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							- /*
 
-  * RmgMap.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../int3.h"
 
- #include "../GameConstants.h"
 
- #include "MapProxy.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CMap;
 
- class CMapEditManager;
 
- class TileInfo;
 
- class CMapGenOptions;
 
- class Zone;
 
- class CMapGenerator;
 
- class MapProxy;
 
- class playerInfo;
 
- namespace vstd
 
- {
 
- class RNG;
 
- }
 
- class RmgMap
 
- {
 
- public:
 
- 	int getDecorationsPercentage() const;
 
- 	mutable std::unique_ptr<CMap> mapInstance;
 
- 	std::shared_ptr<MapProxy> getMapProxy() const;
 
- 	CMap & getMap(const CMapGenerator *) const; //limited access
 
- 	
 
- 	RmgMap(const CMapGenOptions& mapGenOptions, IGameInfoCallback * cb);
 
- 	~RmgMap() = default;
 
- 	CMapEditManager* getEditManager() const;
 
- 	const CMapGenOptions& getMapGenOptions() const;
 
- 	void foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const;
 
- 	void foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const;
 
- 	void foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const;
 
- 	bool isBlocked(const int3 &tile) const;
 
- 	bool shouldBeBlocked(const int3 &tile) const;
 
- 	bool isPossible(const int3 &tile) const;
 
- 	bool isFree(const int3 &tile) const;
 
- 	bool isUsed(const int3 &tile) const;
 
- 	bool isRoad(const int3 &tile) const;
 
- 	bool isOnMap(const int3 & tile) const;
 
- 	int levels() const;
 
- 	int width() const;
 
- 	int height() const;
 
- 	PlayerInfo & getPlayer(int playerId);
 
- 	
 
- 	void setOccupied(const int3 &tile, ETileType state);
 
- 	void setRoad(const int3 &tile, RoadId roadType);
 
- 	
 
- 	TileInfo getTileInfo(const int3 & tile) const;
 
- 	TerrainTile & getTile(const int3 & tile) const;
 
- 		
 
- 	float getNearestObjectDistance(const int3 &tile) const;
 
- 	void setNearestObjectDistance(const int3 &tile, float value);
 
- 	
 
- 	TRmgTemplateZoneId getZoneID(const int3& tile) const;
 
- 	void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
 
- 	
 
- 	using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<Zone>>;
 
- 	using ZonePair = std::pair<TRmgTemplateZoneId, std::shared_ptr<Zone>>;
 
- 	using ZoneVector = std::vector<ZonePair>;
 
- 	
 
- 	Zones & getZones();
 
- 	Zones getZonesOnLevel(int level) const;
 
- 	
 
- 	void registerZone(FactionID faction);
 
- 	ui32 getZoneCount(FactionID faction);
 
- 	ui32 getTotalZoneCount() const;
 
- 	void initTiles(CMapGenerator & generator, vstd::RNG & rand);
 
- 	void addModificators();
 
- 	bool isAllowedSpell(const SpellID & sid) const;
 
- 	void dump(bool zoneId) const;
 
- 	
 
- private:
 
- 	void assertOnMap(const int3 &tile) const; //throws
 
- private:
 
- 	std::shared_ptr<MapProxy> mapProxy;
 
- 	Zones zones;
 
- 	std::map<FactionID, ui32> zonesPerFaction;
 
- 	ui32 zonesTotal; //zones that have their main town only
 
- 	const CMapGenOptions& mapGenOptions;
 
- 	boost::multi_array<TileInfo, 3> tiles; //[x][y][z]
 
- 	boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[x][y][z]
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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