ISpellMechanics.h 11 KB

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  1. /*
  2. * ISpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/spells/Magic.h>
  12. #include <vcmi/ServerCallback.h>
  13. #include "../battle/Destination.h"
  14. #include "../int3.h"
  15. #include "../GameConstants.h"
  16. #include "../bonuses/Bonus.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. struct Query;
  19. class IBattleState;
  20. class CreatureService;
  21. class CMap;
  22. class IGameInfoCallback;
  23. class CBattleInfoCallback;
  24. class JsonNode;
  25. class CStack;
  26. class CGObjectInstance;
  27. class CGHeroInstance;
  28. class IAdventureSpellEffect;
  29. namespace spells
  30. {
  31. class Service;
  32. }
  33. namespace vstd
  34. {
  35. class RNG;
  36. }
  37. #if SCRIPTING_ENABLED
  38. namespace scripting
  39. {
  40. class Service;
  41. }
  42. #endif
  43. ///callback to be provided by server
  44. class DLL_LINKAGE SpellCastEnvironment : public ServerCallback
  45. {
  46. public:
  47. virtual ~SpellCastEnvironment() = default;
  48. virtual const CMap * getMap() const = 0;
  49. virtual const IGameInfoCallback * getCb() const = 0;
  50. virtual void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) = 0;
  51. virtual bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode mode) = 0; //TODO: remove
  52. virtual void genericQuery(Query * request, PlayerColor color, std::function<void(std::optional<int32_t>)> callback) = 0;//TODO: type safety on query, use generic query packet when implemented
  53. };
  54. namespace spells
  55. {
  56. class DLL_LINKAGE IBattleCast
  57. {
  58. public:
  59. using Value = int32_t;
  60. using Value64 = int64_t;
  61. using OptionalValue = std::optional<Value>;
  62. using OptionalValue64 = std::optional<Value64>;
  63. virtual const CSpell * getSpell() const = 0;
  64. virtual Mode getMode() const = 0;
  65. virtual const Caster * getCaster() const = 0;
  66. virtual const CBattleInfoCallback * getBattle() const = 0;
  67. virtual OptionalValue getSpellLevel() const = 0;
  68. virtual OptionalValue getEffectPower() const = 0;
  69. virtual OptionalValue getEffectDuration() const = 0;
  70. virtual OptionalValue64 getEffectValue() const = 0;
  71. virtual boost::logic::tribool isSmart() const = 0;
  72. virtual boost::logic::tribool isMassive() const = 0;
  73. };
  74. ///all parameters of particular cast event
  75. class DLL_LINKAGE BattleCast : public IBattleCast
  76. {
  77. public:
  78. boost::logic::tribool smart;
  79. boost::logic::tribool massive;
  80. //normal constructor
  81. BattleCast(const CBattleInfoCallback * cb_, const Caster * caster_, const Mode mode_, const CSpell * spell_);
  82. virtual ~BattleCast();
  83. ///IBattleCast
  84. const CSpell * getSpell() const override;
  85. Mode getMode() const override;
  86. const Caster * getCaster() const override;
  87. const CBattleInfoCallback * getBattle() const override;
  88. OptionalValue getSpellLevel() const override;
  89. OptionalValue getEffectPower() const override;
  90. OptionalValue getEffectDuration() const override;
  91. OptionalValue64 getEffectValue() const override;
  92. boost::logic::tribool isSmart() const override;
  93. boost::logic::tribool isMassive() const override;
  94. void setSpellLevel(Value value);
  95. void setEffectPower(Value value);
  96. void setEffectDuration(Value value);
  97. void setEffectValue(Value64 value);
  98. ///only apply effects to specified targets
  99. void applyEffects(ServerCallback * server, const Target & target, bool indirect = false, bool ignoreImmunity = false) const;
  100. ///normal cast
  101. void cast(ServerCallback * server, Target target);
  102. ///cast evaluation
  103. void castEval(ServerCallback * server, Target target);
  104. ///cast with silent check for permitted cast
  105. bool castIfPossible(ServerCallback * server, Target target);
  106. std::vector<Target> findPotentialTargets(bool fast = false) const;
  107. private:
  108. ///spell school level
  109. OptionalValue magicSkillLevel;
  110. ///actual spell-power affecting effect values
  111. OptionalValue effectPower;
  112. ///actual spell-power affecting effect duration
  113. OptionalValue effectDuration;
  114. ///for Archangel-like casting
  115. OptionalValue64 effectValue;
  116. Mode mode;
  117. const CSpell * spell;
  118. const CBattleInfoCallback * cb;
  119. const Caster * caster;
  120. };
  121. class DLL_LINKAGE ISpellMechanicsFactory
  122. {
  123. public:
  124. virtual ~ISpellMechanicsFactory();
  125. virtual std::unique_ptr<Mechanics> create(const IBattleCast * event) const = 0;
  126. static std::unique_ptr<ISpellMechanicsFactory> get(const CSpell * s);
  127. protected:
  128. const CSpell * spell;
  129. ISpellMechanicsFactory(const CSpell * s);
  130. };
  131. class DLL_LINKAGE Mechanics
  132. {
  133. public:
  134. virtual ~Mechanics();
  135. virtual bool adaptProblem(ESpellCastProblem source, Problem & target) const = 0;
  136. virtual bool adaptGenericProblem(Problem & target) const = 0;
  137. virtual BattleHexArray rangeInHexes(const BattleHex & centralHex) const = 0;
  138. virtual std::vector<const CStack *> getAffectedStacks(const Target & target) const = 0;
  139. virtual bool canBeCast(Problem & problem) const = 0;
  140. virtual bool canBeCastAt(const Target & target, Problem & problem) const = 0;
  141. virtual void applyEffects(ServerCallback * server, const Target & targets, bool indirect, bool ignoreImmunity) const = 0;
  142. virtual void cast(ServerCallback * server, const Target & target) = 0;
  143. virtual void castEval(ServerCallback * server, const Target & target) = 0;
  144. virtual bool isReceptive(const battle::Unit * target) const = 0;
  145. virtual std::vector<AimType> getTargetTypes() const = 0;
  146. virtual std::vector<Destination> getPossibleDestinations(size_t index, AimType aimType, const Target & current, bool fast = false) const = 0;
  147. virtual const Spell * getSpell() const = 0;
  148. //Cast event facade
  149. virtual IBattleCast::Value getEffectLevel() const = 0;
  150. virtual IBattleCast::Value getRangeLevel() const = 0;
  151. virtual IBattleCast::Value getEffectPower() const = 0;
  152. virtual IBattleCast::Value getEffectDuration() const = 0;
  153. virtual IBattleCast::Value64 getEffectValue() const = 0;
  154. virtual PlayerColor getCasterColor() const = 0;
  155. //Spell facade
  156. virtual int32_t getSpellIndex() const = 0;
  157. virtual SpellID getSpellId() const = 0;
  158. virtual std::string getSpellName() const = 0;
  159. virtual int32_t getSpellLevel() const = 0;
  160. virtual bool isSmart() const = 0;
  161. virtual bool isMassive() const = 0;
  162. virtual bool alwaysHitFirstTarget() const = 0;
  163. virtual bool requiresClearTiles() const = 0;
  164. virtual bool isNegativeSpell() const = 0;
  165. virtual bool isPositiveSpell() const = 0;
  166. virtual bool isMagicalEffect() const = 0;
  167. virtual int64_t adjustEffectValue(const battle::Unit * target) const = 0;
  168. virtual int64_t applySpellBonus(int64_t value, const battle::Unit * target) const = 0;
  169. virtual int64_t applySpecificSpellBonus(int64_t value) const = 0;
  170. virtual int64_t calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const = 0;
  171. //Battle facade
  172. virtual bool ownerMatches(const battle::Unit * unit) const = 0;
  173. virtual bool ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const = 0;
  174. //Global environment facade
  175. virtual const CreatureService * creatures() const = 0;
  176. #if SCRIPTING_ENABLED
  177. virtual const scripting::Service * scripts() const = 0;
  178. #endif
  179. virtual const Service * spells() const = 0;
  180. virtual const CBattleInfoCallback * battle() const = 0;
  181. const Caster * caster;
  182. BattleSide casterSide;
  183. protected:
  184. Mechanics();
  185. };
  186. class DLL_LINKAGE BaseMechanics : public Mechanics
  187. {
  188. public:
  189. virtual ~BaseMechanics();
  190. bool adaptProblem(ESpellCastProblem source, Problem & target) const override;
  191. bool adaptGenericProblem(Problem & target) const override;
  192. int32_t getSpellIndex() const override;
  193. SpellID getSpellId() const override;
  194. std::string getSpellName() const override;
  195. int32_t getSpellLevel() const override;
  196. IBattleCast::Value getEffectLevel() const override;
  197. IBattleCast::Value getRangeLevel() const override;
  198. IBattleCast::Value getEffectPower() const override;
  199. IBattleCast::Value getEffectDuration() const override;
  200. IBattleCast::Value64 getEffectValue() const override;
  201. PlayerColor getCasterColor() const override;
  202. bool isSmart() const override;
  203. bool isMassive() const override;
  204. bool requiresClearTiles() const override;
  205. bool alwaysHitFirstTarget() const override;
  206. bool isNegativeSpell() const override;
  207. bool isPositiveSpell() const override;
  208. bool isMagicalEffect() const override;
  209. int64_t adjustEffectValue(const battle::Unit * target) const override;
  210. int64_t applySpellBonus(int64_t value, const battle::Unit * target) const override;
  211. int64_t applySpecificSpellBonus(int64_t value) const override;
  212. int64_t calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const override;
  213. bool ownerMatches(const battle::Unit * unit) const override;
  214. bool ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const override;
  215. std::vector<AimType> getTargetTypes() const override;
  216. const CreatureService * creatures() const override;
  217. #if SCRIPTING_ENABLED
  218. const scripting::Service * scripts() const override;
  219. #endif
  220. const Service * spells() const override;
  221. const CBattleInfoCallback * battle() const override;
  222. protected:
  223. const CSpell * owner;
  224. Mode mode;
  225. BaseMechanics(const IBattleCast * event);
  226. private:
  227. IBattleCast::Value rangeLevel;
  228. IBattleCast::Value effectLevel;
  229. ///actual spell-power affecting effect values
  230. IBattleCast::Value effectPower;
  231. ///actual spell-power affecting effect duration
  232. IBattleCast::Value effectDuration;
  233. ///raw damage/heal amount
  234. IBattleCast::Value64 effectValue;
  235. boost::logic::tribool smart;
  236. boost::logic::tribool massive;
  237. const CBattleInfoCallback * cb;
  238. };
  239. class DLL_LINKAGE IReceptiveCheck
  240. {
  241. public:
  242. virtual ~IReceptiveCheck() = default;
  243. virtual bool isReceptive(const Mechanics * m, const battle::Unit * target) const = 0;
  244. };
  245. }// namespace spells
  246. class DLL_LINKAGE AdventureSpellCastParameters
  247. {
  248. public:
  249. const spells::Caster * caster;
  250. int3 pos;
  251. };
  252. class DLL_LINKAGE IAdventureSpellMechanics
  253. {
  254. public:
  255. IAdventureSpellMechanics(const CSpell * s);
  256. virtual ~IAdventureSpellMechanics() = default;
  257. virtual bool canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const = 0;
  258. virtual bool canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const = 0;
  259. virtual bool adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const = 0;
  260. static std::unique_ptr<IAdventureSpellMechanics> createMechanics(const CSpell * s);
  261. virtual bool givesBonus(const spells::Caster * caster, BonusType which) const = 0;
  262. template<typename EffectType>
  263. const EffectType * getEffectAs(const spells::Caster * caster) const
  264. {
  265. return dynamic_cast<const EffectType *>(getEffect(caster));
  266. }
  267. protected:
  268. virtual const IAdventureSpellEffect * getEffect(const spells::Caster * caster) const = 0;
  269. const CSpell * owner;
  270. };
  271. VCMI_LIB_NAMESPACE_END