| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430 | 
							- /*
 
-  * WaterProxy.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "WaterProxy.h"
 
- #include "../CMapGenerator.h"
 
- #include "../RmgMap.h"
 
- #include "../../TerrainHandler.h"
 
- #include "../../mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../../mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../../mapObjects/MiscObjects.h"
 
- #include "../../mapping/CMap.h"
 
- #include "../../mapping/CMapEditManager.h"
 
- #include "../RmgPath.h"
 
- #include "../RmgObject.h"
 
- #include "ObjectManager.h"
 
- #include "../Functions.h"
 
- #include "RoadPlacer.h"
 
- #include "TreasurePlacer.h"
 
- #include "TownPlacer.h"
 
- #include "ConnectionsPlacer.h"
 
- #include "../TileInfo.h"
 
- #include "WaterAdopter.h"
 
- #include "../RmgArea.h"
 
- #include <vstd/RNG.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void WaterProxy::process()
 
- {
 
- 	auto area = zone.area();
 
- 	for(const auto & t : area->getTilesVector())
 
- 	{
 
- 		map.setZoneID(t, zone.getId());
 
- 		map.setOccupied(t, ETileType::POSSIBLE);
 
- 	}
 
- 	
 
- 	auto v = area->getTilesVector();
 
- 	mapProxy->drawTerrain(zone.getRand(), v, zone.getTerrainType());
 
- 	
 
- 	//check terrain type
 
- 	for([[maybe_unused]] const auto & t : area->getTilesVector())
 
- 	{
 
- 		assert(map.isOnMap(t));
 
- 		assert(map.getTile(t).getTerrainID() == zone.getTerrainType());
 
- 	}
 
- 	// FIXME: Possible deadlock for 2 zones
 
- 	auto areaPossible = zone.areaPossible();
 
- 	for(const auto & z : map.getZones())
 
- 	{
 
- 		if(z.second->getId() == zone.getId())
 
- 			continue;
 
- 		auto secondArea = z.second->area();
 
- 		auto secondAreaPossible = z.second->areaPossible();
 
- 		for(const auto & t : secondArea->getTilesVector())
 
- 		{
 
- 			if(map.getTile(t).getTerrainID() == zone.getTerrainType())
 
- 			{
 
- 				secondArea->erase(t);
 
- 				secondAreaPossible->erase(t);
 
- 				area->add(t);
 
- 				areaPossible->add(t);
 
- 				map.setZoneID(t, zone.getId());
 
- 				map.setOccupied(t, ETileType::POSSIBLE);
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	if(!area->contains(zone.getPos()))
 
- 	{
 
- 		zone.setPos(area->getTilesVector().front());
 
- 	}
 
- 	
 
- 	zone.initFreeTiles();
 
- 	
 
- 	collectLakes();
 
- }
 
- void WaterProxy::init()
 
- {
 
- 	for(auto & z : map.getZones())
 
- 	{
 
- 		if (!zone.isUnderground())
 
- 		{
 
- 			dependency(z.second->getModificator<TownPlacer>());
 
- 			dependency(z.second->getModificator<WaterAdopter>());
 
- 		}
 
- 		postfunction(z.second->getModificator<ConnectionsPlacer>());
 
- 		postfunction(z.second->getModificator<ObjectManager>());
 
- 	}
 
- 	POSTFUNCTION(TreasurePlacer);
 
- }
 
- const std::vector<WaterProxy::Lake> & WaterProxy::getLakes() const
 
- {
 
- 	RecursiveLock lock(externalAccessMutex);
 
- 	return lakes;
 
- }
 
- void WaterProxy::collectLakes()
 
- {
 
- 	RecursiveLock lock(externalAccessMutex);
 
- 	int lakeId = 0;
 
- 	for(const auto & lake : connectedAreas(zone.area().get(), true))
 
- 	{
 
- 		lakes.push_back(Lake{});
 
- 		lakes.back().area = lake;
 
- 		lakes.back().distanceMap = lake.computeDistanceMap(lakes.back().reverseDistanceMap);
 
- 		for(const auto & t : lake.getBorderOutside())
 
- 			if(map.isOnMap(t))
 
- 				lakes.back().neighbourZones[map.getZoneID(t)].add(t);
 
- 		for(const auto & t : lake.getTilesVector())
 
- 			lakeMap[t] = lakeId;
 
- 		
 
- 		//each lake must have at least one free tile
 
- 		if(!lake.overlap(zone.freePaths().get()))
 
- 			zone.freePaths()->add(*lakes.back().reverseDistanceMap[lakes.back().reverseDistanceMap.size() - 1].begin());
 
- 		
 
- 		++lakeId;
 
- 	}
 
- }
 
- RouteInfo WaterProxy::waterRoute(Zone & dst)
 
- {
 
- 	RouteInfo result;
 
- 	
 
- 	auto * adopter = dst.getModificator<WaterAdopter>();
 
- 	if(!adopter)
 
- 		return result;
 
- 	
 
- 	if(adopter->getCoastTiles().empty())
 
- 		return result;
 
- 	bool createRoad = false;
 
- 	
 
- 	//block zones are not connected by template
 
- 	for(auto& lake : lakes)
 
- 	{
 
- 		if(lake.neighbourZones.count(dst.getId()))
 
- 		{
 
- 			if(!lake.keepConnections.count(dst.getId()))
 
- 			{
 
- 				for(const auto & ct : lake.neighbourZones[dst.getId()].getTilesVector())
 
- 				{
 
- 					if(map.isPossible(ct))
 
- 						map.setOccupied(ct, ETileType::BLOCKED);
 
- 				}
 
- 				Zone::Lock lock(dst.areaMutex);
 
- 				dst.areaPossible()->subtract(lake.neighbourZones[dst.getId()]);
 
- 				continue;
 
- 			}
 
- 			//Don't place shipyard or boats on the very small lake
 
- 			if (lake.area.getTilesVector().size() < 25)
 
- 			{
 
- 				logGlobal->info("Skipping very small lake at zone %d", dst.getId());
 
- 				continue;
 
- 			}
 
- 						
 
- 			int zoneTowns = 0;
 
- 			if(auto * m = dst.getModificator<TownPlacer>())
 
- 				zoneTowns = m->getTotalTowns();
 
- 			if (vstd::contains(lake.keepRoads, dst.getId()))
 
- 			{
 
- 				createRoad = true;
 
- 			}
 
- 			
 
- 			//FIXME: Why are Shipyards not allowed in zones with no towns?
 
- 			if(dst.getType() == ETemplateZoneType::PLAYER_START || dst.getType() == ETemplateZoneType::CPU_START || zoneTowns)
 
- 			{
 
- 				if(placeShipyard(dst, lake, generator.getConfig().shipyardGuard, createRoad, result))
 
- 				{
 
- 					logGlobal->info("Shipyard successfully placed at zone %d", dst.getId());
 
- 				}
 
- 				else
 
- 				{
 
- 					logGlobal->warn("Shipyard placement failed, trying boat at zone %d", dst.getId());
 
- 					if(placeBoat(dst, lake, createRoad, result))
 
- 					{
 
- 						logGlobal->warn("Boat successfully placed at zone %d", dst.getId());
 
- 					}
 
- 					else
 
- 					{
 
- 						logGlobal->error("Boat placement failed at zone %d", dst.getId());
 
- 					}
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(placeBoat(dst, lake,  createRoad, result))
 
- 				{
 
- 					logGlobal->info("Boat successfully placed at zone %d", dst.getId());
 
- 				}
 
- 				else
 
- 				{
 
- 					logGlobal->error("Boat placement failed at zone %d", dst.getId());
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	
 
- 	return result;
 
- }
 
- bool WaterProxy::waterKeepConnection(const rmg::ZoneConnection & connection, bool createRoad)
 
- {
 
- 	const auto & zoneA = connection.getZoneA();
 
- 	const auto & zoneB = connection.getZoneB();
 
- 	RecursiveLock lock(externalAccessMutex);
 
- 	for(auto & lake : lakes)
 
- 	{
 
- 		if(lake.neighbourZones.count(zoneA) && lake.neighbourZones.count(zoneB))
 
- 		{
 
- 			lake.keepConnections.insert(zoneA);
 
- 			lake.keepConnections.insert(zoneB);
 
- 			if (createRoad)
 
- 			{
 
- 				lake.keepRoads.insert(zoneA);
 
- 				lake.keepRoads.insert(zoneB);
 
- 			}
 
- 			return true;
 
- 		}
 
- 	}
 
- 	return false;
 
- }
 
- bool WaterProxy::placeBoat(Zone & land, const Lake & lake, bool createRoad, RouteInfo & info)
 
- {
 
- 	auto * manager = zone.getModificator<ObjectManager>();
 
- 	if(!manager)
 
- 		return false;
 
- 	auto subObjects = LIBRARY->objtypeh->knownSubObjects(Obj::BOAT);
 
- 	std::set<si32> sailingBoatTypes; //RMG shall place only sailing boats on water
 
- 	for(auto subObj : subObjects)
 
- 	{
 
- 		//making a temporary object
 
- 		auto obj(LIBRARY->objtypeh->getHandlerFor(Obj::BOAT, subObj)->create(map.mapInstance->cb, nullptr));
 
- 		if(auto testBoat = dynamic_cast<CGBoat *>(obj.get()))
 
- 		{
 
- 			if(testBoat->layer == EPathfindingLayer::SAIL)
 
- 				sailingBoatTypes.insert(subObj);
 
- 		}
 
- 	}
 
- 			
 
- 	if(sailingBoatTypes.empty())
 
- 		return false;
 
- 	
 
- 	auto boat = std::dynamic_pointer_cast<CGBoat>(LIBRARY->objtypeh->getHandlerFor(Obj::BOAT, *RandomGeneratorUtil::nextItem(sailingBoatTypes, zone.getRand()))->create(map.mapInstance->cb, nullptr));
 
- 	rmg::Object rmgObject(boat);
 
- 	rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
 
- 	auto waterAvailable = zone.areaForRoads();
 
- 	rmg::Area coast = lake.neighbourZones.at(land.getId()); //having land tiles
 
- 	coast.intersect(land.areaForRoads()); //having only available land tiles
 
- 	auto boardingPositions = coast.getSubarea([&waterAvailable, this](const int3 & tile) //tiles where boarding is possible
 
- 		{
 
- 			//We don't want place boat right to any land object, especiallly the zone guard
 
- 			if (map.getTileInfo(tile).getNearestObjectDistance() <= 3)
 
- 				return false;
 
- 			rmg::Area a({tile});
 
- 			a = a.getBorderOutside();
 
- 			a.intersect(waterAvailable);
 
- 			return !a.empty();
 
- 		});
 
- 	while(!boardingPositions.empty())
 
- 	{
 
- 		auto boardingPosition = *boardingPositions.getTilesVector().begin();
 
- 		rmg::Area shipPositions({boardingPosition});
 
- 		auto boutside = shipPositions.getBorderOutside();
 
- 		shipPositions.assign(boutside);
 
- 		shipPositions.intersect(waterAvailable);
 
- 		if(shipPositions.empty())
 
- 		{
 
- 			boardingPositions.erase(boardingPosition);
 
- 			continue;
 
- 		}
 
- 		//try to place boat at water, create paths on water and land
 
- 		auto path = manager->placeAndConnectObject(shipPositions, rmgObject, 4, false, true, ObjectManager::OptimizeType::NONE);
 
- 		auto landPath = land.searchPath(boardingPosition, false);
 
- 		if(!path.valid() || !landPath.valid())
 
- 		{
 
- 			boardingPositions.erase(boardingPosition);
 
- 			continue;
 
- 		}
 
- 		info.blocked = rmgObject.getArea();
 
- 		info.visitable = rmgObject.getVisitablePosition();
 
- 		info.boarding = boardingPosition;
 
- 		info.water = shipPositions;
 
- 		zone.connectPath(path);
 
- 		land.connectPath(landPath);
 
- 		manager->placeObject(rmgObject, false, true, createRoad);
 
- 		land.getModificator<ObjectManager>()->updateDistances(rmgObject); //Keep land objects away from the boat
 
- 		break;
 
- 	}
 
- 	return !boardingPositions.empty();
 
- }
 
- bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, bool createRoad, RouteInfo & info)
 
- {
 
- 	auto * manager = land.getModificator<ObjectManager>();
 
- 	if(!manager)
 
- 		return false;
 
- 	
 
- 	int subtype = chooseRandomAppearance(zone.getRand(), Obj::SHIPYARD, land.getTerrainType());
 
- 	auto shipyard = std::dynamic_pointer_cast<CGShipyard>(LIBRARY->objtypeh->getHandlerFor(Obj::SHIPYARD, subtype)->create(map.mapInstance->cb, nullptr));
 
- 	shipyard->tempOwner = PlayerColor::NEUTRAL;
 
- 	
 
- 	rmg::Object rmgObject(shipyard);
 
- 	rmgObject.setTemplate(land.getTerrainType(), zone.getRand());
 
- 	bool guarded = manager->addGuard(rmgObject, guard);
 
- 	
 
- 	auto waterAvailable = zone.areaForRoads();
 
- 	waterAvailable.intersect(lake.area);
 
- 	rmg::Area coast = lake.neighbourZones.at(land.getId()); //having land tiles
 
- 	coast.intersect(land.areaForRoads()); //having only available land tiles
 
- 	auto boardingPositions = coast.getSubarea([&waterAvailable](const int3 & tile) //tiles where boarding is possible
 
- 	{
 
- 		rmg::Area a({tile});
 
- 		a = a.getBorderOutside();
 
- 		a.intersect(waterAvailable);
 
- 		return !a.empty();
 
- 	});
 
- 	
 
- 	while(!boardingPositions.empty())
 
- 	{
 
- 		auto boardingPosition = *boardingPositions.getTilesVector().begin();
 
- 		rmg::Area shipPositions({boardingPosition});
 
- 		auto boutside = shipPositions.getBorderOutside();
 
- 		shipPositions.assign(boutside);
 
- 		shipPositions.intersect(waterAvailable);
 
- 		if(shipPositions.empty())
 
- 		{
 
- 			boardingPositions.erase(boardingPosition);
 
- 			continue;
 
- 		}
 
- 		
 
- 		//try to place shipyard close to boarding position and appropriate water access
 
- 		auto path = manager->placeAndConnectObject(land.areaPossible().get(), rmgObject, [&rmgObject, &shipPositions, &boardingPosition](const int3 & tile)
 
- 		{
 
- 			//Must only check the border of shipyard and not the added guard
 
- 			rmg::Area shipyardOut = rmgObject.instances().front()->getBlockedArea().getBorderOutside();
 
- 			if(!shipyardOut.contains(boardingPosition) || (shipyardOut * shipPositions).empty())
 
- 				return -1.f;
 
- 			
 
- 			return 1.0f;
 
- 		}, guarded, true, ObjectManager::OptimizeType::NONE);
 
- 		
 
- 		//search path to boarding position
 
- 		auto searchArea = land.areaPossible().get() - rmgObject.getArea();
 
- 		rmg::Path pathToBoarding(searchArea);
 
- 		pathToBoarding.connect(land.freePaths().get());
 
- 		pathToBoarding.connect(path);
 
- 		pathToBoarding = pathToBoarding.search(boardingPosition, false);
 
- 		
 
- 		//make sure shipyard places ship at position we defined
 
- 		rmg::Area shipyardOutToBlock(rmgObject.getArea().getBorderOutside());
 
- 		shipyardOutToBlock.intersect(waterAvailable);
 
- 		shipyardOutToBlock.subtract(shipPositions);
 
- 		shipPositions.subtract(shipyardOutToBlock);
 
- 		auto pathToBoat = zone.searchPath(shipPositions, true);
 
- 		
 
- 		if(!path.valid() || !pathToBoarding.valid() || !pathToBoat.valid())
 
- 		{
 
- 			boardingPositions.erase(boardingPosition);
 
- 			continue;
 
- 		}
 
- 		
 
- 		land.connectPath(path);
 
- 		land.connectPath(pathToBoarding);
 
- 		zone.connectPath(pathToBoat);
 
- 		
 
- 		info.blocked = rmgObject.getArea();
 
- 		info.visitable = rmgObject.getVisitablePosition();
 
- 		info.boarding = boardingPosition;
 
- 		info.water = shipPositions;
 
- 		
 
- 		manager->placeObject(rmgObject, guarded, true, createRoad);
 
- 		
 
- 		zone.areaPossible()->subtract(shipyardOutToBlock);
 
- 		for(const auto & i : shipyardOutToBlock.getTilesVector())
 
- 			if(map.isOnMap(i) && map.isPossible(i))
 
- 				map.setOccupied(i, ETileType::BLOCKED);
 
- 		
 
- 		break;
 
- 	}
 
- 	
 
- 	return !boardingPositions.empty();
 
- }
 
- char WaterProxy::dump(const int3 & t)
 
- {
 
- 	auto lakeIter = lakeMap.find(t);
 
- 	if(lakeIter == lakeMap.end())
 
- 		return '?';
 
- 	
 
- 	Lake & lake = lakes[lakeMap.at(t)];
 
- 	for(const auto & i : lake.neighbourZones)
 
- 	{
 
- 		if(i.second.contains(t))
 
- 			return lake.keepConnections.count(i.first) ? std::to_string(i.first)[0] : '=';
 
- 	}
 
- 	
 
- 	return '~';
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |