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- /*
- * GameConstants.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #define INSTANTIATE_BASE_FOR_ID_HERE
- #include "StdInc.h"
- #ifndef VCMI_NO_EXTRA_VERSION
- #include "../Version.h"
- #endif
- #include "VCMI_Lib.h"
- #include "mapObjects/CObjectClassesHandler.h"
- #include "CArtHandler.h"
- #include "CCreatureHandler.h"
- #include "spells/CSpellHandler.h"
- #include "StringConstants.h"
- #include "CGeneralTextHandler.h"
- const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
- const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
- const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);
- const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5);
- const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);
- const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);
- const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);
- const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
- const TeamID TeamID::NO_TEAM = TeamID(255);
- namespace GameConstants
- {
- #ifdef VCMI_NO_EXTRA_VERSION
- const std::string VCMI_VERSION = std::string("VCMI 0.99");
- #else
- const std::string VCMI_VERSION = std::string("VCMI 0.99 ") + GIT_SHA1;
- #endif
- }
- const CArtifact * ArtifactID::toArtifact() const
- {
- return VLC->arth->artifacts.at(*this);
- }
- const CCreature * CreatureID::toCreature() const
- {
- return VLC->creh->creatures.at(*this);
- }
- const CSpell * SpellID::toSpell() const
- {
- if(num < 0 || num >= VLC->spellh->objects.size())
- {
- logGlobal->errorStream() << "Unable to get spell of invalid ID " << int(num);
- return nullptr;
- }
- return VLC->spellh->objects[*this];
- }
- //template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
- //template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
- bool PlayerColor::isValidPlayer() const
- {
- return num < PLAYER_LIMIT_I;
- }
- std::string PlayerColor::getStr(bool L10n) const
- {
- std::string ret = "unnamed";
- if(isValidPlayer())
- {
- if(L10n)
- ret = VLC->generaltexth->colors[num];
- else
- ret = GameConstants::PLAYER_COLOR_NAMES[num];
- }
- else if(L10n)
- {
- ret = VLC->generaltexth->allTexts[508];
- ret[0] = std::tolower(ret[0]);
- }
- return ret;
- }
- std::string PlayerColor::getStrCap(bool L10n) const
- {
- std::string ret = getStr(L10n);
- ret[0] = std::toupper(ret[0]);
- return ret;
- }
- std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType)
- {
- static const std::map<Battle::ActionType, std::string> actionTypeToString =
- {
- {Battle::END_TACTIC_PHASE, "End tactic phase"},
- {Battle::INVALID, "Invalid"},
- {Battle::NO_ACTION, "No action"},
- {Battle::HERO_SPELL, "Hero spell"},
- {Battle::WALK, "Walk"},
- {Battle::DEFEND, "Defend"},
- {Battle::RETREAT, "Retreat"},
- {Battle::SURRENDER, "Surrender"},
- {Battle::WALK_AND_ATTACK, "Walk and attack"},
- {Battle::SHOOT, "Shoot"},
- {Battle::WAIT, "Wait"},
- {Battle::CATAPULT, "Catapult"},
- {Battle::MONSTER_SPELL, "Monster spell"},
- {Battle::BAD_MORALE, "Bad morale"},
- {Battle::STACK_HEAL, "Stack heal"},
- {Battle::DAEMON_SUMMONING, "Daemon summoning"}
- };
- auto it = actionTypeToString.find(actionType);
- if (it == actionTypeToString.end()) return os << "<Unknown type>";
- else return os << it->second;
- }
- std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType)
- {
- static const std::map<ETerrainType::EETerrainType, std::string> terrainTypeToString =
- {
- #define DEFINE_ELEMENT(element) {ETerrainType::element, #element}
- DEFINE_ELEMENT(WRONG),
- DEFINE_ELEMENT(BORDER),
- DEFINE_ELEMENT(DIRT),
- DEFINE_ELEMENT(SAND),
- DEFINE_ELEMENT(GRASS),
- DEFINE_ELEMENT(SNOW),
- DEFINE_ELEMENT(SWAMP),
- DEFINE_ELEMENT(ROUGH),
- DEFINE_ELEMENT(SUBTERRANEAN),
- DEFINE_ELEMENT(LAVA),
- DEFINE_ELEMENT(WATER),
- DEFINE_ELEMENT(ROCK)
- #undef DEFINE_ELEMENT
- };
- auto it = terrainTypeToString.find(terrainType.num);
- if (it == terrainTypeToString.end()) return os << "<Unknown type>";
- else return os << it->second;
- }
- std::string ETerrainType::toString() const
- {
- std::stringstream ss;
- ss << *this;
- return ss.str();
- }
- std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer)
- {
- static const std::map<EPathfindingLayer::EEPathfindingLayer, std::string> pathfinderLayerToString
- {
- #define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element}
- DEFINE_ELEMENT(WRONG),
- DEFINE_ELEMENT(AUTO),
- DEFINE_ELEMENT(LAND),
- DEFINE_ELEMENT(SAIL),
- DEFINE_ELEMENT(WATER),
- DEFINE_ELEMENT(AIR),
- DEFINE_ELEMENT(NUM_LAYERS)
- #undef DEFINE_ELEMENT
- };
- auto it = pathfinderLayerToString.find(pathfindingLayer.num);
- if (it == pathfinderLayerToString.end()) return os << "<Unknown type>";
- else return os << it->second;
- }
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