void CVCMIServer::connectionAccepted(const boost::system::error_code & ec)
  253. {
  254. if(ec)
  255. {
  256. if(state != EServerState::SHUTDOWN)
  257. logNetwork->info("Something wrong during accepting: %s", ec.message());
  258. return;
  259. }
  260. try
  261. {
  262. logNetwork->info("We got a new connection! :)");
  263. auto c = std::make_shared<CConnection>(upcomingConnection, SERVER_NAME, uuid);
  264. upcomingConnection.reset();
  265. connections.insert(c);
  266. c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
  267. }
  268. catch(std::exception & e)
  269. {
  270. logNetwork->error("Failure processing new connection! %s", e.what());
  271. upcomingConnection.reset();
  272. }
  273. startAsyncAccept();
  274. }
  275. void CVCMIServer::threadHandleClient(std::shared_ptr<CConnection> c)
  276. {
  277. setThreadName("CVCMIServer::handleConnection");
  278. c->enterLobbyConnectionMode();
  279. try
  280. {
  281. while(c->connected)
  282. {
  283. CPack * pack = c->retrievePack();
  284. if(auto lobbyPack = dynamic_ptr_cast<CPackForLobby>(pack))
  285. {
  286. handleReceivedPack(std::unique_ptr<CPackForLobby>(lobbyPack));
  287. }
  288. else if(auto serverPack = dynamic_ptr_cast<CPackForServer>(pack))
  289. {
  290. gh->handleReceivedPack(serverPack);
  291. }
  292. }
  293. }
  294. catch(boost::system::system_error & e)
  295. {
  296. (void)e;
  297. if(state != EServerState::LOBBY)
  298. gh->handleClientDisconnection(c);
  299. }
  300. /*
  301. catch(const std::exception & e)
  302. {
  303. (void)e;
  304. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  305. logNetwork->error("%s dies... \nWhat happened: %s", c->toString(), e.what());
  306. }
  307. catch(...)
  308. {
  309. state = EServerState::SHUTDOWN;
  310. handleException();
  311. throw;
  312. }*/
  313. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  314. // if(state != ENDING_AND_STARTING_GAME)
  315. if(c->connected)
  316. {
  317. auto lcd = vstd::make_unique<LobbyClientDisconnected>();
  318. lcd->c = c;
  319. lcd->clientId = c->connectionID;
  320. handleReceivedPack(std::move(lcd));
  321. }
  322. logNetwork->info("Thread listening for %s ended", c->toString());
  323. c->handler.reset();
  324. }
  325. void CVCMIServer::handleReceivedPack(std::unique_ptr<CPackForLobby> pack)
  326. {
  327. CBaseForServerApply * apply = applier->getApplier(typeList.getTypeID(pack.get()));
  328. if(apply->applyOnServerBefore(this, pack.get()))
  329. addToAnnounceQueue(std::move(pack));
  330. }
  331. void CVCMIServer::announcePack(std::unique_ptr<CPackForLobby> pack)
  332. {
  333. for(auto c : connections)
  334. {
  335. // FIXME: we need to avoid sending something to client that not yet get answer for LobbyClientConnected
  336. // Until UUID set we only pass LobbyClientConnected to this client
  337. if(c->uuid == uuid && !dynamic_cast<LobbyClientConnected *>(pack.get()))
  338. continue;
  339. c->sendPack(pack.get());
  340. }
  341. applier->getApplier(typeList.getTypeID(pack.get()))->applyOnServerAfter(this, pack.get());
  342. }
  343. void CVCMIServer::announceMessage(const std::string & txt)
  344. {
  345. logNetwork->info("Show message: %s", txt);
  346. auto cm = vstd::make_unique<LobbyShowMessage>();
  347. cm->message = txt;
  348. addToAnnounceQueue(std::move(cm));
  349. }
  350. void CVCMIServer::announceTxt(const std::string & txt, const std::string & playerName)
  351. {
  352. logNetwork->info("%s says: %s", playerName, txt);
  353. auto cm = vstd::make_unique<LobbyChatMessage>();
  354. cm->playerName = playerName;
  355. cm->message = txt;
  356. addToAnnounceQueue(std::move(cm));
  357. }
  358. void CVCMIServer::addToAnnounceQueue(std::unique_ptr<CPackForLobby> pack)
  359. {
  360. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  361. announceQueue.push_back(std::move(pack));
  362. }
  363. bool CVCMIServer::passHost(int toConnectionId)
  364. {
  365. for(auto c : connections)
  366. {
  367. if(isClientHost(c->connectionID))
  368. continue;
  369. if(c->connectionID != toConnectionId)
  370. continue;
  371. hostClient = c;
  372. hostClientId = c->connectionID;
  373. announceTxt(boost::str(boost::format("Pass host to connection %d") % toConnectionId));
  374. return true;
  375. }
  376. return false;
  377. }
  378. void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, StartInfo::EMode mode)
  379. {
  380. c->connectionID = currentClientId++;
  381. if(!hostClient)
  382. {
  383. hostClient = c;
  384. hostClientId = c->connectionID;
  385. si->mode = mode;
  386. }
  387. logNetwork->info("Connection with client %d established. UUID: %s", c->connectionID, c->uuid);
  388. for(auto & name : names)
  389. {
  390. logNetwork->info("Client %d player: %s", c->connectionID, name);
  391. ui8 id = currentPlayerId++;
  392. ClientPlayer cp;
  393. cp.connection = c->connectionID;
  394. cp.name = name;
  395. playerNames.insert(std::make_pair(id, cp));
  396. announceTxt(boost::str(boost::format("%s (pid %d cid %d) joins the game") % name % id % c->connectionID));
  397. //put new player in first slot with AI
  398. for(auto & elem : si->playerInfos)
  399. {
  400. if(elem.second.isControlledByAI() && !elem.second.compOnly)
  401. {
  402. setPlayerConnectedId(elem.second, id);
  403. break;
  404. }
  405. }
  406. }
  407. }
  408. void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> c)
  409. {
  410. connections -= c;
  411. for(auto it = playerNames.begin(); it != playerNames.end();)
  412. {
  413. if(it->second.connection != c->connectionID)
  414. {
  415. it++;
  416. continue;
  417. }
  418. int id = it->first;
  419. announceTxt(boost::str(boost::format("%s (pid %d cid %d) left the game") % id % playerNames[id].name % c->connectionID));
  420. playerNames.erase(it++);
  421. // Reset in-game players client used back to AI
  422. if(PlayerSettings * s = si->getPlayersSettings(id))
  423. {
  424. setPlayerConnectedId(*s, PlayerSettings::PLAYER_AI);
  425. }
  426. }
  427. }
  428. void CVCMIServer::setPlayerConnectedId(PlayerSettings & pset, ui8 player) const
  429. {
  430. if(vstd::contains(playerNames, player))
  431. pset.name = playerNames.find(player)->second.name;
  432. else
  433. pset.name = VLC->generaltexth->allTexts[468]; //Computer
  434. pset.connectedPlayerIDs.clear();
  435. if(player != PlayerSettings::PLAYER_AI)
  436. pset.connectedPlayerIDs.insert(player);
  437. }
  438. void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpts)
  439. {
  440. mi = mapInfo;
  441. if(!mi)
  442. return;
  443. auto namesIt = playerNames.cbegin();
  444. si->playerInfos.clear();
  445. if(mi->scenarioOptionsOfSave)
  446. {
  447. si = CMemorySerializer::deepCopy(*mi->scenarioOptionsOfSave);
  448. si->mode = StartInfo::LOAD_GAME;
  449. if(si->campState)
  450. campaignMap = si->campState->currentMap.get();
  451. for(auto & ps : si->playerInfos)
  452. {
  453. if(!ps.second.compOnly && ps.second.connectedPlayerIDs.size() && namesIt != playerNames.cend())
  454. {
  455. setPlayerConnectedId(ps.second, namesIt++->first);
  456. }
  457. else
  458. {
  459. setPlayerConnectedId(ps.second, PlayerSettings::PLAYER_AI);
  460. }
  461. }
  462. }
  463. else if(si->mode == StartInfo::NEW_GAME || si->mode == StartInfo::CAMPAIGN)
  464. {
  465. if(mi->campaignHeader)
  466. return;
  467. for(int i = 0; i < mi->mapHeader->players.size(); i++)
  468. {
  469. const PlayerInfo & pinfo = mi->mapHeader->players[i];
  470. //neither computer nor human can play - no player
  471. if(!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  472. continue;
  473. PlayerSettings & pset = si->playerInfos[PlayerColor(i)];
  474. pset.color = PlayerColor(i);
  475. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  476. {
  477. setPlayerConnectedId(pset, namesIt++->first);
  478. }
  479. else
  480. {
  481. setPlayerConnectedId(pset, PlayerSettings::PLAYER_AI);
  482. if(!pinfo.canHumanPlay)
  483. {
  484. pset.compOnly = true;
  485. }
  486. }
  487. pset.castle = pinfo.defaultCastle();
  488. pset.hero = pinfo.defaultHero();
  489. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  490. {
  491. pset.hero = pinfo.mainCustomHeroId;
  492. pset.heroName = pinfo.mainCustomHeroName;
  493. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  494. }
  495. pset.handicap = PlayerSettings::NO_HANDICAP;
  496. }
  497. if(mi->isRandomMap && mapGenOpts)
  498. si->mapGenOptions = std::shared_ptr<CMapGenOptions>(mapGenOpts);
  499. else
  500. si->mapGenOptions.reset();
  501. }
  502. si->mapname = mi->fileURI;
  503. }
  504. void CVCMIServer::updateAndPropagateLobbyState()
  505. {
  506. boost::unique_lock<boost::mutex> stateLock(stateMutex);
  507. // Update player settings for RMG
  508. // TODO: find appropriate location for this code
  509. if(si->mapGenOptions && si->mode == StartInfo::NEW_GAME)
  510. {
  511. for(const auto & psetPair : si->playerInfos)
  512. {
  513. const auto & pset = psetPair.second;
  514. si->mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  515. if(pset.isControlledByHuman())
  516. {
  517. si->mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  518. }
  519. }
  520. }
  521. auto lus = vstd::make_unique<LobbyUpdateState>();
  522. lus->state = *this;
  523. addToAnnounceQueue(std::move(lus));
  524. }
  525. void CVCMIServer::setPlayer(PlayerColor clickedColor)
  526. {
  527. struct PlayerToRestore
  528. {
  529. PlayerColor color;
  530. int id;
  531. void reset() { id = -1; color = PlayerColor::CANNOT_DETERMINE; }
  532. PlayerToRestore(){ reset(); }
  533. } playerToRestore;
  534. PlayerSettings & clicked = si->playerInfos[clickedColor];
  535. //identify clicked player
  536. int clickedNameID = 0; //number of player - zero means AI, assume it initially
  537. if(clicked.isControlledByHuman())
  538. clickedNameID = *(clicked.connectedPlayerIDs.begin()); //if not AI - set appropiate ID
  539. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  540. {
  541. PlayerSettings & restPos = si->playerInfos[playerToRestore.color];
  542. setPlayerConnectedId(restPos, playerToRestore.id);
  543. playerToRestore.reset();
  544. }
  545. int newPlayer; //which player will take clicked position
  546. //who will be put here?
  547. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  548. {
  549. newPlayer = getIdOfFirstUnallocatedPlayer();
  550. if(!newPlayer) //no "free" player -> get just first one
  551. newPlayer = playerNames.begin()->first;
  552. }
  553. else //human clicked -> take next
  554. {
  555. auto i = playerNames.find(clickedNameID); //clicked one
  556. i++; //player AFTER clicked one
  557. if(i != playerNames.end())
  558. newPlayer = i->first;
  559. else
  560. newPlayer = 0; //AI if we scrolled through all players
  561. }
  562. setPlayerConnectedId(clicked, newPlayer); //put player
  563. //if that player was somewhere else, we need to replace him with computer
  564. if(newPlayer) //not AI
  565. {
  566. for(auto i = si->playerInfos.begin(); i != si->playerInfos.end(); i++)
  567. {
  568. int curNameID = *(i->second.connectedPlayerIDs.begin());
  569. if(i->first != clickedColor && curNameID == newPlayer)
  570. {
  571. assert(i->second.connectedPlayerIDs.size());
  572. playerToRestore.color = i->first;
  573. playerToRestore.id = newPlayer;
  574. setPlayerConnectedId(i->second, PlayerSettings::PLAYER_AI); //set computer
  575. break;
  576. }
  577. }
  578. }
  579. }
  580. void CVCMIServer::optionNextCastle(PlayerColor player, int dir)
  581. {
  582. PlayerSettings & s = si->playerInfos[player];
  583. si16 & cur = s.castle;
  584. auto & allowed = getPlayerInfo(player.getNum()).allowedFactions;
  585. const bool allowRandomTown = getPlayerInfo(player.getNum()).isFactionRandom;
  586. if(cur == PlayerSettings::NONE) //no change
  587. return;
  588. if(cur == PlayerSettings::RANDOM) //first/last available
  589. {
  590. if(dir > 0)
  591. cur = *allowed.begin(); //id of first town
  592. else
  593. cur = *allowed.rbegin(); //id of last town
  594. }
  595. else // next/previous available
  596. {
  597. if((cur == *allowed.begin() && dir < 0) || (cur == *allowed.rbegin() && dir > 0))
  598. {
  599. if(allowRandomTown)
  600. {
  601. cur = PlayerSettings::RANDOM;
  602. }
  603. else
  604. {
  605. if(dir > 0)
  606. cur = *allowed.begin();
  607. else
  608. cur = *allowed.rbegin();
  609. }
  610. }
  611. else
  612. {
  613. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  614. auto iter = allowed.find((ui8)cur);
  615. std::advance(iter, dir);
  616. cur = *iter;
  617. }
  618. }
  619. if(s.hero >= 0 && !getPlayerInfo(player.getNum()).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  620. {
  621. s.hero = PlayerSettings::RANDOM;
  622. }
  623. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  624. s.bonus = PlayerSettings::RANDOM;
  625. }
  626. void CVCMIServer::setCampaignMap(int mapId)
  627. {
  628. campaignMap = mapId;
  629. si->difficulty = si->campState->camp->scenarios[mapId].difficulty;
  630. campaignBonus = -1;
  631. updateStartInfoOnMapChange(si->campState->getMapInfo(mapId));
  632. }
  633. void CVCMIServer::setCampaignBonus(int bonusId)
  634. {
  635. campaignBonus = bonusId;
  636. const CCampaignScenario & scenario = si->campState->camp->scenarios[campaignMap];
  637. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  638. if(bonDescs[bonusId].type == CScenarioTravel::STravelBonus::HERO)
  639. {
  640. for(auto & elem : si->playerInfos)
  641. {
  642. if(elem.first == PlayerColor(bonDescs[bonusId].info1))
  643. setPlayerConnectedId(elem.second, 1);
  644. else
  645. setPlayerConnectedId(elem.second, PlayerSettings::PLAYER_AI);
  646. }
  647. }
  648. }
  649. void CVCMIServer::optionNextHero(PlayerColor player, int dir)
  650. {
  651. PlayerSettings & s = si->playerInfos[player];
  652. if(s.castle < 0 || s.hero == PlayerSettings::NONE)
  653. return;
  654. if(s.hero == PlayerSettings::RANDOM) // first/last available
  655. {
  656. int max = static_cast<int>(VLC->heroh->size()),
  657. min = 0;
  658. s.hero = nextAllowedHero(player, min, max, 0, dir);
  659. }
  660. else
  661. {
  662. if(dir > 0)
  663. s.hero = nextAllowedHero(player, s.hero, (int)VLC->heroh->size(), 1, dir);
  664. else
  665. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  666. }
  667. }
  668. int CVCMIServer::nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir)
  669. {
  670. if(dir > 0)
  671. {
  672. for(int i = min + incl; i <= max - incl; i++)
  673. if(canUseThisHero(player, i))
  674. return i;
  675. }
  676. else
  677. {
  678. for(int i = max - incl; i >= min + incl; i--)
  679. if(canUseThisHero(player, i))
  680. return i;
  681. }
  682. return -1;
  683. }
  684. void CVCMIServer::optionNextBonus(PlayerColor player, int dir)
  685. {
  686. PlayerSettings & s = si->playerInfos[player];
  687. PlayerSettings::Ebonus & ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  688. if(s.hero == PlayerSettings::NONE &&
  689. !getPlayerInfo(player.getNum()).heroesNames.size() &&
  690. ret == PlayerSettings::ARTIFACT) //no hero - can't be artifact
  691. {
  692. if(dir < 0)
  693. ret = PlayerSettings::RANDOM;
  694. else
  695. ret = PlayerSettings::GOLD;
  696. }
  697. if(ret > PlayerSettings::RESOURCE)
  698. ret = PlayerSettings::RANDOM;
  699. if(ret < PlayerSettings::RANDOM)
  700. ret = PlayerSettings::RESOURCE;
  701. if(s.castle == PlayerSettings::RANDOM && ret == PlayerSettings::RESOURCE) //random castle - can't be resource
  702. {
  703. if(dir < 0)
  704. ret = PlayerSettings::GOLD;
  705. else
  706. ret = PlayerSettings::RANDOM;
  707. }
  708. }
  709. bool CVCMIServer::canUseThisHero(PlayerColor player, int ID)
  710. {
  711. return VLC->heroh->size() > ID
  712. && si->playerInfos[player].castle == VLC->heroh->objects[ID]->heroClass->faction
  713. && !vstd::contains(getUsedHeroes(), ID)
  714. && mi->mapHeader->allowedHeroes[ID];
  715. }
  716. std::vector<int> CVCMIServer::getUsedHeroes()
  717. {
  718. std::vector<int> heroIds;
  719. for(auto & p : si->playerInfos)
  720. {
  721. const auto & heroes = getPlayerInfo(p.first.getNum()).heroesNames;
  722. for(auto & hero : heroes)
  723. if(hero.heroId >= 0) //in VCMI map format heroId = -1 means random hero
  724. heroIds.push_back(hero.heroId);
  725. if(p.second.hero != PlayerSettings::RANDOM)
  726. heroIds.push_back(p.second.hero);
  727. }
  728. return heroIds;
  729. }
  730. ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
  731. {
  732. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  733. {
  734. if(!si->getPlayersSettings(i->first))
  735. return i->first;
  736. }
  737. return 0;
  738. }
  739. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  740. void handleLinuxSignal(int sig)
  741. {
  742. const int STACKTRACE_SIZE = 100;
  743. void * buffer[STACKTRACE_SIZE];
  744. int ptrCount = backtrace(buffer, STACKTRACE_SIZE);
  745. char * * strings;
  746. logGlobal->error("Error: signal %d :", sig);
  747. strings = backtrace_symbols(buffer, ptrCount);
  748. if(strings == nullptr)
  749. {
  750. logGlobal->error("There are no symbols.");
  751. }
  752. else
  753. {
  754. for(int i = 0; i < ptrCount; ++i)
  755. {
  756. logGlobal->error(strings[i]);
  757. }
  758. free(strings);
  759. }
  760. _exit(EXIT_FAILURE);
  761. }
  762. #endif
  763. static void handleCommandOptions(int argc, char * argv[], boost::program_options::variables_map & options)
  764. {
  765. namespace po = boost::program_options;
  766. #ifdef SINGLE_PROCESS_APP
  767. options.emplace("run-by-client", po::variable_value{true, true});
  768. options.emplace("uuid", po::variable_value{std::string{argv[1]}, true});
  769. #else
  770. po::options_description opts("Allowed options");
  771. opts.add_options()
  772. ("help,h", "display help and exit")
  773. ("version,v", "display version information and exit")
  774. ("run-by-client", "indicate that server launched by client on same machine")
  775. ("uuid", po::value<std::string>(), "")
  776. ("enable-shm-uuid", "use UUID for shared memory identifier")
  777. ("enable-shm", "enable usage of shared memory")
  778. ("port", po::value<ui16>(), "port at which server will listen to connections from client");
  779. if(argc > 1)
  780. {
  781. try
  782. {
  783. po::store(po::parse_command_line(argc, argv, opts), options);
  784. }
  785. catch(std::exception & e)
  786. {
  787. std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
  788. }
  789. }
  790. #endif
  791. po::notify(options);
  792. #ifndef SINGLE_PROCESS_APP
  793. if(options.count("help"))
  794. {
  795. auto time = std::time(0);
  796. printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
  797. printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
  798. printf("This is free software; see the source for copying conditions. There is NO\n");
  799. printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
  800. printf("\n");
  801. std::cout << opts;
  802. exit(0);
  803. }
  804. if(options.count("version"))
  805. {
  806. printf("%s\n", GameConstants::VCMI_VERSION.c_str());
  807. std::cout << VCMIDirs::get().genHelpString();
  808. exit(0);
  809. }
  810. #endif
  811. }
  812. #ifdef SINGLE_PROCESS_APP
  813. #define main server_main
  814. #endif
  815. int main(int argc, char * argv[])
  816. {
  817. #if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  818. // Correct working dir executable folder (not bundle folder) so we can use executable relative paths
  819. boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
  820. #endif
  821. // Installs a sig sev segmentation violation handler
  822. // to log stacktrace
  823. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  824. signal(SIGSEGV, handleLinuxSignal);
  825. #endif
  826. #ifndef VCMI_IOS
  827. console = new CConsoleHandler();
  828. #endif
  829. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
  830. logConfig.configureDefault();
  831. logGlobal->info(SERVER_NAME);
  832. boost::program_options::variables_map opts;
  833. handleCommandOptions(argc, argv, opts);
  834. preinitDLL(console);
  835. settings.init();
  836. logConfig.configure();
  837. loadDLLClasses();
  838. srand((ui32)time(nullptr));
  839. #ifdef SINGLE_PROCESS_APP
  840. boost::condition_variable * cond = reinterpret_cast<boost::condition_variable *>(argv[0]);
  841. cond->notify_one();
  842. #endif
  843. try
  844. {
  845. boost::asio::io_service io_service;
  846. CVCMIServer server(opts);
  847. try
  848. {
  849. while(server.state != EServerState::SHUTDOWN)
  850. {
  851. server.run();
  852. }
  853. io_service.run();
  854. }
  855. catch(boost::system::system_error & e) //for boost errors just log, not crash - probably client shut down connection
  856. {
  857. logNetwork->error(e.what());
  858. server.state = EServerState::SHUTDOWN;
  859. }
  860. catch(...)
  861. {
  862. handleException();
  863. }
  864. }
  865. catch(boost::system::system_error & e)
  866. {
  867. logNetwork->error(e.what());
  868. //catch any startup errors (e.g. can't access port) errors
  869. //and return non-zero status so client can detect error
  870. throw;
  871. }
  872. #ifdef VCMI_ANDROID
  873. CAndroidVMHelper envHelper;
  874. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
  875. #endif
  876. logConfig.deconfigure();
  877. vstd::clear_pointer(VLC);
  878. return 0;
  879. }
  880. #ifdef VCMI_ANDROID
  881. void CVCMIServer::create()
  882. {
  883. const char * foo[1] = {"android-server"};
  884. main(1, const_cast<char **>(foo));
  885. }
  886. #elif defined(SINGLE_PROCESS_APP)
  887. void CVCMIServer::create(boost::condition_variable * cond, const std::string & uuid)
  888. {
  889. const std::initializer_list<const void *> argv = {
  890. cond,
  891. uuid.c_str(),
  892. };
  893. main(argv.size(), reinterpret_cast<char **>(const_cast<void **>(argv.begin())));
  894. }
  895. #endif