| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172 | /* * IMarket.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "IMarket.h"#include "CCreatureHandler.h"#include "CGObjectInstance.h"#include "../GameLibrary.h"#include "../entities/artifact/CArtHandler.h"#include "../entities/ResourceTypeHandler.h"VCMI_LIB_NAMESPACE_BEGINbool IMarket::allowsTrade(const EMarketMode mode) const{	return vstd::contains(availableModes(), mode);}bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const{	switch(mode)	{	case EMarketMode::RESOURCE_RESOURCE:		{			double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);			double r = GameResID(id1).toResource()->getPrice(); //value of given resource			double g = GameResID(id2).toResource()->getPrice() / effectiveness; //value of wanted resource			if(r>g) //if given resource is more expensive than wanted			{				val2 = static_cast<int>(ceil(r / g));				val1 = 1;			}			else //if wanted resource is more expensive			{				val1 = static_cast<int>((g / r) + 0.5);				val2 = 1;			}		}		break;	case EMarketMode::CREATURE_RESOURCE:		{			const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};			double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];			double r = LIBRARY->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold			double g = GameResID(id2).toResource()->getPrice() / effectiveness; //value of wanted resource			if(r>g) //if given resource is more expensive than wanted			{				val2 = static_cast<int>(ceil(r / g));				val1 = 1;			}			else //if wanted resource is more expensive			{				val1 = static_cast<int>((g / r) + 0.5);				val2 = 1;			}		}		break;	case EMarketMode::RESOURCE_PLAYER:		val1 = 1;		val2 = 1;		break;	case EMarketMode::RESOURCE_ARTIFACT:		{			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);			double r = GameResID(id1).toResource()->getPrice(); //value of offered resource			double g = LIBRARY->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold			if(id1 != 6) //non-gold prices are doubled				r /= 2;			val1 = std::max(1, static_cast<int>((g / r) + 0.5)); //don't sell arts for less than 1 resource			val2 = 1;		}		break;	case EMarketMode::ARTIFACT_RESOURCE:		{			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);			double r = LIBRARY->artifacts()->getByIndex(id1)->getPrice() * effectiveness;			double g = GameResID(id2).toResource()->getPrice();// 			if(id2 != 6) //non-gold prices are doubled// 				r /= 2;			val1 = 1;			val2 = std::max(1, static_cast<int>((r / g) + 0.5)); //at least one resource is given in return		}		break;	case EMarketMode::CREATURE_EXP:		{			val1 = 1;			val2 = (CreatureID(id1).toEntity(LIBRARY)->getAIValue() / 40) * 5;		}		break;	case EMarketMode::ARTIFACT_EXP:		{			val1 = 1;			int givenClass = ArtifactID(id1).toArtifact()->getArtClassSerial();			if(givenClass < 0 || givenClass > 3)			{				val2 = 0;				return false;			}			static constexpr int expPerClass[] = {1000, 1500, 3000, 6000};			val2 = expPerClass[givenClass];		}		break;	default:		assert(0);		return false;	}	return true;}int IMarket::availableUnits(const EMarketMode mode, const int marketItemSerial) const{	switch(mode)	{	case EMarketMode::RESOURCE_RESOURCE:	case EMarketMode::ARTIFACT_RESOURCE:	case EMarketMode::CREATURE_RESOURCE:			return -1;	default:			return 1;	}}IMarket::IMarket(IGameInfoCallback *cb)	:altarArtifactsStorage(std::make_unique<CArtifactSetAltar>(cb)){}IMarket::~IMarket() = default;CArtifactSet * IMarket::getArtifactsStorage() const{	if (availableModes().count(EMarketMode::ARTIFACT_EXP))		return altarArtifactsStorage.get();	else		return nullptr;}std::vector<TradeItemBuy> IMarket::availableItemsIds(const EMarketMode mode) const{	std::vector<TradeItemBuy> ret;	switch(mode)	{	case EMarketMode::RESOURCE_RESOURCE:	case EMarketMode::ARTIFACT_RESOURCE:	case EMarketMode::CREATURE_RESOURCE:		for(const auto & res : LIBRARY->resourceTypeHandler->getAllObjects())			ret.push_back(res);	}	return ret;}VCMI_LIB_NAMESPACE_END
 |