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							- /*
 
-  * BattleFieldController.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/battle/BattleHexArray.h"
 
- #include "../../lib/Point.h"
 
- #include "../gui/CIntObject.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CStack;
 
- class Rect;
 
- VCMI_LIB_NAMESPACE_END
 
- class BattleHero;
 
- class CAnimation;
 
- class Canvas;
 
- class IImage;
 
- class BattleInterface;
 
- /// Handles battlefield grid as well as rendering of background layer of battle interface
 
- class BattleFieldController : public CIntObject
 
- {
 
- 	BattleInterface & owner;
 
- 	std::shared_ptr<IImage> background;
 
- 	std::shared_ptr<IImage> cellBorder;
 
- 	std::shared_ptr<IImage> cellUnitMovementHighlight;
 
- 	std::shared_ptr<IImage> cellUnitMaxMovementHighlight;
 
- 	std::shared_ptr<IImage> cellShade;
 
- 	std::shared_ptr<CAnimation> rangedFullDamageLimitImages;
 
- 	std::shared_ptr<CAnimation> shootingRangeLimitImages;
 
- 	std::shared_ptr<CAnimation> attackCursors;
 
- 	std::shared_ptr<CAnimation> spellCursors;
 
- 	/// Canvas that contains background, hex grid (if enabled), absolute obstacles and movement range of active stack
 
- 	std::unique_ptr<Canvas> backgroundWithHexes;
 
- 	/// direction which will be used to perform attack with current cursor position
 
- 	Point currentAttackOriginPoint;
 
- 	/// hex currently under mouse hover
 
- 	BattleHex hoveredHex;
 
- 	/// hexes to which currently active stack can move
 
- 	BattleHexArray occupiableHexes;
 
- 	/// hexes that when in front of a unit cause it's amount box to move back
 
- 	std::array<bool, GameConstants::BFIELD_SIZE> stackCountOutsideHexes;
 
- 	void showHighlightedHex(Canvas & to, std::shared_ptr<IImage> highlight, const BattleHex & hex, bool darkBorder);
 
- 	BattleHexArray getHighlightedHexesForActiveStack();
 
- 	BattleHexArray getMovementRangeForHoveredStack();
 
- 	BattleHexArray getHighlightedHexesForSpellRange();
 
- 	BattleHexArray getHighlightedHexesForMovementTarget();
 
- 	// Range limit highlight helpers
 
- 	/// get all hexes within a certain distance of given hex
 
- 	BattleHexArray getRangeHexes(const BattleHex & sourceHex, uint8_t distance) const;
 
- 	/// get only hexes at the limit of a range
 
- 	BattleHexArray getRangeLimitHexes(const BattleHex & hoveredHex, const BattleHexArray & hexRange, uint8_t distanceToLimit) const;
 
- 	/// calculate if a hex is in range limit and return its index in range
 
- 	bool isHexInRangeLimit(const BattleHex & hex, const BattleHexArray & rangeLimitHexes, int * hexIndexInRangeLimit) const;
 
- 	/// get an array that has for each hex in range, an array with all directions where an outside neighbour hex exists
 
- 	std::vector<std::vector<BattleHex::EDir>> getOutsideNeighbourDirectionsForLimitHexes(const BattleHexArray & rangeHexes, const BattleHexArray & rangeLimitHexes) const;
 
- 	/// calculates what image to use as range limit, depending on the direction of neighbours
 
- 	/// a mask is used internally to mark the directions of all neighbours
 
- 	/// based on this mask the corresponding image is selected
 
- 	std::vector<std::shared_ptr<IImage>> calculateRangeLimitHighlightImages(std::vector<std::vector<BattleHex::EDir>> hexesNeighbourDirections, std::shared_ptr<CAnimation> limitImages);
 
- 	/// calculates all hexes for a range limit and what images to be shown as highlight for each of the hexes
 
- 	void calculateRangeLimitAndHighlightImages(uint8_t distance, std::shared_ptr<CAnimation> rangeLimitImages, BattleHexArray & rangeLimitHexes, std::vector<std::shared_ptr<IImage>> & rangeLimitHexesHighlights);
 
- 	void showBackground(Canvas & canvas);
 
- 	void showBackgroundImage(Canvas & canvas);
 
- 	void showBackgroundImageWithHexes(Canvas & canvas);
 
- 	void showHighlightedHexes(Canvas & canvas);
 
- 	void updateAccessibleHexes();
 
- 	BattleHex getHexAtPosition(Point hoverPosition);
 
- 	/// Checks whether selected pixel is transparent, uses local coordinates of a hex
 
- 	bool isPixelInHex(Point const & position);
 
- 	size_t selectBattleCursor(const BattleHex & myNumber);
 
- 	void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
 
- 	void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
 
- 	void mouseMoved(const Point & cursorPosition, const Point & lastUpdateDistance) override;
 
- 	void clickPressed(const Point & cursorPosition) override;
 
- 	void showPopupWindow(const Point & cursorPosition) override;
 
- 	void activate() override;
 
- 	void showAll(Canvas & to) override;
 
- 	void show(Canvas & to) override;
 
- 	void tick(uint32_t msPassed) override;
 
- 	bool receiveEvent(const Point & position, int eventType) const override;
 
- public:
 
- 	BattleFieldController(BattleInterface & owner);
 
- 	void createHeroes();
 
- 	void redrawBackgroundWithHexes();
 
- 	void renderBattlefield(Canvas & canvas);
 
- 	/// Returns position of hex relative to owner (BattleInterface)
 
- 	Rect hexPositionLocal(const BattleHex & hex) const;
 
- 	/// Returns position of hex relative to game window
 
- 	Rect hexPositionAbsolute(const BattleHex & hex) const;
 
- 	/// Returns ID of currently hovered hex or BattleHex::INVALID if none
 
- 	BattleHex getHoveredHex();
 
- 	/// Returns the currently hovered stack
 
- 	const CStack* getHoveredStack();
 
- 	/// returns true if selected tile can be attacked in melee by current stack
 
- 	bool isTileAttackable(const BattleHex & number) const;
 
- 	/// returns true if stack should render its stack count image in default position - outside own hex
 
- 	bool stackCountOutsideHex(const BattleHex & number) const;
 
- 	BattleHex::EDir selectAttackDirection(const BattleHex & myNumber) const;
 
- 	BattleHex fromWhichHexAttack(const BattleHex & myNumber);
 
- };
 
 
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