CGarrisonInt.cpp 15 KB

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  1. #include "StdInc.h"
  2. #include "CGarrisonInt.h"
  3. #include "../gui/CGuiHandler.h"
  4. #include "../CGameInfo.h"
  5. #include "../CPlayerInterface.h"
  6. #include "../widgets/Buttons.h"
  7. #include "../widgets/TextControls.h"
  8. #include "../windows/CCreatureWindow.h"
  9. #include "../windows/GUIClasses.h"
  10. #include "../../CCallback.h"
  11. #include "../../lib/CGeneralTextHandler.h"
  12. #include "../../lib/CCreatureHandler.h"
  13. #include "../../lib/mapObjects/CGHeroInstance.h"
  14. #include "../../lib/CGameState.h"
  15. /*
  16. * CGarrisonInt.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. void CGarrisonSlot::setHighlight(bool on)
  25. {
  26. if (on)
  27. selectionImage->enable(); //show
  28. else
  29. selectionImage->disable(); //hide
  30. }
  31. void CGarrisonSlot::hover (bool on)
  32. {
  33. ////Hoverable::hover(on);
  34. if(on)
  35. {
  36. std::string temp;
  37. if(creature)
  38. {
  39. if(owner->getSelection())
  40. {
  41. if(owner->getSelection() == this)
  42. {
  43. temp = CGI->generaltexth->tcommands[4]; //View %s
  44. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  45. }
  46. else if (owner->getSelection()->creature == creature)
  47. {
  48. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  49. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  50. }
  51. else if (owner->getSelection()->creature)
  52. {
  53. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  54. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  55. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  56. }
  57. else
  58. {
  59. logGlobal->warnStream() << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection();
  60. logGlobal->warnStream() << "Highlighted set to nullptr";
  61. owner->selectSlot(nullptr);
  62. }
  63. }
  64. else
  65. {
  66. if(upg == EGarrisonType::UP)
  67. {
  68. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  69. }
  70. else if(owner->armedObjs[0] && (owner->armedObjs[0]->ID == Obj::TOWN || owner->armedObjs[0]->ID == Obj::HERO))
  71. {
  72. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  73. }
  74. else
  75. {
  76. temp = CGI->generaltexth->allTexts[481]; //Select %s
  77. }
  78. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  79. };
  80. }
  81. else
  82. {
  83. if(owner->getSelection())
  84. {
  85. const CArmedInstance *highl = owner->getSelection()->getObj();
  86. if( highl->needsLastStack() //we are moving stack from hero's
  87. && highl->stacksCount() == 1 //it's only stack
  88. && owner->getSelection()->upg != upg //we're moving it to the other garrison
  89. )
  90. {
  91. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  92. }
  93. else
  94. {
  95. temp = CGI->generaltexth->tcommands[6]; //Move %s
  96. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  97. }
  98. }
  99. else
  100. {
  101. temp = CGI->generaltexth->tcommands[11]; //Empty
  102. }
  103. }
  104. GH.statusbar->setText(temp);
  105. }
  106. else
  107. {
  108. GH.statusbar->clear();
  109. }
  110. }
  111. const CArmedInstance * CGarrisonSlot::getObj() const
  112. {
  113. return owner->armedObjs[upg];
  114. }
  115. /// @return Whether the unit in the slot belongs to the current player.
  116. bool CGarrisonSlot::our() const
  117. {
  118. return owner->owned[upg];
  119. }
  120. /// @return Whether the unit in the slot belongs to an ally but not to the current player.
  121. bool CGarrisonSlot::ally() const
  122. {
  123. if(!getObj())
  124. return false;
  125. return PlayerRelations::ALLIES == LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, getObj()->tempOwner);
  126. }
  127. /// The creature slot has been clicked twice, therefore the creature info should be shown
  128. /// @return Whether the view should be refreshed
  129. bool CGarrisonSlot::viewInfo()
  130. {
  131. UpgradeInfo pom;
  132. LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
  133. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  134. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  135. std::function<void(CreatureID)> upgr = nullptr;
  136. std::function<void()> dism = nullptr;
  137. if(canUpgrade) upgr = [=] (CreatureID newID) { LOCPLINT->cb->upgradeCreature(getObj(), ID, newID); };
  138. if(canDismiss) dism = [=] { LOCPLINT->cb->dismissCreature(getObj(), ID); };
  139. owner->selectSlot(nullptr);
  140. owner->setSplittingMode(false);
  141. for(auto & elem : owner->splitButtons)
  142. elem->block(true);
  143. redraw();
  144. GH.pushInt(new CStackWindow(myStack, dism, pom, upgr));
  145. return true;
  146. }
  147. /// The selection is empty, therefore the creature should be moved
  148. /// @return Whether the view should be refreshed
  149. bool CGarrisonSlot::highlightOrDropArtifact()
  150. {
  151. bool artSelected = false;
  152. if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
  153. {
  154. const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
  155. if (const CArtifactInstance *art = commonInfo->src.art)
  156. {
  157. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  158. artSelected = true;
  159. if (myStack) // try dropping the artifact only if the slot isn't empty
  160. {
  161. ArtifactLocation src(srcHero, commonInfo->src.slotID);
  162. ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
  163. if (art->canBePutAt(dst, true))
  164. { //equip clicked stack
  165. if(dst.getArt())
  166. {
  167. //creature can wear only one active artifact
  168. //if we are placing a new one, the old one will be returned to the hero's backpack
  169. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  170. }
  171. LOCPLINT->cb->swapArtifacts(src, dst);
  172. }
  173. }
  174. }
  175. }
  176. if (!artSelected && creature)
  177. {
  178. owner->selectSlot(this);
  179. if(creature)
  180. {
  181. for(auto & elem : owner->splitButtons)
  182. elem->block(!our());
  183. }
  184. }
  185. redraw();
  186. return true;
  187. }
  188. /// The creature is only being partially moved
  189. /// @return Whether the view should be refreshed
  190. bool CGarrisonSlot::split()
  191. {
  192. const CGarrisonSlot * selection = owner->getSelection();
  193. owner->p2 = ID; // store the second stack pos
  194. owner->pb = upg; // store the second stack owner (up or down army)
  195. owner->setSplittingMode(false);
  196. int minLeft=0, minRight=0;
  197. if(upg != selection->upg) // not splitting within same army
  198. {
  199. if(selection->getObj()->stacksCount() == 1 // we're splitting away the last stack
  200. && selection->getObj()->needsLastStack() )
  201. {
  202. minLeft = 1;
  203. }
  204. // destination army can't be emptied, unless we're rebalancing two stacks of same creature
  205. if(getObj()->stacksCount() == 1
  206. && selection->creature == creature
  207. && getObj()->needsLastStack() )
  208. {
  209. minRight = 1;
  210. }
  211. }
  212. int countLeft = selection->myStack ? selection->myStack->count : 0;
  213. int countRight = myStack ? myStack->count : 0;
  214. GH.pushInt(new CSplitWindow(selection->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
  215. minLeft, minRight, countLeft, countRight));
  216. return true;
  217. }
  218. /// If certain creates cannot be moved, the selection should change
  219. /// Force reselection in these cases
  220. /// * When attempting to take creatures from ally
  221. /// * When attempting to swap creatures with an ally
  222. /// * When attempting to take unremovable units
  223. /// @return Whether reselection must be done
  224. bool CGarrisonSlot::mustForceReselection() const
  225. {
  226. const CGarrisonSlot * selection = owner->getSelection();
  227. bool withAlly = selection->our() ^ our();
  228. if (!creature || !selection->creature)
  229. return false;
  230. // Attempt to take creatures from ally (select theirs first)
  231. if (!selection->our())
  232. return true;
  233. // Attempt to swap creatures with ally (select ours first)
  234. if (selection->creature != creature && withAlly)
  235. return true;
  236. if (!owner->removableUnits)
  237. {
  238. if (selection->upg == EGarrisonType::UP)
  239. return true;
  240. else
  241. return creature || upg == EGarrisonType::UP;
  242. }
  243. return false;
  244. }
  245. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  246. {
  247. if(down && creature)
  248. {
  249. GH.pushInt(new CStackWindow(myStack, true));
  250. }
  251. }
  252. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  253. {
  254. if(down)
  255. {
  256. bool refr = false;
  257. const CGarrisonSlot * selection = owner->getSelection();
  258. if(!selection)
  259. refr = highlightOrDropArtifact();
  260. else if(selection == this)
  261. refr = viewInfo();
  262. // Re-highlight if troops aren't removable or not ours.
  263. else if (mustForceReselection())
  264. {
  265. if(creature)
  266. owner->selectSlot(this);
  267. redraw();
  268. refr = true;
  269. }
  270. // we want to split
  271. else if( (owner->getSplittingMode() || LOCPLINT->shiftPressed())
  272. && (!creature || creature == selection->creature) )
  273. refr = split();
  274. // swap
  275. else if(creature != selection->creature)
  276. LOCPLINT->cb->swapCreatures(owner->armedObjs[upg], owner->armedObjs[selection->upg], ID, selection->ID);
  277. // merge
  278. else
  279. LOCPLINT->cb->mergeStacks(owner->armedObjs[selection->upg], owner->armedObjs[upg], selection->ID, ID);
  280. if(refr)
  281. {
  282. // Refresh Statusbar
  283. hover(false);
  284. hover(true);
  285. }
  286. }
  287. }
  288. void CGarrisonSlot::update()
  289. {
  290. if (getObj() != nullptr)
  291. {
  292. addUsedEvents(LCLICK | RCLICK | HOVER);
  293. myStack = getObj()->getStackPtr(ID);
  294. creature = myStack ? myStack->type : nullptr;
  295. }
  296. else
  297. {
  298. removeUsedEvents(LCLICK | RCLICK | HOVER);
  299. myStack = nullptr;
  300. creature = nullptr;
  301. }
  302. if (creature)
  303. {
  304. creatureImage->enable();
  305. creatureImage->setFrame(creature->iconIndex);
  306. stackCount->enable();
  307. stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
  308. }
  309. else
  310. {
  311. creatureImage->disable();
  312. stackCount->disable();
  313. }
  314. }
  315. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, SlotID IID, CGarrisonSlot::EGarrisonType Upg, const CStackInstance * Creature):
  316. ID(IID),
  317. owner(Owner),
  318. myStack(Creature),
  319. creature(Creature ? Creature->type : nullptr),
  320. upg(Upg)
  321. {
  322. OBJ_CONSTRUCTION_CAPTURING_ALL;
  323. if (getObj())
  324. addUsedEvents(LCLICK | RCLICK | HOVER);
  325. pos.x += x;
  326. pos.y += y;
  327. std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
  328. creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
  329. if (!creature)
  330. creatureImage->disable();
  331. selectionImage = new CAnimImage(imgName, 1);
  332. selectionImage->disable();
  333. if(Owner->smallIcons)
  334. {
  335. pos.w = 32;
  336. pos.h = 32;
  337. }
  338. else
  339. {
  340. pos.w = 58;
  341. pos.h = 64;
  342. }
  343. stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
  344. if (!creature)
  345. stackCount->disable();
  346. else
  347. stackCount->setText(boost::lexical_cast<std::string>(myStack->count));
  348. }
  349. void CGarrisonInt::addSplitBtn(CButton * button)
  350. {
  351. addChild(button);
  352. button->recActions = defActions;
  353. splitButtons.push_back(button);
  354. button->block(getSelection() == nullptr);
  355. }
  356. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, CGarrisonSlot::EGarrisonType Upg )
  357. {
  358. ret.resize(7);
  359. if (set)
  360. {
  361. for(auto & elem : set->Slots())
  362. {
  363. ret[elem.first.getNum()] = new CGarrisonSlot(this, posX + (elem.first.getNum()*distance), posY, elem.first, Upg, elem.second);
  364. }
  365. }
  366. for(int i=0; i<ret.size(); i++)
  367. if(!ret[i])
  368. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY, SlotID(i), Upg, nullptr);
  369. if (twoRows)
  370. for (int i=4; i<ret.size(); i++)
  371. {
  372. ret[i]->pos.x -= 126;
  373. ret[i]->pos.y += 37;
  374. };
  375. }
  376. void CGarrisonInt::createSlots()
  377. {
  378. OBJ_CONSTRUCTION_CAPTURING_ALL;
  379. int width = smallIcons? 32 : 58;
  380. createSet(slotsUp, armedObjs[0], 0, 0, width+interx, CGarrisonSlot::EGarrisonType::UP);
  381. createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, CGarrisonSlot::EGarrisonType::DOWN);
  382. }
  383. void CGarrisonInt::recreateSlots()
  384. {
  385. selectSlot(nullptr);
  386. setSplittingMode(false);
  387. for(auto & elem : splitButtons)
  388. elem->block(true);
  389. for(CGarrisonSlot * slot : slotsUp)
  390. slot->update();
  391. for(CGarrisonSlot * slot : slotsDown)
  392. slot->update();
  393. }
  394. void CGarrisonInt::splitClick()
  395. {
  396. if(!getSelection())
  397. return;
  398. setSplittingMode(!getSplittingMode());
  399. redraw();
  400. }
  401. void CGarrisonInt::splitStacks(int, int amountRight)
  402. {
  403. LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
  404. }
  405. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  406. SDL_Surface *pomsur, const Point& SurOffset,
  407. const CArmedInstance *s1, const CArmedInstance *s2,
  408. bool _removableUnits, bool smallImgs, bool _twoRows ) :
  409. highlighted(nullptr),
  410. inSplittingMode(false),
  411. interx(inx),
  412. garOffset(garsOffset),
  413. smallIcons(smallImgs),
  414. removableUnits(_removableUnits),
  415. twoRows(_twoRows)
  416. {
  417. setArmy(s1, false);
  418. setArmy(s2, true);
  419. pos.x += x;
  420. pos.y += y;
  421. createSlots();
  422. }
  423. const CGarrisonSlot * CGarrisonInt::getSelection()
  424. {
  425. return highlighted;
  426. }
  427. void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
  428. {
  429. if (slot != highlighted)
  430. {
  431. if (highlighted)
  432. highlighted->setHighlight(false);
  433. highlighted = slot;
  434. for (auto button : splitButtons)
  435. button->block(highlighted == nullptr || !slot->our());
  436. if (highlighted)
  437. highlighted->setHighlight(true);
  438. }
  439. }
  440. void CGarrisonInt::setSplittingMode(bool on)
  441. {
  442. assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
  443. if (inSplittingMode || on)
  444. {
  445. for(CGarrisonSlot * slot : slotsUp)
  446. slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
  447. for(CGarrisonSlot * slot : slotsDown)
  448. slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
  449. inSplittingMode = on;
  450. }
  451. }
  452. bool CGarrisonInt::getSplittingMode()
  453. {
  454. return inSplittingMode;
  455. }
  456. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  457. {
  458. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == PlayerColor::UNFLAGGABLE) : false;
  459. armedObjs[bottomGarrison] = army;
  460. }
  461. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
  462. CWindowObject(PLAYER_COLORED, "GARRISON")
  463. {
  464. OBJ_CONSTRUCTION_CAPTURING_ALL;
  465. garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
  466. {
  467. CButton *split = new CButton(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&]{ garr->splitClick(); } );
  468. removeChild(split);
  469. garr->addSplitBtn(split);
  470. }
  471. quit = new CButton(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&]{ close(); }, SDLK_RETURN);
  472. std::string titleText;
  473. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  474. titleText = CGI->generaltexth->allTexts[709];
  475. else
  476. {
  477. titleText = CGI->generaltexth->allTexts[35];
  478. boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  479. }
  480. new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
  481. new CAnimImage("CREST58", garr->armedObjs[0]->getOwner().getNum(), 0, 28, 124);
  482. new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
  483. }
  484. CGarrisonHolder::CGarrisonHolder()
  485. {
  486. }
  487. void CWindowWithGarrison::updateGarrisons()
  488. {
  489. garr->recreateSlots();
  490. }